The Angband Ladder: Tremor, Dwarf Bard by <enovinso@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Tremor                 Age                 48       STR:     25       
 Sex   : Female                 Height              48       INT:      4       
 Race  : Dwarf Barbarian        Weight             134       WIS:     12       
 Class : Bard                   Social Class        46       DEX:     18       
 Body  : Player                                              CON:     25       
 God   : Tulkas                                              CHR:      9       
                                                                               
 + To Melee Hit          85 Level             31    Max Hit Points       486   
 + To Melee Damage       49 Experience    227082    Cur Hit Points       486   
 + To Ranged Hit         85 Max Exp       227082    Max SP (Mana)         23   
 + To Ranged Damage       0 Exp to Adv.   285000    Cur SP (Mana)          9   
   AC                 16+37 Gold           49009    Piety                993   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Legendary[20]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  10-480    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have glowing red eyes, straight           
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 505 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Yavie of the 2890th year of the third age.
 You have been adventuring for 0 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : .........3......            
        Add Con   : .2.......3......            
        Add Chr   : .....1..........            
        Add Tun.. : ..............1.            
        Sust Str  : ......+..+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+..+......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+....+            
        Hold Life : ......+.........            
        Res Acid  : ......+..+......            
        Res Elec  : ....+.+.........            
        Res Fire  : ...+..+.........            
        Res Cold  : ......+..+......            
        Res Pois  : ..+..+..........            
        Res Fear  : .........+.....+            
        Res Lite  : ..........+.....            
        Res Dark  : ......+..+......            
        Res Blind : .....+.........+            
        Res Conf  : ................            
        Res Sound : .+..............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ..........+.....            
        Digestion : .........+......            
        Activate  : .+........+.....            

Skills (points left: 4)
 - Combat                                        35.650 [0.700]
          - Weaponmastery                        01.000 [0.700]
                   . Axe-mastery                 00.000 [0.200]
          . Barehand-combat                      35.800 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.600]
 - Magic                                         07.588 [0.600]
          . Magic-Device                         05.000 [1.000]
 - Spirituality                                  05.560 [0.800]
          . Prayer                               20.000 [0.500]
          . Music                                14.600 [0.800]
 - Monster-lore                                  01.330 [1.100]
          . Summoning                            01.200 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            00.400 [0.500]
          . Mimicry                              00.000 [0.400]


  [Fates]

You are fated to find a Katana on level 16.


  [Character Equipment]

a) (nothing)
d) a Dragon Horn (+2) {25% off}
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Lapis Lazuli Ring of Poison Resistance
f) an Onyx Ring of Fire Resistance
k) a Pewter Amulet of Lightning Resistance
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and charisma by 1.  It makes you invisible.  It provides resistance 
    to poison and blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Robe of Permanence [2,+13]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Electricity [1,+10]
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+3]
z) (nothing)
{) (nothing)
|) a Pick (+1)


  [Character Inventory]

a) a Spellbook of Wave of Power
b) a Spellbook of Whirlwind
c) 3 Spellbooks of Divine Aim
d) Olive's Omnipotent Ostrich {mass genocide}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
e) 12 Rations of Food
f) 14 Potions of Heroism
g) 7 Potions of Cure Serious Wounds
h) a Smoky Potion of Healing
i) 11 Scrolls titled "argbit shu" of Phase Door
j) 6 Scrolls of Teleportation
k) 16 Scrolls of Word of Recall
l) 80 Scrolls titled "gartox" of Identify
m) 14 Scrolls of Holy Chant
n) 2 Wands of Dig[1|1] (38 charges)
o) a Staff of Sense Hidden[1|10] (8 charges)
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Metal Cap 'Nedama' [3,+3]
    It provides light
    (radius 2) forever.  It provides immunity to paralysis.  It provides
    resistance to electricity, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) a Harp of the Eldar (+2)
    
    It increases your charisma by 2.  It provides resistance to acid and 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.



Posted on 29.10.2004 01:37

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On 29.10.2004 01:37 enovinso@hotmail.com wrote:
My new bard. She looks good after about an hour or so playing, but has a ways to go before challenging Melkor.

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