The Angband Ladder: Hainydd, DeathMold Possessor by <zteelb@hotmail.com>
[ToME 2.3.1 Character Sheet] Name : Hainydd Age 6 STR! 40 Sex : Female Height 18 INT! 28 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 11 DEX! 36 Body : Marilith CON! 40 God : Tulkas CHR! 30 + To Melee Hit 75 Level 50 Max Hit Points 949 + To Melee Damage 66 Experience 27467576 Cur Hit Points 949 + To Ranged Hit 58 Max Exp 27467576 Max SP (Mana) 12 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 12 AC 104+121Gold 608023 Piety 106163 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[7] Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 14d4+924 Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You were born in dirty bilge-water, called to life by Sauron himself. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 85 (4250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 12 (600') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Marilith. You are currently in the town of Minas Anor. You have defeated 10844 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 84 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. abcdefghkpqrsuvw|@ Add Str : .2..25..4....4.2.+ Add Int : ....2............. Add Wis : ....2...4..5...... Add Dex : .2..2.3........... Add Con : ..3.2..........2.+ Add Chr : ....25..4..5...... Add Stea. : ....2............. Add Sear. : ...........5...... Add Tun.. : ................8. Add Speed : .2.*25.*4......... Add Blows : ..3..5............ Vampiric : ..+............... Slay Evil : .+................ Slay Orc : ..+............... Slay Troll: ..+............... Sharpness : .+................ Acid Brand: ..+............... Sust Str : .....+....+....... Sust Int : ....+............. Sust Wis : ....+....+.+...... Sust Dex : ..........++...... Sust Con : ..........+....... Sust Chr : ....+......+...... Invisible : ......+........... Mul life : .................+ Sens Fire : .................. Reflect : .........++....... Free Act : .+..+.++.......+.+ Hold Life : ....+.....+....... Res Acid : ......+....+...... Imm Elec : .......+..*+...... Imm Fire : ...+.+..+*.......+ Imm Cold : ....*....**....... Res Pois : ......+.+......... Res Fear : ........+......... Res Lite : .......+.......... Res Dark : .....+.+.+++...... Res Blind : ....+............. Res Conf : ...+.++..+...+...+ Res Sound : .......+.......... Res Shard : .......+.......... Res Neth : ......+........... Res Nexus : ......+........... Res Chaos : ...+.++........... Res Disen : .....+.++..+...... Lite : ...........++..... See Invis : .+..+............. Digestion : .+.....+.......... Regen : .+....+..+........ Activate : ...++...+..++..... Cursed : .+++++.++......... Hvy Curse : ..+.+............. B.Breath : .................+ Fly : .......+.......... Full ESP : ....+............. Skills (points left: 0) - Combat 46.300 [0.600] . Weaponmastery 50.000 [0.600] . Archery 03.500 [0.400] - Sneakiness 05.095 [0.700] . Stealth 43.500 [0.700] . Disarming 02.500 [0.500] - Magic 04.740 [0.600] . Magic-Device 50.000 [1.000] . Necromancy 00.900 [0.500] - Spirituality 13.700 [0.500] . Prayer 22.000 [0.500] . Music 00.000 [0.300] - Monster-lore 24.760 [1.100] . Corpse-preservation 31.600 [0.900] . Possession 50.000 [0.800] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 18 of your companions have been killed. [Fates] You may find a Potion of Cure Light Insanity on level 1. You are fated to find a Trident on level 1. [Character Equipment] a) The Dagger 'Nimthanc' (E:144879, L:29) (1d4) (+27,+14) b) The Long Sword 'Vorpal Blade' (5d5) (+24,+24) (+2 to speed) {cursed} It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. c) The Scimitar of Vared (2d5) (+4,+16) (+3 attacks) {cursed} It increases your constitution and attack speed by 3. It does extra damage from acid. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 92 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 99 of Mount Doom. f) The Ring called 'My precious' (+5 to speed) {cursed} It increases your strength, charisma, speed, attack speed and ability to score critical hits by 5. It sustains your strength. It provides resistance to fire, dark, chaos and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Ring 'Perianyar' (+3) It increases your dexterity by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, poison, confusion, nether, nexus and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Ring called 'My precious' (+11) {cursed} It increases your speed by 11 . It provides immunity to paralysis. It provides resistance to electricity, light, dark, sound, shards and disenchantment. It allows you to fly. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 77 of Angband. p) The Demonshield of Nared [5,+9] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to dark and confusion. