The Angband Ladder: Rhiannon, High-Elf Mage by <wpeterson1@socal.rr.com>
[Angband 3.0.3 Character Dump] Name Rhiannon Self RB CB EB Best Sex Female Age 119 STR! 18/100 +1 -5 +6 18/120 Race High-Elf Height 79 INT! 18/100 +3 +3 +5 18/210 Class Mage Weight 192 WIS! 18/100 -1 +0 +5 18/140 Title Sorcerer Status 49 DEX! 18/100 +3 +1 +6 18/200 HP -3/812 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 308/343 Preserve N CHR! 18/100 +5 +1 +3 18/190 Level 44 Armor [28,+117] Saving Throw Heroic Cur Exp 5087737 Fight (+27,+16) Stealth Superb Max Exp 5097959 Melee (+48,+40) Fighting Legendary Adv Exp 5520000 Shoot (+47,+22) Shooting Legendary Blows 4/turn Disarming Superb Gold 3029566 Shots 2/turn Magic Device Legendary Perception Good Burden 189.6 lbs Infra 70 ft Searching Fair You are one of several children of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You miss Azriel, Angel of Death. <2x> > You hit Azriel, Angel of Death. <2x> > Azriel, Angel of Death hits you. > You keep hold of your life force! > Azriel, Angel of Death hits you. > You feel your life slipping away! > Azriel, Angel of Death misses you. > Azriel, Angel of Death hits you. > You miss Azriel, Angel of Death. <4x> > You hit Azriel, Angel of Death. <4x> > Azriel, Angel of Death casts a spell, burning your eyes! > You are unaffected! > You hit Azriel, Angel of Death. <4x> > Azriel, Angel of Death breathes nether. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {Master Vampire, 250} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault, 2500'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) a Lapis Lazuli Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Calcite Ring of Speed (+9) It increases your speed by 9. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Hoarmurath, 3100'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Metal Brigandine Armour of Elvenkind (-3) [19,+22] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Ar-Pharazon, 2800'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {orc, 1000'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!d!v!k} b) 6 Books of Magic Spells [Conjurings and Tricks] {@m2!d!v!k} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!d!v!k} d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4!d!v!k, 40% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!v!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 3 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 10 Dark Green Mushrooms of Restoring k) 6 Dark Green Potions of Healing l) 13 Clotted Red Potions of Restore Mana {10% off} m) 11 Tangerine Potions of Restore Life Levels n) 5 Gold Speckled Potions of Enlightenment {25% off} o) a Scroll titled "itemon daneng" of *Identify* p) an Ivory Rod of Probing q) 3 Steel-Plated Rods of Teleport Other r) a Brass Wand of Clone Monster (4 charges) s) a Hickory Staff of Power (2 charges) t) 5 Seeker Arrows of Venom (4d4) (+11,+9) {@f2=g} It is branded with poison. u) 46 Seeker Arrows of Venom (4d4) (+6,+8) It is branded with poison. v) 22 Seeker Arrows (4d4) (+6,+7) w) 24 Mithril Arrows of Flame (3d4) (+8,+8) {@f1=g} It is branded with fire. It cannot be harmed by acid and fire. [Home Inventory] a) 14 Books of Magic Spells [Magic for Beginners] {@m1!d!v!k} b) 22 Books of Magic Spells [Conjurings and Tricks] {@m2!d!v!k} c) 31 Books of Magic Spells [Incantations and Illusions] {@m3!d!v!k} d) 13 Books of Magic Spells [Sorcery and Evocations] {@m4!d!v!k, 40% off} e) 10 Dark Green Potions of Healing f) 10 Pungent Potions of *Healing* g) a Cyan Potion of Life h) 40 Clotted Red Potions of Restore Mana {10% off} i) 43 Scrolls titled "cosnej heyerg" of Teleportation {!*=g} j) 15 Scrolls titled "itemon daneng" of *Identify* k) 11 Scrolls titled "whoning" of Enchant Weapon To-Dam l) a Zirconium Rod of Detection {!d!v!k} m) a Gold Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. n) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. o) The Jewel 'Evenstar' {Akhorahil, 2700'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) a Silver Amulet of Weaponmastery (+4,+1) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. q) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. r) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Floor, 2800'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. t) a Pair of Metal Shod Boots of Speed [6,+7] (+9) {orc pit, 1650'} It increases your speed by 9. u) The Bastard Sword 'Calris' (5d4) (-16,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Fire Drake, 2200'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sarumon, 3300'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. x) 22 Seeker Arrows of Frost (4d4) (+7,+8) It is branded with frost. It cannot be harmed by cold. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 31.10.2003 02:59
7245. on the Ladder (of 19090)
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