The Angband Ladder: Hainydd, DeathMold Possessor by <zteelb@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Hainydd                Age                  6       STR!     40       
 Sex   : Female                 Height              18       INT!     28       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class        11       DEX!     36       
 Body  : Marilith                                            CON!     40       
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          75 Level             50    Max Hit Points       949   
 + To Melee Damage       66 Experience  27467576    Cur Hit Points       949   
 + To Ranged Hit         58 Max Exp     27467576    Max SP (Mana)         12   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         12   
   AC                104+121Gold          608023    Piety             106163   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Bad          Blows/Round:  14        
 Bows/Throw  : Legendary[7] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  14d4+924  
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, called to life by                
          Sauron himself.  Since then you have given life to dozens            
          of foul offspring.                                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 You have done something experimental.
 Your body is a Marilith.
 You are currently in the town of Minas Anor.
 You have defeated 10844 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 84 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    abcdefghkpqrsuvw|@          
        Add Str   : .2..25..4....4.2.+          
        Add Int   : ....2.............          
        Add Wis   : ....2...4..5......          
        Add Dex   : .2..2.3...........          
        Add Con   : ..3.2..........2.+          
        Add Chr   : ....25..4..5......          
        Add Stea. : ....2.............          
        Add Sear. : ...........5......          
        Add Tun.. : ................8.          
        Add Speed : .2.*25.*4.........          
        Add Blows : ..3..5............          
        Vampiric  : ..+...............          
        Slay Evil : .+................          
        Slay Orc  : ..+...............          
        Slay Troll: ..+...............          
        Sharpness : .+................          
        Acid Brand: ..+...............          
        Sust Str  : .....+....+.......          
        Sust Int  : ....+.............          
        Sust Wis  : ....+....+.+......          
        Sust Dex  : ..........++......          
        Sust Con  : ..........+.......          
        Sust Chr  : ....+......+......          
        Invisible : ......+...........          
        Mul life  : .................+          
        Sens Fire : ..................          
        Reflect   : .........++.......          
        Free Act  : .+..+.++.......+.+          
        Hold Life : ....+.....+.......          
        Res Acid  : ......+....+......          
        Imm Elec  : .......+..*+......          
        Imm Fire  : ...+.+..+*.......+          
        Imm Cold  : ....*....**.......          
        Res Pois  : ......+.+.........          
        Res Fear  : ........+.........          
        Res Lite  : .......+..........          
        Res Dark  : .....+.+.+++......          
        Res Blind : ....+.............          
        Res Conf  : ...+.++..+...+...+          
        Res Sound : .......+..........          
        Res Shard : .......+..........          
        Res Neth  : ......+...........          
        Res Nexus : ......+...........          
        Res Chaos : ...+.++...........          
        Res Disen : .....+.++..+......          
        Lite      : ...........++.....          
        See Invis : .+..+.............          
        Digestion : .+.....+..........          
        Regen     : .+....+..+........          
        Activate  : ...++...+..++.....          
        Cursed    : .+++++.++.........          
        Hvy Curse : ..+.+.............          
        B.Breath  : .................+          
        Fly       : .......+..........          
        Full ESP  : ....+.............          

Skills (points left: 0)
 - Combat                                        46.300 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    05.095 [0.700]
          . Stealth                              43.500 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         04.740 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Necromancy                           00.900 [0.500]
 - Spirituality                                  13.700 [0.500]
          . Prayer                               22.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  24.760 [1.100]
          . Corpse-preservation                  31.600 [0.900]
          . Possession                           50.000 [0.800]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 18 of your companions have been killed.

  [Fates]

You may find a Potion of Cure Light Insanity on level 1.
You are fated to find a Trident on level 1.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:144879, L:29) (1d4) (+27,+14)
b) The Long Sword 'Vorpal Blade' (5d5) (+24,+24) (+2 to speed) {cursed}
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
c) The Scimitar of Vared (2d5) (+4,+16) (+3 attacks) {cursed}
    
    It increases your constitution and attack speed by 3.  It does extra
    damage from acid.  It drains life from your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and chaos.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
f) The Ring called 'My precious' (+5 to speed) {cursed}
    It increases your strength, charisma, speed, attack speed
     and ability to score critical hits by 5.  It sustains your strength.  
    It provides resistance to fire, dark, chaos and disenchantment.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Ring 'Perianyar' (+3)
    It increases your dexterity by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to acid, poison, confusion, nether, nexus and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
h) The Ring called 'My precious' (+11) {cursed}
    It increases your speed by 11
    .  It provides immunity to paralysis.  It provides resistance to 
    electricity, light, dark, sound, shards and disenchantment.  It allows
    you to fly.  It slows your metabolism.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 77 of Angband.
p) The Demonshield of Nared [5,+9]
    
