The Angband Ladder: Mubbins IX, DeathMold Possessor by <nalathna@sover.net>
[ToME 2.3.1 Character Sheet] Name : Mubbins IX Age 10 STR! 40 Sex : Neuter Height 12 INT! 28 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 46 DEX! 40 Body : The Watcher in the Water CON! 40 God : Manwe Sulimo CHR! 33 + To Melee Hit 109 Level 50 Max Hit Points 1402 + To Melee Damage 89 Experience 47256858 Cur Hit Points 1402 + To Ranged Hit 76 Max Exp 47256858 Max SP (Mana) 16 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 16 AC 135+128Gold 7681250 Piety 22832 (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Excellent Blows/Round: 16 Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 16d4+1424 Stealth : Legendary[7] Magic Device: Legendary[27]Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in a corpse of a mighty hero, called to life by the Witch-King of Angmar. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 108 (5400') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') You have done something experimental. Your body is The Watcher in the Water. You are currently on level 108 of Angband. You have defeated 24609 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Hrive of the 2890th year of the third age. You have been adventuring for 86 days. abcdefghijkpqrsuvw|@ Add Str : .4..3..24.4...3..25. Add Int : .......2............ Add Wis : .......2..4..5...... Add Dex : 3......24.....34.... Add Con : .4..3.22......3..2.. Add Chr : 3...3.22..4..5...... Add Stea. : .......2............ Add Sear. : ....3........5...... Add Tun.. : 3.................5. Add Speed : ..**...2.*4........+ Add Blows : .4...52............. Vampiric : +................... Slay Anim.: +................... Slay Evil : .++................. Slay Und. : ..+................. Slay Demon: .+................+. Slay Orc : ..................+. Slay Troll: ..+...............+. Acid Brand: ..................+. Elec Brand: ++.................. Cold Brand: .++................. Sust Str : +.............+.+.+. Sust Int : .......++.......+... Sust Wis : .......+.....+...... Sust Dex : .............++..... Sust Con : +...........+.+..... Sust Chr : +.....++.....+..+... Invisible : .+.................. Mul life : ...................+ Sens Fire : .................... Reflect : ............+....... Free Act : +.+...++.......+.+.+ Hold Life : .......+........+... Imm Acid : .+..........*++++..+ Imm Elec : +.......+...*+...... Imm Fire : .+.+*.....+......... Imm Cold : .++..++*....*.+....+ Res Pois : ++...+..+.+........+ Res Fear : +.+..+....+.+.+....+ Res Lite : ..+...............+. Res Dark : .............++...+. Res Blind : .......+....+....... Res Conf : ............+...+.++ Res Sound : ...+.+.............. Res Shard : +.......+........... Res Neth : .....+..+...+...+... Res Nexus : ........+.....+..... Res Chaos : ..................+. Res Disen : ..........+.++...... Aura Fire : .+.................. Levitate : .+....+............+ Lite : ..+..........+....+. See Invis : ..+.+..+............ Digestion : +.+...+.......+..... Regen : +++............+.... Activate : +++++..+..+..+.+..+. Drain Exp : +................... Blessed : ..+................. Cursed : ++.+..+...+......... Hvy Curse : ..........+......... Fly : ....+...+..........+ Sentient : ++.................. Climb : ..................+. Troll.ESP : +................... Giant.ESP : +................... TLord.ESP : ....+............... Full ESP : .......+............ Skills (points left: 8) - Combat 26.800 [0.600] . Weaponmastery 30.500 [0.600] . Archery 03.500 [0.400] - Sneakiness 05.200 [0.700] . Stealth 34.400 [0.700] . Disarming 02.500 [0.500] - Magic 05.796 [0.600] . Magic-Device 50.000 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] . Thaumaturgy 01.000 [0.300] - Spirituality 12.000 [0.500] . Prayer 50.000 [0.500] . Mindcraft 01.700 [0.500] . Music 00.000 [0.300] - Monster-lore 20.470 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Spread blows [Character Equipment] a) The Dagger 'Dethanc' (E:12681514, L:50) (1d4) (+43,+20) (+3) {cursed, !d!v!s} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your dexterity, charisma and ability to tunnel by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against natural creatures. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison and shards. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It drains experience. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. b) The Dagger 'Nimthanc' (E:13913673, L:50) (1d4) (+48,+22) (+4 attacks) {cursed} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your strength, constitution and attack speed by 4. It does extra damage from electricity and frost. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid, fire, cold and poison. It allows you to levitate. It speeds your regenerative powers. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. c) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d!v!s} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. f) The Ring of Hilda (+5 attacks) It increases your attack speed and ability to score critical hits by 5 . It makes you completely fearless. It provides resistance to cold, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 64 of Erebor. g) The Ring of Firufin (+2) {cursed} It increases your constitution, charisma and attack speed by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 35 of Moria. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. i) The Ring of Morth (+4) It increases your strength and dexterity by 4. It sustains your intelligence. It provides resistance to electricity, poison, shards, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Mordor. j) a Ring of Speed (+13) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. p) (nothing) q) The Dragon Shield called 'Scander' [8,+16] It sustains your constitution. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to electricity, blindness, confusion, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Set of Cesti of Earos (+10 to damage) [5,+11] It sustains your strength, intelligence and charisma . It provides resistance to life draining, acid, confusion and nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 44 of Mordor. |) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Character Inventory] a) The Mirror of Alternate Dimensions {@A0!d!v!k!s} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) The Box of Many Wonders {!d!v!slightabsorb} It can be activated for light absorption every 80 turns. You found it lying on the floor of a special level. c) Tenser's Mechanical Magician {!d!v!kDestruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Death quasit on level 72 of Erebor. d) The Medallion of Good Will {!d!v!kMassGen} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of Mirkwood. e) The Medallion of Good Will It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black wraith on level 67 of Angband. f) 15 Potions of *Healing* g) 16 Scrolls of Teleportation {50% off} h) 16 Scrolls of *Identify* i) a Scroll of Mass Genocide j) a Silver Rod of Recall (100/100) {!*!*!d!v!k} k) a Silver Rod of Trap Location (100/100) {@z0!d!v!k} l) a Golden Rod of the Istari of Speed (250/250) {@z4!d!v!s!k} m) a Golden Rod of the Istari of Perception (240/250) {@z1!d!v!k!s} n) a Golden Rod of the Istari of Disarming (125/250) {@z2!d!v!k!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. o) a Golden Rod of Charging of Enlightenment (125/125) {@z3!d!v!k!s} p) an Adamantite Rod of the Istari of Healing (400/400) {!d!v!k!s} q) The Wand of Digging of Thrain (192 charges) {@a0!d!v!k!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) a Staff of Vision[4|29] (3 charges) s) The Long Sword 'Agornian' (2d5) (+6,+17) (+3 attacks) It increases your wisdom and attack speed by 3. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. t) The Lucerne Hammer of Idrimlad (2d5) (+32,+4) (+1) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Hate It can be activated for Destruction every 100 turns. You found it in the remains of a White wraith on level 59 of Mordor. b) The Crystal Ball of Godly Sights It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Hell knight on level 83 of Angband. c) The Eye of Vecna It can be activated for acquirement every 3000 turns. You found it in the remains of a Master lich on level 41 of Moria. d) Mordenkainen's Mysterious Mind-Masher It can be activated for genocide every 500 turns. You found it in the remains of a Vampire lord on level 78 of Angband. e) Jor's Buckler of Missile Attraction It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire lord on level 59 of Mordor. f) 20 Potions of *Enlightenment* g) a Scroll of *Destruction* h) a Rod Tip of Enlightenment (40 Mana to cast) i) 2 Rod Tips of Detection (80 Mana to cast) j) a Staff of Shake[1|9] (11 charges) k) The Ring of Ostelval (+2) It increases your intelligence, stealth and infravision by 2. It provides resistance to light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 71 of Erebor. l) a Ring of Slaying (+15,+11) m) an Indestructible Ring of Slaying (+12,+12) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. n) The Ring of Findor (+6) It increases your dexterity, searching and speed by 6. It provides resistance to electricity, fire , light and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 50 of The Sacred Land Of Mountains. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 56 of Mordor. q) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 26 of Mirkwood. t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 90 of Angband. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d!v!k} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. v) The Mace 'Caldor' (2d4) (+12,+7) (+3 attacks) It can be wielded two-handed. It increases your strength and attack speed by 3. It does extra damage from acid. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Mordor. w) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 2 Fireproof Corrupted Tomes of Melkor {!k!v!d!s} b) The Bag of Tricks It can be activated for genocide every 500 turns. You found it lying on the ground on level 71 of Erebor. c) Jor's Compendium of Strange Behaviour It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 71 of Erebor. d) 5 Potions of Life e) a Golden Rod of Simplicity of Perception (125/125) {@z1!d!v!k} f) a Golden Rod of the Istari of Nothing (250/250) g) 3 Rod Tips of Detection (80 Mana to cast) h) The Ring of Lairi (+3) It increases your strength, constitution, searching, infravision and attack speed by 3. