The Angband Ladder: Telethel, Gnome Mage by Dragonboneman
[Angband 3.0.9 Character Dump] Name Telethel Self RB CB EB Best Sex Male Age 80 STR! 18/100 -1 -5 +7 18/110 Race Gnome Height 40 INT! 18/100 +2 +3 +8 18/230 Class Mage Weight 95 WIS! 18/100 +0 +0 +4 18/140 Title Sorcerer Status 14 DEX! 18/100 +2 +1 +6 18/190 HP -179/580 Maximize Y CON! 18/100 +1 -2 +8 18/170 SP 251/337 CHR! 18/100 -2 +1 +1 18/100 Level 44 Armor [33,+114] Saving Throw Heroic Cur Exp 3683104 Fight (+20,+7) Stealth Superb Max Exp 3683104 Melee (+42,+32) Fighting Excellent Adv Exp 3720000 Shoot (+30,+14) Shooting Excellent MaxDepth 4900 ft Blows 4/turn Disarming Superb Turns 3031507 Shots 1/turn Magic Device Legendary Gold 2323826 Infra 70 ft Perception Good Burden 167.2 lbs Speed 23 Searching Fair You are the only child of a Gnome Prankster. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:......+...... Confu:......+..+.+. Fire:.+....+..+... Sound:......+..+... Cold:+.....+..+... Shard:............. Pois:...+......... Nexus:......+...... Fear:+...+........ Nethr:...........+. Lite:+........++.. Chaos:.........+.+. Dark:...+....+.... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:...+...+..... Feath:............. Sear.:............. PLite:+...+....++.. Infra:....+........ Regen:+...+....+... Tunn.:............. Telep:.......+..... Speed:++.......+... Invis:+...++...+... Blows:............. FrAct:+...+.....+++ Shots:............. HLife:........+.... Might:............. [Last Messages] > You have slain the Killer white beetle. > The Quylthulg dies. > The Shrieker mushroom patch is destroyed. > You are surrounded by a white light. > You sense the presence of monsters! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You hear a door burst open! > You feel less resistant to acid. > You feel less resistant to electricity. > You feel less resistant to fire. > You feel less resistant to cold. > You feel less resistant to poison > Gothmog, the High Captain of Balrogs breathes fire. > You die. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Topaz Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+7] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) a Large Leather Shield of Preservation [4,+28] It provides resistance to dark, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 14 Furry Mushrooms of Restoring k) 30 Yellow Potions of Speed l) 18 Light Green Potions of Healing m) 4 Scrolls titled "pyro sansus" of *Destruction* n) 4 Mithril-Plated Rods of Teleport Other {!d!k} o) a Locust Staff of Teleportation (8 charges) p) 3 Seeker Bolts of Slay Undead (4d5) (+12,+14) It slays undead. q) 14 Seeker Bolts of Frost (4d5) (+8,+9) It is branded with frost. It cannot be harmed by cold. r) 16 Mithril Bolts of Flame (3d5) (+8,+9) It is branded with fire. It cannot be harmed by acid or fire. s) 13 Mithril Bolts of Venom (3d5) (+8,+7) It is branded with poison. It cannot be harmed by acid or fire. [Home Inventory] a) 5 Blue Potions of *Healing* b) 4 Light Blue Potions of Life c) 3 Scrolls titled "ferum copinquo" of Rune of Protection d) 5 Scrolls titled "concio insequo" of Banishment e) 2 Scrolls titled "plum calito co" of Mass Banishment f) an Aquamarine Ring of Speed (+9) It increases your speed by 9. g) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. h) a Brass Amulet of the Magi [+6] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. j) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) a Pair of Hard Leather Boots of Speed [3,+10] (+9) It increases your speed by 9. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) 29 Bolts of Slay Evil (1d5) (+8,+7) It slays all evil creatures. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 1.10.2007 00:46
7316. on the Ladder (of 19090)
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