The Angband Ladder: Basher, Half-Orc Mage by <garnet@aufait.net>

  [Angband 2.9.3 Character Dump]

 Name   Basher                                   Self  RB  CB  EB   Best
 Sex    Male              Age        15   STR! 18/100  +2  -5  +9 18/160
 Race   Half-Orc          Height     66   INT! 18/100  -1  +3  +5 18/170
 Class  Mage              Weight    158   WIS! 18/100  +0  +0  +9 18/190
 Title  Sorcerer          Status      1   DEX! 18/100  +0  +1  +5 18/160
 HP     -5/698            Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     315/315           Preserve    Y   CHR! 18/100  -4  +1  +0  18/70

 Level           44       Armor     [31,+97]     Saving Throw     Superb
 Cur Exp    3230745       Fight    (+20,+12)     Stealth       Excellent
 Max Exp    3296881       Melee    (+28,+23)     Fighting         Heroic
 Adv Exp    3360000       Shoot    (+30,+12)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold        920083       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   189.0 lbs       Infra        30 ft     Searching          Poor

     Your father was an Orc, but it is unacknowledged.  You are
     the adopted child of a Serf.  You are the black sheep of
     the family.  You have green eyes, straight brown hair, and
     an average complexion.


  [Last Messages]

> You feel yourself slow down.
> You feel less resistant to acid.
> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> There is a wall in the way!
> There is a wall in the way!
> There is a wall in the way!
> You combine some items in your pack.
> The Dracolisk casts a fearful illusion.
> You are terrified!
> The Dracolisk breathes nether.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     It affects your strength.
     It affects your constitution.
     It affects your stealth.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to blindness.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) a Heavy Crossbow of Extra Shots (x4) (+10,+12) (+1)
c) a Ring of Strength (+6)
d) a Ring of Constitution (+3)
e) an Amulet of Wisdom (+4)
f) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
i) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) a Set of Gauntlets of Agility [2,+8] (+5)
l) a Pair of Metal Shod Boots of Free Action [6,+8]


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 3 Books of Magic Spells [Resistance of Scarabtarices] {@m5@b5@G5}
f) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6}
g) a Book of Magic Spells [Kelek's Grimoire of Power] {@m7@b7@G7}
h) 10 Potions of Cure Critical Wounds
i) 4 Potions of Healing
j) 4 Potions of Restore Life Levels
k) 2 Scrolls of Enchant Weapon To-Hit
l) 2 Scrolls of Enchant Weapon To-Dam
m) 2 Scrolls of Protection from Evil
n) 2 Rods of Detection {@z2=g}
o) a Rod of Detection (charging) {@z2=g}
p) a Staff of Dispel Evil (5 charges)
q) 18 Bolts of Frost (1d5) (+8,+6) {@f7=g}
r) 31 Bolts (1d5) (+7,+8) {@f3=g}
s) 15 Bolts of Hurt Demon (1d5) (+4,+6) {@f9=g}
t) 18 Bolts (1d5) (+5,+7) {@f2=g}


  [Home Inventory]

a) 10 Mushrooms of Restoring
b) 64 Potions of Healing
c) a Potion of *Healing*
d) 46 Potions of Restore Mana
e) 79 Potions of Restore Life Levels
f) 7 Potions of Self Knowledge
g) 11 Scrolls of *Identify*
h) 78 Scrolls of Enchant Weapon To-Hit
i) 57 Scrolls of Enchant Weapon To-Dam
j) a Scroll of Rune of Protection
k) a Ring of Intelligence (+4)
l) Gold Dragon Scale Mail (-2) [30,+8]
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
n) Chain Mail of Elvenkind (-2) [14,+7] (+3 to stealth)
     It provides resistance to disenchantment.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
     It can be activated for...
     detection
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your searching.
     It provides resistance to blindness.
     It allows you to see invisible monsters.
p) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
     It affects your searching.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
     It affects your dexterity.
     It affects your charisma.
     It affects your stealth.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It induces feather falling.
     It allows you to see invisible monsters.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
     It affects your strength.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It slows your metabolism.
     It speeds your regenerative powers.
     It provides immunity to paralysis.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
     It can be activated for...
     drain life (120)
     ...if it is being worn.
     It affects your wisdom.
     It affects your constitution.
     It is especially deadly against dragons.
     It slows your metabolism.
     It gives telepathic powers.
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     It affects your constitution.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It allows you to see invisible monsters.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
     It can be activated for...
     identify
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It fights against evil with holy fury.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
w) 99 Bolts (1d5) (+6,+6) {@f3=g}
x) 12 Seeker Bolts (4d5) (+4,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.8.2002 02:07
Last updated on 25.9.2002 00:31

