The Angband Ladder: Breivudd, High-Elf Monk by <toby643@aol.com>
[ToME 2.3.1 Character Sheet]
Name : Breivudd Age 107 STR: 40
Sex : Male Height 62 INT! 29
Race : High-Elf Weight 175 Wis: 32 34
Class : Monk Social Class 61 DEX! 40
Body : Player CON! 39
God : Manwe Sulimo CHR! 38
+ To Melee Hit 73 Level 49 Max Hit Points 1272
+ To Melee Damage 69 Experience 10126683 Cur Hit Points 1272
+ To Ranged Hit 83 Max Exp 10126683 Max SP (Mana) 172
+ To Ranged Damage 14 Exp to Adv. 10800000 Cur SP (Mana) 160
AC 21+179 Gold 2914824 Piety 81772
(Miscellaneous Abilities)
Fighting : Legendary[45]Perception : Very Bad Blows/Round: 8
Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 568-2472
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 40 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Telerin Warrior. You
have light grey eyes, straight blond hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 51 (2550')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 35 (1750')
Maze: Level 34 (1700')
Orc Cave: Level 22 (1100')
Erebor: Level 60 (3000')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 26 (1300')
The Sandworm lair: Level 29 (1450')
Your body is a Player.
You are currently on level 70 of Dol Guldur.
You have defeated 13255 enemies.
You saved Gondolin from destruction.
You saved 50 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 43rd Quelle of the 2890th year of the third age.
You have been adventuring for 57 days.
adefkmnopsuxz{|@
Add Str : ....4...43......
Add Wis : ....4...........
Add Dex : ..2......34.....
Add Con : ........43......
Add Chr : ....4...........
Add Stea. : .......2........
Add Sear. : .......2........
Add Tun.. : ..............7.
Add Speed : .*.443.........+
Slay Anim.: .............+..
Slay Evil : .............+..
Sust Str : ...+.....+......
Sust Int : ..+.............
Sust Wis : ................
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ................
Invisible : ..+.........+...
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ........+.+....+
Hold Life : .....+..........
Imm Acid : ........*++.....
Res Elec : ..++............
Res Fire : .+..+...........
Res Cold : .........+......
Res Pois : ...++...........
Res Fear : ..+.+....+......
Res Lite : .....+.........+
Res Dark : .....+...+......
Res Blind : ........+.......
Res Conf : .+...+..+.......
Res Sound : ........+.......
Res Shard : ...+............
Res Neth : ................
Res Nexus : ..+......+......
Res Chaos : .+...+..+.......
Res Disen : ....+...........
Levitate : ...............+
Lite : ..........+.....
See Invis : .....+.........+
Digestion : .........+......
Regen : ..+.............
Activate : .+..++....+.....
Cursed : ....+...........
Fly : ..+............+
Orc.ESP : .....+..+.......
Skills (points left: 63)
- Combat 24.750 [0.900]
. Weaponmastery 01.000 [0.300]
. Archery 02.500 [0.400]
. Barehand-combat 50.000 [0.900]
- Sneakiness 01.300 [0.900]
. Stealth 05.000 [0.900]
. Disarming 01.400 [0.900]
. Dodging 00.000 [0.700]
- Magic 06.234 [0.600]
. Magic-Device 50.000 [1.000]
. Meta 00.000 [0.500]
. Divination 35.200 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
. Thaumaturgy 01.000 [0.300]
- Spirituality 11.630 [0.900]
. Prayer 00.000 [0.500]
. Mindcraft 05.200 [0.500]
. Music 00.000 [0.300]
- Monster-lore 17.720 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
. Symbiosis 25.000 [0.500]
18 of your companions have been killed.
[Fates]
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to meet a Crypt creep on level 12.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 7.
