The Angband Ladder: Phred XIII, Human Priest by Chris Wesling

  [Angband 2.9.3 Character Dump]

 Name   Phred XIII                                Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR! 18/100  +0  -1 +13918/1480
 Race   Human             Height     68   INT! 18/100  +0  -3 +12618/1330
 Class  Priest            Weight    231   WIS! 18/100  +0  +3 +13018/1430
 Title  Priest Lord       Status      1   DEX! 18/100  +0  -1 +12618/1350
 HP     941/941           Maximize    Y   CON! 18/100  +0  +0 +13518/1450
 SP     393/393           Preserve    Y   CHR! 18/100  +0  +2 +13018/1420

 Level           50       Armor    [46,+117]     Saving Throw  Legendary
 Cur Exp   35848054       Fight    (+33,+26)     Stealth            Fair
 Max Exp   35848054       Melee    (+49,+43)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+46,+13)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       6092688       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   254.3 lbs       Infra      1280 ft     Searching          Poor

     You are one of several children of a Yeoman.  You are the
     black sheep of the family.  You have dark brown eyes,
     straight black hair, and a dark complexion.



  [Character Equipment]

a) The War Hammer of Aule (9d3) (+16,+17) [+3] (+4) {@w0 lo4,nx,FA,SI 2100'}
     It affects your wisdom.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) The Light Crossbow 'Cubragol' (x3) (+13,+13) (+10 to speed) {octV 2350'}
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.
c) The Ring of Power (Narya) (+1) {Feagwath 4550',fir imm}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) an Amethyst Ring of Speed (+11)
e) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
f) The Arkenstone of Thrain
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {lo4,dk,disen 3100'}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+13]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4) {DrPit 3200'}
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
k) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2)
     It affects your strength.
     It affects your constitution.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+13] (+9)


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@p2@b2 =g}
b) a Holy Book of Prayers [Chants and Blessings] {@p3@b3 =g}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4 =g}
d) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5}
e) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6}
f) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7!k}
g) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!k Ungol3600'}
h) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!k}
i) 3 Purple Speckled Potions of *Healing*
j) 2 Yellow Potions of Restore Mana {10% off}
k) a Copper-Plated Rod of Speed {@z1!k 1650'}
l) a Lead Wand of Stone to Mud (5 charges)
m) a Birch Staff of the Magi (4 charges) {@u2=g!k}
n) a Sycamore Staff of Speed (3 charges)
o) an Alexandrite Ring of Damage (+18)
p) The Ring of Power (Vilya) (+3) {grvyd 4700' elec imm}
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
r) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides immunity to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It has been blessed by the gods.
s) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
t) 59 Seeker Bolts of Flame (4d5) (+13,+12) {@f0=g!k}


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@p2@b2 =g}
b) 7 Holy Books of Prayers [Chants and Blessings] {@p3@b3 =g}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4 =g}
d) 47 Black Potions of Speed {10% off}
e) 34 Dark Blue Potions of Healing
f) 11 Purple Speckled Potions of *Healing*
g) 9 Smoky Potions of Life
h) 34 Yellow Potions of Restore Mana {10% off}
i) 15 Scrolls titled "ab whoning" of *Identify*
j) 3 Sycamore Staffs of Speed (6 charges) {@u1=g!k}
k) a Carnelian Ring of Constitution (+6) {3200'}
l) an Alexandrite Ring of Damage (+19)
m) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
n) The Amulet of Ingwe (+3) {3150'}
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
o) Balance Dragon Scale Mail (-2) [30,+16]
p) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) {ac,po,cnf 1650' t}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
q) The Large Leather Shield of Celegorm [4,+20] {4low,lt,dk}
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
r) The Large Metal Shield of Anarion [5,+20] {X2V 2500'}
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
s) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) {ac,FA  flr 2200'}
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {htroll 3400'}
     It can be activated for...
     remove fear and cure poison
     ...if it is being worn.
     It affects your dexterity.
     It sustains your constitution.
     It provides resistance to confusion.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides immunity to paralysis.
u) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your wisdom.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It slows your metabolism.
     It provides immunity to paralysis.
     It has been blessed by the gods.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {3600'}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.1.2003 05:37
Last updated on 9.2.2003 00:40

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Comments

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On 6.1.2003 05:37 Chris Wesling wrote:
I've been playing very slow and carefully since I've never had a character anywhere near this deep before.

On 30.1.2003 17:35 Chris Wesling wrote:
He's made a lot of of progress. Only uniques left are the Mouth of Sauron, Sauron, and Morgoth.

I should point out that since this is my first character getting anywhere near so deep, I've been treating him as a learning experience and save-scumming him when he gets killed, so this won't count as a true winner if/when he gets that far...

On 9.2.2003 00:40 Chris Wesling wrote:
Well, he offed Morgoth, but I edited his "winner" rank out of the dump since I used backup save files. Used what I believe are standard priest tactics: laid down a Sea of Runes to prevent summoning, used Orb of Draining and Teleport Away, and just plugged away. Didn't use nearly as many of my healing and restore mana potions as I had brought along, but hey, this was my first time killing Morgoth.

Killed all but one of the uniques before meeting Morgy, and he couldn't summon any because of the runes. The one unique I never even saw, oddly enough, was... Smeagol!

This is not quite the kit I won with; I'm continuing to explore deeper to see what's around (found three Greater Vaults in a row the first three levels after Morgoth!), and I've already been back to town and dropped off extra potions and stuff.

Well, no more save-scumming now that I've gotten through the whole game once. All my characters from now on will have to earn it the hard way.



On 28.3.2004 11:06 teukros@ureach.com wrote:
Smeagol's been sneaking!

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