The Angband Ladder: Grizzlebeard, Dwarf Axemaster by <greg@wooledge.org>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Grizzlebeard           Age                 38       STR:     26       
 Sex   : Male                   Height              47       INT:     22       
 Race  : Dwarf Barbarian        Weight             158       WIS:     19       
 Class : Axemaster              Social Class        33       DEX:     18       
 Body  : Player                                              Con:     18     19
 God   : Manwe Sulimo                                        CHR:     20       
                                                                               
 + To Melee Hit          13 Level             32    Max Hit Points       444   
 + To Melee Damage       21 Experience    267726    Cur Hit Points       -16   
 + To Ranged Hit         13 Max Exp       267726    Max SP (Mana)         27   
 + To Ranged Damage       9 Exp to Adv.   300000    Cur SP (Mana)         27   
   AC                 46+53 Gold           70353    Piety              -3009   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  10d5+105  
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Smith.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 19 (950')
        A lost temple: Level 6 (300')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventure lasted 17 days.

     Your Attributes:
You are dead, killed by a Monastic lich on level 40 of Paths of the Dead.
You can use secret passages.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        28.307 [0.900]
	  - Weaponmastery                               21.653 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               36.100 [0.900]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     14.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     01.000 [0.300]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         07.564 [0.500]
	  . Magic-Device                                36.650 [1.150]
 - Spirituality                                  04.080 [0.500]
	  . Prayer                                      22.500 [0.500]
	  . Mindcraft                                   01.000 [0.300]
 - Monster-lore                                  01.050 [0.500]
	  . Corpse-preservation                         01.600 [0.800]
	  . Symbiosis                                   01.300 [0.400]

 You saved 33 princesses.

 You have defeated 4039 enemies.


  [Fates]

You may find a Potion of Cure Light Insanity on level 1.
You are fated to die on level 15.
You may find Paper Armour on level 1.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) a Sling of Extra Might (x4) (+9,+9)
    It provides
    resistance to nether.  It fires missiles with extra might.  
    You found it in the remains of a Swordsman on level 19 of Mirkwood.
e) a Ring of Confusion Resistance
f) a Ring of Nether Resistance {cursed}
k) The Amulet of Essilo (+4 to stealth)
    It 
    increases your stealth and searching by 4.  It sustains your dexterity
    .  It provides immunity to paralysis.  It provides resistance to acid, 
    shards, nexus and chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 22 of Mirkwood.
m) an Everburning Torch
n) Red Dragon Scale Mail (-2) [30,+10]
    
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides resistance to fire.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) a Mouse Fur of Aman [1,+7] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
p) a Small Metal Shield of Resistance [3,+8]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 12 of Orc Cave.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stability [6,+6]
    It provides
    resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) a Silent watcher (2000 hp)
{) 2 Rounded Pebbles of Flame (1d2) (+2,+9) {90% off}
    It does extra damage from fire.  
    It cannot be harmed by fire.  
    You made it yourself.
|) a Gnomish Shovel (1d2) (-3,-5) (+2)


  [Character Inventory]

a) a Holy Tome of Eru Iluvatar
b) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Recharge
    
d) a Spellbook of Noxious Cloud
    
e) 5 Rations of Food
    
f) 5 Potions of Speed {!*}
    
g) 5 Potions of Cure Critical Wounds
    
h) 2 Potions of Healing {!*}
    
i) 7 Potions of Restore Life Levels {!*}
    
j) 6 Scrolls of Teleportation {!*}
    
k) 5 Scrolls of Word of Recall {!*}
    
l) a Silver Rod of Quickness of Illumination (95/100) {@z9}
m) a Rod Tip of Trap Location (8 Mana to cast)
n) a Wand of Fireflash (6 charges)
o) a Wand of Tidal Wave of Plenty (18 charges)
p) a Wand of Noxious Cloud (7 charges) {25% off}
    
q) a Fireproof Staff of Identify (4 charges)
r) 23 Iron Shots of Venom (1d4) (+4,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
s) 29 Iron Shots of Frost (1d4) (+11,+6) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo
    
b) a Spellbook of Disarm
    
c) a Parchment titled ``Tenser's Last Words'' {teleport level}
    It can be activated for teleport level.  
    You found it in the remains of a Black orc Shaman on level 23 of Mirkwood.
d) a Potion of *Healing* {!*}
    
e) a Potion of Restore Mana {!*}
    
f) a Potion of Enlightenment {!*}
    
g) a Staff of Remove Curses (9 charges)
h) a Ring of Invisibility
i) a Ring of Critical Hits (+9% of critical hits)
    
