The Angband Ladder: Ikil Ewe, Dwarf Axemaster by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Ikil Ewe               Age                 43       STR:     40       
 Sex   : Male                   Height              48       INT:     20       
 Race  : Dwarf Barbarian        Weight             151       WIS:     20       
 Class : Axemaster              Social Class         1       DEX:     31       
 Body  : Player                                              CON:     38       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          43 Level             31    Hit Points      -57/   683 
 + To Melee Damage       76 Experience    218552    Spell Points     15/    15 
 + To Ranged Hit         39 Max Exp       218552    Sanity          222/   222 
 + To Ranged Damage       5 Exp to Adv.   225000                               
   AC                 49+35 Gold          635483    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  7d4+532   
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 120 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You chop stuff wiv your big Axe.                                     
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 6155 enemies.
 You have completed eight princess quests.
 You have completed two lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 Your adventure lasted 17 days.

     Your Attributes:
You are dead, killed by a Hru in the town of Gondolin.
You can cause mold to grow near you.
You can use secret passages.
You can sense what is beyond walls.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of animals.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ....3.5.........            
        Add Int   : 4...............            
        Add Dex   : 4...3...........            
        Add Con   : 4........24.....            
        Add Chr   : 4...............            
        Add Stea. : .4....5.........            
        Add Sear. : ....3...........            
        Add Infra : ......5..2......            
        Add Tun.. : ......5.......2.            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Sust Str  : .+.........+....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+..............            
        Hold Life : ...........+....            
        Res Acid  : .+....+.+.......            
        Res Elec  : .+....+.........            
        Res Fire  : .+....+..+.+....            
        Res Cold  : .+........+.....            
        Res Pois  : ......+.........            
        Res Fear  : .........+.....+            
        Res Light : ................            
        Res Dark  : ...........+....            
        Res Blind : ...............+            
        Res Conf  : .........+.+....            
        Res Sound : .........+......            
        Res Shard : ....+..+........            
        Res Neth  : ................            
        Res Nexus : .+..+...........            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : .+..............            
        Lite      : +...............            
        See Invis : .+..............            
        Regen     : .+......+.+.....            
        Activate  : ..........+.....            
        Cursed    : +...............            
        Fly       : ...+............            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            
        Animal.ESP: ......+.........            

Skills (points left: 25)
 - Combat                                        33.581 [0.900]
          - Weaponmastery                        20.077 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 34.300 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              34.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.609 [0.300]
          . Magic-Device                         34.250 [1.150]
          . Divination                           01.000 [0.300]
 - Spirituality                                  13.800 [0.400]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Light War Axe on level 1.
You may find a Sabre on level 1.


  [Character Equipment]

a) The Dagger of Searog (1d4) (+10,+19) (+4) {cursed}
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, constitution and charisma by 4.  It does extra damage from 
    electricity.  It poisons your foes.  It drains life from your foes.  
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 20 of The
    Old Forest.
d) a Wooden Boomerang (Defender) (1d8) (+6,+5) [+2] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Damage (+19)
f) a Ring of Flying
k) The Amulet of Elithon (+3 to searching)
    It can be used to store a spell.  It increases your strength, 
    dexterity and searching by 3.  It sustains your dexterity.  It
    provides resistance to shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blubbering icky thing on level 18 of The
    Old Forest.
m) a Dwarven Lantern of the Magi (+1)
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Mouse Fur of Protection [1,+8]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Demonshield of Resist Acid [5,+13] {25% off}
    It provides resistance to acid.  It speeds your regenerative powers.  
    It cannot be harmed by acid.  
    You bought it from the Black Market.
s) a Dwarven Iron Helm of Serenity [5,+6] (+2 to infravision)
    It increases your constitution and infravision by 2.  It makes you
    completely fearless.  It provides resistance to fire, confusion and 
    sound.  It allows you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {@A1}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 20 of Orc Cave.
x) The Pair of Metal Shod Boots of Barthil [6,+7]
    It sustains your strength.  It provides resistance to life draining, 
    fire, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+2)


  [Character Inventory]

a) a Spectral Demonblade (4d6) (+11,+10)
b) The Shrunken Head of Nightmares {Eating@A2!k!d!v!s!y}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) a Potion of Speed
    
d) 9 Potions of Cure Critical Wounds
    
e) 5 Scrolls of Teleportation
    
f) 26 Scrolls of Identify {@r1}
    
g) 2 Scrolls of Recharging
    
h) a Wooden Rod of Charging of Illumination (10/10) {@z3!k!d!v!y!s}
i) a Silver Rod of Simplicity of Cold Balls (100/100)
j) a Silver Rod of Disarming (100/100) {@z4!k!d!s!v!y}
k) a Golden Rod of Detection (88/125) {@z1!k!d!v!y!s}
l) a Golden Rod of Recall (52/125)
m) a Wand of Noxious Cloud[4|28] (1 charge) {@a1}
n) a Wand of Essence of Speed[1|13] (4 charges)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas {50% off}
    
b) 2 Potions of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
    
e) a Potion of Life
f) 15 Potions of Restore Life Levels
    
g) 2 Potions of Curing
h) 26 Scrolls of Identify {@r1}
    
i) 6 Scrolls of *Identify* {25% off}
    
j) 10 Scrolls of Remove Curse
    
k) a Scroll of *Remove Curse*
    
l) 5 Scrolls of Recharging
    
m) a Wooden Rod of Trap Location (10/10) {@z1!k!d!v!s}
n) a Copper Rod of Door/Stair Location (20/20) {@z2}
o) a Rod Tip of Disarming (50 Mana to cast)
p) a Staff of Recovery[4|10] (8 charges)
q) a Staff of Recovery[2|11] (10 charges)
r) a Staff of Vision[2|13] (7 charges)


  [Home Inventory - Gondolin ]

a) The Ring of Falma (+1 to infravision)
    It increases your constitution and infravision by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold, 
    light and nexus.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) an Indestructible Ring of Confusion Resistance
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
d) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Heavy Crossbow of Extra Shots (x4) (+12,+13)
g) an Empty Bottle


  [Home Inventory - Lothlorien ]

a) a Shard of Pottery
b) 2 Rodent Skeletons
c) a Canine Skeleton
d) a Gnome Skeleton
e) 18 Elf Skeletons
f) 3 Dwarf Skeletons
g) a Human Skeleton



Posted on 18.1.2009 04:21

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11489. on the Ladder (of 19090)
2031. on the ToME Ladder (of 3155)
79. for this player (

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