The Angband Ladder: Dumle, High-Elf Mage by <gunnar.edebrant@nospam.tiscali.se>

  [Angband 3.0.5 Character Dump]

 Name   Dumle                                    Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR! 18/100  +1  -5  +3  18/90
 Race   High-Elf          Height     83   INT! 18/100  +3  +3  +4 18/200
 Class  Mage              Weight    220   WIS! 18/100  -1  +0  +0  18/90
 Title  Sorcerer          Status     46   DEX! 18/100  +3  +1  +4 18/180
 HP     607/607           Maximize    Y   CON! 18/100  +1  -2  +7 18/160
 SP     349/349           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           44       Armor    [42,+101]     Saving Throw     Heroic
 Cur Exp    4859118       Fight     (+15,+5)     Stealth          Superb
 Max Exp    4859118       Melee    (+29,+18)     Fighting         Heroic
 Adv Exp    5520000       Shoot    (+35,+22)     Shooting      Legendary
 MaxDepth    Lev 52       Blows       4/turn     Disarming        Superb
 Gold       3234842       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   193.3 lbs       Infra        80 ft     Searching          Fair

 You are the only child of a Teleri Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.......+++... Blind:.............
 Elec:.......++.... Confu:.............
 Fire:+......++.... Sound:.............
 Cold:.......+++... Shard:.............
 Pois:.......+..... Nexus:........++...
 Fear:............. Nethr:.............
 Lite:+...........+ Chaos:......+......
 Dark:.........+... Disen:.+....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.+......+....
Feath:+............ Sear.:.............
PLite:+............ Infra:+............
Regen:............. Tunn.:.............
Telep:............. Speed:+++........+.
Invis:+...........+ Blows:.............
FrAct:............. Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Spear of Orome (4d6) (+14,+13) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Master Lich, 2250"}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) a Beryl Ring of Speed (+9) {Lesser Vault, 600 feet}
   It increases your speed by 9.  
d) a Fluorite Ring of Constitution (+4) {On the floor, 1750 feet}
   It increases your constitution by 4.  It sustains your constitution.  
e) an Azure Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Star of Elendil {Kavlax drop, 1750 feet}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) Chaos Dragon Scale Mail (-2) [30,+16] {On the floor, 1450 feet}
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Small Leather Shield of Elvenkind [2,+18] (+3 to stealth) {On the floor, }
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.
l) a Pair of Soft Leather Boots of Speed [2,+9] (+7) {Uruk drop, 1350 feet}
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {10% off}
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {Lesser Vault, 1800 feet}
   It cannot be harmed by the elements.  
i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {Orc shaman drop, 1700 }
   It cannot be harmed by the elements.  
j) 10 Puce Potions of Healing {25% off}
k) 9 Orange Potions of Restore Mana
l) a Light Blue Potion of Restore Life Levels
m) a Scroll titled "ishblaa lechun" of *Identify*
n) a Scroll titled "hydnelg ash" of Dispel Undead
o) 2 Brass Rods of Drain Life
p) 3 Magnesium Rods of Acid Balls
q) 3 Silver-Plated Rods of Fire Balls
r) a Pine Staff of Perception (8 charges)
s) 2 Gnarled Staffs of Curing (10 charges)
t) a Long Sword of Slay Giant (2d5) (+8,+5)
   It slays giants.  
u) a Two-Handed Flail of Westernesse (3d6) (+16,+5) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) 28 Arrows of Acid (1d4) (+11,+7)
   It is branded with acid.  It cannot be harmed by acid.  


  [Home Inventory]

a) 27 Brown Mushrooms of Unhealth
b) 7 Furry Mushrooms of Restoring
c) 8 Black Potions of *Healing*
d) 12 Orange Potions of Restore Mana
e) 16 Scrolls titled "ishblaa lechun" of *Identify*
f) 3 Scrolls titled "garfu unicos" of Acquirement
g) an Ivory Wand of Dragon's Flame (2 charges)
   It cannot be harmed by the elements.  
h) 2 Ivory Staffs of Dispel Evil (11 charges)
i) a Beryl Ring of Speed (+6)
   It increases your speed by 6.  
j) The Ring of Barahir (+1) {Dracolisk drop, 2250 feet}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) 2 Dragon Tooth Amulets of Regeneration
   It speeds your regeneration.  
l) Pseudo-Dragon Scale Mail (-2) [30,+14]
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1) {On the floor, 1800 feet}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) a Cloak of Protection [1,+15] {Mim, 1650 feet}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
t) a Two-Handed Sword (Defender) (3d6) (+12,+8) [+7] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your dexterity.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Patriarch, 2550"}
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
w) The Quarterstaff 'Eriril' (1d9) (+4,+5) (+4) {Mim, 1650 feet}
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.11.2004 16:17
Last updated on 7.11.2004 16:21

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7182. on the Ladder (of 18973)
3125. on the Angband Ladder (of 6502)

Comments

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On 7.11.2004 16:20 gunnar.edebrant@nospam.tiscali.se wrote:
Ooops, didn't realize the ladder script were using the actual file-name of the dump as key to the database. Remove this one, it's a duplicate to the oter Dumle entry.



On 7.11.2004 16:35 gunnar.edebrant@nospam.tiscali.se wrote:
Well, it wasn't really the file-name that was the problem I guess, instead it has to do with the mail-address used, right?

Anyway, remove this one...

Sorry for the duplicate posting

/GeDe

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