    It increases your ability to score critical hits by 9.  
    You bought it from the Black Market.
j) an Amulet of the Serpents [+2] (+1)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 1.  It provides resistance to poison.  
    You found it in the remains of a Young white dragon on level 28 of
    Mirkwood.
k) an Amulet of Wisdom (+5)
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Pair of Metal Shod Boots of Free Action [6,+7]
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Nimthanc' (E:31013, L:24) (1d4) (+22,+15) {.}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It strikes at demons with holy wrath.  It makes you invisible.
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
t) an Awl-Pike of Life (1d8) (+8,+8)(20%)
u) a Long Bow of Power (x3) (+10,+19)
v) a Light Crossbow of Extra Shots (x3) (+12,+11)
w) 17 Arrows (exploding) (1d4) (+2,+3) {nuke}
    
x) 17 Rounded Pebbles of Acid (1d2) (+8,+8) {90% off}
    It
    does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Ring of Strength (+3)
b) a Ring of Constitution (+4)
c) 2 Rings of Damage (+15)


  [Home Inventory - Minas Anor ]

a) a Potion of *Healing* {!*}
    
b) 3 Scrolls of *Identify* {!*}
    
c) a Wand of Teleport Away (5 charges)
d) a Staff of Healing (5 charges)
e) a Staff of Vision (10 charges)
f) a Ring of Protection [+17]
g) an Indestructible Ring of Intelligence (+2)
h) an Indestructible Amulet of Brilliance (+2)
i) a Cleaver of *Slay Evil* (2d4) (+9,+9) (+1)
    It provides light (radius 1) forever.  It 
    increases your wisdom by 1.  It fights against evil with holy fury.  
    It makes you completely fearless.  It allows you to sense the presence 
    of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Novice warrior on level 27 of Mirkwood.
j) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 32 of
    Mirkwood.
k) a Spear (Defender) (1d6) (+8,+6) [+3] (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 31 of Mirkwood.
l) The Heavy Crossbow of Estir (x5) (+19,+12) (+1)
    It 
    increases your strength, intelligence, wisdom, dexterity and charisma
     by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire on level 40 of Paths of the Dead.
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 40 of Paths of
    the Dead.


  [Home Inventory - Lothlorien ]

a) the Skull of Vecna {summon monster}
    It can be activated for summon monster.  
    You found it lying on the ground on level 19 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection {!*!*!*}
c) a Wand of Stone Prison (6 charges)
d) a Staff of Identify (4 charges)
e) a Ring of Protection [+15]
f) a Ring of Free Action
g) a Ring of Strength (+2)
h) 2 Rings of Dexterity (+2)
i) an Indestructible Ring of Constitution (+3)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
k) Cord Armour of Resistance [6,+11]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 30 of Mirkwood.
l) a Beaked Axe of Westernesse (2d6) (+6,+12) (+1)
m) an Elemental Battle Axe (2d8) (+8,+9)
    
    It can be wielded two-handed.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It provides
    resistance to acid, electricity, fire, cold and poison.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
n) a Battle Axe of *Slay Orc* (2d8) (+7,+7) (+1)
    It can be
    wielded two-handed.  It increases your dexterity by 1.  It is
    especially deadly against orcs.  It sustains your dexterity.  It
    allows you to sense the presence of orcs.  
    It was given to you as a reward.
o) a Dagger of Life (1d4) (+10,+7)(20%)
p) a Long Bow of Accuracy (x3) (+11,+9)
q) a Light Crossbow of Power (x3) (+10,+19)
r) The Sheaf Arrow of Alandond (1d5) (+19,+5)
    It does extra damage from fire.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) 19 Sheaf Arrows (exploding) (1d5) (+2,+1) {acid}
t) 30 Arrows (exploding) (1d4) (+4,+4) {nether}
    
u) 22 Arrows (exploding) (1d4) (+5,+2) {poison}
    
v) 26 Arrows (exploding) (1d4) (+1,+5) {shards}
    
w) 15 Rounded Pebbles of Frost (1d2) (+4,+6) {90% off}
    It does extra damage from frost.  It
    cannot be harmed by cold.  
    You made it yourself.
x) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) Benetar's Portable Plague
    It can be activated for experience loss.  
    You found it in the remains of a Half-orc on level 20 of Orc Cave.
b) The Box of Many Wonders
    It
    can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 24 of Mirkwood.
c) The Sabre of Ilirdagor (1d7) (+5,-2) (-4) {cursed}
    It decreases 
    your intelligence by 4.  It does extra damage from fire.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It aggravates nearby creatures.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 14 of Orc
    Cave.
d) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 19.5.2003 02:46

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On 19.5.2003 02:46 greg@wooledge.org wrote:
I guess I wasn't ready for this after all. I just wanted to get some piety.

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