The Angband Ladder: evilbugger, DeathMold Possessor by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : evilbugger             Age                  6       STR!     40       
 Sex   : Neuter                 Height              15       INT!     23       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class        46       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Melkor Bauglir                                      Chr!     20     21
                                                                               
 + To Melee Hit         136 Level             50    Max Hit Points      1388   
 + To Melee Damage       97 Experience  41785825    Cur Hit Points       984   
 + To Ranged Hit         94 Max Exp     41785825    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         10   
   AC                130+105Gold         1572972    Piety              65730   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Superb       Blows/Round:  40        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  360d9+3880
 Stealth     : Legendary[5] Magic Device: Legendary[25]Infra-Vision: 180 feet  
                                                       Tactic:       berserker 
                                                       Explor:       leisurely 
                         (Character Background)                                
          You were born in a corpse of a mighty hero, called to life           
          by Sauron himself.  Since then you have given life to about          
          twenty foul offspring.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 116 (5800')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 67 (3350')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 116 of Angband.
 You have defeated 12634 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : ......8.7.4..4.2.1.+        
        Add Int   : ...................+        
        Add Wis   : 5...*.8.7.4........+        
        Add Dex   : ..3.....7...4.......        
        Add Con   : .3......7....4.2.1.+        
        Add Chr   : ..........4........+        
        Add Stea. : 5...................        
        Add Sear. : ......8.7...........        
        Add Infra : .........8..........        
        Add Tun.. : ..................7.        
        Add Speed : ...**.87784.........        
        Add Blows : .33...8778.......1..        
        Slay Anim.: +.+.................        
        Slay Evil : +...................        
        Slay Demon: +...................        
        Slay Orc  : +.+.................        
        Slay Troll: +...................        
        Slay Drag.: +...................        
        Kill Drag.: +...................        
        Sharpness : ..+.................        
        Impact    : +...................        
        Poison Brd: ..+.................        
        Elec Brand: ++..................        
        Fire Brand: +...................        
        Sust Str  : ........+...+.......        
        Sust Int  : ......+.............        
        Sust Wis  : ....+...+...........        
        Sust Dex  : ......+.+...+.......        
        Sust Con  : ......+.++..+.......        
        Sust Chr  : ....................        
        Invisible : +...........+......+        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : ..+...++....++.+....        
        Hold Life : ............+.......        
        Imm Acid  : +.....+.+....*.....+        
        Res Elec  : +.....+.+...........        
        Imm Fire  : +..+..+...+........*        
        Res Cold  : +........+.........+        
        Res Pois  : ..+...+...+........+        
        Res Fear  : .......++.+......+.+        
        Res Lite  : ....................        
        Res Dark  : ......+..+..........        
        Res Blind : ........+....+......        
        Res Conf  : .......++....+.....+        
        Res Sound : .............+......        
        Res Shard : ....+...............        
        Res Neth  : ....+.++............        
        Res Nexus : ......++............        
        Res Chaos : ........+....+......        
        Res Disen : ...+....+.+.........        
        Aura Fire : +...........+.......        
        Aura Elec : +...................        
        AntiMagic : +...................        
        Levitate  : ......+.....+.......        
        Lite      : ++............+.....        
        See Invis : +...+...............        
        Digestion : +.....+..+..........        
        Regen     : .......+............        
        Activate  : +..+......+...+.....        
        Teleport  : +...................        
        Aggravate : +................+..        
        Blessed   : +...................        
        Cursed    : ....++...+..........        
        Hvy Curse : ....+....+..+.......        
        Fly       : ....+...+...........        
        Sentient  : +...................        
        Orc.ESP   : ..+..........+......        
        Good.ESP  : +...................        
        Full ESP  : +...................        