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. q) The Large Leather Shield 'Berenen' [4,+2] It sustains your strength, dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to life draining and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) a Set of Gauntlets of Power (+2,+5) [2,+7] (+4) It increases your strength by 4. It provides resistance to confusion. You found it in the remains of a Great Wyrm of Thunder on level 73 of Angband. v) a Set of Leather Gloves of Slaying (+3,+4) [1,+10] It was given to you as a reward. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Tome of Hainydd It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Diamond Prism of Light It can be activated for teleport level every 50 turns. You found it while digging a rubble. c) Benetar's Death Ray Experiment It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 39 of The Land Of Rhun. d) a Parchment titled ``Magic for the Layman'' It can be activated for mass genocide every 1000 turns. You found it in the remains of an Old Sorcerer on level 66 of Erebor. e) Gamenlon's Summoning Manual It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 34 of Mordor. f) Cathal's Corrupting Cymbal It can be activated for genocide every 500 turns. You found it in the remains of a Half-orc Shaman on level 54 of Mordor. g) Pytar's Portable Pandemonium (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 25 of The Old Forest. h) 5 Potions of *Healing* i) 3 Potions of *Enlightenment* j) 5 Scrolls of Teleportation k) 8 Scrolls of Satisfy Hunger l) a Copper Rod of Trap Location (20/20) m) a Silver Rod of the Istari of Speed (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. n) a Silver Rod of Recall (100/100) o) a Silver Rod of Charging of Disarming (100/100) p) a Mithril Rod of Enlightenment (160/160) q) a Mithril Rod of Cheapness of Nothing (160/160) r) an Adamantite Rod of Healing (200/200) s) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. t) The Ring of Power of The Witch-King of Angmar (+2 to searching) {cursed} It increases your constitution, searching and infravision by 2. It makes you invisible. It sustains your wisdom. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 84 of Angband. u) an Indestructible Ring of Speed (+12) v) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 83 of Angband. w) (nothing) [Home Inventory - Bree ] a) The Clay Tablets of Antiquity (charging) It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) 16 Mushrooms of Cure Serious Wounds {100% off} c) 5 Sprigs of Athelas d) a Rod Tip of Trap Location (8 Mana to cast) e) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your intelligence and stealth by 3. It makes you invisible. It provides resistance to disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring 'Hiris' (+1 to stealth) It increases your stealth by 1. It sustains your dexterity. It provides resistance to acid, fire, poison, blindness, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Heart of the Earth. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Mount Doom. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak of Stealth [3,+14] (+2 to stealth) p) The Hard Leather Cap of Rastin [2,+14] It provides light (radius 3) forever. It sustains your intelligence. It provides resistance to blindness, confusion, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. q) The Dagger 'Narwe' (1d4) (+1,+3) (+1) It increases your intelligence, wisdom and dexterity by 1. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Dark Sword 'Mormegil' (E:214948, L:30) (6d7) (+20,+5) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, poison, chaos and disenchantment. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . t) The Mace 'Taratol' (3d4) (+10,+9) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The War Hammer of Helfin (3d3) (+7,-2) (+4) It can be wielded two-handed. It increases your strength, dexterity and constitution by 4. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) Bill the Stone Troll's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . x) Ar-Pharazon the Golden's corpse [Home Inventory - Gondolin ] a) a Potion of Life b) 23 Potions of Enlightenment c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your strength, intelligence, wisdom and speed by 5. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid and cold. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. d) The Ring of Raglaia (+2 to speed) It increases your charisma and speed by 2. It sustains your wisdom. It provides resistance to fire, light, dark, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Mount Doom. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of The Land Of Rhun. i) The Robe 'Guilosse' (-45,-45) [2,+9](40%) It increases your hit points by 40%. It sustains your strength, wisdom, dexterity and constitution. It provides immunity to fire and cold. