The Angband Ladder: Torin, High-Elf Mage by <torin3@gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Torin                                    Self  RB  CB  EB   Best
 Sex    Female            Age       104   STR! 18/100  +1  -5  +9 18/150
 Race   High-Elf          Height     82   INT! 18/100  +3  +3  +2 18/180
 Class  Mage              Weight    197   WIS! 18/100  -1  +0  +2 18/110
 Title  Sorcerer          Status     38   DEX! 18/100  +3  +1  +2 18/160
 HP     596/596           Maximize    Y   CON! 18/100  +1  -2  +8 18/170
 SP     348/348           Preserve    Y   CHR! 18/100  +5  +1  +2 18/180

 Level           44       Armor     [24,+88]     Saving Throw     Heroic
 Cur Exp    5179339       Fight    (+27,+19)     Stealth          Superb
 Max Exp    5179339       Melee    (+49,+44)     Fighting      Legendary
 Adv Exp    5520000       Shoot    (+42,+20)     Shooting      Legendary
 MaxDepth   2300 ft       Blows       4/turn     Disarming        Superb
 Gold       4408131       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   150.7 lbs       Infra        60 ft     Searching          Fair

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:+.....+.+.... Shard:......+......
 Pois:....+........ Nexus:....+.+......
 Fear:+............ Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.......+.....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:+............ Tunn.:.............
Telep:.........+... Speed:+...+......+.
Invis:+...........+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Power (x3) (+15,+20)
c) a Beryl Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) a Jade Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
e) an Ivory Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) a Cloak of Aman [1,+21] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
i) a Small Metal Shield of Resistance [3,+10]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+6] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 4 Grey Mushrooms of Restoring
k) 26 Gold Speckled Potions of Cure Critical Wounds
l) 7 Metallic Purple Potions of Restore Mana
m) 16 Purple Potions of Restore Life Levels
n) 6 Tin Rods of Recall
   It cannot be harmed by electricity.  
o) 2 Steel Rods of Detection
   It cannot be harmed by electricity.  
p) 4 Dogwood Staffs of Teleportation (27 charges)


  [Home Inventory]

a) 11 Books of Magic Spells [Magic for Beginners]
b) 10 Books of Magic Spells [Conjurings and Tricks]
c) 10 Books of Magic Spells [Incantations and Illusions]
d) 9 Books of Magic Spells [Sorcery and Evocations]
e) 7 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 4 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 6 Grey Mushrooms of Restoring
i) 10 Gold Speckled Potions of Cure Critical Wounds
j) 4 Grey Potions of *Healing*
k) 2 Hazy Potions of Life
l) 6 Metallic Purple Potions of Restore Mana
m) 40 Purple Potions of Restore Life Levels
n) 29 Scrolls titled "oodcos ursna" of *Identify*
o) 3 Scrolls titled "bekaks ulkarg" of *Remove Curse*
p) a Quartzite Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
q) a Crystal Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
s) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
u) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
v) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
w) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2009 04:58
Last updated on 27.12.2011 23:47

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7238. on the Ladder (of 19090)
3151. on the Angband Ladder (of 6561)

Comments

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On 28.6.2009 04:58 torin3@gmail.com wrote:
Well, I've been playing this character on and off since 2004. Figured I'd finally get around to posting and seeing if there are any good suggestions for me. I've really been taking it slow. Of course I also had about 2 years off in there somewhere.

On 28.6.2009 05:51 Pete Mack wrote:
Only thing I can say is: get some CON!
Otherwise, that character is very, very strong. (RBlind and RSound would be nice too. But CON is more important.)

Also: my preference is to wear Thranduil, and keep Thengel as a swap for when I need RConf. ESP makes such a huge difference.

On 28.6.2009 07:54 torin3@gmail.com wrote:
Well, unfortunately, I haven't found that many items that boost CON!, but I'll keep looking.

And thanks for the comment about Thranduil. I didn't know how ESP/Telepathy worked until I looked it up tonight. They are swapped for now.

On 30.6.2009 22:15 torin3@gmail.com wrote:
Found a +6 CON ring, and figured it would be time to swap out one of the other ones. Not bad, went from 412 HP to 556.

I took off the +5 INT ring and left the +5 STR ring. Since I'm doing a lot of melee with Ringil, that seemed the better option.

On 27.12.2011 23:47 torin3@gmail.com wrote:
Starting to run into Dracolisks that take out about 1/2 my HP in a single hit. Any suggestions to deal with them. At 2300 feet.

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