Skills (points left: 0)
 - Combat                                        23.500 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              32.300 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         08.154 [0.600]
          . Magic-Device                         49.500 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.200 [0.300]
 - Spirituality                                  15.500 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            20.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.020 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  10.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Fates]

You are fated to meet a High-elven ranger on level 23.
You may meet a Battle-scarred veteran on level 10.
You are fated to find a Potion of Cure Light Insanity on level 7.
You are fated to meet a Tangleweed on level 20.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (E:1832737, L:38) (9d9) (+52,+33) [+10] (+5 to
stealt
    It must
    be wielded two-handed.  It can be activated for alter reality every
    100 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your wisdom and stealth by 5.  It does extra damage from 
    electricity and fire.  It can cause earthquakes.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It produces an anti-magic shell.  It has been blessed by the
    gods.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
b) The Broad Sword of Losse (2d5) (+14,+7) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your constitution and 
    attack speed by 3.  It does extra damage from electricity.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 75 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 83 of Angband.
e) The Ring of Morome (+12) {cursed}
    
    It increases your wisdom and speed by 12.  It sustains your wisdom.  
    It provides resistance to shards and nether.  It allows you to fly.  
    It allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) a Ring of Accuracy (+19) {cursed}
    It is cursed.  
    You bought it from the Black Market.
g) The Ring of Glion (+8) {100% off}
    It increases your strength, wisdom
    , searching, speed, attack speed and ability to score critical hits by 
    8.  It sustains your intelligence, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, poison, dark, nether and nexus.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Elonwe (+7) {100% off}
    It increases your speed, 
    attack speed and ability to score critical hits by 7.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion, nether and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Argolor (+7) {special}
    It increases your strength, 
    wisdom, dexterity, constitution, searching, speed and attack speed by 
    7.  It sustains your strength, wisdom, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, blindness, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Maraur' (+8) {cursed}
    It increases your infravision, 
    speed and attack speed by 8.  It sustains your constitution.  It
    provides resistance to cold and dark.  It slows your metabolism.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
q) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to blindness, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) a Set of Cesti of Slaying (+5,+5) [5,+11]
    
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
w) a Set of Gauntlets of Combat (+5,+8) [2,+10] (+1)
    
    It increases your strength, constitution and attack speed by 1.  It
    makes you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
|) a Dwarven Pick of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Gruumsh's Bottle of Death {Light Absorb}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 96 of Angband.
b) Benetar's Death Ray Experiment {Heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
c) Bigby's Big Book of Brutality {Light Absorb}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Death quasit on level 52 of Mordor.
d) 17 Potions of Cure Critical Wounds
e) a Potion of Healing
f) a Potion of *Healing*
g) a Potion of Restore Charisma
h) a Potion of Enlightenment
i) a Scroll of *Remove Curse*
j) a Scroll of *Enchant Armour*
k) 13 Scrolls of Satisfy Hunger
l) a Silver Rod of the Istari of Detection (196/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The Mouth of Sauron on level 70 of Angband.
m) a Silver Rod of Illumination (100/100)
n) a Golden Rod of the Istari of Healing (250/250)
o) a Mithril Rod of Recall (160/160)
p) an Adamantite Rod of Home Summoning (200/200)
q) an Adamantite Rod of Disarming (200/200)
r) The Bar Chain Mail 'Lacir' (-2 to accuracy) [18,+19]
s) The Dark Sword 'Mormegil' (E:4197967, L:42) (6d7) (+33,+9) [-20] (+4 to
speed)
    
