The Angband Ladder: Mireig, Troll Swordmaster by <khearn@excite.com>

  [ToME 2.2.3 Character Dump]

 Name  : Mireig                 Age                 23       STR:     40       
 Sex   : Male                   Height             126       INT:     20       
 Race  : Troll                  Weight             300       WIS:     26       
 Class : Swordmaster            Social Class         3       DEX:     34       
 Body  : Player                                              CON:     31       
 God   : Tulkas                                              CHR:     23       
                                                                               
 + To Melee Hit          79 Level             39    Max Hit Points       710   
 + To Melee Damage       59 Experience   1319100    Cur Hit Points       -52   
 + To Ranged Hit         38 Max Exp      1319100    Max SP (Mana)         65   
 + To Ranged Damage      15 Exp to Adv.  1370000    Cur SP (Mana)         65   
   AC                27+117 Gold         1040111    Piety              64895   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  11        
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  22d4+649  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Water-Troll Warrior.  You have            
          slime green eyes, mangy dark purple hair, and white leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 10679 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by an Aranea on level 44 of Moria.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

Skills (points left: 0)
 - Combat                                        43.580 [0.900]
          - Weaponmastery                        43.740 [0.950]
                   . Sword-mastery               43.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.600 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    12.700 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.714 [0.300]
          . Magic-Device                         43.550 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.600 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            12.200 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Insanity on level 1.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+10,+10) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 32 of Moria.
e) The Ring of Mariel (+1)
    
    It increases your wisdom and constitution by 1.  It provides immunity
    to paralysis.  It provides resistance to cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) a Ring of Flying {cursed}
k) an Amulet of the Serpents [+5] (+6) {cursed}
    It can be activated for venom breathing every
    40+d60 turns if it is being worn. It increases your dexterity by 6.  
    It provides resistance to poison.  It is cursed.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+19] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to dark, sound and chaos.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Jumping [6,+10]
    It can be activated
    for phasing every 10+d10 turns if it is being worn. It grants you the
    power of blink if it is being worn.  
    It was given to you as a reward.
z) a Greater Mimic (201 hp)
    
{) 24 Arrows 'Tilwen' (1d4) (+10,+9) {90% off}
    It does extra damage from electricity
     and frost.  It poisons your foes.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) an Orcish Pick (1d3) (+6,+6) (+2)
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) Benetar's Mana Battery {heal 700@250}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 17 of The Old Forest.
b) The Bottomless Bottle {genocide@500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 40 of Moria.
c) 6 Potions of Healing
    
d) a Potion of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) a Potion of Curing
    
f) 4 Scrolls of Teleportation
    
g) 25 Scrolls of Identify {25% off}
    
h) 10 Scrolls of *Identify*
    
i) 11 Scrolls of Satisfy Hunger {50% off}
    
j) an Iron Rod of Trap Location (50/50) {@z1}
k) a Golden Rod of Cheapness of Recall (125/125) {!*}
l) Double Ring Mail of Resistance (-2) [15,+14]
m) Elven Augmented Chain Mail (-2) [16,+12] (+3 to stealth)
n) Elven Double Chain Mail of Resist Acid (-2) [16,+17] (+2 to stealth)
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 43 of Moria.
p) The Long Sword 'Durandil' (2d5) (+8,+9) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Scimitar of Slay Troll (2d5) (+11,+5)
r) a Venomous Two-Handed Sword of Slay Troll (3d6) (+11,+9)
s) a Ball-and-Chain of *Slay Demon* (2d4) (+3,+7) (+2)
t) a Mage Staff of Spell (1d4) (+8,+3)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a War Tome of Tulkas
    
b) 2 Sprigs of Athelas
    
c) 8 Scrolls of Recharging
    
d) 2 Scrolls of Reset Recall
e) a Golden Rod of Nothing (125/125)
    
f) a Rod Tip of Detection (80 Mana to cast)
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Bar Chain Mail 'Dagaur' (-12,-17) [18,+10](20%)
    It increases your hit points by 20%.  It sustains 
    your intelligence.  It provides immunity to acid and cold.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it while digging a rubble.
i) a Small Metal Shield of Resistance [3,+4]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice ranger on level 16 of Orc Cave.
j) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 38 of Moria.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 32 of Moria.
n) The Dagger of Telas (1d4) (+13,+19)
    It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your 
    strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave orc on level 24 of A lost temple.
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 24 of A lost
    temple.
s) The Awl-Pike of Eriant (1d8) (+10,+2) (+4)
    It can be wielded two-handed.  It increases your charisma by 4.
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 32 of Moria.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 39 of Moria.
u) The Three Piece Rod 'Hunest' (3d3) (+13,+7) (+5)
    It
    provides light (radius 1) forever.  It increases your dexterity, 
    constitution and ability to tunnel by 5.  It poisons your foes.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 40 of Moria.
v) 27 Elf Skeletons


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Critical Insanity
b) 11 Potions of Healing
    
c) 3 Potions of *Healing*
    
d) 2 Potions of Life
    
e) 3 Potions of Enlightenment
f) 5 Potions of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
g) 2 Potions of Curing
h) 37 Scrolls of Identify {25% off}
    
i) 13 Scrolls of *Identify* {25% off}
    
j) a Scroll of Reset Recall
k) a Moonstone Rod of Sleep Monster (75/75)
l) a Rod Tip of Detection (80 Mana to cast)
m) a Staff of Remove Curses[2|17] (8 charges)
n) a Staff of Recovery[2|17] (8 charges)
o) an Amulet of Telepathy
p) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Leather Scale Mail of Iatangwe (-1) [11,+9]
    It sustains your 
    strength, wisdom, dexterity, constitution and charisma.  It provides
    resistance to life draining, acid, poison and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 33 of Moria.
r) a Small Leather Shield of Reflection [2,+9]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
s) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 33 of Moria.
t) a Jewel Encrusted Crown of Telepathy [0,+9]
    It gives
    telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of Scatha the Worm on level 38 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) 13 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) Blasted Chain Mail [14,-5]
    
    It was given to you as a reward.



Posted on 31.12.2003 06:46
Last updated on 12.1.2004 07:26

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8527. on the Ladder (of 18973)
1504. on the ToME Ladder (of 3151)
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On 31.12.2003 06:46 khearn@excite.com wrote:
I usually play spellcasters, but I decided to try a hack & slash type. So far he's been fun. It was a relief to finally find a rod tip of trap detection.

On 6.1.2004 06:22 khearn@excite.com wrote:
Just finished clearing Orc Town.

On 12.1.2004 01:03 khearn@excite.com wrote:
Partway through Moria. He's doing fine, but hasn't found much equipment to write home about.

On 12.1.2004 07:26 khearn@excite.com wrote:
Surrounded by Areana's, slicing right and left, low on hit points, tried to activate his junakart to heal 700 and failed. Bummer.

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