The Angband Ladder: Mubbins IX, DeathMold Possessor by <nalathna@sover.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Mubbins IX             Age                 10       STR!     40       
 Sex   : Neuter                 Height              12       INT!     28       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class        46       DEX!     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Manwe Sulimo                                        CHR!     33       
                                                                               
 + To Melee Hit         109 Level             50    Max Hit Points      1402   
 + To Melee Damage       89 Experience  47256858    Cur Hit Points      1402   
 + To Ranged Hit         76 Max Exp     47256858    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                135+128Gold         7681250    Piety              22832   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Excellent    Blows/Round:  16        
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  16d4+1424 
 Stealth     : Legendary[7] Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a corpse of a mighty hero, called to life           
          by the Witch-King of Angmar.  Since then you have given              
          life to dozens of foul offspring.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 You have done something experimental.
 Your body is The Watcher in the Water.
 You are currently on level 108 of Angband.
 You have defeated 24609 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Hrive of the 2890th year of the third age.
 You have been adventuring for 86 days.

                    abcdefghijkpqrsuvw|@        
        Add Str   : .4..3..24.4...3..25.        
        Add Int   : .......2............        
        Add Wis   : .......2..4..5......        
        Add Dex   : 3......24.....34....        
        Add Con   : .4..3.22......3..2..        
        Add Chr   : 3...3.22..4..5......        
        Add Stea. : .......2............        
        Add Sear. : ....3........5......        
        Add Tun.. : 3.................5.        
        Add Speed : ..**...2.*4........+        
        Add Blows : .4...52.............        
        Vampiric  : +...................        
        Slay Anim.: +...................        
        Slay Evil : .++.................        
        Slay Und. : ..+.................        
        Slay Demon: .+................+.        
        Slay Orc  : ..................+.        
        Slay Troll: ..+...............+.        
        Acid Brand: ..................+.        
        Elec Brand: ++..................        
        Cold Brand: .++.................        
        Sust Str  : +.............+.+.+.        
        Sust Int  : .......++.......+...        
        Sust Wis  : .......+.....+......        
        Sust Dex  : .............++.....        
        Sust Con  : +...........+.+.....        
        Sust Chr  : +.....++.....+..+...        
        Invisible : .+..................        
        Mul life  : ...................+        
        Sens Fire : ....................        
        Reflect   : ............+.......        
        Free Act  : +.+...++.......+.+.+        
        Hold Life : .......+........+...        
        Imm Acid  : .+..........*++++..+        
        Imm Elec  : +.......+...*+......        
        Imm Fire  : .+.+*.....+.........        
        Imm Cold  : .++..++*....*.+....+        
        Res Pois  : ++...+..+.+........+        
        Res Fear  : +.+..+....+.+.+....+        
        Res Lite  : ..+...............+.        
        Res Dark  : .............++...+.        
        Res Blind : .......+....+.......        
        Res Conf  : ............+...+.++        
        Res Sound : ...+.+..............        
        Res Shard : +.......+...........        
        Res Neth  : .....+..+...+...+...        
        Res Nexus : ........+.....+.....        
        Res Chaos : ..................+.        
        Res Disen : ..........+.++......        
        Aura Fire : .+..................        
        Levitate  : .+....+............+        
        Lite      : ..+..........+....+.        
        See Invis : ..+.+..+............        
        Digestion : +.+...+.......+.....        
        Regen     : +++............+....        
        Activate  : +++++..+..+..+.+..+.        
        Drain Exp : +...................        
        Blessed   : ..+.................        
        Cursed    : ++.+..+...+.........        
        Hvy Curse : ..........+.........        
        Fly       : ....+...+..........+        
        Sentient  : ++..................        
        Climb     : ..................+.        
        Troll.ESP : +...................        
        Giant.ESP : +...................        
        TLord.ESP : ....+...............        
        Full ESP  : .......+............        

Skills (points left: 8)
 - Combat                                        26.800 [0.600]
          . Weaponmastery                        30.500 [0.600]
          . Archery                              03.500 [0.400]
 - Sneakiness                                    05.200 [0.700]
          . Stealth                              34.400 [0.700]
          . Disarming                            02.500 [0.500]
 - Magic                                         05.796 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  12.000 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.700 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  20.470 [1.100]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:12681514, L:50) (1d4) (+43,+20) (+3) {cursed,
!d!v!s}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your dexterity, charisma and ability to tunnel
     by 3.  It does extra damage from electricity.  It drains life from
    your foes.  It is especially deadly against natural creatures.  It
    sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, poison and shards.  It allows you to sense
    the presence of trolls and giants.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains experience.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
b) The Dagger 'Nimthanc' (E:13913673, L:50) (1d4) (+48,+22) (+4 attacks)
{cursed}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your strength, constitution and attack speed
     by 4.  It does extra damage from electricity and frost.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It allows you to levitate.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d!v!s}
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
f) The Ring of Hilda (+5 attacks)
    
