The Angband Ladder: Adunaphel the 2nd, RohanKnight Swordmaster by <HallucinationMushroom@Yahoo.egg>
[ToME 2.2.7 Character Dump] Name : Adunaphel the 2nd Age 22 Str! 18/*** 18/*** Sex : Neuter Height 85 INT! 18/120 Race : Vampire RohanKnight Weight 73 Wis! 18/*** 18/*** Class : Swordmaster Social Class 1 DEX! 18/150 Body : Player Con! 18/214 18/*** God : Eru Iluvatar Chr! 18/*** 18/*** + To Melee Hit 153 Level 50 Max Hit Points 1685 + To Melee Damage 145 Experience 99999999 Cur Hit Points -19 + To Ranged Hit 20 Max Exp 99999999 Max SP (Mana) 0 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 0 AC 15+20 Gold 704333 Piety -200000 (Miscellaneous Abilities) Fighting : Legendary[95]Perception : Fair Blows/Round: 31 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 93d5+3255 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 130 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 128 (6400') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 15146 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 91 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Coire of the 2890th year of the third age. Your adventure lasted 184 days. Your Attributes: You are dead, killed by suffocating on level 128 of The Void. You can drain life from a foe. You can cast magic missiles. You can use rohir powers. You are bleeding. You aggravate monsters. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon drains life from your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.400 [0.900] . Disarming 01.000 [0.900] - Magic 03.874 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 05.000 [0.500] . Prayer 38.500 [0.500] - Monster-lore 01.950 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 11.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Rune [Arrow] on level 1. You are fated to find a Small Sword on level 1. You are fated to find a Catapult Trap Set on level 1. You are fated to find an Everburning Torch on level 1. You are fated to find a Flask of oil on level 13. You are fated to meet a Cave spider on level 2. You may find an Iron Helm on level 56. You are fated to meet a Rattlesnake on level 1. You may find a Book of Summoning on level 1. You may find a Mace on level 11. You are fated to find a Sabre on level 1. You may meet a Blue worm mass on level 1. [Character Equipment] a) The Long Sword of the Dawn (E:31384693, L:50) (3d5) (+63,+37) (+5 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma and infravision by 5. It does extra damage from electricity, fire and frost. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness and nexus. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It is cursed. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 72 of Erebor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Ring 'Armornath' (+9) {100% off} It increases your charisma, speed and attack speed by 9. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring 'Valad' (+9) {100% off} It increases your wisdom, speed and attack speed by 9. It sustains your dexterity. It provides resistance to acid, light and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. n) The Ring Mail of Eleborth (-50,-1) [12,+11](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, light and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Nedhwe [3,+10] It sustains your intelligence. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Erebor. z) (nothing) {) The Bolt of Hadrimon (1d5) (+18,+7) (+2 attacks) It provides light (radius 1) forever. It increases your constitution and attack speed by 2. It does extra damage from fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. [Character Inventory] a) 2 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 56 of Mordor. b) The Gem of Venom It can be activated for genocide every 500 turns. You found it in the remains of an Archangel on level 72 of Erebor. c) The Box of Many Wonders It can be activated for mass genocide every 1000 turns. You found it in the remains of a Demonologist on level 72 of Erebor. d) The Medallion of Good Will It can be activated for satisfy hunger. You found it in the remains of a Master mindcrafter on level 72 of Erebor. e) 52 Potions of Cure Insanity {100% off} f) 14 Potions of Healing {100% off} g) 9 Potions of *Healing* {100% off} h) a Potion of Life {100% off} i) 28 Scrolls of Teleportation j) 12 Scrolls of *Remove Curse* {100% off} k) 4 Scrolls of *Destruction* {100% off} l) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. m) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 45 of Mordor. n) a Golden Rod of Trap Location (125/125) o) a Mithril Rod of Recall (160/160) p) an Adamantite Rod of Capacity of Healing (400/400) {100% off} It can hold more mana. You stole it from the Black Market. q) an Adamantite Rod of Home Summoning (200/200) r) The Tulwar of Gwinglos (2d4) (+10,+10) (+4) It increases your dexterity and charisma by 4. It drains life from your foes. It is especially deadly against giants. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) a Spectral Broad Sword of Gondolin (2d5) (+14,+18) (+3) It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 68 of Erebor. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Pocket Magician It can be activated for teleport level. You found it in the remains of a Snaga on level 66 of Mordor. b) Heward's Excellent Experimental Earmuffs It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hell knight on level 64 of Mordor. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Amulet of Nievrim (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your strength and dexterity. It provides resistance to acid, cold, poison, blindness, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. g) The Cloak of Ulkorin [1,+10] It sustains your intelligence and charisma. It provides immunity to electricity. It provides resistance to life draining, acid, fire, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Spider Web of Immolation [1,+9] {100% off} It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You stole it from the Black Market. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 66 of Erebor. j) a Dragon Shield of Preservation (-10,-6) [8,+33] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Tulwar of Aererind (2d4) (+17,+12) (+3 to speed) It increases your intelligence, constitution, charisma, speed and attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Broad Sword of Ibindori (2d5) (+24,+17) (+3 attacks) It provides light (radius 1) forever. It increases your attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Long Bow of Huanessil (x3) (+12,+13) (+2) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. q) The Light Crossbow of Oiondim (x6) (+14,+10) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. r) The Bolt of Arangair (1d5) (+1,-1) (+5 to speed) It increases your wisdom and speed by 5. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 49 of Mordor. b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Mordor. c) The Amulet of Gonwe (+3) {100% off} It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, acid, fire, light, dark, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) a Feanorian Lamp of the Eternal Eye It provides light (radius 3) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You found it in the remains of a Barbazu on level 64 of Mordor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 33 of Mirkwood. f) The Augmented Chain Mail of Fauran (-2 to accuracy) [16,+12] It sustains your wisdom and dexterity. