The Angband Ladder: Leffe, RohanKnight Swordmaster by <pnilsson@nullref.se>
[ToME 2.3.4 Character Sheet] Name : Leffe Age 78 STR: 40 Sex : Male Height 73 INT: 18 Race : Zombie RohanKnight Weight 88 WIS: 21 Class : Swordmaster Social Class 1 Dex: 33 36 Body : Player CON: 40 God : Melkor Bauglir CHR: 26 + To Melee Hit 98 Level 40 Hit Points 1026/ 1029 + To Melee Damage 83 Experience 2800053 Spell Points 27/ 27 + To Ranged Hit 37 Max Exp 2800053 Sanity -11/ 285 + To Ranged Damage 7 Exp to Adv. 3312500 Piety 37993 AC 39+153 Gold 412291 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Fair Blows/Round: 9 Bows/Throw : Superb Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 36d5+747 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 10 feet Tactic: berserker Explor: normal (Character Background) You are one of several children of a Serf. You have blue eyes, straight brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 6158 enemies. The sword that was broken is now reforged. You saved 50 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Grand master mystic on level 52 of Mordor. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ...5....4....2.+ Add Int : .2...........2.+ Add Wis : .2...........2.+ Add Dex : .21...3......... Add Con : .2......4......+ Add Chr : ...............+ Add Stea. : .......3........ Add Sear. : ...5............ Add Tun.. : ..............4. Add Speed : *.....33.......+ Slay Evil : +............... Slay Und. : +............+.. Slay Troll: +............... Kill Drag.: .............+.. Fire Brand: .............+.. Cold Brand: +............... Sust Str : ..+............. Sust Int : ...........+.... Sust Wis : ...........+.... Sust Dex : ................ Sust Con : ...........+.... Sust Chr : ..+............. Invisible : ...+........+..+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.....+....... Hold Life : ...............+ Imm Acid : ......++*....... Res Elec : ..+.......+..... Imm Fire : ..+............* Res Cold : +..............+ Res Pois : ...........+...+ Res Fear : +.......+..+...+ Res Light : +.+............. Res Dark : ................ Res Blind : ...+............ Res Conf : ........+..+.... Res Sound : ........+..+.... Res Shard : ...+..+......... Res Neth : ..+............. Res Nexus : .......+........ Res Chaos : ........+..+.... Res Disen : ................ Levitate : ...+............ Lite : ++...+.......... See Invis : +..+...........+ Digestion : +..+...........+ Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +.+....+.++..... Blessed : +............+.. Orc.ESP : ........+....... Full ESP : ....+........... Skills (points left: 104) - Combat 28.343 [0.900] - Weaponmastery 44.429 [1.150] . Sword-mastery 43.700 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth -09.000 [0.400] . Disarming 01.800 [0.900] - Magic 02.000 [0.400] . Magic-Device 42.700 [1.150] . Udun 00.000 [0.400] - Spirituality 04.400 [0.500] . Prayer 07.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Disenchanter mold on level 1. You may find a Dagger on level 7. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 30 of Mirkwood. d) The Heavy Crossbow of Namarith (x6) (+4,+7) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Ring of Antheldir [+10] (+1) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your dexterity by 1. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to electricity, fire, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 49 of Mordor. f) The Ring 'Mantalas' (+5) It increases your strength and searching by 5. It makes you invisible. It provides resistance to blindness and shards. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 9 of Barrow-Downs. k) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 47 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+13] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+79] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 32 of Mirkwood. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. x) The Pair of Soft Leather Boots 'Agnollin' [2,+1] It sustains your intelligence, wisdom and constitution. It makes you completely fearless. It provides resistance to poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. z) a Demonic quylthulg (436 hp) {) The Bolt of Orimron (1d5) (+9,+10) (+2) It increases your strength, intelligence and wisdom by 2. It does extra damage from fire. It is a great bane of dragons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. |) a Pick of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Parchment titled ``Tenser's Last Words'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven warlock on level 28 of A lost temple. b) a Potion of Enlightenment c) a Fireproof Scroll of Teleportation It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. d) a Scroll of Mass Genocide e) a Scroll of Recharging f) a Scroll of *Enchant Weapon* g) a Copper Rod of Trap Location (12/20) {@z1} h) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 28 of A lost temple. i) a Silver Rod of Recall (100/100) {@z3} j) a Silver Rod of Capacity of Healing (4/200) {@z4} It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. k) a Mithril Rod of Perception (160/160) {@z2} l) a Mithril Rod of Disarming (160/160) {@z5} m) a Wand of Fireflash[7|22] (9 charges) n) a Ring of Flying It allows you to fly. You found it in the remains of a Mature green dragon on level 29 of Mirkwood. o) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tulwar of Extra Attacks (2d4) (+3,+1) (+2 attacks) {!k} It increases your attack speed by 2. It was given to you as a reward. b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) an Indestructible Ring of Slaying (+14,+10) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 38 of Mordor. c) 3 Potions of Cure Insanity d) 99 Potions of Water Curing {quest} e) 18 Potions of Healing f) 4 Potions of Enlightenment g) 5 Potions of Curing h) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) a Golden Rod of Simplicity of Nothing (125/125) j) a Golden Rod of Nothing (125/125) k) a Mithril Rod of Nothing (160/160) l) a Rod Tip of Healing (120 Mana to cast) m) 2 Rod Tips of Disarming (50 Mana to cast) n) 2 Rod Tips of Trap Location (8 Mana to cast) o) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) The Ring of Tuoros (+1 attack) It increases your charisma, searching and attack speed by 1. It sustains your wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and confusion. It cannot be harmed by fire. It was given to you as a reward. r) The Chain Mail 'Miryon' (-30,-29) [14,+7](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 39 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Mirkwood. t) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |
Posted on 21.1.2007 19:23
8241. on the Ladder (of 19090)
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