    It generates an antimagic field.  It increases your charisma, speed
     and attack speed by 4.  It does extra damage from fire.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, poison, chaos and disenchantment.  It allows you
    to sense the presence of giants and good beings.  It produces a fiery
    sheath.  It drains mana, life and experience.  It has been blessed by
    the gods.  It aggravates nearby creatures.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 96 of Angband.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Bag of Tricks {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
b) Tenser's Torch of Spontaneous Combustion
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
c) a Staff of Shake[2|15] (9 charges)
d) a Staff of Shake[2|10] (9 charges)
e) The Ring 'Esser' (+12) {100% off}
    It 
    increases your constitution and speed by 12.  It sustains your wisdom.
    It provides resistance to electricity, fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
g) a Shield of Deflection of Resistance [10,+29]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of The
    Sacred Land Of Mountains.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
j) a Set of Cesti of Power (+5,+4) [5,+14] (+5)
    It increases your strength by 5.  It provides resistance to 
    nexus.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Main Gauche of Maedhros (2d5) (+9,+13) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) a Main Gauche of Extra Attacks (1d5) (+9,+9) (+3 attacks)
n) The Broad Sword of Curod (2d5) (+9,+20) (+4)
    It increases your 
    strength by 4.  It poisons your foes.  It drains life from your foes.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Long Sword 'Nelost' (2d5) (+4,+19) (+5)
    It increases your wisdom by 5.  It
    does extra damage from frost.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
q) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
r) Draugluin, Sire of All Werewolves's corpse
s) The Minotaur of the Labyrinth's corpse
t) Eol, the Dark Elf's corpse
u) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 70 of
    Angband.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Capacity of Healing (250/250)
b) a Golden Rod of Capacity of Healing (250/250)
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) an Adamantite Rod of Trap Location (200/200)
e) 2 Rod Tips of Detection (80 Mana to cast)
f) a Staff of Shake[2|17]
g) a Staff of Probability Travel[4|17] (2 charges)
h) a Staff of Healing[2|27] of Plenty (9 charges)
i) The Ring of Quendun (+13) {100% off}
    It increases your strength, infravision and speed by 13.  It
    provides resistance to dark, sound and chaos.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 91 of Angband.
m) a Small Leather Shield of Reflection [2,+18]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) a Dragon Shield [8,+15]
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Dagger 'Dethanc' (E:287071, L:31) (1d4) (+34,+20)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity.  It provides resistance to electricity, 
    fire and sound.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) The Short Sword of Aeriath (1d7) (+15,+11)
    
    It does extra damage from electricity.  It drains life from your foes.
    It is a great bane of dragons.  It is a great bane of undead.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
s) The Long Sword 'Ringil' (4d5) (+13,+15) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 62 of Mordor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Lochaber Axe 'Dragonbane' (3d8) (+10,+11) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 85 of
    Angband.
w) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 83 of
    Angband.
x) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Silver Rod of Charging of Nothing (100/100)
b) an Adamantite Rod of Quickness of Nothing (200/200)
c) a Rod Tip of Illumination (8 Mana to cast)
d) a Rod Tip of Enlightenment (40 Mana to cast)
e) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
f) The Ring 'Hannorn' (+6) {special}
    It increases your speed and attack
    speed by 6.  It provides resistance to poison and sound.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring of Aguinir (+5) {100% off}
    It increases your intelligence
    , charisma, infravision, speed, attack speed and ability to score
    critical hits by 5.  It provides resistance to electricity.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
h) The Amulet 'Vanya' (+4)
    It increases your intelligence
    , constitution, searching and infravision by 4.  It provides
    resistance to light, blindness and nether.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 51 of Mordor.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord in a swamp.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can
    be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Pair of Metal Shod Boots of Speed [6,+6] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 35 of Moria.
p) The Two-Handed Sword 'Gurthang' (3d6) (+5,+10) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Erebor.
q) Gandalf the Grey's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 82 of Angband.


  [Home Inventory - Lothlorien ]

