[ToME 2.3.1 Character Sheet] Name : Adrorewyr Age 27 STR! 18/*** Sex : Female Height 8 INT: 18/*** Race : Hobbit LostSoul Weight 45 WIS: 18/218 Class : Possessor Social Class 18 DEX! 18/210 Body : Gold Thunderlord CON: 18/*** God : Manwe Sulimo CHR! 18/200 + To Melee Hit 85 Level 50 Max Hit Points 3142 + To Melee Damage 71 Experience 19513723 Cur Hit Points 3142 + To Ranged Hit 117 Max Exp 19513723 Max SP (Mana) 17 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 17 AC 133+98 Gold 986753 Piety -4569 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[57]Searching : Fair Shots/Round: 5 Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 12d5+426 Stealth : Superb Magic Device: Heroic Infra-Vision: 60 feet Tactic: berserker Explor: slug-like (Character Background) You are the only child of a Hobbit Bum. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 26 (1300') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 18 (900') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 40 (2000') Your body is a Gold Thunderlord. You are currently in the town of Lothlorien. You have defeated 5482 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 70 princesses. You saved Arda and became a famed Queen. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : ..224....32..... Add Int : 2.22.242........ Add Wis : 2.2.42.2........ Add Dex : .422.....3...... Add Con : .42...4..32..... Add Chr : ..2.42.2........ Add Stea. : ..2...42........ Add Infra : ...2............ Add Tun.. : ..............8. Add Speed : ..2.4.42...9.... Add Blows : 2............... Slay Anim.: +............+.. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Giant: .............+.. Slay Drag.: +............... Kill Drag.: .............+.. Acid Brand: .............+.. Fire Brand: .............+.. Sust Str : ...+.....+...... Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ..++............ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..++....+.+....+ Hold Life : ..+............. Res Acid : ......++.+...... Imm Elec : ......+.*....... Imm Fire : ....+.*+*......+ Imm Cold : ..*...++.+...... Res Pois : ....+........... Res Fear : ....+...++...... Res Lite : ................ Res Dark : ........++...... Res Blind : ..++............ Res Conf : +..............+ Res Sound : .......++....... Res Shard : ........+....... Res Neth : .+......+....... Res Nexus : +.....+..+...... Res Chaos : +............... Res Disen : +...+........... Aura Fire : ......+......... Levitate : ...............+ Lite : +............... See Invis : +.+............. Digestion : .........+...... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.+..+........ Blessed : +............... Cursed : ..+............. Fly : ......+......... TLord.ESP : ......+......... Full ESP : ..+............. Skills (points left: 0) - Combat 28.414 [0.600] . Weaponmastery 00.000 [0.600] - Archery 29.275 [0.500] . Sling-mastery 50.000 [0.300] - Sneakiness 04.300 [0.700] . Stealth 08.100 [0.700] . Disarming 05.500 [0.500] - Magic 00.966 [0.600] . Magic-Device 31.800 [1.000] - Spirituality 11.500 [0.500] . Prayer 07.500 [0.500] . Music 00.000 [0.300] - Monster-lore 12.220 [1.100] . Corpse-preservation 10.000 [0.900] . Possession 50.000 [0.800] Abilities * Ammo creation [Fates] You are fated to meet a Mangy-looking leper on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+8,+10) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. f) The Ring called 'Dimwit's Folly' (+14 to accuracy) (+2) It increases your strength, intelligence, dexterity, infravision and ability to score critical hits by 2. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. m) a Dwarven Lantern of the Magi (+2) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Cuath' [5,+13] It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Speed [6,+10] (+9) {!k} It increases your speed by 9. You stole it from the Footwear Shop. z) (nothing) {) 35 Iron Shots 'Anoroth' (1d4) (+16,+9) {drag, und, aci, fir} It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Dwarven Shovel of Digging (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Holy Tome of Manwe Sulimo {!k} b) Valdarbon's Automatic Alchemist {Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Ghoul on level 70 of Angband. c) 3 Potions of Speed d) 16 Potions of Healing e) 4 Potions of Restore Mana f) 12 Potions of Resistance g) 12 Scrolls of Phase Door h) 12 Scrolls of Teleportation {25% off} i) 14 Scrolls of Satisfy Hunger j) a Silver Rod of Cheapness of Perception (100/100) {!k!da@0} It can cast spells for a lesser mana cost. You bought it from the Black Market. k) a Mithril Rod of Quickness of Restoration (160/160) {!k!d} It can cast spells faster. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. l) a Mithril Rod of Simplicity of Enlightenment (160/160) {!k!da@3} It was given to you as a reward. m) a Mithril Rod of Quickness of Recall (160/160) {!k!da@1} It can cast spells faster. You found it in the remains of a Lesser Balrog on level 44 of Mordor. n) The Anchor of Space-Time {special} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. p) 23 Rounded Pebbles of Anfalvath (1d2) (+19,+16) {acid, ice} It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 16 Iron Shots of Erchelas (1d4) (+17,+13) {fir, und} It does extra damage from fire. