The Angband Ladder: Ibiw, RohanKnight Swordmaster by <mugsynj@optonline.net>
[ToME 2.3.1 Character Sheet]
Name : Ibiw Age 21 Str! 40 40
Sex : Male Height 75 INT! 27
Race : RohanKnight Weight 66 WIS! 29
Class : Swordmaster Social Class 1 DEX! 35
Body : Player CON! 40
God : Nobody Chr! 32 35
+ To Melee Hit 107 Level 50 Max Hit Points 1338
+ To Melee Damage 97 Experience 22490504 Cur Hit Points -6
+ To Ranged Hit 53 Max Exp 22490504 Max SP (Mana) 128
+ To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 113
AC 64+78 Gold 571669
(Miscellaneous Abilities)
Fighting : Legendary[75]Perception : Very Bad Blows/Round: 11
Bows/Throw : Legendary[22]Searching : Bad Shots/Round: 2
Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 66d5+1067
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet
Tactic: aggressive
Explor: running
(Character Background)
You are one of several children of a Devoted Mercenary.
You have hazel eyes, straight blond hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 16 (800')
Erebor: Level 64 (3200')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 27 (1350')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You have defeated 17560 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 92 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 13th Quelle of the 2890th year of the third age.
Your adventure lasted 27 days.
Your Attributes:
You are dead, killed by a Nycadaemon on level 99 of Mount Doom.
You can switch locations with another being.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
You aggravate monsters.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 24.300 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 06.050 [0.900]
. Stealth -7.-600 [0.500]
. Disarming 35.300 [0.900]
- Magic 03.882 [0.400]
. Magic-Device 50.000 [1.150]
- Spirituality 20.550 [0.500]
. Prayer 00.000 [0.500]
. Mindcraft 27.700 [0.500]
- Monster-lore 03.350 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 10.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Grey icky thing on level 18.
You may meet a Newt on level 15.
You are fated to meet a Boil-covered wretch on level 3.
You are fated to find a Potion of Heroism on level 7.
[Character Equipment]
a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
d) The Long Bow 'Mahalad' (x6) (+14,+15) (+3)
It provides light (radius 1) forever. It
increases your strength, intelligence, constitution and charisma by 3.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 33 of The Land Of Rhun.
e) The Ring of Flare (+3)
It can
be activated for dimension door every 100 turns if it is being worn.
It grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 57 of
Mordor.
f) (nothing)
k) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 61 of Mordor.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Saruman of Many Colours on level 56 of
Mordor.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+22]
It can be activated for breathe the elements (300) every 60+d90
turns if it is being worn. It provides resistance to acid, electricity
, fire, cold, poison, light, dark, confusion, sound, shards, nether,
nexus, chaos and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
o) The Feathers Cloak of Echil [1,+17]
It sustains your dexterity.
It provides immunity to cold. It provides resistance to electricity,
fire, cold and poison. It produces a fiery sheath. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
p) The Large Leather Shield of Pelegor [4,+18]
It sustains your intelligence. It
provides immunity to acid. It provides resistance to sound, shards
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
s) a Dragon Helm of Water Breathing [8,+24]
It provides resistance to electricity. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 41 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It provides resistance to shards. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) Kelek's Wormhole Machine {aquiremnt}
It can be activated for acquirement
every 3000 turns.
You found it in the remains of a Dread on level 60 of Erebor.
b) Mordekainen's Pocket Magician {mass geno}
It can be
activated for mass genocide every 1000 turns.
c) a Parchment titled ''Immortality For Dummies'' {mass geno}
It can be activated for
mass genocide every 1000 turns.
You found it in the remains of a Demonologist on level 34 of The Land Of
Rhun.
d) 3 Sprigs of Athelas
e) 54 Potions of Cure Critical Wounds
f) 23 Potions of Healing
g) 24 Potions of *Healing*
h) 15 Scrolls of Teleportation
i) 25 Scrolls of Satisfy Hunger
j) a Silver Rod of Simplicity of Recall (98/100)
It was given to you as a reward.
k) a Silver Rod of Disarming (75/100)
l) a Golden Rod of the Istari of Healing (250/250)
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of a Nycadaemon on level 52 of Mordor.
m) The Wand of Digging of Thrain (66 charges)
n) The Golden Horn of the Thunderlords (1 charge) {100% off}
It was given to you as a reward.