    It increases your attack speed and ability to score critical hits by 5
    .  It makes you completely fearless.  It provides resistance to cold, 
    poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 64 of
    Erebor.
g) The Ring of Firufin (+2) {cursed}
    It increases your constitution, charisma and attack speed by 2.
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to cold.  It allows you to levitate.  It slows
    your metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 35 of Moria.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
i) The Ring of Morth (+4)
    
    It increases your strength and dexterity by 4.  It sustains your 
    intelligence.  It provides resistance to electricity, poison, shards, 
    nether and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 51 of Mordor.
j) a Ring of Speed (+13)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
p) (nothing)
q) The Dragon Shield called 'Scander' [8,+16]
    
    It sustains your constitution.  It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to electricity, blindness, confusion, nether and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Set of Cesti of Earos (+10 to damage) [5,+11]
    It sustains your strength, intelligence and charisma
    .  It provides resistance to life draining, acid, confusion and nether
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of Erebor.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 44 of Mordor.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It
    can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Character Inventory]

a) The Mirror of Alternate Dimensions {@A0!d!v!k!s}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Box of Many Wonders {!d!v!slightabsorb}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the floor of a special level.
c) Tenser's Mechanical Magician {!d!v!kDestruction}
    It can be activated
    for Destruction every 100 turns.  
    You found it in the remains of a Death quasit on level 72 of Erebor.
d) The Medallion of Good Will {!d!v!kMassGen}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
e) The Medallion of Good Will
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black wraith on level 67 of Angband.
f) 15 Potions of *Healing*
g) 16 Scrolls of Teleportation {50% off}
h) 16 Scrolls of *Identify*
i) a Scroll of Mass Genocide
j) a Silver Rod of Recall (100/100) {!*!*!d!v!k}
k) a Silver Rod of Trap Location (100/100) {@z0!d!v!k}
l) a Golden Rod of the Istari of Speed (250/250) {@z4!d!v!s!k}
m) a Golden Rod of the Istari of Perception (240/250) {@z1!d!v!k!s}
n) a Golden Rod of the Istari of Disarming (125/250) {@z2!d!v!k!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Golden Rod of Charging of Enlightenment (125/125) {@z3!d!v!k!s}
p) an Adamantite Rod of the Istari of Healing (400/400) {!d!v!k!s}
q) The Wand of Digging of Thrain (192 charges) {@a0!d!v!k!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) a Staff of Vision[4|29] (3 charges)
s) The Long Sword 'Agornian' (2d5) (+6,+17) (+3 attacks)
    It increases your wisdom and attack speed by 3.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
t) The Lucerne Hammer of Idrimlad (2d5) (+32,+4) (+1)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Hate
    It can be activated for Destruction
    every 100 turns.  
    You found it in the remains of a White wraith on level 59 of Mordor.
b) The Crystal Ball of Godly Sights
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Hell knight on level 83 of Angband.
c) The Eye of Vecna
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Master lich on level 41 of Moria.
d) Mordenkainen's Mysterious Mind-Masher
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 78 of Angband.
e) Jor's Buckler of Missile Attraction
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 59 of Mordor.
f) 20 Potions of *Enlightenment*
g) a Scroll of *Destruction*
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) 2 Rod Tips of Detection (80 Mana to cast)
j) a Staff of Shake[1|9] (11 charges)
k) The Ring of Ostelval (+2)
    It 
    increases your intelligence, stealth and infravision by 2.  It
    provides resistance to light, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 71 of
    Erebor.
l) a Ring of Slaying (+15,+11)
m) an Indestructible Ring of Slaying (+12,+12) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
n) The Ring of Findor (+6)
    It increases your dexterity, 
    searching and speed by 6.  It provides resistance to electricity, fire
    , light and dark.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 50 of The Sacred
    Land Of Mountains.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 56 of Mordor.
q) The Main Gauche of Azaghal (2d5) (+12,+14)
    
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cloud giant on level 26 of Mirkwood.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Angband.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d!v!k}
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
v) The Mace 'Caldor' (2d4) (+12,+7) (+3 attacks)
    
    It can be wielded two-handed.  It increases your strength and attack
    speed by 3.  It does extra damage from acid.  It is a great bane of
    dragons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
w) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Fireproof Corrupted Tomes of Melkor {!k!v!d!s}
b) The Bag of Tricks
    It can be activated for genocide every
    500 turns.  
    You found it lying on the ground on level 71 of Erebor.
c) Jor's Compendium of Strange Behaviour
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 71 of Erebor.
d) 5 Potions of Life
e) a Golden Rod of Simplicity of Perception (125/125) {@z1!d!v!k}
f) a Golden Rod of the Istari of Nothing (250/250)
g) 3 Rod Tips of Detection (80 Mana to cast)
h) The Ring of Lairi (+3)
    It increases 
    your strength, constitution, searching, infravision and attack speed
     by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It makes you completely fearless.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
i) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) an Indestructible Amulet of Weaponmastery (+3,+4) [+3] (+2)
    It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
l) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
n) The Elven Cloak of Ladal [4,+10] (+1 to stealth)
    
