The Angband Ladder: Erilanidd, Dwarf Archer by <failureclock@gmx.de>

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Erilanidd              Age                 48       STR:     21       
 Sex   : Female                 Height              42       Int:     15     16
 Race  : Dwarf                  Weight             138       WIS:     16       
 Class : Archer                 Social Class        33       DEX:     22       
 Body  : Player                                              CON:     22       
 God   : Manwe Sulimo                                        CHR:     16       
                                                                               
 + To Melee Hit          38 Level             28    Hit Points      -36/   290 
 + To Melee Damage       43 Experience     57739    Spell Points     23/    27 
 + To Ranged Hit         34 Max Exp       134743    Sanity          126/   159 
 + To Ranged Damage      10 Exp to Adv.    77500    Piety               -17713 
   AC                 14+62 Gold           53498    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Good         Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  6d4+129   
 Stealth     : Good         Magic Device: Good         Infra-Vision: 90 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 16 (800')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 4593 enemies.
 You have completed 11 princess quests.
 You have completed 11 lost sword quests.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by an Oriental vampire on level 32 of Mirkwood.
You can use secret passages.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You resist fire exceptionally well.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to darkness.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon melts your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Wis   : ...1............            
        Add Dex   : 4...............            
        Add Stea. : 4.....4.........            
        Add Sear. : 4.....4.........            
        Add Infra : .........4......            
        Add Tun.. : ..............4.            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : +...............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+............            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ...+.......+....            
        Res Fear  : ...........+....            
        Res Light : ................            
        Res Dark  : +.....+.........            
        Res Blind : ...............+            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : .+..............            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ...........+....            
        Levitate  : ...+............            
        See Invis : +...............            
        Digestion : ...+............            
        Xtra Might: .+..............            
        Cursed    : +..+............            
        Hvy Curse : +...............            

Skills (points left: 10)
 - Combat                                        33.304 [0.800]
          - Weaponmastery                        12.849 [0.550]
                   - Sword-mastery               07.945 [0.300]
                            . Critical-hits      05.200 [0.400]
                   . Axe-mastery                 00.000 [0.200]
          - Archery                              32.875 [0.950]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            07.550 [0.550]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    12.590 [0.950]
          . Stealth                              04.400 [0.500]
          . Disarming                            03.000 [0.900]
          . Backstab                             02.500 [0.300]
 - Magic                                         03.229 [0.400]
          . Magic-Device                         22.900 [1.150]
                   . Air                         01.300 [0.400]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  12.400 [0.500]
          . Prayer                               10.900 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You may meet a Giant tarantula on level 25.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {cursed}
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 23 of Mirkwood.
d) a Light Crossbow of Extra Might (x6) (+10,+10)
    It provides resistance to nether.  It fires missiles with extra might.
    
    You bought it from the Weaponsmith.
e) a Ring of Invisibility
f) The Ring of North (+11,+10) (+1) {cursed}
    It increases your wisdom by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to levitate.  It slows your metabolism.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Spell [Noxious Cloud]
m) The Phial of Galadriel (+4)
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 23 of Mirkwood.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
p) (nothing)
s) an Iron Helm of Infravision [5,+9] (+4) {cursed}
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {cursed}
x) The Pair of Soft Leather Boots of Losse [2,+6]
    It makes you completely fearless.  It provides resistance to poison, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
z) (nothing)
{) 8 Bolts (1d5) (+9,+7)
    
|) a Magical Gnomish Shovel of Digging (+4)


  [Character Inventory]

a) Valdarbon's Automatic Alchemist (charging)
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 18 of Mirkwood.
b) The Jester's Cap of Insanity
c) 29 Rations of Food
    
d) 2 Potions of Healing
    
e) 2 Potions of Restore Mana
f) 2 Potions of Resistance
g) 8 Scrolls of Teleportation
    
h) 14 Scrolls of Word of Recall {25% off}
    
i) 9 Scrolls of Identify {50% off}
    
j) a Wooden Rod of Simplicity of Trap Location (10/10)
    
    You found it lying on the ground on level 12 of Orc Cave.
k) an Iron Rod of Nothing (50/50)
l) a Rod Tip of Recall (80 Mana to cast)
m) a Wand of Noxious Cloud[2|28] (4 charges)
n) a Wand of Teleport Away[7|26] (6 charges)
o) a Staff of Shake[1|15] (15 charges)
p) a Staff of Shake[2|11] (7 charges)
q) a Partial Totem of a 3-headed hydra
    
r) a Ring of Intelligence (+4)
s) 20 Rounded Pebbles of Slay Dragon (1d2) (+8,+8) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
t) 29 Rounded Pebbles (exploding) (1d2) (+6,+4) {90% off}
    
u) 24 Mithril Shots (3d4) (+8,+7) {90% off}
    It cannot be harmed by acid.  
v) 10 Dark hound raw meats
w) 10 Mind flayer raw meats