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to dark and confusion.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
q) The Large Leather Shield 'Berenen' [4,+2]
    It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity and cold.  It
    provides resistance to life draining and dark.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) a Set of Gauntlets of Power (+2,+5) [2,+7] (+4)
    It increases your strength by 4.  It provides resistance to 
    confusion.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Angband.
v) a Set of Leather Gloves of Slaying (+3,+4) [1,+10]
    
    It was given to you as a reward.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
|) a Mattock of Digging (+8)
    
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Hainydd
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Diamond Prism of Light
    It can be activated for teleport level
    every 50 turns.  
    You found it while digging a rubble.
c) Benetar's Death Ray Experiment
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 39 of The
    Land Of Rhun.
d) a Parchment titled ``Magic for the Layman''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Old Sorcerer on level 66 of Erebor.
e) Gamenlon's Summoning Manual
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 34 of Mordor.
f) Cathal's Corrupting Cymbal
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc Shaman on level 54 of Mordor.
g) Pytar's Portable Pandemonium (charging)
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
h) 5 Potions of *Healing*
i) 3 Potions of *Enlightenment*
j) 5 Scrolls of Teleportation
k) 8 Scrolls of Satisfy Hunger
l) a Copper Rod of Trap Location (20/20)
m) a Silver Rod of the Istari of Speed (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
n) a Silver Rod of Recall (100/100)
o) a Silver Rod of Charging of Disarming (100/100)
p) a Mithril Rod of Enlightenment (160/160)
q) a Mithril Rod of Cheapness of Nothing (160/160)
r) an Adamantite Rod of Healing (200/200)
s) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
t) The Ring of Power of The Witch-King of Angmar (+2 to searching) {cursed}
    It increases your constitution, 
    searching and infravision by 2.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to nexus.  It speeds your
    regenerative powers.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 84 of
    Angband.
u) an Indestructible Ring of Speed (+12)
v) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 83 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) The Clay Tablets of Antiquity (charging)
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) 5 Sprigs of Athelas
d) a Rod Tip of Trap Location (8 Mana to cast)
e) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It 
    increases your intelligence and stealth by 3.  It makes you invisible.
    It provides resistance to disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Hiris' (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your dexterity.  It
    provides resistance to acid, fire, poison, blindness, sound and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) a Ring of Speed (+7) {100% off}
    It increases your speed by 7.  
    You stole it from the Speed Ring Market.
h) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
j) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
l) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Mount Doom.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak of Stealth [3,+14] (+2 to stealth)
p) The Hard Leather Cap of Rastin [2,+14]
    It provides light (radius 3) forever.  
    It sustains your intelligence.  It provides resistance to blindness, 
    confusion, shards, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Dagger 'Narwe' (1d4) (+1,+3) (+1)
    It increases your intelligence, wisdom and dexterity
     by 1.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
r) The Dark Sword 'Mormegil' (E:214948, L:30) (6d7) (+20,+5) [-20] (+5 to
speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 5.  It does extra damage from electricity and fire.  
    It poisons your foes.  It is especially deadly against dragons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It sustains your charisma.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    electricity, fire, poison, chaos and disenchantment.  It produces an
    electric sheath.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
t) The Mace 'Taratol' (3d4) (+10,+9)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
u) The War Hammer of Helfin (3d3) (+7,-2) (+4)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 4.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) Bill the Stone Troll's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
x) Ar-Pharazon the Golden's corpse


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) 23 Potions of Enlightenment
c) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    
    It increases your strength, intelligence, wisdom and speed by 5.  It
    makes you invisible.  It sustains your charisma.  It provides immunity
    to paralysis.  It provides resistance to acid and cold.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
d) The Ring of Raglaia (+2 to speed)
    
    It increases your charisma and speed by 2.  It sustains your wisdom.  
    It provides resistance to fire, light, dark, blindness and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom.
g) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Mount Doom.
h) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
i) The Robe 'Guilosse' (-45,-45) [2,+9](40%)
    It
    increases your hit points by 40%.  It sustains your strength, wisdom, 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides resistance to life draining and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 66 of Mordor.
j) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) a Jewel Encrusted Crown of Telepathy [0,+10]
m) a Steel Helm of Water Breathing [6,+11]
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
o) The Cutlass of Aedhor (1d7) (+17,+24) (+1)
    
    It increases your strength, wisdom and charisma by 1.  It does extra
    damage from electricity and frost.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 36 of Mordor.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and sound.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 88 of Mount Doom.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 86 of Mount
    Doom.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 68 of
    Angband.
u) The Seeker Bolt 'Annuragon' (4d5) (+15,+13) (+3)
    It increases your strength by 3.  It produces chaotic effects.
    It drains life from your foes.  It is especially deadly against
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 92 of Mount Doom.
v) a Climbing Set
w) Ancalagon the Black's corpse
x) 80 Empty Bottles