    It increases your stealth, searching and luck by 1.  It sustains your 
    strength, wisdom and dexterity.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Leather Shield 'Lonion' [4,+12]
    It sustains your wisdom and dexterity.
    It provides immunity to acid.  It provides resistance to acid, 
    confusion, sound, shards and nether.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Erebor.
p) The Steel Helm 'Lebohaum' [20,+80] {!d!v}
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 71 of
    Erebor.
q) The Steel Helm 'Quengri' [6,+5]
    It provides light (radius 4) forever.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to blindness, sound and shards.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
s) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Mirkwood.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It
    can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 42 of Mordor.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
w) an Awl-Pike of Westernesse (1d8) (+12,+4) (+2)
    It
    can be wielded two-handed.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) a Corrupted Tome of Melkor {!k!v!d!s}
b) The Gem of Knowledge
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) a Morphic Oil of Spider
d) 11 Potions of Speed
e) 36 Potions of Enlightenment
f) 19 Potions of Resistance
g) 5 Scrolls of Genocide {100% off}
h) 15 Scrolls of Mass Genocide {100% off}
i) a Rod Tip of Disarming (50 Mana to cast)
j) a Wand of Fireflash[7|22] (10 charges)
k) a Wand of Noxious Cloud[7|30] (12 charges)
l) The Golden Horn of the Thunderlords (6 charges) {100% off}
m) a Ring of Constitution (+6)
n) The Amulet of Corindor (+5 to searching)
    It
    can be used to store a spell.  It increases your strength, 
    intelligence, dexterity and searching by 5.  It sustains your strength
    .  It provides resistance to blindness, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Reflection [3,+12]
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
s) a Set of Leather Gloves of Power (+5,+5) [1,+17] (+4)
    It increases your strength by 4.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
t) The Sabre 'Careth Asdriag' (2d7) (+7,+9) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 43 of Moria.
v) The Long Bow 'Imlad' (x5) (+16,+22) (+2)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) 89 Empty Bottles


  [Home Inventory - Lothlorien ]

a) 2 Fireproof Corrupted Tomes of Melkor {!k!v!d!s}
b) 21 Sprigs of Athelas
c) 31 Potions of Cure Insanity
d) a Potion of Detonations
e) 35 Potions of Healing
f) 22 Potions of *Healing*
g) a Mithril Rod of the Istari of Nothing (320/320)
h) 2 Wands of Tidal Wave[2|21] (18 charges)
i) a Wand of Stone Prison[3|20] (6 charges)
j) a Staff of Wish[1|1] (2 charges)
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 62 of Erebor.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll Priest on level 37 of Moria.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of The Sacred
    Land Of Mountains.
q) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 71 of Erebor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Broad Spear of Guluin (1d9) (+16,+16) (+3)
    It increases your intelligence by 3.  It does
    extra damage from frost.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Mighty Hammer 'Grond' (E:548108, L:33) (9d9) (+50,+37) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It does extra damage from 
    electricity.  It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an electric sheath.  It produces an anti-magic shell.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, and haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Skull of Vecna
    It can be
    activated for death.  
    You found it in the remains of a Flying skull on level 17 of The Old
    Forest.
b) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 90 of Angband.
d) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
h) The Lance of Hurodor (2d8) (-1,-1) (+3)
    It must be wielded two-handed.  It increases your intelligence, 
    dexterity and charisma by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, infravision and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides resistance to blindness.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Mage Staff 'Helya' (1d4) (+12,+15) [+1] (+5)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 5.  It sustains your intelligence and wisdom.  It provides
    resistance to blindness and confusion.  It allows you to fly.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Weaponsmith.
k) The Mage Staff of Eardain (1d4) (+9,+7)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of The Sacred Land
    Of Mountains.
l) The Mage Staff 'Brindri' (1d4) (+16,+13) {cursed}
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It can be used to store a spell.  It sustains your wisdom
    .  It provides immunity to paralysis.  It aggravates nearby creatures.
    It fills you with the Black Breath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.



Posted on 10.2.2005 05:14

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445. on the Ladder (of 19092)
172. on the ToME Ladder (of 3155)
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On 10.2.2005 05:14 nalathna@sover.net wrote:
My first winner!!
Note the absense of a third shield. It's remenant of giving grond a try...couldn't stand the earthquakes and forgot to wear it again after going back to old weapons. Now I'm just pondering a void dive but have no idea of how to go about it. Where's the ring of phasing, isn't that the only magic breath item I can wear in the watcher?

On 10.2.2005 06:11 serinfr@hotmail.com wrote:
nice job! as for the ring being the only thing, I think you're right, if you can't equip a cloak of air, there are some other things including the rag of the wight (only if you had that quest), and the I think some rings of power may have that ability. good luck

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