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Comments

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On 21.8.2002 14:46 garnet@aufait.net wrote:
Just scored the Ring of Intelligence from the Black Market, bumping me to 1.5 spells per level. Which means that I have finally been able to learn every spell for my level.

On 22.8.2002 23:06 maryandjason@ameritech.net wrote:
Two artifacts at Level 27 - that's like my normal characters - is that just bad luck or have you sold them all?

On 23.8.2002 00:59 garnet@aufait.net wrote:
Actually, it was three. I already sold Paurhach, which are relatively useless for a mage. However, it is about par for the course. I am only at 950'. When I play high-elf mages, I am usually around 1250' at this character level.

The reason for the slow decent was that hung out a 800' for a long time. I would recall into the dungeon, clear the leavel, hoard everything sellable, then recall and sell and repeat. There was nothing magical about that level. It just seemed that all my slots were filled by the time I finished the level. Now that I have enough pocket change for a stat potion if it appears in the BM, I am desending again and being more picky about what I pick up for resell.

On 23.8.2002 03:39 garnet@aufait.net wrote:
Just found Arvedui at 1000'. As soon as I find another source of free action, I can ditch the defender and use the Lucrene Hammer of Extra Attacks

On 25.8.2002 18:30 garnet@aufait.net wrote:
Currently at 1350'. Just switched the Hammer of X attacks from Defender.

On 26.8.2002 16:49 garnet@aufait.net wrote:
Finally made it down to 1500'. (Only took 2.9 M turns!) Now for the slow process of stat gain.

On 6.9.2002 22:13 garnet@aufait.net wrote:
Currently cruising 1800'. I am afraid to go lower because of my piddling 295 HPs.

On 15.9.2002 06:10 garnet@aufait.net wrote:
Finally got the last CON potion needed to finish stat gain. I am currently at 2000' and descending slowly

On 20.9.2002 16:57 garnet@aufait.net wrote:
Finally found Caspanion at 2100' which resolved three problems simultniously: my lack of Rconf, my lack of Rpois, and my HP below the 600 magic number.

On 23.9.2002 21:04 garnet@aufait.net wrote:
Foolishly tried taking on a zoo that contained three Dracolisks. Teleported 2 of them away and concentrated on the third. By the time, I killed it, the rest of the zoo was lined up behind it. Thinking discretions was the better part of valour, I teleported away. So far, so good. But, in my haste to finish off the rest of the zoo, I started making my back before I was fully healed and wasn't paying attention to the "overhead" view which showed that one of the teleported away Draoclisks was on the next screen. YASD!

On 25.9.2002 21:35 Lord_Melkor@hotmail.com wrote:
Excellent character! I never figured a Half-orc Mage would be *this* good! I read all your comments, and there is one thing that really bothers me. The phrase "discretions was the better part of valour", from which game was it? Damn, that comment is soooo familiar, but I can't figure it out! Was it from Heroes III? If it was, then I'm a sick man with a sick way of remembering sick things too detailed...

- Elrathi Seth

On 26.9.2002 02:42 garnet@aufait.net wrote:
It predates computer games. It is from William Shakespeare's King Henry IV, part I. The original quote was "The better part of valour is discretion". - (Act V, Scene IV). The reason it seems familiar even if you haven't read or saw the play is that it is frequently used by others. I haven't played Heroes so I don't know if it was used there.

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