a) 2 Spellbooks of Curse
b) 36 Potions of Cure Critical Insanity
c) 29 Potions of Cure Insanity
d) 30 Potions of Speed {25% off}
e) 8 Potions of *Healing*
f) 2 Potions of Life {100% off}
g) 5 Potions of Restore Life Levels {25% off}
h) 28 Scrolls of *Identify* {25% off}
i) 10 Scrolls of *Remove Curse*
j) 18 Scrolls of Recharging
k) 60 Scrolls of Satisfy Hunger
l) 4 Scrolls of Genocide
m) 3 Scrolls of Mass Genocide
n) a Golden Rod of Capacity of Healing (250/250)
o) a Golden Rod of Capacity of Healing (250/250)
p) a Rod Tip of Healing (120 Mana to cast)
q) a Wand of Stone Prison[2|16] (8 charges)
r) 3 Wands of Stone Prison[1|5] (18 charges)
s) a Wand of Essence of Speed[1|28] (4 charges)
t) a Wand of Essence of Speed[1|24] (6 charges)
u) a Fireproof Staff of Genocide[1|11] of Plenty (11 charges)
v) a Staff of Genocide[1|13] (4 charges)
w) a Staff of Genocide[1|10] (4 charges)
x) The Broad Spear of Araxar (1d9) (+30,+9) (+3 attacks)


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 25 of The Old
    Forest.
b) a Potion of Invulnerability
c) The Ring of Power of The Witch-King of Angmar (+3 attacks)
    It increases your strength, intelligence and attack speed by 3.
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to poison and sound.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 106 of
    Angband.
d) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It sustains your constitution.  It
    provides resistance to light, dark and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Amulet 'Egondor'
    It sustains your strength and constitution.  It provides
    resistance to blindness, shards, nexus, chaos and disenchantment.  It
    allows you to levitate.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 108 of
    Angband.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 83 of Angband.
h) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 27 of The
    Land Of Rhun.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 of
    Mirkwood.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 64 of Erebor.
l) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
n) The Metal Scale Mail of Elwina (-2 to accuracy) [13,+11]
    It sustains your constitution and charisma.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to life draining, fire and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
q) The Mithril Chain Mail 'Marie' (-1 to accuracy) [28,+12]
    It sustains your strength.  It provides immunity to acid, fire
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining, cold, light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 98 of Angband.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
t) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 85 of
    Angband.
u) The Hard Leather Armour of Liacirya (-1 to accuracy) [6,+10]
    It sustains your charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, cold and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Leather Scale Mail of Hauglas (-1 to accuracy) [11,+19]
    It provides immunity to acid and 
    electricity.  It provides resistance to fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 110 of Angband.
w) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 104 of
    Angband.
d) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 55 of Mordor.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to life
    draining, cold and dark.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 100 of
    Angband.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the wilderness or in a
    town.
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a swamp.
n) The Two-Handed Sword of Peluvinar (3d6) (+11,+13) (+3 attacks)
    It must
    be wielded two-handed.  It increases your charisma and attack speed by 
    3.  It does extra damage from acid and frost.  It is especially deadly
    against giants.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Death quasit on level 104 of Angband.
o) a Two-Handed Sword of Greater Life (3d6) (+14,+18)(60%)
    
    It must be wielded two-handed.  It increases your hit points by 60%.  
    It provides resistance to life draining.  
    It was given to you as a reward.
p) an Executioner's Sword of Greater Life (4d5) (+15,+16)(60%)
    It must be wielded two-handed.  It
    increases your hit points by 60%.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Angband.
q) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It decreases your wisdom and stealth by 4.  It poisons your
    foes.  It provides resistance to light, dark, blindness, confusion and 
    nether.  It allows you to sense the presence of good beings.  It 
    drains mana and life.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 70 of Paths
    of the Dead.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 83 of
    Angband.
t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 87 of Angband.
u) The Lead-Filled Mace 'Hauruma' (3d4) (+37,+15) (+3 to speed)
    
    It can be wielded two-handed.  It increases your charisma, ability to
    tunnel and speed by 3.  It does extra damage from electricity.  It
    produces chaotic effects.  It can cause earthquakes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
v) The Sling of Lamir (x5) (+25,+21) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
w) The Sling of Guing (x3) (+16,+13) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 1.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 107 of Angband.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest wight on level 84 of Angband.
a) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 107 of Angband.
b) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does
    extra damage from fire.  It is a great bane of demons.  It is a great
    bane of undead.  It allows you to sense the presence of demons and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 110 of Angband.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a swamp.