[Character Equipment]
a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient blue dragon on level 69 of Dol
Guldur.
e) The Ring of Fornorn (+2)
It increases your dexterity by 2. It makes you invisible. It
sustains your intelligence. It makes you completely fearless. It
provides resistance to electricity and nexus. It allows you to fly.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
f) The Ring 'Eglunen' (+4 to speed)
It
increases your speed by 4. It sustains your strength. It provides
resistance to electricity, poison and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 39 of
Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of Dol
Guldur.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Osyluth on level 70 of Dol Guldur.
n) (nothing)
o) an Elven Cloak of Protection [4,+25] (+2 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to blindness, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
z) a Greater demonic quylthulg (1500 hp)
{) 21 Silver Bolts of Slay Animal (3d5) (+13,+13)
|) an Orcish Pick of Digging (+7)
[Character Inventory]
a) a Tome of Knowledge
b) Mordekainen's Sneaking Eye
It can be activated for heal 700 hit
points every 100 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
c) Boccob's Magical Mish-mash
It can be
activated for heal 700 hit points every 100 turns.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
d) 9 Rations of Food
e) a Silver Rod of Recall (100/100)
f) a Golden Rod of Enlightenment (125/125)
g) The Ring of Power of Adunaphel the Quiet (+2 attacks) {cursed}
It
increases your intelligence and attack speed by 2. It makes you
invisible. It sustains your wisdom. It allows you to fly. It allows
you to see invisible monsters. It drains experience. It is heavily
cursed. It cannot be dropped while cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 69 of Dol
Guldur.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
i) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 35 of Mordor.
j) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 44 of Mordor.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It
can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire lord on level 70 of Dol Guldur.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 70 of Dol
Guldur.
m) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns
if it is being worn. It increases your dexterity and stealth by 4.
It drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 70 of Dol Guldur.
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It
can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to fire, poison and sound. It allows you to sense
the presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Dol Guldur.
q) an Executioner's Sword of Aman (4d5) (+11,+15) [+4] (+1)
It must be wielded two-handed. It increases your wisdom by
1. It strikes at demons with holy wrath. It strikes at undead with
holy wrath. It fights against evil with holy fury. It sustains your
wisdom. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It has been blessed by the gods.
You found it in the remains of a Death quasit on level 70 of Dol Guldur.
r) The Dark Sword of Gorfing (3d7) (+19,+16) (+3)
It generates an antimagic field. It increases your intelligence and
wisdom by 3. It does extra damage from electricity. It poisons your
foes. It produces chaotic effects. It is especially deadly against
trolls. It is a great bane of demons. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 70 of Dol Guldur.
s) The Pike of Thorn (2d5) (+10,+15) (+2)
t) The Mace 'Amahad' (2d4) (+34,+6) (+2 attacks)
It can be wielded two-handed. It increases your intelligence,
constitution, ability to tunnel and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 70 of Dol Guldur.
u) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 70 of Dol Guldur.
v) The Long Bow 'Celoeg' (x5) (+5,+17) (+2)
It provides light (radius 1) forever. It increases your strength,
intelligence, dexterity and constitution by 2. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 70 of Dol Guldur.
[Home Inventory - Bree ]
a) a Fireproof Holy Tome of Manwe Sulimo
b) The Ring of Andenel [+15] (+5)
It
increases your dexterity and constitution by 5. It sustains your
wisdom. It provides resistance to poison, confusion and sound. It
allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 36 of Maze.
c) a Ring of Speed (+10)
d) an Indestructible Ring of Speed (+6)
e) The Ring of Flare (+3)
f) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
g) The Amulet of Ingwe (+3)
h) The Amulet of Halmir (+3 to infravision)
It increases your wisdom and infravision by 3. It provides resistance
to acid, electricity, fire, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon in a mountain chain.
i) The Amulet of Tanna (+2 to stealth)
It increases your wisdom, dexterity, constitution and stealth by 2.
It sustains your charisma. It provides resistance to electricity,
dark, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature blue dragon on level 69 of Dol
Guldur.
j) a Dwarven Augmented Chain Mail (-2) [16,+20] (+2)
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides
resistance to acid, electricity, fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 30 of
Mirkwood.
o) The Light War Axe of Mindirie (2d5) (+20,+9) (+3 attacks)
It increases your constitution and attack speed by 3. It
does extra damage from acid. It produces chaotic effects. It drains
life from your foes. It is very sharp and can make your foes bleed.
