The Angband Ladder: Humanpriest1, Human Priest by <forevergreene@excite.com>

  [Angband 3.0.1 Character Dump]

 Name   Humanpriest1                             Self  RB  CB  EB   Best
 Sex    Male              Age        17   STR! 18/100  +0  -1 +19 18/280
 Race   Human             Height     69   INT! 18/100  +0  -3  +8 18/150
 Class  Priest            Weight    180   WIS! 18/100  +0  +3 +13 18/260
 Title  ***WINNER***      Status     18   DEX! 18/100  +0  -1 +12 18/210
 HP     964/964           Maximize    Y   CON! 18/100  +0  +0 +17 18/270
 SP     401/401           Preserve    Y   CHR! 18/100  +0  +2 +10 18/220

 Level           50       Armor    [53,+143]     Saving Throw  Legendary
 Cur Exp   16583927       Fight    (+67,+60)     Stealth       Excellent
 Max Exp   16583927       Melee    (+88,+83)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+77,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       3962101       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   108.5 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy black hair, and an average
 complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+23) (+10 to speed) {g.vault, 2000', lv }
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {vault,6350'}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) (charging) {huge modified v}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
d) The Ring of Power 'Vilya' (+10,+10) (+3) {vault,6350'!v!K!d!S}
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {cat lord, 3800', lv 48}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain {floor, 4200',lv48}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) Power Dragon Scale Mail (-3) [40,+31] {floor,5700'}
h) The Shadow Cloak of Tuor [6,+12] (+4) {huge vault,6350'}
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Small Metal Shield of Thorin [3,+25] (+4) {veccna,6350'}
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Golden Crown of Gondor [0,+15] (+3) {maeglin,4200',lv49}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {storm wyrm,6350'}
   It might have hidden powers.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {l. vault,4200',lv50}
   It can be activated for haste self (20+d20 turns) every 200 turns if it
   is being worn.
   It affects your speed.
   It provides resistance to nexus.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {!v!k!d!s@1}
b) a Holy Book of Prayers [Words of Wisdom] {!v!k!d!s@2, 40% off}
c) a Holy Book of Prayers [Chants and Blessings] {!v!k!d!s@3}
d) a Holy Book of Prayers [Exorcism and Dispelling] {!v!k!d!s @4}
e) a Holy Book of Prayers [Ethereal Openings] {!v!k!d!s@5 vault, 1800', lv 35}
f) a Holy Book of Prayers [Godly Insights] {!v!k!d!s@6 floor, 1650', lv 33}
g) a Holy Book of Prayers [Purifications and Healing] {!v!k!d!s @7 floor,1100'}
h) a Holy Book of Prayers [Holy Infusions] {ice wyrm,3800',@8 !v!k!d!s}
i) a Holy Book of Prayers [Wrath of God] {greater vault,6350',@9!k!v!d!s}
j) 11 Misty Potions of Speed
k) 11 Hazy Potions of *Healing*
l) 15 Dark Red Potions of Restore Mana
m) 4 Scrolls titled "ro bjorulk" of *Identify*
n) 2 Lead Rods of Speed {!v!k!d!s floor, 800'}
o) 2 Gold Wands of Stone to Mud (4 charges) {!v!k!d!s}


  [Home Inventory]

a) an Adamantite Ring of Speed (+15) {floor,6350,!v!k!d!S}
b) The Ring of Power 'Narya' (+6,+6) (+1) {swamp wyrm,4200',lv49 !v!k!d!s}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
c) The Ring of Power 'Nenya' (+8,+8) (+2) {l. vault,4500', lv50}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) The Amulet of Ingwe (+3) {swamp wyrm, 3650', lv 47}
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Necklace of the Dwarves (+3) {kronos, 4350', lv 50}
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {divisi vault,635}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
k) The Cloak 'Holcolleth' [1,+10] (+2) {red dragon pit, 6350'}
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
l) The Shield of Deflection of Gil-galad [10,+20] (+5) {anglacan,4800'}
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {cantoras,6350'}
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {def. morgoth turn 3,404,17}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
o) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5) {gr. vault, 215}
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {witch of angmar,4700'}
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {huge vault,6350'}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
s) The Bastard Sword 'Calris' (5d4) (+3,+20) (+5) {huge modified vault,6350', }
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {huge modofied vault,}
   It affects your strength.
   It affects your charisma.
   It affects your infravision.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
u) The Glaive of Pain (9d6) (+0,+30)
   It provides resistance to fear.
v) The Mace 'Taratol' (3d4) (+12,+12) {huge vault,6350}
   It can be activated for haste self (20+d20 turns) every 100+d100 turns
   if it is being worn.
   It is a great bane of dragons.
   It does extra damage from electricity.
   It provides immunity to electricity.
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {morgoth, turn 3,404,171}
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It can be activated for stone to mud every 2 turns if it is being worn.
   It affects your strength.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It provides resistance to dark.
   It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.10.2002 15:54
Last updated on 3.11.2002 21:20

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489. on the Angband Ladder (of 6502)
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Comments

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On 2.10.2002 15:54 forevergreene@excite.com wrote:
I started playing again after a three year haitus. I didn't expect my first character to live long, so I didnt' pay too much attention during startup. I had to change the name, as I thought I was making a dwarf priest. He got off to a horrible start, getting absolutely the most useless spells possible every time. I am amazed he has lived, and it took forever to get below 500'. I think I am close to being ready for stat gain, but I wish I could find another source of resist acid before I dive so I don't have to switch out my aumulet of wisdom. My finds on the floor have been great, but I haven't had any good drops. I think this is because I accidentally turned off object stacking at startup. Currently at 1200 feet and considering diving to 1650' or so to find stat potions. Suggestions? Thanks.

On 16.10.2002 15:48 forevergreene@excite.com wrote:
Things are going very well. Currently at 3200', and looking for a way to free up a ring slot for a ring of speed. Currently I would either have to give up 150+ hp, poison resist, or 0% spell failure rate, and I don't want to do any of those. I had the unbeleivable luck to find two "bubble" vaults back to back, with at least ten artifacts in each. I am pretty sure Ringil was dropped by a forest troll, but there was too much going on to be sure.

On 26.10.2002 22:12 forevergreene@excite.com wrote:
This was a pretty weak character to start, it took probably the first 2 million turns to get below 1000'. The Rod of speed made him viable, Ringil made him powerful, and finding Feanor made him almost invincible (although I almost died at 4950' when I teleported into a demon pit). I am going to dive to level 127, I still have plenty of uniques left to take care of, and I am also going to look for the one ring or a set of power dragon scale mail. I wonder if I will find that before I find a decent set of gloves or a cloak. :)


On 3.11.2002 21:20 forevergreene@excite.com wrote:
Found the one ring after scumming 6350' for greater vaults. I won without any "shortcuts" (backup files, scumming, farming, cloning, etc....), but in my quest for the one ring I threw all that aside. I think my interest in this character is waning, as I accomplished most of my goals (won game, killed all uniques, developed a good monster memory for future characters, and found all but about 25 artifacts), and am almost as powerful as a character can get. There is a short list of artifacts that would be useful (deathwreaker, bladeturner, great axe of eonwe, and strangely enough, the Cesti of Fingolfin never showed up). I may return to this character every once in a while, but I think it is him time to retire and let me see what has developed in the Angband variants over the last 3 years.

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