[ToME 2.3.1 Character Sheet] Name : Raziel Age 72 STR: 31 Sex : Male Height 85 INT: 11 Race : Zombie RohanKnight Weight 77 WIS: 5 Class : Swordmaster Social Class 1 DEX: 30 Body : Player CON: 23 God : Tulkas CHR: 8 + To Melee Hit 68 Level 29 Max Hit Points 409 + To Melee Damage 58 Experience 153807 Cur Hit Points -2 + To Ranged Hit 33 Max Exp 155613 Max SP (Mana) 14 + To Ranged Damage 11 Exp to Adv. 198750 Cur SP (Mana) 14 AC 18+38 Gold 29317 Piety 767 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Bad Blows/Round: 8 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 16d5+464 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the subordinate of the ancient vampire known as Kain. You have short black hair with raven eyes. You are back from the dead to take your vengance on Kain as your destroyer and anyone else who happens to get in your way. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your opponents are behaving stupidly. Your body was a Player. You have defeated 1836 enemies. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by a Black knight on level 25 of Mirkwood. You can use rohir powers. You cannot see. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of dragons. You can sense the presence of animals. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 64) - Combat 31.061 [0.900] - Weaponmastery 33.009 [1.150] . Sword-mastery 33.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.800 [0.900] . Stealth -8.000 [0.400] . Disarming 02.000 [0.900] - Magic 01.438 [0.300] . Magic-Device 22.200 [1.150] - Spirituality 04.000 [0.500] . Prayer 01.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Spotted mushroom patch on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Metal Boomerang of *Slay Animal* (4d5) (+10,+11) (+2 to stealth) It increases your intelligence and stealth by 2. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You bought it from the Black Market. e) a Ring of Flames [+11] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You stole it from the Black Market. f) a Ring of Fear Resistance k) an Amulet of Searching (+4) It increases your searching by 4. You found it in the remains of a Mature red dragon in The Pits of Angband. m) a Dwarven Lantern of Warmth It provides light (radius 2) forever. It provides resistance to cold. It cannot be harmed by fire. You found it lying on the ground on level 22 of Orc Cave. n) The Hard Leather Armour 'Talir' (-1 to accuracy) [6,+2] It sustains your strength. It provides resistance to life draining, cold, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Mist of Immolation [1,+9] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. p) a Large Leather Shield of Resist Acid [4,+8] It provides resistance to acid. It cannot be harmed by acid. It was given to you as a reward. s) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of Vort the Kobold Queen on level 10 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots [3,+8] z) (nothing) {) The Bolt of Bereg (1d5) (+26,+23) (+3) {100% off} It provides light (radius 1) forever. It increases your intelligence and dexterity by 3 . It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 3 Potions of Cure Critical Wounds b) 8 Scrolls of Teleportation c) 3 Scrolls of Word of Recall {25% off} d) 21 Scrolls of Identify e) a Scroll of Enchant Weapon To-Dam f) 6 Scrolls of Light g) a Scroll of Satisfy Hunger h) a Scroll of Summon Undead i) The Amulet 'Elmarme' (+1) j) a Chain Mail (-2 to accuracy) [14,+0] k) a Cord Armour [6,+4] l) The Hard Leather Cap of Thranduil [2,+10] (+2) m) a Beaked Axe of Slay Animal (2d6) (+10,+6) n) a Light Crossbow (x3) (+0,+0) o) a Harp (+1) p) a Mage Staff (1d4) (+0,+0) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Lembases b) 5 Potions of Cure Light Insanity c) a Potion of Cure Serious Insanity d) a Potion of *Healing* e) 9 Potions of Restore Life Levels {75% off} f) 20 Scrolls of *Identify* g) a Scroll of *Remove Curse* h) a Rod Tip of Illumination (8 Mana to cast) i) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) a Staff of Recovery[2|10] (12 charges) k) a Staff of Genocide[1|5] of Plenty (7 charges) You bought it from the Black Market. l) a Staff of Healing[2|21] (5 charges) m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Light Crossbow (x3) (+0,+0) [The Mathom-house Inventory - Bree ] a) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.