  [Home Inventory - Minas Anor ]

a) a Potion of Life
b) 18 Potions of Restore Life Levels
c) a Potion of New Life
d) a Golden Rod of Enlightenment (125/125)
e) The Ring of Power of Ren the Unclean (+2)
    
    It increases your constitution by 2.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid and nether.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Mordor.
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
g) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
    It can be activated for breathe chaos/disenchant (220) every
    60+d90 turns if it is being worn. It sustains your dexterity.  It
    provides resistance to chaos and disenchantment.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
h) The Metal Scale Mail of Arnuinur (-2 to accuracy) [13,+6]
    
    It sustains your strength, intelligence and constitution.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Quasit on level 39 of Mordor.
i) The Full Plate Armour of Ammin (-21,-51) [25,+14](20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining, confusion, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 43 of Mordor.
j) The Mithril Chain Mail 'Audheleno' (-58,-27) [28,+5](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides resistance to cold, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
k) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Golden Crown 'Elorlinim' [0,+4]
    It
    sustains your charisma.  It provides resistance to poison, shards, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 43 of Mordor.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 56 of Mordor.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
o) a Pair of Hard Leather Boots of Speed [3,-3] (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Footwear Shop.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Katana 'Aglarang' (8d4) (+3,+2) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Espadon of Hilind (2d9) (+10,+12) (+4)
    It must be wielded two-handed.  It 
    increases your strength and dexterity by 4.  It is very sharp and can
    cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 66 of Mordor.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Trifurcate Spear of Ivril (2d9) (+10,+25) (+1)
    It increases your strength and 
    dexterity by 1.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is especially deadly against
    dragons.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 58 of Mordor.
u) The Bolt of Arath (1d5) (+16,+22) (+3)
    It 
    increases your intelligence by 3.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against trolls.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
v) Flare, rider of bronze Moonth's corpse


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 34 of Heart
    of the Earth.
b) a Silver Rod of Capacity of Nothing (200/200)
c) a Golden Rod of the Istari of Nothing (250/250)
d) an Adamantite Rod of Nothing (200/200)
e) a Staff of Genocide[1|5] (3 charges)
f) a Ring of Strength (+6)
    It increases your strength by 6.  
    You bought it from the Expensive Black Market.
g) a Ring of Speed (+8) {100% off}
    It increases your speed
     by 8.  
    You stole it from the Speed Ring Market.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Ring Mail 'Minya' (-2 to accuracy) [12,+0]
    It provides immunity to acid and cold.  It provides
    resistance to life draining, acid, confusion, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Chain Mail 'Miona' (-2 to accuracy) [14,+1]
    It sustains your dexterity.  It provides immunity to 
    electricity.  It provides resistance to cold, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 71 of Erebor.
l) The Cloak 'Colluin' [1,+20]
    It can
    be activated for resistance (20+d20 turns) every 111 turns if it is
    being worn. It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
o) The Pair of Metal Shod Boots 'Bradrad' [6,+6]
    
    It provides resistance to acid, fire, light, dark, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Footwear Shop.
p) a Sharp Dagger of Aman (1d4) (+7,+7) [+1] (+1)
    It increases your wisdom by 1.  
    It is very sharp and can cut your foes.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your wisdom.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it lying on the ground on level 24 of A lost temple.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Claymore of Moriel (2d8) (-2,+5) (+2)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, dexterity and charisma by 2.  It is very
    sharp and can cut your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
t) 88 Arrows (1d4) (+6,+6)
u) Gandalf the Grey's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 62 of Mordor.
v) The Necromancer of Dol Guldur's corpse
w) Polyphemus, the Blind Cyclops's corpse



Posted on 21.4.2005 09:39

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1105. on the Ladder (of 18973)
464. on the ToME Ladder (of 3151)

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On 21.4.2005 09:39 zteelb@hotmail.com wrote:
My current alive char

On 21.4.2005 17:25 serinfr@hotmail.com wrote:
get yourself a better body.... well, the only one I could think of at this point is a greater kraken. has about the same slots but can't summon demons.

On 21.4.2005 18:49 zteelb@hotmail.com wrote:
Krakens dont have samel slots. It is the porblem. Lesser and Greater Kraken has no ring slots at all. Only Kraken that has 6 hands and 6 ring slots is Watcher in the water, who OFC did not leave corpse

On 21.4.2005 18:55 serinfr@hotmail.com wrote:
oh yeah, you're right. All I know is that I got a Great Wyrm of Power's corpse using a greater kraken.... but I was a loremaster and used weapons or bare-hand as I needed, as a possessor....I don't know what the best corpse would be. Since you have joke monsters off you can't get DarkGods corpse (which would probably be *the* best.) I'll look more into it and let you know.

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