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things
if it is being worn. It grants you the power of change the world if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and spell power by 5. It
increases your mana capacity by 100%. It makes you invisible. It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides immunity to acid, electricity, fire and
cold. It provides immunity to paralysis. It provides resistance to
poison, blindness, nether and disenchantment. It allows you to see
invisible monsters. It gives telepathic powers. It speeds your
regenerative powers. It drains mana, life and experience. It is
permanently cursed. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 66 of Erebor.
q) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Potion of Healing {25% off}
b) 13 Scrolls of Remove Curse
c) The Crumpled Scroll of Mass Resurrection
d) a Scroll of Genocide
e) a Scroll of Mass Genocide
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It
provides resistance to acid, electricity, fire, cold, shards, nether
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of Mordor.
g) The Chain Mail of Quend (-38,-47) [14,+0](20%)
It increases your hit points by 20%. It makes you completely
fearless. It provides resistance to poison and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns
if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed
by 2. It makes you completely fearless. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nether. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1.
It provides resistance to acid, electricity, fire, cold, confusion,
sound and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
sound and disenchantment. It allows you to sense the presence of orcs
. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) a Cloak of Mist of Air [1,+15]
It allows you to breathe without air.
You found it lying on the ground on level 92 of Angband.
q) The Large Leather Shield 'Mothal' [4,+8]
It sustains
your strength, dexterity, constitution and charisma. It provides
resistance to acid, cold and nether. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 94 of Angband.
r) an Iron Crown of Telepathy [0,+9]
It
gives telepathic powers.
You found it lying in a vault on level 33 of The Land Of Rhun.
s) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 95 of Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every
2 turns if it is being worn. It provides light (radius 1) forever. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
be used to store a spell. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
w) The Pair of Metal Shod Boots 'Gorebor' [6,+13]
It
sustains your strength, wisdom, dexterity, constitution and charisma.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, light, shards, nether, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of
magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) Raal's Voodoo Doll of Revenge {(res stats)}
It can be activated for restore stats
and life levels every 200 turns.
You found it in the remains of a Dreadlord on level 59 of Paths of the
Dead.
b) Tenser's Alteration Manual (charging) {acquiremnt}
It can be activated for acquirement every 3000 turns.
You found it in the remains of an Angel on level 94 of Angband.
c) The Ring of Power of Hoarmurath of Dir (+4 to speed)
It
increases your speed by 4. It makes you invisible. It provides
resistance to poison, dark, blindness and nether. It allows you to
fly. It speeds your regenerative powers. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
d) The Ring of Power of Uvatha the Horseman (+3% of critical hits)
It increases your charisma and ability to score critical hits by 3.
It makes you invisible. It provides resistance to electricity,
confusion, shards and nexus. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Adunaphel the Quiet (+5)
It increases your dexterity by 5. It makes you invisible. It
sustains your wisdom. It provides resistance to fire and nether. It
allows you to see invisible monsters. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 68 of Angband.
f) The Ring of Lossillin (+2 to stealth)
It increases your stealth, searching and infravision by 2. It
sustains your constitution. It provides resistance to acid, fire,
blindness and confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
g) The Ring 'Thrie' [+15] (+6 to searching)
It can be activated for ball of acid and resist acid every 50+d50
turns if it is being worn. It increases your searching by 6. It
sustains your intelligence. It provides resistance to acid, cold and
disenchantment. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
h) The Ring of Carmelie (+1)
It increases your intelligence and attack speed by 1. It
sustains your strength and wisdom. It provides immunity to paralysis.
It provides resistance to poison and light. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
i) The Ring 'Romar' (+5,+8) (+5 to searching) {100% off}
It increases your charisma and
searching by 5. It sustains your intelligence. It provides
resistance to electricity, cold, dark and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Jewelry Shop.
j) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 64 of
Mordor.
k) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Pit Fiend on level 94 of Angband.
l) The Ring 'Morocalch' (+1 attack)
It
increases your stealth and attack speed by 1. It provides resistance
to poison, light and dark. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre Priest on level 36 of The Land
Of Rhun.
m) The Ring 'Vanor' (+1 to infravision)
It increases your dexterity and infravision by 1. It makes
you invisible. It sustains your dexterity. It makes you completely
fearless. It provides resistance to light and sound. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Halfling slinger on level 36 of The Land
Of Rhun.
n) a Ring of Lordly Protection [+25] {100% off}
It provides immunity to paralysis. It provides resistance to
life draining, poison, nether and disenchantment.
