The Angband Ladder: Dancing Willy, Yeek Bard by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Dancing Willy          Age                 66       Str:      7      8
 Sex   : Male                   Height              36       INT:      8       
 Race  : Spectre Yeek           Weight              35       WIS:     11       
 Class : Bard                   Social Class        11       DEX:     19       
 Body  : Player                                              CON:      9       
 God   : Yavanna Kementari                                   CHR:      9       
                                                                               
 + To Melee Hit          19 Level             27    Max Hit Points       132   
 + To Melee Damage       38 Experience     37803    Cur Hit Points       132   
 + To Ranged Hit         11 Max Exp        37803    Max SP (Mana)         29   
 + To Ranged Damage       0 Exp to Adv.    50750    Cur SP (Mana)         29   
   AC                 11+19 Gold            5501    Piety               -659   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1d4+38    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well liked child.  You have green eyes, straight auburn              
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 885 enemies.
 You saved 10 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    adefkmnopsuxz{|@            
        Add Wis   : 1...............            
        Add Dex   : ....4...........            
        Add Tun.. : ..............1.            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Sust Str  : ................            
        Sust Int  : +...............            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : .........+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : +.....+.........            
        Res Lite  : ......+.........            
        Res Dark  : .........+......            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ......+.........            
        Res Disen : ................            
        Lite      : .........+......            
        See Invis : +..............+            
        Digestion : ...............+            
        Activate  : ....+...........            
        Blessed   : +...............            
        Evil.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        16.400 [0.700]
          . Weaponmastery                        31.300 [0.700]
          . Archery                              00.-500 [0.000]
          . Barehand-combat                      01.000 [0.600]
 - Sneakiness                                    00.500 [0.700]
          . Stealth                              -4.000 [0.700]
          . Disarming                            00.500 [0.600]
 - Magic                                         03.640 [0.600]
          . Magic-Device                         20.500 [1.000]
 - Spirituality                                  00.900 [0.800]
          . Prayer                               19.000 [0.500]
          . Music                                02.600 [0.800]
 - Monster-lore                                  07.820 [1.100]
          . Summoning                            00.000 [0.400]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            15.400 [0.500]
          . Mimicry                              17.900 [0.500]


  [Fates]

You are fated to find a Potion of Detect Invisible on level 1.
You may meet a Mean-looking mercenary on level 1.
You are fated to find a Robe on level 9.
You may find a Scroll of Identify on level 1.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) a Dagger of Aman (1d4) (+8,+8) [+1] (+1)
        It increases your wisdom by 1.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your intelligence.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
d) (nothing)
e) a Ring of Damage (+15) {25% off}
    
    You bought it from the Black Market.
f) a Ring of Protection [+18]
k) an Amulet of the Serpents [+7] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
m) (nothing)
n) The Cord Armour 'Rantar' [6,+2]
    It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to acid, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Wolf Pelt [1,+3]
p) a Small Leather Shield [2,+2]
s) The Hard Leather Cap of Eandion [2,+9]
    It provides light (radius 1) forever.  
    It provides resistance to cold, dark, blindness and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 3 of Barrow-Downs.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel (+1) {75% off}


  [Character Inventory]

a) a Book of Beginner Cantrips
b) 4 Potions of Speed
c) 2 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 3 Potions of Enlightenment
f) 5 Scrolls of Phase Door
g) 3 Scrolls of Teleportation
h) 4 Scrolls of Word of Recall {25% off}
i) 23 Scrolls of Identify {25% off}
j) a Wooden Rod of Door/Stair Location (10/10)
k) a Wooden Rod of Trap Location (10/10)
l) 5 Wands of Manathrust[1|15] (44 charges) {25% off}
m) a Brass Lantern (with 14824 turns of light)
n) 67 Empty Bottles
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Charm Animal
b) The Gem of Venom
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
c) 4 Potions of Cure Light Insanity
d) 5 Potions of Cure Serious Insanity
e) 8 Potions of Cure Critical Insanity
f) a Potion of Cure Insanity
g) 13 Potions of Speed
h) 10 Potions of Restore Mana
i) a Potion of Restore Strength
j) a Potion of Restore Dexterity
k) 2 Potions of Restore Constitution
l) 3 Potions of Enlightenment
m) a Scroll of *Remove Curse*
n) 13 Scrolls of Satisfy Hunger {50% off}
o) a Wooden Rod of Nothing (10/10)
p) a Wooden Rod of Nothing (10/10)
q) a Wooden Rod of Nothing (10/10)
r) an Iron Rod of Nothing
s) a Rod Tip of Trap Location (8 Mana to cast)
t) a Wand of Tidal Wave[1|24]
u) a Wand of Demon Blade[8|20] (5 charges)
v) a Drum (+1)



Posted on 29.3.2005 22:17

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Comments

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On 29.3.2005 22:17 shtuph@hotmail.com wrote:
Well, taking a bit of a break from my necromancer (actually as of tomorrow I'm taking a break until sunday cause I go home). Figured I'd try something kinda random, a specter yeek bard. Was going to do the usual hermit yeek bard, but I wanted to walk through walls cause I think thats cool and have been meaning to make a character that can. Of course, same hit point cut and even less strength. yipee. Used FF to raise my symbosis mod and mimicry mod to .5. Going to use them, never have used symbosis before and figured I'd try it out (and no I'm not summoning, summon is lame and doesn't sound very fun).
This character is going slow as crap as expected. But it should eventually be able to do some damage. Eventually....
Any suggestions for symbosis thingies? I had a deathsword for a bit which was cool, but it only had 36 hp and died. :(

On 29.3.2005 22:18 shtuph@hotmail.com wrote:
Oh and wolf form rocks!

On 30.3.2005 01:12 Elliott946@aol.com wrote:
Go, go gadget Death Mold!

On 30.3.2005 21:16 shtuph@hotmail.com wrote:
blah, I died stupidly. Dumb sandworm queen. I'll post death dump eventually...

On 30.3.2005 23:39 Elliott946@aol.com wrote:
Oh, that's too bad. Didn't you have rPoison?

For future reference, while Death molds are the best late-game combat symbiote (not counting the various unique molds, all of which are joke monsters. Mouldoux for teh win!), Silent Watchers are the usual choice for early/mid game. They don't do damage, but they CAN sleep and confuse monsters that you melee, which is nice. Additionally, they have a bunch of useful spell powers. The fastest way to get one is to buy a bunch of scrolls of summon non-moving pet, go to the Paths of the Dead (you have to be level 10 or so), and start reading them.

Eventually, the Silent Watcher can be replaced with a Quylthulg of some sort (summoning only, but boy are they good at it), a druj (good mix of powers, though no melee), a greater mimic (not as sturdy as the others, and powers aren't as good as a druj, but they can help in melee), or a death mold (all they can do is help in melee, but they're very good at it. DO NOT let it rebel against you or you'll be dead before you know what happened).

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