[ToME 2.3.1 Character Sheet] Name : Gryc' Age 48 STR: 8 Sex : Male Height 55 INT: 16 Race : Dwarf Hermit Weight 146 WIS: 16 Class : Runecrafter Social Class 100 DEX: 17 Body : Player CON: 12 God : Nobody CHR: 17 + To Melee Hit -2 Level 28 Max Hit Points 121 + To Melee Damage -1 Experience 71409 Cur Hit Points 121 + To Ranged Hit 12 Max Exp 80674 Max SP (Mana) 244 + To Ranged Damage 0 Exp to Adv. 87500 Cur SP (Mana) 244 AC 14+82 Gold 74388 (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 3 Bows/Throw : Fair Searching : Bad Shots/Round: 2 Saving Throw: Good Disarming : Poor Mel.dmg/Rnd: 6d4-3 Stealth : Fair Magic Device: Bad Infra-Vision: 80 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Dwarven King. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Your body was a Player. You have defeated 1524 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by Quitting in the town of Bree. You can use secret passages. Your eyes are sensitive to infrared light. You can see invisible creatures. You regenerate quickly. Your appetite is small. You are lucky. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your dexterity is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Your weapon poisons your foes. Skills (points left: 50) - Combat 01.000 [0.200] - Weaponmastery 02.200 [0.400] . Axe-mastery 00.000 [0.200] . Archery 00.500 [0.000] - Sneakiness 01.700 [0.900] . Stealth -1.000 [0.400] . Disarming 00.200 [0.000] - Magic 30.329 [0.950] . Magic-Device 01.900 [1.200] . Spell-power 27.600 [0.600] . Mana 16.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 27.000 [1.000] . Thaumaturgy 00.000 [0.700] - Spirituality 06.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 8 of Barrow-Downs. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. f) a Ring of Protection [+13] k) an Amulet of the Serpents [+6] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You bought it from the Black Market. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) a Thunderlord Coat [9,+5] It provides resistance to fire and cold. o) a Cloak of Mist of Protection [1,+19] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Small Leather Shield [2,+4] s) a Hard Leather Cap [2,+4] u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Dwarven Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Tome of Magical Energy b) The Gem of Wisdom It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 5 of Barrow-Downs. c) 3 Scrolls of Word of Recall d) (nothing) e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of the Tree b) 3 Runes [Self] c) a Rune [Power Surge] It cannot be harmed by acid, cold, lightning or fire. d) a Rune [Armageddon] e) a Runestone It cannot be harmed by acid, cold, lightning or fire. f) a Rune [Acid] g) a Rune [Cold] h) a Rune [Fire] It cannot be harmed by fire. i) a Rune [Element] It cannot be harmed by acid, cold, lightning or fire. j) a Rune [Chaos] k) a Rune [Gravity] It cannot be harmed by acid. l) a Rune [Life] m) a Rune [Holding] n) a Rune [Mind] It cannot be harmed by electricity. o) 2 Runes [Knowledge] p) Mordekainen's Pocket Magician It can be activated for teleport level every 50 turns. You found it in the remains of a Forest wight in the town of Bree . q) 17 Mushrooms of Cure Serious Wounds {100% off} r) 2 Potions of Healing s) 10 Scrolls of Identify t) 6 Scrolls of Magic Mapping u) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. v) a Mage Staff (1d4) (+2,+2) It can be wielded two-handed. It can be used to store a spell. w) a Mage Staff (1d4) (+4,+1) [Home Inventory - Lothlorien ] a) a Rune [Arrow] It cannot be harmed by electricity. b) 2 Runes [Ray] It cannot be harmed by electricity. It cannot be harmed by cold. c) a Runestone It cannot be harmed by acid, cold, lightning or fire. d) a Runestone {Fire A60} It cannot be harmed by acid, cold, lightning or fire. e) a Rune [Life] f) 2 Runes [Knowledge] g) a Rune [Undeath] It cannot be harmed by acid.