It is a great bane of demons. It is a great bane of undead. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 66 of Dol Guldur.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It
can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
r) a Scimitar of Aman (2d5) (+11,+3) [+3] (+2)
It increases your wisdom by 2. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It has been blessed by the gods.
You found it lying on the ground on level 13 of Mirkwood.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be
wielded two-handed. It can be activated for berserker and +10 to
speed (50) every 100+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength and constitution by 3.
It does extra damage from acid. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It provides resistance to acid. It drains mana. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 30 of
Mirkwood.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel
evil (x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Grave wight on level 25 of Mirkwood.
v) 22 Flight Arrows of Flame (1d3) (+4,+4)
w) a Climbing Set {100% off}
x) Eol, the Dark Elf's corpse
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghast on level 30 of Mirkwood.
b) The Ring 'Nivrin' [+12] (+3) {100% off}
It can
be activated for ball of fire and resist fire every 50+d50 turns if it
is being worn. It increases your intelligence, dexterity, constitution
and charisma by 3. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
c) a Ring of Dexterity (+1)
d) a Ring of Speed (+5)
e) an Indestructible Ring of Speed (+4)
f) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur.
g) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 2. It cannot be
harmed by fire.
It was given to you as a reward.
h) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) The Partial Plate Armour 'Himrand' (-26,-12) [22,+12](40%)
It increases your hit points by 40%.
It sustains your intelligence and constitution. It provides immunity
to acid. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to dark, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 69 of Dol
Guldur.
j) The Hard Leather Armour 'Ethorth' (-49,-48) [6,+5](20%)
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5.
It sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 69 of Dol
Guldur.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it
is being worn. It increases your dexterity, speed and attack speed by
2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll in the town of Bree .
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 69 of Dol
Guldur.
p) The Spear of Orome (4d6) (+15,+15) (+4)
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
r) The Metal Boomerang of Erion (4d5) (+22,+19)
It does extra damage from acid, electricity and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against giants. It strikes at demons with holy
wrath. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
[Home Inventory - Minas Anor ]
a) Gamenlon's Summoning Manual
It can be activated for genocide every 500 turns.
You found it in the remains of a Hezrou on level 66 of Dol Guldur.
b) The Crystal Ball of Godly Sights
It
can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Hezrou on level 66 of Dol Guldur.
c) a Rod Tip of Acid Bolts (40 Mana to cast)
d) 3 Partial Totems of a Storm giant
e) The Amulet of Gilmin (+5)
It
increases your dexterity, constitution and searching by 5. It
sustains your constitution. It provides resistance to electricity,
blindness, shards and chaos. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Storm giant in a mountain chain.
f) The Phial of Undeath (-5) {cursed}
It
can be activated for ruination every 10+d10 turns if it is being worn.
It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
of Orc Cave.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, poison, shards and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bert the Stone Troll in the town of Bree .
h) a Hard Leather Armour of Resist Lightning (-1 to accuracy) [6,+11]
i) a Leather Scale Mail [11] {special}
j) a Set of Leather Gloves [1] {special}
k) a Main Gauche (2d5) {special}
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
m) The Sabre 'Marnil' (1d7) (-2,+7) (+3)
n) a Broad Sword (2d5) {special}
[Home Inventory - Lothlorien ]
a) The Ring 'Brannir' (+4 to infravision)
It increases your constitution and infravision by 4. It makes you
invisible. It sustains your wisdom and dexterity. It provides
resistance to acid and dark. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 39 of Mordor.
b) a Ring of Speed (+5) {100% off}
It increases your speed by 5.
You stole it from the Rare Jewelry Shop.
c) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a
cheerful song every 3 turns if it is being worn. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill troll on level 34 of Mordor.
[The Mathom-house Inventory - Bree ]
a) The Tome of Elven Household Magic
It
can be activated for decreasing Constitution.
You found it in the remains of a Dark elven warlock on level 29 of
Mirkwood.
b) Baalzebub's Tormented Skullcap
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven warlock on level 29 of
Mirkwood.
|
Posted on 20.2.2005 18:46
5770. on the Ladder (of 19305)
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