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) Raal's Tormented Spirits
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
c) The Medallion of Good Will
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 2 of A lost temple.
d) The Toenail of Vecna
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Novice paladin on level 21 of Orc Cave.
e) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for poison.  
    You found it lying on the ground on level 1 of A lost temple.
f) a Mushroom of Paranoia
g) a Mushroom of Cure Confusion
h) a Potion of Cure Serious Insanity
i) 2 Potions of Neutralise Poison
j) a Potion of Boldness
k) a Potion of Resist Cold
l) 11 Potions of Cure Light Wounds
    
m) 7 Potions of Cure Serious Wounds
    
n) a Scroll of *Identify*
o) a Scroll of Remove Curse
p) a Scroll of Reset Recall {75% off}
    
q) 21 Scrolls of Object Detection {75% off}
    
r) a Scroll of Trap Detection
s) a Scroll of Door/Stair Location
t) a Scroll of Monster Confusion
u) The Crumpled Scroll of Mass Resurrection
v) a Copper Rod of Nothing (20/20)
w) a Rod Tip of Trap Location (8 Mana to cast)
x) a Wand of Noxious Cloud[1|25] (5 charges)
    
a) a Wand of Noxious Cloud[1|25] (9 charges)
b) a Wand of Slow Monster[1|20] (8 charges)
c) a Staff of Globe of Light[1|10] (14 charges)
d) a Staff of Disarm[1|10] (14 charges)
e) a Ring of Cold Resistance
f) a Sling (x2) (+0,+0)
    
g) a Long Bow (x3) (+2,+10)
    
h) 8 Bolts of Frost (1d5) (+7,+8) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
i) 14 Bolts (1d5) (+2,+2)
j) 88 Bolts (1d5) (+0,+4)
    
k) 27 Bolts (1d5) (+0,+0)
l) 26 Sheaf Arrows (exploding) (1d5) (+5,+1)
m) 24 Arrows of Slay Undead (1d4) (+4,+6) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
n) 16 Arrows of Wounding (1d4) (+7,+5)
o) 10 Arrows (1d4) (+5,+3) {90% off}
    
p) 24 Rounded Pebbles of Lightning (1d2) (+10,+2) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
q) 30 Rounded Pebbles (exploding) (1d2) (+3,+5) {90% off}
    
r) 26 Rounded Pebbles (exploding) (1d2) (+3,+5) {90% off}
    
s) 24 Rounded Pebbles (exploding) (1d2) (+3,+5) {90% off}
    
t) 29 Rounded Pebbles (exploding) (1d2) (+2,+3) {90% off}
    
u) 19 Rounded Pebbles of Wounding (1d2) (+8,+10) {90% off}
    
    You made it yourself.
v) 22 Rounded Pebbles (1d2) (+5,+5) {90% off}
    
w) 15 Iron Shots of Slay Dragon (1d4) (+6,+4) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
x) 19 Iron Shots (exploding) (1d4) (+5,+2) {90% off}
    
a) 32 Iron Shots (exploding) (1d4) (+5,+2)
b) an Anja raw meat
c) 2 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Spellbook of Noxious Cloud
    
b) The Gem of Rage
    It can be activated for high experience loss.  
    You found it in the remains of a Forest wight on level 24 of Mirkwood.
c) Tenser's Alteration Manual
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 18 of Mirkwood.
d) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
e) Benetar's Mana Battery
    It can be activated for cuts.  
    You found it lying on the ground on level 2 of A lost temple.
f) Raistlin's Ready Ranger (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Skaven on level 20 of Mirkwood.
g) a Mushroom of Cure Poison
h) a Mushroom of Restore Strength {75% off}
    
i) 12 Flasks of oil
    
j) 10 Potions of Cure Light Insanity
    
k) 6 Potions of Cure Serious Insanity
l) a Potion of Cure Critical Insanity
m) a Potion of Restore Intelligence
n) a Potion of Restore Charisma {75% off}
    
