The Angband Ladder: Frink V, Human Priest by <cdaddari@umd.edu>

  [Angband 3.0.5 Character Dump]

 Name   Frink V                                  Self  RB  CB  EB   Best
 Sex    Female            Age        16   STR! 18/100  +0  -1 +16 18/250
 Race   Human             Height     66   INT! 18/100  +0  -3  +4 18/110
 Class  Priest            Weight    138   WIS! 18/100  +0  +3 +11 18/240
 Title  Patriarch         Status     17   DEX! 18/100  +0  -1 +14 18/230
 HP     841/841           Maximize    Y   CON! 18/100  +0  +0  +8 18/180
 SP     396/396           Preserve    Y   CHR! 18/100  +0  +2 +11 18/230

 Level           50       Armor    [44,+130]     Saving Throw  Legendary
 Cur Exp   17515037       Fight    (+53,+43)     Stealth            Good
 Max Exp   17515037       Melee    (+63,+58)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+70,+19)     Shooting      Legendary
 MaxDepth    Lev 98       Blows       4/turn     Disarming        Superb
 Gold       7805217       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   177.2 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, wavy blond hair, and a very fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:...+.........
 Elec:......+.++... Confu:......+......
 Fire:+...+.++.+... Sound:......+......
 Cold:...*..++.+... Shard:.............
 Pois:....+........ Nexus:.............
 Fear:+...+.+..+... Nethr:.............
 Lite:.....+....... Chaos:.............
 Dark:.....+..+.... Disen:+.......+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:........++... Infra:.............
Regen:...+......... Tunn.:.............
Telep:...+.....+... Speed:.++++..+...+.
Invis:+..+.+...+... Blows:.............
FrAct:++.+......+.. Shots:.............
HLife:...+.+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {gothmog 93}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {gw of balance 79}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) an Opal Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {gv 79}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {archon 79}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {gv 64}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) {lv 63}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) {al-pharazon 55}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {gw of balance 98}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+19] (+4) {death knight 38}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {lv 34}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+8] (+10) {ghoul 53}
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) The Ring of Tulkas (+4) {nightcrawler 71}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
j) The Ring of Power 'Narya' (+6,+6) (+1) {g.w. of colours 75}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
k) a Pewter Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
l) Chaos Dragon Scale Mail (-2) [30,+24] {gw of colours 75}
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {demilich }
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {lv 63}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
o) The Spear 'Aeglos' (3d6) (+11,+21) [+2] (+4) {lesser balrog 61}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
p) 19 Mithril Arrows of Acid (3d4) (+15,+19)
   It is branded with acid.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 3 Chartreuse Potions of *Healing*
b) 4 Purple Speckled Potions of Life
c) 28 Tangerine Potions of Restore Mana
d) The Amulet of Ingwe (+3) {g swamp wyrm 75}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
e) an Obsidian Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Palantir of Westernesse (+2) {gw of balance 79}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It lights the dungeon around you.  It
   cannot be harmed by the elements.  It might have hidden powers.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {cantoras 79}
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {gw of balance 75}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1) {balrog of moria 77}
   It increases your constitution by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
j) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
k) The Large Metal Shield of Anarion [5,+20] {archlich64}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {floor 37}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {gv 79}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
n) The Main Gauche of Azaghal (2d5) (+12,+14) {saruman 66}
   It is especially deadly against dragons.  It provides immunity to fire.
   It provides resistance to acid and fear.  It cannot be harmed by the
   elements.  
o) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {lv 39}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {graveyard 98}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {saruman 66, uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {lv 43}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {dreadlord 63}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {saruman 66}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {gv 64}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {lv 91}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {g. ice wyrm 75}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by the
   elements.  
x) The Short Bow of Amrod (x2) (+12,+15) (+2) {ancalagon 79}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.1.2005 21:49
Last updated on 17.1.2005 16:04

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2214. on the Ladder (of 18962)
440. on the Angband Ladder (of 6494)
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Comments

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On 8.1.2005 00:50 cdaddari@umd.edu wrote:
Finally starting to pick up some artifacts. My last priest got to dl 96 before being knocked off in one turn by the Tarrasque. Never had a winner but I've had three deep characters.

On 17.1.2005 16:04 cdaddari@umd.edu wrote:
Should probably just go down and kill the guy, but I've never been this deep and don't have any of the great artifacts or even Wrath of God yet. This character is really unlucky in terms of drops, but I've never gotten this far. Go figure.

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