The Angband Ladder: Belanydd, Dwarf Rogue by <enovinso@hotmail.com>
[ToME 2.3.2 Character Sheet] Name : Belanydd Age 42 STR: 32 Sex : Female Height 46 Int: 10 15 Race : Dwarf Barbarian Weight 110 WIS: 14 Class : Rogue Social Class 51 DEX: 24 Body : Player CON: 27 God : Manwe Sulimo CHR: 6 + To Melee Hit 69 Level 31 Hit Points -1/ 480 + To Melee Damage 44 Experience 192799 Spell Points 10/ 13 + To Ranged Hit 61 Max Exp 196835 Sanity 160/ 160 + To Ranged Damage 9 Exp to Adv. 262500 Piety 1449 AC 52+15 Gold 107320 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Bad Blows/Round: 7 Bows/Throw : Legendary[5] Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 14d7+308 Stealth : Bad Magic Device: Excellent Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 15 (750') The Sacred Land Of Mountains: Level 69 (3450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 1139 enemies. You saved 23 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 44th Yavie of the 2890th year of the third age. Your adventure lasted 1 day. Your Attributes: You are dead, killed by Time Ball Trap on level 40 of The Helcaraxe. You can teleport yourself short distances. You can drive yourself into a berserk frenzy. You can use secret passages. You can sense what is beyond walls. You are in a battle rage. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ......5..3...... Add Int : .....1.......... Add Wis : .....1.......... Add Dex : 2........3...... Add Con : 2........3...... Add Chr : .....1.......... Add Stea. : ......52........ Add Sear. : .......2........ Add Infra : ......5......... Add Tun.. : ......5.......1. Add Speed : 2..9............ Add Blows : 2............... Slay Anim.: +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+..+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : .........+...... Res Pois : ......+......... Res Fear : .........+.....+ Res Light : ..........+..... Res Dark : .........+...... Res Blind : .....+.........+ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ................ Lite : ..........+..... Digestion : .........+...... Regen : ........+....... Activate : ..........++.... Fly : ..+............. Animal.ESP: +.....+......... Full ESP : ....+........... Skills (points left: 0) - Combat 29.644 [0.700] - Weaponmastery 26.100 [0.700] - Sword-mastery 18.070 [0.300] . Critical-hits 10.000 [0.500] . Axe-mastery 00.000 [0.200] . Archery 01.000 [0.000] - Sneakiness 08.900 [2.000] . Stealth 16.000 [1.500] . Disarming 01.000 [2.000] . Backstab 07.000 [1.000] . Stealing 33.000 [2.000] . Dodging 01.000 [2.000] - Magic 02.694 [0.700] . Magic-Device 14.850 [1.550] . Conveyance 00.000 [0.500] . Divination 00.000 [0.500] . Temporal 00.000 [0.500] . Necromancy 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 06.200 [0.700] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] . Monster-lore 12.000 [0.500] Abilities * Extra Max Blow(1) * Trapping One of your companion(s) has been killed. [Character Equipment] a) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {stupid fire ticks, 90} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Long Bow of Accuracy (x3) (+16,+9) You bought it from the Master Archer. e) a Marble Ring of Flying It allows you to fly. You found it in the remains of a Mature white dragon in the town of Gondolin . f) an Indestructible Ring of Speed (+9) {!k} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) a Mother-of-pearl Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) an Elven Cloak [4,+3] (+2 to stealth) p) a Demonshield [5,+7] It speeds your regenerative powers. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Jumping [6,+7] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. z) (nothing) {) a Flight Arrow (exploding) (1d3) (+6,+3) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Light Green Mushroom of Restoring b) 8 Rations of Food c) 24 Potions of Cure Serious Wounds d) 20 Potions of Cure Critical Wounds e) 17 Scrolls titled "ittue bietem" of Phase Door f) 27 Scrolls of Teleportation g) 8 Scrolls of Word of Recall {!r} h) 13 Scrolls titled "wederk snao" of Identify i) 24 Scrolls of Light j) 11 Scrolls titled "dalf ood yp" of Trap Detection k) a Nickel Wand of Ice Storm[2|31] (8 charges) l) a Nickel-Plated Wand of Poison Blood[11|45] (0 charges) m) a Steel-Plated Wand of Dig[1|1] (13 charges) n) The Wand of Digging of Thrain (67 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of The Sacred Land Of Mountains. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) The Devil's Pentagram {summon pet} It can be activated for summon pet every 101 turns. You found it in the remains of a Battle-scarred veteran on level 14 of The Old Forest. b) Raal's Tome of Unconventional Warfare {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Battle-scarred veteran on level 14 of The Old Forest. c) a Sprig of Athelas d) a Potion of Restore Mana e) 3 Grey Speckled Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. f) 34 Scrolls of Word of Recall {!r} g) 74 Scrolls of Identify h) 15 Scrolls of *Identify* i) an Obsidian Ring of Speed (+6) It increases your speed by 6. You found it in the remains of a Bile Demon on level 69 of The Sacred Land Of Mountains. j) a Ring of Invisibility {!k} It makes you invisible. You stole it from the Black Market. k) an Amulet of the Serpents [+3] (+3) {!k} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You stole it from the Black Market. l) a Gold Dragon Scale Mail (-2 to accuracy) [30,+13] {vampyres 1150} m) a Partial Plate Armour of Resistance (-3 to accuracy) [22,+18] It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of The Sacred Land Of Mountains. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Main Gauche of Gondolin (1d5) (+9,+12) (+2) {brodda, 100'} It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. q) a Main Gauche of Gondolin (1d5) (+7,+3) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Brodda, the Easterling on level 2 of Barrow-Downs. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {snagahyando, 1000'} It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) 25 Silver Arrows (3d4) (+6,+6) u) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. v) Eol, the Dark Elf's corpse |
Posted on 23.12.2005 03:30
11547. on the Ladder (of 19090)
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