o) 2 Potions of Curing
p) a Scroll of Teleport Level
q) a Fireproof Scroll of *Remove Curse*
r) a Scroll of Detect Invisible
s) a Moonstone Rod of Nothing (75/75)
t) a Silver Rod of Cheapness of Recall (100/100)
u) a Silver Rod of Trap Location (100/100)
v) a Rod Tip of Light (15 Mana to cast)
w) a Rod Tip of Fire Balls (60 Mana to cast)
x) a Wand of Manathrust[1|15] (5 charges)
a) a Wand of Fireflash[2|19] (6 charges)
b) a Wand of Firewall[2|7] (9 charges)
c) a Wand of Tidal Wave[2|21] (9 charges)
d) a Wand of Noxious Cloud[2|26] (3 charges)
e) a Wand of Dig[1|1] (17 charges)
f) a Wand of Disperse Magic[6|7] (8 charges)
g) a Wand of Confuse[2|26] (5 charges)
h) a Staff of Remove Curses[2|15] (7 charges)
i) a Staff of Teleportation[2|20] (13 charges)
j) a Staff of Recovery[2|13] (10 charges)
k) a Staff of Identify[4|18] (0 charges)
l) a Partial Totem of a Hardened warrior
    
m) a Ring of Protection [+13]
n) a Ring of Free Action
o) a Ring of Accuracy (+9)
p) a Ring of Fear Resistance
q) a Ring of Lightning [+15]
r) 2 Amulets of Acid Resistance
s) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
t) an Acidic Trident of Slay Dragon (1d8) (+4,+8)
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 23 of Mirkwood.
v) a Beaked Axe of Aman (2d6) (+11,+17) [+3] (+1)
w) 37 Bolts (exploding) (1d5) (+5,+6)
x) 5 Bolts of Frost (1d5) (+10,+9) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
a) 2 Bolts of Frost (1d5) (+6,+8) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
b) 6 Bolts of Wounding (1d5) (+11,+9)
    
    You bought it from the General Store.
c) 25 Bolts (1d5) (+6,+2)
d) 26 Bolts (1d5) (+2,+5)
e) 17 Bolts (1d5) (+5,+6) {90% off}
    
f) 19 Bolts (1d5) (+3,+6)
g) 16 Rounded Pebbles of Slay Dragon (1d2) (+6,+11) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
h) 24 Rounded Pebbles of Wounding (1d2) (+7,+11) {90% off}
    
    You made it yourself.



Posted on 19.6.2015 08:27
Last updated on 13.7.2015 07:51

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12990. on the Ladder (of 19090)
2262. on the ToME Ladder (of 3155)
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Comments

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On 19.6.2015 08:27 failureclock@gmx.de wrote:
Another run in ToME-SX - as an archer who almost never actually uses a ranged weapon. Let's hope I get a princess quest soon that nets me a bow/crossbow or at least some enchanted ammo!

On 19.6.2015 14:11 Estie wrote:
Thats my main issue with archers not only in ToME, but also in vanilla: archers are reluctant to use their main attack. Its best to melee trash and only use archery on special targets.

On 20.6.2015 00:28 hjklyubn wrote:
Doesn't the Ammo Creation ability produce some pretty good ammo? or does it work differently in whatever version this is?

On 22.6.2015 08:08 failureclock@gmx.de wrote:
Now that I've found a very nice crossbow in the weapon shop, and made some egotype bolts from shards of pottery, this archer actually shoots foes from time to time. Melee is kinda sucky though; the game always spawns strength-draining monsters and my current 20 STR is barely enough to have 2 blows/round, so being drained just once severely cuts down on my melee damage output...

On 24.6.2015 08:01 failureclock@gmx.de wrote:
Found out that I can make bolts from broken bones and similar items - DUH! If I had known that before I'd now have a bunch of great egotype bolts... But at least that pit on Mkw23 yielded some useful artifacts. Also had a really easy time finding Manwe's third artifact thanks to the newly acquired see invisible. :) Next up: Mkw26 has a fumblefingers quest for a bunch of Mages, and an "excellent feeling". I'm actually hoping to get more Air skill to eventually reach a point where the spell damage output can rival that of my wand - originally I learned the Air skill only because fumblefingers' other rewards were all crappy... Also acquired the phial as a princess quest reward for Mkw25.

On 13.7.2015 07:51 failureclock@gmx.de wrote:
Arrrrrgh... Fumblefingers killed me by spawning 20 Oriental vampires which were too much for this character to handle. :( It's the old "well I already killed about half of them, now I don't want to bail out and have to do it all over again" syndrome that caused me to not recall and restock instead. There were more than enough restore life potions waiting in my home...

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