[Angband 3.0.5 Character Dump] Name Frink V Self RB CB EB Best Sex Female Age 16 STR! 18/100 +0 -1 +16 18/250 Race Human Height 66 INT! 18/100 +0 -3 +4 18/110 Class Priest Weight 138 WIS! 18/100 +0 +3 +11 18/240 Title Patriarch Status 17 DEX! 18/100 +0 -1 +14 18/230 HP 841/841 Maximize Y CON! 18/100 +0 +0 +8 18/180 SP 396/396 Preserve Y CHR! 18/100 +0 +2 +11 18/230 Level 50 Armor [44,+130] Saving Throw Legendary Cur Exp 17515037 Fight (+53,+43) Stealth Good Max Exp 17515037 Melee (+63,+58) Fighting Legendary Adv Exp ******** Shoot (+70,+19) Shooting Legendary MaxDepth Lev 98 Blows 4/turn Disarming Superb Gold 7805217 Shots 1/turn Magic Device Heroic Perception Fair Burden 177.2 lbs Infra 0 ft Searching Poor You are one of several children of a Serf. You are a credit to the family. You have blue eyes, wavy blond hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++++... Blind:...+......... Elec:......+.++... Confu:......+...... Fire:+...+.++.+... Sound:......+...... Cold:...*..++.+... Shard:............. Pois:....+........ Nexus:............. Fear:+...+.+..+... Nethr:............. Lite:.....+....... Chaos:............. Dark:.....+..+.... Disen:+.......+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:...+......... Sear.:............. PLite:........++... Infra:............. Regen:...+......... Tunn.:............. Telep:...+.....+... Speed:.++++..+...+. Invis:+..+.+...+... Blows:............. FrAct:++.+......+.. Shots:............. HLife:...+.+....... Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {gothmog 93} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) {gw of balance 79} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) an Opal Ring of Speed (+12) It increases your speed by 12. d) The Ring of Power 'Nenya' (+8,+8) (+2) {gv 79} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {archon 79} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {gv 64} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) {lv 63} It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {al-pharazon 55} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {gw of balance 98} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) {death knight 38} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {lv 34} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+8] (+10) {ghoul 53} It increases your speed by 10. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. i) The Ring of Tulkas (+4) {nightcrawler 71} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. j) The Ring of Power 'Narya' (+6,+6) (+1) {g.w. of colours 75} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. k) a Pewter Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. l) Chaos Dragon Scale Mail (-2) [30,+24] {gw of colours 75} It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {demilich } It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {lv 63} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. o) The Spear 'Aeglos' (3d6) (+11,+21) [+2] (+4) {lesser balrog 61} It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. p) 19 Mithril Arrows of Acid (3d4) (+15,+19) It is branded with acid. It cannot be harmed by acid or fire. [Home Inventory] a) 3 Chartreuse Potions of *Healing* b) 4 Purple Speckled Potions of Life c) 28 Tangerine Potions of Restore Mana d) The Amulet of Ingwe (+3) {g swamp wyrm 75} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) an Obsidian Amulet of Devotion (+4) It increases your wisdom and charisma by 4. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. f) The Palantir of Westernesse (+2) {gw of balance 79} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {cantoras 79} It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {gw of balance 75} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. i) The Full Plate Armour of Isildur [25,+25] (+1) {balrog of moria 77} It increases your constitution by 1. It cannot be harmed by the elements. It might have hidden powers. j) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. k) The Large Metal Shield of Anarion [5,+20] {archlich64} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) {floor 37} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {gv 79} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Main Gauche of Azaghal (2d5) (+12,+14) {saruman 66} It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. o) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {lv 39} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {graveyard 98} It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {saruman 66, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {lv 43} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {dreadlord 63} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {saruman 66} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {gv 64} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {lv 91} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {g. ice wyrm 75} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. x) The Short Bow of Amrod (x2) (+12,+15) (+2) {ancalagon 79} It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)