The Angband Ladder: Pekka, High-Elf Mage by <begbie@operamail.com>
[Angband 3.0.6 Character Dump] Name Pekka Self RB CB EB Best Sex Male Age 101 STR! 18/100 +1 -5 +2 18/80 Race High-Elf Height 72 Int! 18/100 +3 +3 +6 18/220 18/215 Class Mage Weight 187 WIS: 18/92 -1 +0 +6 18/142 Title Conjurer Status 42 DEX! 18/100 +3 +1 +2 18/160 HP 430/448 Maximize Y CON! 18/100 +1 -2 +5 18/140 SP 157/264 Preserve Y CHR: 18/88 +5 +1 +0 18/148 Level 35 Armor [35,+78] Saving Throw Heroic Cur Exp 869419 Fight (+12,+24) Stealth Superb Max Exp 869419 Melee (+19,+34) Fighting Superb Adv Exp 1035000 Shoot (+24,+15) Shooting Heroic MaxDepth 1850 ft Blows 4/turn Disarming Superb Gold 25988 Shots 2/turn Magic Device Legendary Burden 212.6 lbs Perception Very Good Speed +11 Infra 50 ft Searching Fair You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.........+... Elec:++........... Confu:......+...... Fire:.+........... Sound:............. Cold:.+........... Shard:............. Pois:....+.+...... Nexus:....+..+..... Fear:............. Nethr:............. Lite:+...........+ Chaos:............. Dark:+............ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:....+..+..... Feath:............. Sear.:....+........ PLite:+............ Infra:....+........ Regen:............. Tunn.:............. Telep:.........+... Speed:++..+..+...+. Invis:+...........+ Blows:............. FrAct:+............ Shots:.+........... HLife:............. Might:.+........... [Character Equipment] a) The Long Sword 'Anguirel' (2d5) (+7,+10) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Malachite Ring of Damage (+10) d) a Malachite Ring of Damage (+9) e) an Ivory Amulet of Trickery (+1) It increases your dexterity by 1. It increases your stealth, searching, infravision, and speed by 1. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a Shield of Deflection [10,+14] It cannot be harmed by acid. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) (nothing) l) a Pair of Metal Shod Boots of Speed [6,+8] (+6) It increases your speed by 6. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Orange Potions of Healing j) 5 Bubbling Potions of Restore Mana k) 4 Purple Speckled Potions of Restore Life Levels l) a Hazy Potion of Strength m) 2 Indigo Potions of Constitution n) a Scroll titled "batab kli nej" of *Identify* o) an Iron Rod of Detection It cannot be harmed by electricity. p) an Ivory Rod of Probing q) a Walnut Staff of Speed (5 charges) r) an Ivory Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. s) Ribbed Plate Armour of Resistance (-3) [28,+19] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. t) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. It might have hidden powers. u) a Two-Handed Sword of Extra Attacks (3d6) (+10,+10) (+2) It increases your attack speed by 2. v) an Awl-Pike of Slay Evil (1d8) (+5,+3) It slays all evil creatures. w) 45 Arrows of Flame (1d4) (+0,+0) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Brown Mushroom of Restoring b) a Scroll titled "batab kli nej" of *Identify* c) 3 Scrolls titled "ox appbu" of Remove Curse d) a Scroll titled "isan pouni" of *Enchant Weapon* e) a Scroll titled "zunsa bjor" of Banishment f) a Gold Ring of Free Action It grants you immunity to paralysis. g) an Alexandrite Ring of Intelligence (+4) It increases your intelligence by 4. It sustains your intelligence. h) an Alexandrite Ring of Intelligence (+5) {25% off} It increases your intelligence by 5. It sustains your intelligence. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. l) a Cloak of Aman [1,+23] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by the elements. m) an Iron Crown of Might [0,+8] (+1) It increases your strength, dexterity, and constitution by 1. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {uncursed} It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It cannot be harmed by the elements. It might have hidden powers. o) a Pair of Metal Shod Boots of Stealth [6,+8] (+1) It increases your stealth by 1. p) The Dagger 'Dethanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. q) The Dagger 'Narthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. r) The Dagger 'Nimthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. s) a Main Gauche of Gondolin (1d5) (+13,+11) It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It makes you fall like a feather and lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by acid or fire. t) a Rapier (Defender) (1d6) (+7,+8) [+5] (+4 to stealth) It increases your stealth by 4. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It cannot be harmed by the elements. It might have hidden powers. v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It cannot be harmed by the elements. It might have hidden powers. x) a Long Bow of Extra Shots (x3) (+10,+7) (+1) It increases your shooting speed by 1. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.4.2008 13:44
9664. on the Ladder (of 19090)
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