The Angband Ladder: Pekka, High-Elf Mage by <begbie@operamail.com>

  [Angband 3.0.6 Character Dump]

 Name   Pekka                                    Self  RB  CB  EB   Best
 Sex    Male              Age       101   STR! 18/100  +1  -5  +2  18/80
 Race   High-Elf          Height     72   Int! 18/100  +3  +3  +6 18/220 18/215
 Class  Mage              Weight    187   WIS:  18/92  -1  +0  +6 18/142
 Title  Conjurer          Status     42   DEX! 18/100  +3  +1  +2 18/160
 HP     430/448           Maximize    Y   CON! 18/100  +1  -2  +5 18/140
 SP     157/264           Preserve    Y   CHR:  18/88  +5  +1  +0 18/148

 Level           35       Armor     [35,+78]     Saving Throw     Heroic
 Cur Exp     869419       Fight    (+12,+24)     Stealth          Superb
 Max Exp     869419       Melee    (+19,+34)     Fighting         Superb
 Adv Exp    1035000       Shoot    (+24,+15)     Shooting         Heroic
 MaxDepth   1850 ft       Blows       4/turn     Disarming        Superb
 Gold         25988       Shots       2/turn     Magic Device  Legendary
 Burden   212.6 lbs                              Perception    Very Good
 Speed          +11       Infra        50 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.........+...
 Elec:++........... Confu:......+......
 Fire:.+........... Sound:.............
 Cold:.+........... Shard:.............
 Pois:....+.+...... Nexus:....+..+.....
 Fear:............. Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:....+..+.....
Feath:............. Sear.:....+........
PLite:+............ Infra:....+........
Regen:............. Tunn.:.............
Telep:.........+... Speed:++..+..+...+.
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+7,+10) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Malachite Ring of Damage (+10)
d) a Malachite Ring of Damage (+9)
e) an Ivory Amulet of Trickery (+1)
   It increases your dexterity by 1.  It increases your stealth, searching,
   infravision, and speed by 1.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Shield of Deflection [10,+14]
   It cannot be harmed by acid.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) (nothing)
l) a Pair of Metal Shod Boots of Speed [6,+8] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Orange Potions of Healing
j) 5 Bubbling Potions of Restore Mana
k) 4 Purple Speckled Potions of Restore Life Levels
l) a Hazy Potion of Strength
m) 2 Indigo Potions of Constitution
n) a Scroll titled "batab kli nej" of *Identify*
o) an Iron Rod of Detection
   It cannot be harmed by electricity.  
p) an Ivory Rod of Probing
q) a Walnut Staff of Speed (5 charges)
r) an Ivory Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
s) Ribbed Plate Armour of Resistance (-3) [28,+19]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
t) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
u) a Two-Handed Sword of Extra Attacks (3d6) (+10,+10) (+2)
   It increases your attack speed by 2.  
v) an Awl-Pike of Slay Evil (1d8) (+5,+3)
   It slays all evil creatures.  
w) 45 Arrows of Flame (1d4) (+0,+0)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Brown Mushroom of Restoring
b) a Scroll titled "batab kli nej" of *Identify*
c) 3 Scrolls titled "ox appbu" of Remove Curse
d) a Scroll titled "isan pouni" of *Enchant Weapon*
e) a Scroll titled "zunsa bjor" of Banishment
f) a Gold Ring of Free Action
   It grants you immunity to paralysis.  
g) an Alexandrite Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
h) an Alexandrite Ring of Intelligence (+5) {25% off}
   It increases your intelligence by 5.  It sustains your intelligence.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
l) a Cloak of Aman [1,+23] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
m) an Iron Crown of Might [0,+8] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {uncursed}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It cannot be harmed by the elements.  It might
   have hidden powers.
o) a Pair of Metal Shod Boots of Stealth [6,+8] (+1)
   It increases your stealth by 1.  
p) The Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
s) a Main Gauche of Gondolin (1d5) (+13,+11)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It makes you fall like a feather and lights the dungeon around
   you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid or fire.  
t) a Rapier (Defender) (1d6) (+7,+8) [+5] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It cannot be harmed by the
   elements.  It might have hidden powers.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
x) a Long Bow of Extra Shots (x3) (+10,+7) (+1)
   It increases your shooting speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.4.2008 13:44

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9564. on the Ladder (of 18974)
3973. on the Angband Ladder (of 6502)

Comments

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On 10.4.2008 13:44 begbie@operamail.com wrote:
I decided to make my first ladder post since this is the best character I have had so far.

Everything has been pretty easy after I managed to empty most of a greater vault with teleport other.

This is my first time diving under 1900 feet, don't really know what to expect. I've been diving very slowly and I'm going to continue doing so.

Any comments/hints?


On 10.4.2008 13:52 bgebie@operamail.com wrote:
posted wrong dump :).

well, nothing has changed from this dump except I wore the better amulet of trickery, recalled and sold some eq. Speed is now +14 without burden and with better AoT

On 11.4.2008 00:29 PowerDiver wrote:
If you are new to these depths, you should under no circumstances be aggravating. Use the defender instead. You can carry Anguirel as a swap, but don't use it unless you detect first and know you don't mind waking up anybody nearby. You should be carrying items for escape, scrolls of teleport etc in case you get careless and run out of mana in a desperate situation. Destruction is best, then teleport level. IMO the 24 AC from your shield is not worth its weight, but most people disagree with me on that.


On 11.4.2008 12:06 begbie@operamail.com wrote:
Thanks PowerDiver, good advice. I'm going to change to defender. Don't know about the shield tho, since I don't have any replacement.

I've used staff of teleportation before, but it got burned and forgot to get new one. (things like these are going to get me whacked pretty soon, I assume :)

On 11.4.2008 17:47 PowerDiver wrote:
I was not reccing replacing it. My suggestion is no shield at all, which is a bit controversial. P.S. Carry two staves of teleport if you can, but with both rBlind and rConf scrolls never fail and so are better.

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