The Angband Ladder: LightBringer, RohanKnight Swordmaster by <Wesley_O@Zonnet.nl>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : LightBringer           Age                 22       STR:  18/90       
 Sex   : Female                 Height              61       INT:     12       
 Race  : RohanKnight            Weight              77       WIS:  18/10       
 Class : Swordmaster            Social Class         8       DEX:  18/28       
 Body  : Player                                              CON:  18/52       
 God   : Nobody                 Points          1412751      Chr:     17     18
                                                                               
 + To Melee Hit          49 Level             29    Max Hit Points       400   
 + To Melee Damage       37 Experience    145533    Cur Hit Points       -32   
 + To Ranged Hit         24 Max Exp       145533    Max SP (Mana)         28   
 + To Ranged Damage      13 Exp to Adv.   165000    Cur SP (Mana)         28   
   AC                 21+65 Gold          176257                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  24d7+296  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight blond hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Z-like monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventure lasted 5 days.

     Your Attributes:
You are dead, killed by a Dominatrix on level 37 of Maze.
You can breath fire.
You can cause mold to grow near you.
You can use rohir powers.
You aggravate monsters.
You can fly.
You have free action.
You regenerate quickly.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        35.624 [0.900]
	  - Weaponmastery                               34.343 [1.150]
	 	  . Sword-mastery                             34.600 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     20.800 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.360 [0.900]
	  . Disarming                                   04.600 [0.900]
 - Magic                                         01.609 [0.300]
	  . Magic-Device                                34.350 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 2 princesses.

 You have defeated 4981 enemies.


  [Character Equipment]

a) a Shocking Dark Sword of *Slay Evil* (3d7) (+8,+8) (+1)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your wisdom by 1.  It does extra damage from 
    electricity.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  It cannot be harmed by electricity.  
    You found it in the remains of a Young blue dragon on level 32 of Maze.
d) a Long Bow of Power (x3) (+17,+13) {cursed}
e) a Cursed Ring of Light and Darkness Resistance {cursed}
f) a Ring of Fear Resistance {cursed}
    
    It makes you completely fearless.  It is cursed.  
k) an Amulet of the Serpents [+5] (+3) {cursed}
    It can be activated
    for venom breathing every 40+d60 turns if it is being worn. It 
    increases your dexterity by 3.  It provides resistance to poison.  It
    is cursed.  
    You bought it from the Black Market.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) an Elven Thunderlord Coat [9,+6] (+3 to stealth)
    It increases your stealth by 3
    .  It provides resistance to acid, electricity, fire, cold, poison and 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) a Fur Cloak of Stealth [3,+10] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Black Market.
p) a Small Leather Shield of Resist Cold [2,+10]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
    Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
z) (nothing)
{) 30 Arrows of Lightning (1d4) (+8,+9)
|) The Shovel 'Foron' (1d2) (+7,+4) (+3 attacks)


  [Character Inventory]

a) The Gem of Ice {Heal 700}
    It can be activated
    for heal 700 hit points every 250 turns.  
    You found it in the remains of a Spirit naga on level 37 of Maze.
b) Boccob's Magical Mish-mash {R.Fear & Heal 30}
    It
    can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 33 of Maze.
c) Cathal's Corrupting Cymbal {A:Cure Hallucination}
    It can be
    activated for cure hallucination.  
    You found it in the remains of a Half-orc on level 15 of Orc Cave.
d) 8 Potions of Cure Serious Wounds {@q0}
    
e) 4 Potions of Cure Critical Wounds {@q1}
    
f) 6 Scrolls of Word of Recall {@r1}
    
g) 25 Scrolls of Identify {@r0}
    
h) 6 Scrolls of Satisfy Hunger {@r2}
    
i) a Wooden Rod of Trap Location (10/10) {@z0}
    
j) a Moonstone Rod of Fire Bolts (75/75) {@z2}
k) a Silver Rod of Simplicity of Lightning Bolts (100/100) {@z3}
l) a Mithril Rod of Frost Bolts (160/160) {@z1}
    
m) 2 Staffs of Genocide[1|5] (3 charges)
    
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Magic for the Layman'' {A:Something Weird}
    It
    can be activated for something weird.  
    You found it lying on the ground on level 11 of Orc Cave.
b) a Copper Rod of Quickness of Nothing (20/20)
c) a Copper Rod of Nothing (20/20)
d) a Copper Rod of the Istari of Polymorph (34/40) {@z4}
e) a Golden Rod of Capacity of Nothing (250/250)
f) 4 Rod Tips of Polymorph (25 Mana to cast)
    
g) a Staff of Summon[6|25] (2 charges)
h) a Ring of Shard Resistance
i) a Ring of Invisibility
j) The Metal Scale Mail of Curithel (-2) [13,+7]
    It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Rhino Hide Armour 'Vorlatur' (-1) [8,+12]
    It provides immunity to cold.  It provides resistance to dark, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
l) The Padded Armour 'Borith' (-4,-28) [4,+5](40%)
    It increases your hit points by 
    40%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to life draining, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 33 of Maze.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 15 of Orc Cave.
p) a Long Sword (*Defender*) (2d5) (+4,-2) [+11] (+1 to stealth)
    It 
    increases your wisdom, dexterity, constitution and stealth by 1.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Rounded Pebble of Melegilir (1d2) (+8,+12)
    It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge {A:Light Absorbtion}
    It can be
    activated for light absorption.  
    You found it in the remains of a Poltergeist on level 11 of Orc Cave.
b) the Immortal Skull of Benetar {Experience Loss}
    
    It can be activated for experience loss.  
    You found it lying on the ground on level 14 of The Old Forest.
c) Agannazar's Antique Acorn {High stat loss}
    It can
    be activated for high stat loss.  
    You found it in the remains of a Dark elven warlock on level 31 of Maze.



Posted on 1.3.2003 12:56

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On 1.3.2003 12:56 Wesley_O@Zonnet.nl wrote:
My best char so far! I got careless in the Maze... You descend. Oh, look a bunch of ogres to the right: ATTACK! Huh? That dominatrix stabbed me in the back?
Lesson learned: Never become careless

On 28.5.2003 10:46 divinecloudburst wrote:
A Dominatrix, eh? You were going insane, weren't you... :)

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