[Theme 1.1.0(CVS) Character Sheet] Name : Raulkn Age 60 STR! 40 Sex : Neuter Height 50 INT! 28 Race : Blue Dragon Weight 20 WIS: 40 Class : Monk Social Class 4 Dex! 39 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 38 + To Melee Hit 54 Level 49 Max Hit Points 1178 + To Melee Damage 90 Experience 12978593 Cur Hit Points -44 + To Ranged Hit 54 Max Exp 12978593 Max SP (Mana) 254 + To Ranged Damage 0 Exp to Adv. 13050000 Cur SP (Mana) 221 AC 0+170 Gold 3020335 Piety 106327 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Bad Blows/Round: 12 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 1104-3960 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 60 feet Tactic: berserker Explor: normal (Character Background) You were born in Utumno, awakened by a powerful evil Wizard. Since then you have destroyed no enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 82 (4100') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Isengard: Level 40 (2000') Your body was a Player. You have defeated 9804 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 41 princesses. You found 6 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 39th Quelle of the 2890th year of the third age. Your adventure lasted 53 days. Your Attributes: You are dead, killed by an Inertia hound on level 82 of Angband. You can emit bright light. You can emit confusing, blinding radiation. You can sense what is beyond walls. You are stunned. You will soon be recalled. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 40) - Combat 23.400 [0.900] . Weaponmastery 00.000 [0.300] . Archery 00.000 [0.400] . Barehand-combat 50.000 [1.300] - Sneakiness 07.480 [0.900] . Stealth 00.000 [0.900] . Disarming 02.000 [0.900] . Dodging 50.000 [0.700] - Magic 08.268 [0.600] . Magic-Device 35.500 [1.000] . Earth 12.400 [0.600] . Meta 00.000 [0.500] . Conveyance 01.000 [0.300] . Divination 01.700 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 20.250 [0.900] . Prayer 47.500 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Fates] You are fated to die on level 1. You are fated to find a Scroll of Identify on level 10. You are fated to die on level 55. [Character Equipment] e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. f) The Ring 'Elorinur' (+4 to speed) It increases your dexterity, charisma and speed by 4. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to light, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 70 of Erebor. g) a Dazzling Ring of Chaos Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 61 of The Sacred Land Of Mountains. h) a Draconic Ring of Speed (+3,+2) [+4] (+11) {100% off} It increases your speed by 11. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) a Blessed Ring of Extra Attacks [+8] (+4 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 4. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) The Ring of Atarsil (+5) {100% off} It increases your wisdom and constitution by 5. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to acid, cold, dark and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 76 of Angband. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) (nothing) s) (nothing) x) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) The Tome of Raulkn It cannot be harmed by acid, cold, lightning or fire. b) The Tome of Elven Household Magic (charging) {Heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. c) 12 Scrolls of Identify {@r0} d) 14 Scrolls of *Identify* {25% off} e) 21 Scrolls of Satisfy Hunger {@r9} f) a Silver Rod of the Istari of Recall (170/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. g) a Silver Rod of Charging of Trap Location (100/100) {@z1} It regenerates its mana faster. You found it in the remains of a Dark dwarven priest on level 30 of A lost temple. h) a Golden Rod of the Istari of Disarming (250/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 45 of Barad-Dur. i) a Golden Rod of the Istari of Healing (18/250) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 39 of Barad-Dur. k) The Robe of Great Luck [2,+0] (+60) {!>!<} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 70 of Angband. l) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Corrupted Tome of Melkor b) a Spellbook of Stone Skin c) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You bought it from the Black Market. d) a Golden Rod of Nothing (125/125) e) a Rod Tip of Enlightenment (40 Mana to cast) {100% off} It cannot be harmed by acid, cold, lightning or fire. f) a Rod Tip of Disarming (50 Mana to cast) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 52 of Barad-Dur. i) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. k) The Palantir of Minas Ithil [-30](-60%) (-3) {cursed} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 4) forever. It decreases your intelligence, wisdom and constitution by 3. It decreases your hit points by 60%. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 72 of Angband. l) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 60 of Barad-Dur. m) The Pearl 'Nimphelos' (+1) n) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 76 of Angband. [Home Inventory - Gondolin ] a) The Bag of Tricks {Destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 30 of The Withered Heath. b) The Potion of Winning {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 70 of Angband. c) Saruman's Big Book of Brutality {Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Vampire ogre on level 50 of Moria. d) 7 Sprigs of Athelas e) 2 Potions of Speed {50% off} f) 12 Potions of Healing {100% off} g) 6 Potions of *Healing* {100% off} h) 11 Potions of Enlightenment {100% off} i) a Potion of New Life j) a Scroll of *Remove Curse* k) 8 Scrolls of *Destruction* l) 2 Scrolls of Genocide {100% off} m) 2 Scrolls of Mass Genocide n) a Staff of Shake[1|9] (12 charges) o) a Staff of Genocide[1|11] (3 charges) p) a Staff of Genocide[1|10] (3 charges) q) a Staff of Genocide[1|7] (3 charges) r) a Staff of Genocide[1|8] (3 charges) s) a Staff of Genocide[1|5] (4 charges) t) a Radiant Ring of Slaying (+11,+13) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake on level 77 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Power of Ren the Unclean (+3 attacks) It increases your constitution, attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of The Sacred Land Of Mountains. b) The Ring of Power of Akhorahil the Blind (+5) It increases your strength by 5. