The Angband Ladder: Raziel, RohanKnight Swordmaster by <lordxandor@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Raziel                 Age                 72       STR:     31       
 Sex   : Male                   Height              85       INT:     11       
 Race  : Zombie RohanKnight     Weight              77       WIS:      5       
 Class : Swordmaster            Social Class         1       DEX:     30       
 Body  : Player                                              CON:     23       
 God   : Tulkas                                              CHR:      8       
                                                                               
 + To Melee Hit          68 Level             29    Max Hit Points       409   
 + To Melee Damage       58 Experience    153807    Cur Hit Points        -2   
 + To Ranged Hit         33 Max Exp       155613    Max SP (Mana)         14   
 + To Ranged Damage      11 Exp to Adv.   198750    Cur SP (Mana)         14   
   AC                 18+38 Gold           29317    Piety                767   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  16d5+464  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the subordinate of the ancient vampire known as              
          Kain.  You have short black hair with raven eyes.  You are           
          back from the dead to take your vengance on Kain as your             
          destroyer and anyone else who happens to get in your way.            


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 1836 enemies.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Black knight on level 25 of Mirkwood.
You can use rohir powers.
You cannot see.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of animals.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 64)
 - Combat                                        31.061 [0.900]
          - Weaponmastery                        33.009 [1.150]
                   . Sword-mastery               33.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         01.438 [0.300]
          . Magic-Device                         22.200 [1.150]
 - Spirituality                                  04.000 [0.500]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Spotted mushroom patch on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Metal Boomerang of *Slay Animal* (4d5) (+10,+11) (+2 to stealth)
    It increases your 
    intelligence and stealth by 2.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It slows your metabolism.  
    You bought it from the Black Market.
e) a Ring of Flames [+11] {100% off}
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It
    provides resistance to fire.  It cannot be harmed by fire.  
    You stole it from the Black Market.
f) a Ring of Fear Resistance
k) an Amulet of Searching (+4)
    It increases your searching by 4.  
    You found it in the remains of a Mature red dragon in The Pits of Angband.
m) a Dwarven Lantern of Warmth
    
    It provides light (radius 2) forever.  It provides resistance to cold.
    It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of Orc Cave.
n) The Hard Leather Armour 'Talir' (-1 to accuracy) [6,+2]
    It sustains 
    your strength.  It provides resistance to life draining, cold, sound, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Cloak of Mist of Immolation [1,+9]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
p) a Large Leather Shield of Resist Acid [4,+8]
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    It was given to you as a reward.
s) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity, constitution and infravision by 3.  It sustains your 
    dexterity.  It provides resistance to fire.  It allows you to sense
    the presence of orcs, trolls and dragons.  
    You found it in the remains of Vort the Kobold Queen on level 10 of Orc
    Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+8]
    
z) (nothing)
{) The Bolt of Bereg (1d5) (+26,+23) (+3) {100% off}
    It provides light
    (radius 1) forever.  It increases your intelligence and dexterity by 3
    .  It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
|) a Shovel (+1)
    It increases your ability to tunnel
     by 1.  


  [Character Inventory]

a) 3 Potions of Cure Critical Wounds
    
b) 8 Scrolls of Teleportation
    
c) 3 Scrolls of Word of Recall {25% off}
    
d) 21 Scrolls of Identify
    
e) a Scroll of Enchant Weapon To-Dam
f) 6 Scrolls of Light
    
g) a Scroll of Satisfy Hunger
    
h) a Scroll of Summon Undead
i) The Amulet 'Elmarme' (+1)
j) a Chain Mail (-2 to accuracy) [14,+0]
k) a Cord Armour [6,+4]
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
m) a Beaked Axe of Slay Animal (2d6) (+10,+6)
n) a Light Crossbow (x3) (+0,+0)
o) a Harp (+1)
p) a Mage Staff (1d4) (+0,+0)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Lembases
b) 5 Potions of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) a Potion of *Healing*
    
e) 9 Potions of Restore Life Levels {75% off}
    
f) 20 Scrolls of *Identify*
    
g) a Scroll of *Remove Curse*
h) a Rod Tip of Illumination (8 Mana to cast)
    
i) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Staff of Recovery[2|10] (12 charges)
k) a Staff of Genocide[1|5] of Plenty (7 charges)
    
    You bought it from the Black Market.
l) a Staff of Healing[2|21] (5 charges)
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Light Crossbow (x3) (+0,+0)
    


  [The Mathom-house Inventory - Bree ]

a) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 10.2.2005 02:18
Last updated on 10.2.2005 21:32

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12445. on the Ladder (of 19090)
2163. on the ToME Ladder (of 3155)
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On 10.2.2005 02:18 lordxandor@yahoo.com wrote:
New character this time, hopefully a winner. I've changed up my strategy a bit, doing a bunch of leveling in the water south of Bree and in the mountain country above Angband. Doing quite well...

As you can see, I've quite a few skill points stocked up, and I'm not sure what to do with them. I've been maxxing out weaponmastery and swordmastery, and that's it. So, should I go for Antimagic? Or something else?

Any comments would be appreciated.

On 10.2.2005 03:01 lordxandor@yahoo.com wrote:
Got to level 26 and I'm just going to start the BD...

On 10.2.2005 19:49 lordxandor@yahoo.com wrote:
Well, just cleared the Barrow Dows and got the artifacts, which I now proudly sport. Still have lots and lots of skill points left over, so any advice would be appreciated.

Still hoping for more Mindcraft and Symbiosis from FF, though I'm not going to hold my breath or anything...

Kinda scared me, actually... Orc Caves lvl 22... man, that was fun. One room, packed with monsters. I almost died there, and there were so many traps... I had no way to detect or disarm them while being swarmed by monsters... All I can say is that I'm thankful for the Rohir powers... Flash Aura is a godsend...

Off to Mirkwood, and then to the Old Forest.

On 10.2.2005 20:07 pasi-89@luukku.com wrote:
well, if I were you, I would maximize magic-device and then... why aren't you worshipping anyone? I suggest getting Melkor or Tulkas and them putting points to prayer and doing god quests.

On 10.2.2005 20:42 lordxandor@yahoo.com wrote:
Just cleared through to MirkWood 19... got a few more things to show for, like that staff of genocide and healing...

On 10.2.2005 20:46 lordxandor@yahoo.com wrote:
I dunno... I usually go for Melkor, but I find him kinda useless since I'm gonna destroy the ring anyway... I could go for Tulkas though.... alright... over to Lothlorien...

On 10.2.2005 21:32 lordxandor@yahoo.com wrote:
Well... got killed on a Princess Quest for a bunch of Black Knights, lost track of my hitpoints, was blinded... I thought I was safe but then something killed me... oh well, back to the old drawing board.

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