[ToME 2.3.1 Character Sheet] Name : Craocred Age 25 STR: 18/157 Sex : Male Height 106 INT: 11 Race : Troll Barbarian Weight 254 WIS: 18/58 Class : Haftedmaster Social Class 1 DEX: 18/40 Body : Player CON: 18/60 God : Eru Iluvatar CHR: 15 + To Melee Hit 43 Level 34 Max Hit Points 462 + To Melee Damage 45 Experience 528970 Cur Hit Points -27 + To Ranged Hit 14 Max Exp 528970 Max SP (Mana) 17 + To Ranged Damage 19 Exp to Adv. 567000 Cur SP (Mana) 17 AC 41+76 Gold 162047 Piety 12789 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Fair Blows/Round: 6 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 12d4+270 Stealth : Heroic Magic Device: Excellent Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are the offspring of a Cave-Troll Warrior. You have slime green eyes, dirty bright red hair, and blue leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 42 (2100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Your body was a Player. You have defeated 5344 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 41 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Hru in the town of Gondolin. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You have normal luck. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 28) - Combat 27.002 [0.900] - Weaponmastery 31.967 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 38.800 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 15.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.950 [0.900] . Stealth 10.000 [0.400] . Disarming 00.500 [0.900] - Magic 01.873 [0.300] . Magic-Device 15.150 [1.150] . Conveyance 01.000 [0.300] - Spirituality -2.-200 [0.400] . Prayer 15.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Ball-and-Chain (Defender) (2d4) (+9,+10) [+1] (+2 to stealth) It can be wielded two-handed. It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 13 of Orc Cave. d) a Sling of Extra Might (x6) (+14,+19) It provides resistance to fire. It fires missiles with extra might. You found it in the remains of an Olog on level 38 of Mordor. e) a Ring of Damage (+19) You bought it from the Black Market. f) The Ring of Sauglon (+4) It increases your wisdom by 4. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, cold and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. k) an Amulet of the Serpents [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Mature blue dragon on level 37 of Mordor. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) an Elven Full Plate Armour (-3 to accuracy) [25,+7] (+2 to stealth) o) an Elven Cloak [4,+4] (+4 to stealth) p) a Small Metal Shield of Resist Lightning [3,+7] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+8] It provides resistance to shards. It allows you to levitate. You found it lying on the ground on level 34 of Mordor. z) (nothing) {) 18 Mithril Shots of Acid (3d4) (+8,+17) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. |) a Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Spellbook of Charm It cannot be harmed by fire. You bought it from the Book Store. c) 9 Potions of Speed {!*} d) 12 Potions of Cure Critical Wounds {75% off} e) 6 Scrolls of Phase Door f) 4 Scrolls of Teleportation {!*} g) 20 Scrolls of Identify {25% off} h) 12 Scrolls of *Identify* {!*} i) a Wooden Rod of Trap Location (10/10) {@z0} j) a Copper Rod of Door/Stair Location (20/20) {@z9} k) a Copper Rod of Illumination (20/20) {@z8} l) a Mithril Rod of Capacity of Recall (320/320) {!*} It can hold more mana. You bought it from the Black Market. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Fur Cloak of Uinduin [3,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, fire, light, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of The Old Forest. o) a Morning Star of Westernesse (2d6) (+9,+10) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. p) 17 Rounded Pebbles of Frost (1d2) (+7,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) 24 Iron Shots of Venom (1d4) (+5,+5) {90% off} It poisons your foes. You made it yourself. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Identify b) 2 Spellbooks of See the Music c) 9 Sprigs of Athelas {!*} d) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You bought it from the Black Market. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Cutlass of Morin (1d7) (-2,+10) (+1) It increases your dexterity by 1. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) a Mace of *Slay Demon* (2d4) (+5,+3) (+1) i) 36 Sheaf Arrows of Venom (1d5) (+6,+6) j) 23 Arrows of Frost (1d4) (+5,+11) k) 17 Rounded Pebbles of Flame (1d2) (+12,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 27 Rounded Pebbles of Flame (1d2) (+6,+3) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. m) 30 Rounded Pebbles of Slay Evil (1d2) (+8,+10) {90% off} It fights against evil with holy fury. You made it yourself. n) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. o) a Mage Staff of Power (1d4) (+6,-1) (+10) [Home Inventory - Gondolin ] a) an Iron Rod of Nothing (50/50) b) a Golden Rod of Simplicity of Nothing (125/125) You bought it from the Black Market. c) a Staff of Genocide[1|5] (4 charges) {!*} d) a Set of Gauntlets of Power (+1,+3) [2,+7] (+5) e) a Quarterstaff of *Slay Evil* (1d9) (+11,+6) (+2) f) 24 Rounded Pebbles of Acid (1d2) (+11,+9) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. g) 23 Mithril Shots of Slay Evil (3d4) (+14,+10) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. h) a Parchment - Artifact Lore Vol. II i) a Parchment - Adventurer's Guide to Middle-earth j) 3 Broken Skulls k) 3 Gnome Skeletons l) 4 Dwarf Skeletons m) 2 Human Skeletons [Home Inventory - Minas Anor ] a) 3 Potions of Enlightenment {!*} b) a Ring of Poison Resistance c) The Ring 'Glivie' (+4) It increases your strength by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 37 of Mordor. d) a Ring of Nether Resistance e) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) 33 Arrows of Flame (1d4) (+7,+8) g) 17 Rounded Pebbles of Lightning (1d2) (+10,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. h) 28 Rounded Pebbles of Venom (1d2) (+8,+9) {90% off} It poisons your foes. You made it yourself. i) 22 Rounded Pebbles of Slay Evil (1d2) (+8,+6) {90% off} It fights against evil with holy fury. You made it yourself. j) 21 Rounded Pebbles of Slay Evil (1d2) (+8,+5) {90% off} It fights against evil with holy fury. You made it yourself. k) 30 Rounded Pebbles of Slay Evil (1d2) (+4,+6) {90% off} It fights against evil with holy fury. You made it yourself. l) 20 Iron Shots of Flame (1d4) (+6,+3) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. m) a Shard of Pottery n) a Shard of Pottery o) 2 Broken Bones [Home Inventory - Lothlorien ] a) a Sprig of Athelas {!*} b) a Potion of *Healing* {!*} c) a Staff of Disarm[1|10] (24 charges) d) a Ring of Free Action e) a Ring of Damage (+14) You found it lying on the ground on level 12 of Mirkwood. f) a Ring of Extra Attacks (+1 attack) g) an Amulet of Anti-Teleportation h) an Amulet of Spell i) an Elven Metal Brigandine Armour of Resist Acid (-3 to accuracy) [19,+5] (+1 to It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 16 of Orc Cave. k) a Set of Gauntlets of Agility [2,+5] (+5) l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) 30 Arrows of Flame (1d4) (+4,+7) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. n) 23 Arrows of Flame (1d4) (+4,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) 12 Rounded Pebbles of Lightning (1d2) (+7,+2) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. p) 19 Rounded Pebbles of Flame (1d2) (+1,+7) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. q) 19 Iron Shots of Acid (1d4) (+10,+8) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. r) 10 Iron Shots of Flame (1d4) (+10,+7) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. s) 20 Iron Shots of Flame (1d4) (+5,+7) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. t) 22 Iron Shots of Wounding (1d4) (+11,+18) {90% off} You made it yourself. u) a Climbing Set v) 4 Rodent Skeletons w) 22 Elf Skeletons x) 2 Human Skeletons [The Mathom-house Inventory - Bree ] a) a Parchment - Deep Thoughts b) a Parchment - More Deep Thoughts c) a Parchment - Compendium of Deep Thoughts d) a Parchment - The One Ring e) a Parchment - Artifact Lore Vol. II f) a Parchment - Monstrous Compendium 3 g) a Parchment - Monstrous Compendium 4 h) a Parchment - Monstrous Compendium 5 i) a Parchment - Monstrous Compendium 6 j) a Parchment - Monstrous Compendium 7 k) a Parchment - Monstrous Compendium 8 l) a Parchment - Monstrous Compendium 9 m) a Parchment - Monstrous Compendium 10 n) a Parchment - Monstrous Compendium 11 o) a Parchment - Adventurer's Guide to Middle-earth p) a Parchment - Numenorean for Beginners (I) q) a Parchment - Advanced Lessons of Numenorean r) a Parchment - Advanced Lessons of Sindarin s) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves t) a Parchment - Nandorin for Dummies u) a Parchment - Advanced Lessons of Orcish v) a Parchment - Map of Bree w) a Parchment - Map of Lothlorien x) a Parchment - Map of Minas Anor