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 31 Mithril Shots of Slay Undead (3d4) (+15,+15) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas {!k} b) a Ring of Accuracy (+23) {!k} You bought it from the Black Market. c) a Power Dragon Scale Mail (-3 to accuracy) [40,+21] d) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Snakeskin Cloak of Aman [1,+34] (+1 to stealth) {!k} It increases your stealth by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Large Metal Shield of Aegoriond [5,+15] It sustains your strength. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} h) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 90 of Angband. i) a Dark elven sorcerer corpse [Home Inventory - Gondolin ] a) a Rod Tip of Recall (80 Mana to cast) b) a Rod Tip of Illumination (8 Mana to cast) c) a Rod Tip of Disarming (50 Mana to cast) d) a Ring of Slaying (+11,+10) e) a Ring of Speed (+9) {!k} f) The Ring of Barahir (+1) {100% off} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 94 of Halls of Mandos. h) The Star of Elendil (+1) i) The Phial of Undeath (-5) j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 98 of Halls of Mandos. k) The Blue Dragon Scale Mail of Curundim (-2 to accuracy) [30,+18] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to life draining, electricity, sound, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Angband. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Dragon Shield of Ragol [8,+23] It sustains your intelligence and wisdom. It provides resistance to life draining, poison, confusion, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. p) The Iron Helm of Knowledge [6,+20] (-6) q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 30 of Moria. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Sling of Ereth (x5) (+11,+15) (+3) {!k} It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) Kelek's Wormhole Machine It can be activated for Destruction every 100 turns. You found it in the remains of a Dreadmaster on level 38 of Mordor. b) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) 26 Mithril Shots of Slay Evil (3d4) (+15,+12) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. [Home Inventory - Lothlorien ] a) Kenault's Cantrip Generator {special, Heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Emperor wight on level 70 of Angband. b) a Scroll of *Remove Curse* c) The Crumpled Scroll of Mass Resurrection d) 2 Rod Tips of Illumination (8 Mana to cast) e) 2 Rod Tips of Enlightenment (40 Mana to cast) f) a Wand of Tidal Wave[4|32] (10 charges) g) a Wand of Tidal Wave[2|21] (11 charges) h) The Ring of Power of Khamul, the Black Easterling (+4 to speed) It increases your dexterity and speed by 4. It makes you invisible. It sustains your strength. It provides resistance to blindness, sound , nether and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. i) The Ring of Power of Hoarmurath of Dir (+3) It increases your strength, wisdom, constitution and charisma by 3. It makes you invisible. It sustains your strength and wisdom. It provides resistance to acid, poison, light, nether and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. j) a Ring of Blindness Resistance {!k} It provides resistance to blindness. You bought it from the Jewelry Shop. k) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 92 of Halls of Mandos. l) The Ring of Galote (+2% of critical hits) It increases your intelligence, wisdom, constitution and ability to score critical hits by 2. It sustains your dexterity and constitution. It provides resistance to cold, poison and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 62 of Mordor. n) The Cloak of Orgossil [1,+12] It sustains your intelligence and wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, electricity, dark and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 81 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Dol Guldur. q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} v) a Shovel (+1) {!k} w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. [The Mathom-house Inventory - Bree ] a) The Devil's Pentagram It can be activated for decreasing Constitution. You found it in the remains of a Nether wraith on level 83 of Angband. b) The Ring of Ilmirion (+11,+7) (-3 to stealth) {cursed} It decreases your stealth by 3. It sustains your charisma. It provides resistance to acid and light. It prevents teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 98 of Angband. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining , acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. e) The Large Leather Shield of Oronwe [4,+10] It sustains your strength. It provides immunity to fire. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 91 of Angband. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 101 of Angband. h) The Lead-Filled Mace of Calanar (3d4) (+9,+13) (-7 attacks) It can be wielded two-handed. It decreases your intelligence, charisma and attack speed by 7. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 90 of Angband. i) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. j) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Angband.