Posted on 2.3.2005 01:18
Last updated on 14.3.2005 01:50

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542. on the Ladder (of 19090)
219. on the ToME Ladder (of 3155)
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On 2.3.2005 01:18 shtuph@hotmail.com wrote:
Deathmold possessor using watcher body. My eq is decent, but this character is just ludicrious with its many many attacks that curse and have vamprism. Went straight from beating Moria to Erebor and ran through that without any problem. Yeah, this makes stuff easy. Supposedly the game gets hard even for this character, but I doubt it. My first real attempt at a character, but I've gotten kinda bored with it so I've been playing a Melkor worshipping Sorc which is a good deal more fun.

On 2.3.2005 01:25 shtuph@hotmail.com wrote:
Thats too funny, I'm 666 on the ladder right now.

On 11.3.2005 14:58 shtuph@hotmail.com wrote:
Ok, big update. Got to level 50, have done all the fun quests and stuff (except Ring of course). Chugging through Angband atm. Actually played from level 45 to 48 (4 hrs, most of mordor) and then the game crashed and I lost my immune cold/acid/reflection shield which will be sorely missed. Got thorin and scummed some IAS rings so this character kills just about anything in 1 round. Even if it isn't dead, 50 in prayer means a serious amount of cursing (50 is way over kill I know, oh well) making them never move again once I melee them. Non teleport levels still are a bit difficult because I cant use my teleport ability. Oh well, still think I'll be ok so long I dont get a bunch of princess quests will eye druj thingies (they are icky). And light absorption rocks! I'll update again soon.

On 11.3.2005 21:28 shtuph@hotmail.com wrote:
On level 91 or 92 of Angband atm. Finally had to stop using doomcaller cause of the aggravation. I just added Lasher for the extra 3 (9) attacks. Not sure if thats best, but thats what I'm using atm. Summoners have been giving me some problems because I have no way to make anti summoning stuff. I just hope to get next to them through teleportation (special levels suck) and kill em and then deal with the mess. Had to kill Wyrms of Many Colours for a FF quest and ended up killing about a zillion dragons (and found out that I cant kill wyrms of power in 1 round, it actually takes 2). Wishing I had that eletricity immunity now, stupid crashing game. I hit dragons so many times it costs me about 300hp to kill ones that zap me. Oh well. Found Blood of Life so I have a 2nd chance for me if something goes wrong. Still going to play a fair amount today, maybe I'll have Morgoth's head by the end of today. Then I start getting eq for the nether realm... Probably will read the mass res. scroll so I can get drops all over again too. Any comments would be appreciated....

On 12.3.2005 18:27 shtuph@hotmail.com wrote:
Well, killed Morgoth and the gang. Mount Doom was quite hairy, but with a speed wand my speed was at 94 which helped. Still thought I was a goner when I ran out of charges on my stone prison staff (leaving myself blocked the very long corridor at the top) with Nightwalkers and Ancalgon (?) the Black shooting painful stuff at me. Before all this I found Ringil and Mormegil on the same level which was nice, though I didn't know Khamul was a Ringwraith so they got beat up a bit (30 attacks does has it downsides). I read my mass resc. scroll in an attempt to get more exp and loot. Just leveling up Grond atm and gathering a bit of loot up. That hammer is crazy, I kill everything reaaaal quick. Figure I'll max that out and then get my to hit up a bit higher and kill most of the uniques and then hit up nether realms. whee.

On 12.3.2005 18:30 shtuph@hotmail.com wrote:
Any suggestions on what equipment to wear? When I go to nether realms I'll use a different helm (thinking might use the cursed +25,+25 helm, grond randomly teleports me anyway, I just want to make sure I can hit stuff (oh and kill everything in one hit). Plus it has immune cold, just need immune electricity.

On 14.3.2005 01:50 shtuph@hotmail.com wrote:
Just messing around in the lower levels of Angband, figured I'd update.

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