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. j) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. l) a Jewel Encrusted Crown of Telepathy [0,+10] m) a Steel Helm of Water Breathing [6,+11] n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . o) The Cutlass of Aedhor (1d7) (+17,+24) (+1) It increases your strength, wisdom and charisma by 1. It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 36 of Mordor. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and sound. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 88 of Mount Doom. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 86 of Mount Doom. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 68 of Angband. u) The Seeker Bolt 'Annuragon' (4d5) (+15,+13) (+3) It increases your strength by 3. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 92 of Mount Doom. v) a Climbing Set w) Ancalagon the Black's corpse x) 80 Empty Bottles [Home Inventory - Minas Anor ] a) a Potion of Life b) 18 Potions of Restore Life Levels c) a Potion of New Life d) a Golden Rod of Enlightenment (125/125) e) The Ring of Power of Ren the Unclean (+2) It increases your constitution by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 66 of Mordor. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. g) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. h) The Metal Scale Mail of Arnuinur (-2 to accuracy) [13,+6] It sustains your strength, intelligence and constitution. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Quasit on level 39 of Mordor. i) The Full Plate Armour of Ammin (-21,-51) [25,+14](20%) It increases your hit points by 20%. It provides resistance to life draining, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. j) The Mithril Chain Mail 'Audheleno' (-58,-27) [28,+5](40%) It increases your hit points by 40%. It sustains your intelligence. It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Golden Crown 'Elorlinim' [0,+4] It sustains your charisma. It provides resistance to poison, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 43 of Mordor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 60 of Mordor. o) a Pair of Hard Leather Boots of Speed [3,-3] (+10) {100% off} It increases your speed by 10. You stole it from the Footwear Shop. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Katana 'Aglarang' (8d4) (+3,+2) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Espadon of Hilind (2d9) (+10,+12) (+4) It must be wielded two-handed. It increases your strength and dexterity by 4. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Mordor. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Trifurcate Spear of Ivril (2d9) (+10,+25) (+1) It increases your strength and dexterity by 1. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 58 of Mordor. u) The Bolt of Arath (1d5) (+16,+22) (+3) It increases your intelligence by 3. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. v) Flare, rider of bronze Moonth's corpse [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 34 of Heart of the Earth. b) a Silver Rod of Capacity of Nothing (200/200) c) a Golden Rod of the Istari of Nothing (250/250) d) an Adamantite Rod of Nothing (200/200) e) a Staff of Genocide[1|5] (3 charges) f) a Ring of Strength (+6) It increases your strength by 6. You bought it from the Expensive Black Market. g) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Speed Ring Market. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Ring Mail 'Minya' (-2 to accuracy) [12,+0] It provides immunity to acid and cold. It provides resistance to life draining, acid, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. j) The Chain Mail 'Miona' (-2 to accuracy) [14,+1] It sustains your dexterity. It provides immunity to electricity. It provides resistance to cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 71 of Erebor. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . o) The Pair of Metal Shod Boots 'Bradrad' [6,+6] It provides resistance to acid, fire, light, dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. p) a Sharp Dagger of Aman (1d4) (+7,+7) [+1] (+1) It increases your wisdom by 1. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 24 of A lost temple. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Claymore of Moriel (2d8) (-2,+5) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 2. It is very sharp and can cut your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. t) 88 Arrows (1d4) (+6,+6) u) Gandalf the Grey's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gandalf the Grey on level 62 of Mordor. v) The Necromancer of Dol Guldur's corpse w) Polyphemus, the Blind Cyclops's corpse |
Posted on 21.4.2005 09:39
1110. on the Ladder (of 19090)
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