The Angband Ladder: Mwahaha, Dwarf Demonologist by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Mwahaha                Age                 40       Str:     25     26
 Sex   : Male                   Height              58       INT:     11       
 Race  : Dwarf                  Weight             163       WIS:     16       
 Class : Demonologist           Social Class        49       DEX:     21       
 Body  : Player                                              CON:     24       
 God   : Tulkas                                              CHR:     14       
                                                                               
 + To Melee Hit          24 Level             28    Hit Points       -4/   371 
 + To Melee Damage       30 Experience     59929    Spell Points      9/    52 
 + To Ranged Hit         21 Max Exp        59929    Sanity          159/   159 
 + To Ranged Damage      14 Exp to Adv.    62500    Piety                11984 
   AC                 25+34 Gold          275436    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  3d9+90    
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          With a demonic laugh like yours there was only ever going            
          to be one career choice for you. It is well and truly time           
          to unleash the demon!                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 16 (800')

 Your body was a Player.
 You have defeated 3615 enemies.
 You have completed seven princess quests.
 You have completed three lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by a Mirkwood spider on level 16 of A lost temple.
You can use secret passages.
You are able to control the space/time continuum.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of evil beings.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 3..............+            
        Add Wis   : .........3......            
        Add Dex   : 3.....3.........            
        Add Con   : 3..............+            
        Add Chr   : .........3......            
        Add Tun.. : ..............1.            
        Add Speed : ......3.........            
        Slay Evil : ++..............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .+..............            
        Elec Brand: .+..............            
        Fire Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ......+.+.......            
        Res Elec  : ....+.....+.....            
        Res Fire  : ................            
        Res Cold  : ................            
        Res Pois  : ................            
        Res Fear  : +.+............+            
        Res Light : ................            
        Res Dark  : +...............            
        Res Blind : ...............+            
        Res Conf  : .........+.....+            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : +...............            
        See Invis : +...............            
        Activate  : ..........+.....            
        Cursed    : ..............+.            
        Evil.ESP  : +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 19)
 - Combat                                        17.000 [0.750]
          - Weaponmastery                        32.500 [0.750]
                   . Sword-mastery               00.000 [0.600]
          . Archery                              02.900 [0.500]
 - Sneakiness                                    05.760 [1.800]
          . Stealth                             -01.000 [0.400]
          . Disarming                            32.800 [1.800]
 - Magic                                         09.343 [0.700]
          . Magic-Device                         32.950 [1.150]
          . Demonology                           32.000 [1.000]
 - Spirituality                                  08.750 [0.700]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Broad Spear of Gondolin (1d9) (+12,+11) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 6 of
    A lost temple.
d) The Small Wooden Boomerang of Gionar (1d4) (+9,+14)
    It does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Fear Resistance
    It makes you completely fearless.  
f) a Ring of Invisibility
k) an Amulet of Lightning Resistance
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+1] {25% off}
    
p) a Small Leather Shield of Resist Acid [2,+1]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Werebear on level 21 of Orc Cave.
u) The Set of Gauntlets 'Pauraegen' [Stone Skin] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
x) a Pair of Metal Shod Boots [6,+3]
z) (nothing)
{) (nothing)
|) a Shovel (+1) {cursed}
    It increases your ability to tunnel by 1.  It is cursed.  


  [Character Inventory]

a) a Potion of Speed
b) 6 Potions of Cure Critical Wounds
    
c) 9 Scrolls of Teleportation
    
d) 3 Scrolls of Word of Recall {@r0}
    
e) 22 Scrolls of Identify {@r2}
    
f) a Scroll of Enchant Weapon To-Hit
g) a Scroll of Light
h) 8 Scrolls of Satisfy Hunger {@r1}
    
i) a Scroll of Treasure Detection
j) a Wooden Rod of Trap Location (10/10) {@z1}
k) a Wand of Noxious Cloud[1|28] (7 charges)
l) a Hard Studded Leather (-1 to accuracy) [7,+0]
m) a Metal Cap [3,+2]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
    It strikes at demons with holy wrath.  
b) a Spellbook of Whirlwind
    
c) a Spellbook of Stone Skin
    
d) a Spellbook of Divine Aim {50% off}
    
e) The Ebon Cube of Darkness {Corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
f) Bigby's Big Book of Brutality {Summon}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Green glutton ghost on level 13 of Orc
    Cave.
g) Agannazar's Antique Acorn {Acquire}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
h) Tenser's Top-Heavy Teaspoon {Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Moaning spirit on level 16 of Orc Cave.
i) 2 Potions of Cure Serious Insanity
j) a Potion of Cure Insanity
    
k) 2 Potions of Healing
l) 2 Potions of Restore Life Levels
    
m) a Potion of Curing
n) 6 Scrolls of *Identify* {25% off}
    
o) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Identify[1|15] (5 charges)
    
q) a Robe of Permanence [2,+11]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
r) a Dagger (Defender) (1d4) (+8,+10) [+6] (+1 to stealth)
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Wooden Boomerang of Westernesse (1d8) (+8,+5) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it lying on the ground on level 16 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Clay Tablets of Antiquity
    It can be activated for stun.  
    You found it lying on the ground on level 11 of Orc Cave.
b) The Ring 'Beondor' (+4 to infravision)
    It increases your wisdom, charisma and infravision by 4.  It sustains 
    your intelligence.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice rogue on level 10 of Orc Cave.
c) The Metal Scale Mail 'Angwe' (-2 to accuracy) [13,+3]
    It sustains your strength and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, fire, poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 19 of Orc Cave.
f) The Dagger of Vandach (1d4) (+4,+10) (+1)
    It increases your strength and dexterity by 1.  It is very sharp and
    can make your foes bleed.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Shaman on level 11 of Orc Cave.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.



Posted on 31.8.2009 17:00

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