The Angband Ladder: Arathorn II, Dunadan no-class by <juho.schultz@helsinki.fi>

                 [Sangband 0.9.9, beta 15b Character Dump]

     Arathorn II         Age    :             65  Str:  18/110   18/120
  the Nature Guardian    Height :     6 ft, 3 in  Int:      10       11
                         Weight :         175 lb  WIS:   18/30
Gender : Male                                     DEX:   18/10
Race   : Dunadan          Slayer of a level 39    CON:      18
Realm  : Nature Magic          Memory moss        CHR:      14

Max Hit Points      300  Power                62  Max Mana           26
Cur Hit Points      -11  Score                20  Cur Mana           26

       (Melee)           Unspent Exp        2153         (Missile)
Blows/Round           2  Gold              55081  Shots/Round         1
Average Damage       63                           + to Skill          6
     (Wrestling)         Max Depth       1750 ft  Deadliness (%)     81

                          (Character Abilities)
Melee     : Superb     Saving Throw: Superb     Magic Device: Very Good
Shooting  : Very Good  Stealth     : Iffy       Dodging     : Very Bad
Throwing  : Excellent  Perception  : Excellent  Fame        : Immortal
Digging   : Very Good  Disarming   : Superb     Infra-Vision: 20 feet

   Speed       : +1
   Armour      : 105
   Kills       : 4399
   Time Elapsed: 15 days, 18 hours, 25 minutes   (1576805 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        Str:     17 .24...2.....5 18/120 18/110
Invis:.............        Int:     11 .............     11     10
Aware:.............        WIS:     16 ....1.......4  18/30
Disar:.............        DEX:     15 ............4  18/10
Devic:............1        CON:     15 ..........s.3     18
Speed:............1        CHR:     14 ......2.....2     14

      abcdefghijkl@                           abcdefghijkl@
Infra:............2                     NFuel:.............
Tunnl:............2                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:..........+.. Food :.............
Elec :......+...... Dark :.........+... Feath:........++...
Fire :......+...... Sound:............. Shine:..........+..
Cold :......+.+.... Shard:......+...... Regen:.........+...
Pois :............. Nexus:......+...... ESP  :.............
Fear :............+ Nethr:............. SeeIn:...+.........
Blind:............. Chaos:............. FrAct:..........+..
Confu:............. Disen:............. HLife:.............


  [Last Messages]

> It murmurs deeply.
> It squeals in pain.
> It jeers in pain.
> You are hit by fire!
> *** LOW HITPOINT WARNING! ***
> It murmurs deeply.
> It shrieks in pain.
> It squawks with pain.
> You are hit by fire!
> *** LOW HITPOINT WARNING! *** <3x>
> It murmurs deeply.
> You hear a scream of agony!
> You are hit by fire!
> You die.
> Replace existing file ~/.angband/Sangband/Arathorn2.txt?  y


  [Skills]

Swordsmanship     :  30%
Clubbing          :   8%
Jousting          :  15%
Archery - Xbows   :  17%
Archery - Bows    :  35%
Archery - Slings  :  30%
Throwing          :  45%
Wrestling         :  65%
Karate            :  43%
Spellcasting      :  61%
Magical Power     :  50%
Wizardry          :  51%
Holy Alliance     :  55%
Nature Lore       :  64%
Magical Device    :  45%
Perception        :  45%
Stealth           :  35%
Disarming         :  40%
Dodging           :  35%
Spell Resistance  :  63%
Armor Forging     :  45%
Alchemy           :  25%
Magical Infusion  :  20%



  [Character Equipment]

a Long Bow of Velocity (x3) (+8,+11) (+2) {Wormtongue, Agent of Saruman}
a Ruby Ring of Strength (+4)
a Carnelian Ring of See Invisible {Boldor, King of the Yeeks}
a Faceted Amulet of Wisdom (+1)
a Brass Lantern [2] <Fuel: 9308>
the Chain Mail of Arvedui (-3) [14,+15] (+2) {YGoD, 1400'}
a Battle Cape of Protection (-2) [4,+15]
a Wicker Shield (iron) [2,+10]
a Hard Leather Cap (iron) [2,+10]
the Set of Leather Gloves 'Cammithrim' [1,+15] {Bolg, 1250'}
a Pair of Leather Sandals (bronze) [1,+9]
a Pouch (holding 52 essences of 13 types)
18 Arrows of Flame (1d4) (+5,+8)
16 Arrows of Wounding (1d4) (+9,+8)
6 Arrows (1d4) (+9,+5)
40 Arrows (1d4) (+5,+5) {Grishnakh, the Hill Orc}
12 Arrows (1d4) (+6,+3)


  [Character Inventory]

2 Books of Nature [Call of the Wild]
4 Books of Nature [Communion with Nature]
2 Books of Nature [Book of Combat]
a Book of Nature [Druidic Transformations]
10 Green Mushrooms of Cure Blindness
14 Blue Mushrooms of Cure Confusion
3 Black Spotted Mushrooms of Curing
10 Flasks of oil
5 Yellow Dappled Potions of Speed
14 Pearl-grey Potions of Cure Critical Wounds {25% off}
9 Scrolls titled "hyd temvly" of Teleportation
3 Scrolls titled "whonshu nisder" of Word of Recall
5 Scrolls titled "nagturs val" of Recharging
12 Scrolls titled "qurczra" of Holy Chant
4 Corundum Rods of Blinking {@z2}
an Iridescent Wand of Teleport Away (6 charges)
a Pine Staff of Teleportation (10 charges)
a Cherry Staff of Perception (13 charges)
a Teak Staff of Cure Medium Wounds (5 charges)
a Dagger of Battle (1d4) (+11,+9) (+1, +3) {@w1@t1}
4 Well-balanced Javelins (1d5) (+5,+8) {@v1 =g}
an empty Bottle (Agate)


  [Home Inventory]

62 Pearl-grey Potions of Cure Critical Wounds {25% off}
3 Grey Speckled Potions of Restore Experience {25% off}
5 Scrolls titled "dalfyp evscon" of *Identify*
an Ironwood Staff of Sleep Monsters (10 charges)
a Poplar Staff of Earthquakes (15 charges)
a Hematite Ring of Sustain Body
an Opal Ring of Sustain Mind
a Malachite Ring of Free Action
a Nephrite Ring of Awareness (+3)
a Corundum Ring of Dexterity (+3)
a Granite Ring of Constitution (+3)
a Robe (iron) [2,+8] (+1)
Soft Leather Armour of Resist Acid [4,+5] {Bolg, Son of Azog}
a Small Metal Shield of Resist Fire [5,+5] {Forest Troll, 950'}
a Set of Leather Gloves (bronze) [1,+10] (+4 to speed)
a Sacrificial Dagger (2d4) (+8,+8) {@w1@t1}
a Morning Star of Slay Troll (2d6) (+5,+4)
a Sling (x2) (+4,+5)
28 Lead Shots (1d3) (+4,+6)
19 Lead Shots (1d3) (+2,+1)
15 empty Bottles (Crystal)
2 empty Bottles (Agate)
3 blank Parchements (Vellum)


  [Special advantages and disadvantages]
(none)


Posted on 6.8.2004 09:11

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141. on the Sangband Ladder (of 287)

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On 6.8.2004 09:11 juho.schultz@helsinki.fi wrote:
My first character that got 'Immortal' fame, so I must post.

Druidic magic & wrestling seems a good combination... but teleporting into a room with some fire elementals at low HP is not a good idea.

Too bad I had only one pair of arms. Cammithrim vs. +4 to Speed is a hard choice. Cammithrim allowed me to swap in the STR ring, so I decided to go with it.

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