The Angband Ladder: Sho'nuff, RohanKnight Swordmaster by Mars

  [ToME 2.1.2 Character Dump]

 Name  : Sho'nuff               Age                 72       STR:  18/60       
 Sex   : Neuter                 Height              61       INT:      8       
 Race  : Zombie RohanKnight     Weight              86       WIS:     13       
 Class : Swordmaster            Social Class         1       DEX:  18/20       
 Body  : Player                                              CON:  18/70       
 God   : Tulkas                                              CHR:     13       
                                                                               
 + To Melee Hit          44 Level             29    Max Hit Points       446   
 + To Melee Damage       35 Experience    151000    Cur Hit Points        -1   
 + To Ranged Hit         23 Max Exp       151000    Max SP (Mana)          0   
 + To Ranged Damage      17 Exp to Adv.   198750    Cur SP (Mana)          0   
   AC                 30+22 Gold          265034    Piety               2786   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  15d7+175  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 12 (600')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 It now is 7 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Maulotaur.
You can embolden yourself.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of animals.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon strikes at animals with extra force.

 Corruption list:

Skills (points left: 0)
 - Combat                                        18.074 [0.900]
	  - Weaponmastery                               19.394 [1.150]
	 	  . Sword-mastery                             34.600 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     16.000 [0.600]
	  . Antimagic                                   34.650 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.000 [0.300]
	  . Magic-Device                                00.000 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved no princesses.

 You have defeated 2936 enemies.


  [Character Equipment]

a) a Dark Sword of *Slay Animal* (3d7) (+0,+0) (+1 to stealth)
    It generates an antimagic field.  It increases your intelligence and
    stealth by 1.  It is especially deadly against natural creatures. 
    It allows you to sense the presence of animals.  It slows your metabolism.
    
    You found it lying in a vault on level 3 of Barrow-Downs.
d) a Long Bow of Extra Shots (x3) (+13,+17)
    It fires missiles excessively fast.  
    You found it lying in a vault on level 4 of Barrow-Downs.
e) a Ring of Flying
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 1 of Barrow-Downs.
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) a Feanorian Lamp of Boldness
    It grants you the power of remove fear if it is being worn.  It provides
    light (radius 3) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) Metal Scale Mail of Resistance (-2) [13,+11]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
o) The Cloak of Mimicry [Ape] of Pelere [1,+9] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It provides
    resistance to life draining, fire, cold, confusion and shards.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 4 of Barrow-Downs.
p) a Large Leather Shield of Resistance [4,+14]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
s) The Iron Helm of Fuind [5,+3]
    It sustains your intelligence and charisma.  It provides resistance
    to life draining, dark, blindness and sound.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
u) a Set of Leather Gloves of Free Action [1,+4]
    It provides immunity to paralysis.  
    You found it lying in a vault on level 4 of Barrow-Downs.
x) a Pair of Metal Shod Boots of Levitation [6,+4]
    It allows you to levitate.  
    You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) 25 Seeker Arrows of Slay Evil (4d4) (+6,+5) {90% off}
|) an Orcish Pick of Digging (1d3) (+6,+4) (+3)
    It increases your ability to tunnel by 3.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 6 of Barrow-Downs.


  [Character Inventory]

a) 11 Potions of Cure Critical Wounds
    
b) a Potion of Healing
c) 13 Scrolls of Phase Door
    
d) 6 Scrolls of Word of Recall
    
e) 84 Scrolls of Identify {@r1}
    
f) 39 Scrolls of Identify {@r1}
    
g) 21 Scrolls of Light
    
h) 9 Scrolls of Magic Mapping
    
i) 5 Scrolls of Satisfy Hunger
    
j) The Arrow 'Marossil' (1d4) (+12,+11)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic
b) the Crystal Ball of The Witch-King of Angmar
c) A parchment titled ''Famous Last Words''
d) 4 Mushrooms of Restore Strength
e) 2 Mushrooms of Restore Constitution
f) 7 Scrolls of Phase Door
    
g) 6 Scrolls of Word of Recall
    
h) 76 Scrolls of Identify {@r1}
    
i) 18 Scrolls of *Identify*
    
j) a Scroll of *Identify* {25% off}
    
k) 48 Scrolls of Light
    
l) 35 Scrolls of Magic Mapping
    
m) 5 Scrolls of Satisfy Hunger
    
n) a Ring of Fear Resistance
    It makes you completely fearless.  
o) a Metal Cap of the Noldor [3,+3] (+2)
p) a Metal Cap of Seeing [3,+9] (+1 to searching)
q) a Pair of Metal Shod Boots of Stability [6,+5]
r) The Rapier 'Forasgil' (1d6) (+12,+19)
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
u) a Dark Sword of *Slay Giant* (3d7) (+11,+10) (+1)
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
w) The Sheaf Arrow of Turunen (1d5) (+5,+8)
    It is especially deadly against dragons.  It is especially deadly 
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
x) 30 Arrows (1d4) (+0,+0)
    


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic {geno}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 10 of Barrow-Downs.
b) 99 Potions of Water Curing


  [The Mathom-house Inventory - Bree ]

a) The Gem of Fire
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs.
b) Raal's Tome of Unconventional Warfare
    It can be activated for light absorption.  
    You found it lying in a vault on level 10 of Barrow-Downs.



Posted on 12.4.2003 14:41

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On 12.4.2003 14:41 Mars wrote:
Who's da mastah? Sho'Nuff!!

Who's da mastah? The Maulotaur!

Bleh. Was playing with ironman rooms on. Fun to play but I should've run away, he got double moves on me so I was history.

On 12.4.2003 18:40 djwid@yahoo.com wrote:
Nice char Mars. Too bad with the Maulotar.

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