You stole it from the Rare Jewelry Shop.
o) The Ring 'Taneluin' (+2 attacks) {100% off}
It increases your attack speed
by 2. It sustains your wisdom and constitution. It provides
resistance to light and chaos. It allows you to fly. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Jewelry Shop.
p) The Ring of Durin (+2) {cursed}
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
q) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It
increases your strength, dexterity, constitution, infravision and
speed by 3. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
s) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
t) an Amulet of Weaponmastery (+6,+5) [+5] (+3)
It increases your strength and constitution by 3. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to disenchantment.
You bought it from the Rare Jewelry Shop.
[Home Inventory - Minas Anor ]
a) The Clay Tablets of Antiquity {tele lvl}
It can be activated for
teleport level every 50 turns.
You found it lying on the ground on level 59 of Dol Guldur.
b) a Golden Rod of Recall (125/125)
c) a Staff of Probability Travel[3|22] (3 charges)
d) a Fireproof Staff of Sterilize[5|23] (9 charges)
e) a Dwarven Lantern of the Magi (+1)
It grants
you the power of magic map if it is being worn. It provides light
(radius 2) forever. It can be used to store a spell. It increases
your intelligence, wisdom and charisma by 1. It cannot be harmed by
fire.
It was given to you as a reward.
f) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
[Home Inventory - Lothlorien ]
a) a Silent watcher named Marty (1655 hp)
b) a Skull druj (1400 hp)
c) 87 Rations of Food
d) 96 Potions of Cure Light Insanity
e) 74 Potions of Cure Light Insanity
f) 70 Potions of Cure Serious Insanity
g) 22 Potions of Cure Critical Insanity
h) 53 Potions of Cure Insanity
i) 99 Potions of Water Curing {quest}
j) 4 Potions of Self Knowledge
k) a Potion of Resistance
l) The Dagger of Anthor (1d4) (+11,+16) (+1 attack)
It provides light (radius 1) forever. It increases your constitution
and attack speed by 1. It does extra damage from electricity and
frost. It is very sharp and can make your foes bleed. It is a great
bane of dragons. It is especially deadly against giants. It is a
great bane of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 92 of Angband.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+8,+10) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to levitate. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your
dexterity and stealth by 3. It provides resistance to acid,
electricity, fire and cold. It allows you to levitate. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 25 of Cirith Ungol.
p) The Khopesh 'Hathien' (2d4) (+5,+0) (+1 to speed)
It
increases your dexterity, constitution, charisma and speed by 1. It
does extra damage from acid and electricity. It produces chaotic
effects. It is especially deadly against dragons. It is a great bane
of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 55 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution
and speed by 2. It does extra damage from electricity. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to electricity, light and dark. It allows you to see
invisible monsters. It aggravates nearby creatures. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Scythe of Gondolin (5d3) (+13,+17) (+1)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your strength and constitution by 1. It is especially
deadly against dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to life draining and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid. It cannot be
harmed by fire.
You found it lying in a vault on level 41 of Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded
two-handed. It can be activated for word of recall every 200 turns if
it is being worn. It increases your dexterity and charisma by 3. It
does extra damage from fire and frost. It provides immunity to
paralysis. It provides resistance to fire, cold and light. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 95 of Angband.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated
for destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 46 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Pit Fiend on level 94 of Angband.
x) The Light Crossbow of Nelevar (x3) (+16,+12) (+1 to speed)
It
provides light (radius 1) forever. It increases your dexterity and
speed by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 95 of Angband.
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10
turns if it is being worn. It provides light (radius 5) forever. It
decreases your strength, intelligence, wisdom, dexterity, constitution
, charisma and luck by 5. It allows you to breathe without air. It
allows you to sense the presence of undead. It is cursed. It carries
an ancient morgothian curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater basilisk on level 39 of Mordor.
b) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 56 of
Mordor.
c) The Stone of Lore
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated
for rays of fear in every direction if it is being worn. It decreases
your intelligence, wisdom and searching by 5. It provides immunity to
cold. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom,
charisma and speed by 10. It does extra damage from fire. It drains
life from your foes. It makes you invisible. It provides immunity to
paralysis. It renders you incorporeal. It allows you to see
invisible monsters. It allows you to sense the presence of undead.
It slows your metabolism. It prevents teleportation. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient
morgothian curse. It can clone monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Lead-Filled Mace of Rhuri (3d4) (+4,+8) {cursed}
It
can be wielded two-handed. It poisons your foes. It is especially
deadly against orcs. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) The Player corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
j) The Gnome Skeleton of Elenul
It cannot be harmed by acid, cold, lightning or fire.
|
Posted on 24.4.2005 19:28
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