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, cold, blindness, shards, nether and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. c) The Ring of Power of Uvatha the Horseman (+4) It increases your strength by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold and sound. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) a Rohirric Ring of Sustain Wisdom of the Elements (+3 to speed) It increases your strength, dexterity and speed by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Angband. e) a Rohirric Ring of Poison Resistance (+2 to speed) {100% off} It increases your speed by 2. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) a Ring of Slaying (+10,+12) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) a Ring of Slaying (+14,+16) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) a Radiant Ring of Speed (+11) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed by 11. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Angband. i) a Blessed Ring of Sound Resistance [+1] (+2) {100% off} It increases your wisdom by 2. It provides resistance to life draining and sound. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) a Rohirric Ring of Blindness Resistance (+3 to speed) {100% off} It increases your speed by 3. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) a Ring of Lordly Protection [+22] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. l) 2 Rings of Extra Attacks (+3 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) a Blessed Ring of Fortune [+1] (+7) {100% off} It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your wisdom and luck by 7. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. n) a Rohirric Ring of Extra Attacks (+4 to speed) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 4. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. o) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 72 of Angband. q) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 72 of Angband. r) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 72 of Angband. s) an Amulet of Reflection t) an Amulet of Anti-Magic {100% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. u) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 72 of Angband. v) an Elemental Amulet of Telepathy {100% off} It provides resistance to acid, electricity, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. w) a Blazing Amulet of Devotion (+3) {100% off} It provides light (radius 3) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. [Home Inventory - Caras Galadhon ] a) 90 Potions of Water Curing {quest} b) a Golden Crown of Telepathy [0,+10] {100% off} It gives telepathic powers. It cannot be harmed by acid. You stole it from the Black Market. c) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Cup of Thror {@A5} It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. f) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Book Store. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sererrog on level 39 of Barad-Dur. d) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack) It increases your strength, wisdom, dexterity and attack speed by 1. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. f) The Ring of Power of Hoarmurath of Dir (+2) It increases your wisdom and constitution by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision) It increases your wisdom and infravision by 2. It makes you invisible. It makes you completely fearless. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The Sacred Land Of Mountains. h) The Ring 'Durinar' (+5) {The Hunter} It increases your intelligence by 5. It sustains your constitution. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. i) The Poison Resistance of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 63 of The Sacred Land Of Mountains. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of The Sacred Land Of Mountains. l) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Elven Cloak of Belor [4,+4] (+0 to stealth) {Watcher in the Water} It decreases your stealth, searching and luck by 0. It sustains your intelligence, wisdom and constitution. It provides resistance to fire, poison, dark and nether. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 65 of Dol Guldur. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Dragon Helm of Thrain [8,+10] It sustains your constitution. It provides resistance to electricity, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 74 of Angband. s) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of Angband. u) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6) {fate} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {Glaurung} It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Durin's Bane} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Metal Boomerang of Dauglian (4d5) (+5,+2) {Elenwe the Lost} It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 52 of Barad-Dur. e) Climbing Set {CLevel 36} It allows you to climb mountains. f) Climbing Set {CLevel 40} It allows you to climb mountains. g) Climbing Set {CLevel 15} It allows you to climb mountains. h) Climbing Set {Clevel 48} It allows you to climb mountains. i) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 64 of Erebor. j) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The Sacred Land Of Mountains. k) Shelob, Spider of Darkness's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. l) Finrod Felagund's corpse {Hallucinating Rampage} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Finrod Felagund on level 50 of Moria.