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Bar Chain Mail of Barfin (-2 to accuracy) [18,+10] It sustains your wisdom and charisma. It provides immunity to acid, electricity and fire. It provides resistance to cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Erebor. i) The Full Plate Armour of Umenendur (-12,-33) [25,+3](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to life draining, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 57 of Mordor. k) a Mouse Fur of Aman [1,+21] (+1 to stealth) It increases your stealth by 1. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Wolf Pelt of Air [1,+7] It allows you to breathe without air. You found it in the remains of an Osyluth on level 51 of Mordor. m) a Spider Web [1,-5] n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dagger 'Nimthanc' (E:699344, L:34) (1d4) (+0,+0) (+2) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma by 2. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and cold. It allows you to sense the presence of trolls and giants. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dagger 'Dethanc' (E:988759, L:35) (1d4) (+33,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and frost. It makes you invisible. It provides resistance to electricity, fire, poison and dark. It allows you to sense the presence of good beings. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. r) a Vampiric Dagger of Spinning (1d4) (+8,+14)(0%) (+0) It can be activated for spinning around every 50+d25 turns if it is being worn. It decreases your strength and dexterity by 0. It decreases your hit points by 0%. It drains life from your foes. It is very sharp and can cut your foes. It provides resistance to life draining. It was given to you as a reward. s) a Spectral Long Sword (2d5) (+10,+9) It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. t) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. [Home Inventory - Minas Anor ] a) 99 Potions of Cure Insanity {100% off} b) a Golden Rod of Capacity of Nothing (250/250) c) a Mithril Rod of Cheapness of Nothing (160/160) d) The Ring of Nenegol (+5) It increases your strength, constitution, charisma, stealth, speed and attack speed by 5. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to confusion . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. f) The Amulet 'Gelin' (+3) {100% off} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and charisma by 3. It sustains your wisdom, constitution and charisma. It makes you completely fearless. It provides resistance to life draining, acid, fire, light, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Metal Brigandine Armour 'Finie' (-3 to accuracy) [19,+10] It sustains your strength and dexterity. It provides immunity to acid, electricity, fire and cold. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. h) The Cloak 'Ardhwe' [1,+2] It sustains your intelligence, dexterity and charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to electricity, fire, nether, chaos and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Set of Leather Gloves 'Eoloth' [1,+8] It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to confusion, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. j) The Short Sword of Arsil (1d7) (+16,+24) (+3) It increases your intelligence, wisdom and constitution by 3. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. k) The Sabre of Nathron (1d7) (+10,+14) (+1 to speed) It increases your speed and attack speed by 1. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. m) The Long Sword of Pelch (2d5) (+15,+19) (+4) It provides light (radius 1) forever. It increases your wisdom by 4. It does extra damage from electricity. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. [Home Inventory - Lothlorien ] a) a Parchment titled ''Famous Last Words'' It can be activated for hallucination. You found it in the remains of a Black wraith on level 36 of Mordor. b) 10 Potions of Self Knowledge {100% off} c) a Scroll of Genocide {100% off} d) a Mithril Rod of Cheapness of Nothing (160/160) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 95 of Angband. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 57 of Mordor. f) The Mithril Chain Mail of Giloromen (-54,-3) [28,+11](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to acid, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. g) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 71 of Erebor. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. m) a Dragon Helm of Water Breathing [8,+23] It makes you completely fearless. It provides resistance to poison, nexus and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 97 of Angband. n) The Dagger 'Narthanc' (E:38012, L:25) (1d4) (+27,+14) (+2) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It strikes at demons with holy wrath. It provides resistance to fire and nexus. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. o) The Dark Sword 'Mormegil' (E:58041, L:26) (6d7) (+27,+12) [-20] (+3 to speed) It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, chaos and disenchantment. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 71 of Erebor. q) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Erebor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Mordor. b) The Ring of Power of Hoarmurath of Dir (+5 to speed) It increases your intelligence, constitution and speed by 5. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Mordor. c) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your intelligence, constitution, speed and ability to score critical hits by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to blindness. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 77 of Angband. d) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to light, dark, nether and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor. e) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your dexterity and stealth by 3. It makes you invisible. It sustains your strength and constitution. It provides resistance to blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. f) Ring of Power of Ring~ of Power (+4) It increases your strength by 4. It makes you invisible. It provides resistance to acid, sound, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 85 of Mount Doom. g) The Ring of Power of Ren the Unclean (+3) It increases your dexterity by 3. It makes you invisible. It provides resistance to acid, fire, light, nexus and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Erebor. h) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching) It increases your constitution and searching by 1. It makes you invisible. It provides resistance to light, confusion, shards and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. i) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to light, dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power of Adunaphel the Quiet It makes you invisible. It provides resistance to cold, blindness, shards and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 71 of Erebor. k) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. m) The Long Sword 'Anduril' (3d5) (+0,+0) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 6.11.2004 20:22
91. on the Ladder (of 19092) Related screenshots:
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