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 71 of Erebor. i) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) an Indestructible Amulet of Weaponmastery (+3,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Moria. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor. n) The Elven Cloak of Ladal [4,+10] (+1 to stealth) It increases your stealth, searching and luck by 1. It sustains your strength, wisdom and dexterity. It provides immunity to acid, electricity and fire. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield 'Lonion' [4,+12] It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to acid, confusion, sound, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 71 of Erebor. p) The Steel Helm 'Lebohaum' [20,+80] {!d!v} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Erebor. q) The Steel Helm 'Quengri' [6,+5] It provides light (radius 4) forever. It sustains your constitution. It makes you completely fearless. It provides resistance to blindness, sound and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. s) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 32 of Mirkwood. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 42 of Mordor. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. w) an Awl-Pike of Westernesse (1d8) (+12,+4) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 29 of The Sandworm lair. x) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) a Corrupted Tome of Melkor {!k!v!d!s} b) The Gem of Knowledge It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) a Morphic Oil of Spider d) 11 Potions of Speed e) 36 Potions of Enlightenment f) 19 Potions of Resistance g) 5 Scrolls of Genocide {100% off} h) 15 Scrolls of Mass Genocide {100% off} i) a Rod Tip of Disarming (50 Mana to cast) j) a Wand of Fireflash[7|22] (10 charges) k) a Wand of Noxious Cloud[7|30] (12 charges) l) The Golden Horn of the Thunderlords (6 charges) {100% off} m) a Ring of Constitution (+6) n) The Amulet of Corindor (+5 to searching) It can be used to store a spell. It increases your strength, intelligence, dexterity and searching by 5. It sustains your strength . It provides resistance to blindness, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+12] q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. s) a Set of Leather Gloves of Power (+5,+5) [1,+17] (+4) It increases your strength by 4. It provides resistance to disenchantment. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. t) The Sabre 'Careth Asdriag' (2d7) (+7,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 43 of Moria. v) The Long Bow 'Imlad' (x5) (+16,+22) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. x) 89 Empty Bottles [Home Inventory - Lothlorien ] a) 2 Fireproof Corrupted Tomes of Melkor {!k!v!d!s} b) 21 Sprigs of Athelas c) 31 Potions of Cure Insanity d) a Potion of Detonations e) 35 Potions of Healing f) 22 Potions of *Healing* g) a Mithril Rod of the Istari of Nothing (320/320) h) 2 Wands of Tidal Wave[2|21] (18 charges) i) a Wand of Stone Prison[3|20] (6 charges) j) a Staff of Wish[1|1] (2 charges) k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 62 of Erebor. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 37 of Moria. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of The Sacred Land Of Mountains. q) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 71 of Erebor. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Broad Spear of Guluin (1d9) (+16,+16) (+3) It increases your intelligence by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. v) The Mighty Hammer 'Grond' (E:548108, L:33) (9d9) (+50,+37) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [The Mathom-house Inventory - Bree ] a) The Skull of Vecna It can be activated for death. You found it in the remains of a Flying skull on level 17 of The Old Forest. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. c) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 90 of Angband. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Lance of Hurodor (2d8) (-1,-1) (+3) It must be wielded two-handed. It increases your intelligence, dexterity and charisma by 3. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Mage Staff 'Helya' (1d4) (+12,+15) [+1] (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. k) The Mage Staff of Eardain (1d4) (+9,+7) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your intelligence and wisdom. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of The Sacred Land Of Mountains. l) The Mage Staff 'Brindri' (1d4) (+16,+13) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your wisdom . It provides immunity to paralysis. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. |
Posted on 10.2.2005 05:14
445. on the Ladder (of 19092)
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