The Angband Ladder: Noah, Dwarf no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 18 Character Dump]

         Noah            Age    :             57  STR!  18/170
    the Inquisitor       Height :     4 ft, 4 in  INT:   18/78
                         Weight :         121 lb  Wis:  18/***   18/***
Gender : Male                                     DEX:   18/59
Race   : Dwarf            Slayer of a level 60    CON:  18/143
Realm  : Piety                Vampire lord        CHR!  18/100

Max Hitpoints       432  Power                63  Max Mana          211
Cur Hitpoints       -35  Score               676  Cur Mana          138

       (Melee)           Unspent Exp       35548         (Missile)
Blows/Round           2  Gold             508484  Shots/Round         1
Average Damage       57                           + to Skill          7
     (Wrestling)         Max Depth        Lev 50  Deadliness (%)     66

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Excellent  Magic Device: Very Good
Shooting  : Very Good  Stealth     : Very Good  Dodging     : Good
Throwing  : Poor       Perception  : Superb     Fame        : Legendary
Digging   : Superb     Disarming   : Superb     Infra-Vision: 40 feet

   Speed       : +2
   Armour      : 131
   Kills       : 15603
   Time Elapsed: 26 days, 18 hours, 29 minutes   (2677031 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......3..23.        STR! 18/100 ..4s........3 18/170
Invis:.............        INT:  18/98 ............2  18/78
Aware:..........2..        Wis: 18/100 ....3....6..6 18/*** 18/***
Disar:.........2...        DEX:  18/69 ...s........1  18/59
Devic:.............        CON:  18/93 ...s.......32 18/143
Speed:...........3.        CHR! 18/100 .........2..2 18/100

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.............
Tunnl:..........2.2                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.........+...

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:........+.+.. Food :.............
Elec :........+.... Dark :........+.... Feath:.............
Fire :........++... Sound:.........+... Shine:.............
Cold :........+.... Shard:............. Regen:.............
Pois :............. Nexus:.......+..... ESP  :.............
Fear :............. Nethr:............. SeeIn:.....+.......
Blind:.....+......+ Chaos:............. FrAct:..........+..
Confu:......+...... Disen:............. HLife:.............


  [Last Messages]

You feel your ability to use crossbows, ability to use bows, mana supply,
understanding of magical devices, ability to disarm traps, ability to evade
attacks and use armour effectively, resistance to magical attacks, and ability
to magically enhance objects diminishing.
The Vampire lord bites you.
You are unaffected!
The Vampire lord casts a spell, burning your eyes!
You are unaffected!
You failed to use the staff properly.
The Vampire lord casts a spell, burning your eyes!
You are unaffected!
The Vampire lord gazes deep into your eyes.
Your mind is blasted by mental energy.
You are terrified!
You failed to use the staff properly.
The Vampire lord attempts to curse you; you resist.
The Vampire lord points at you, chanting runes of peril!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
You have been given a deep gash.
The Vampire lord misses you.
The Vampire lord is repelled. <2x>
The Vampire lord bites you.
*** LOW HITPOINT WARNING! ***
You are unaffected!
The Vampire lord gazes deep into your eyes.
Your mind is blasted by mental energy.
You are confused!
You lose control of your body for a moment!
*** LOW HITPOINT WARNING! ***
The Vampire lord hits you.
*** LOW HITPOINT WARNING! ***
The Vampire lord hits you!
*** LOW HITPOINT WARNING! ***
The Vampire lord misses you. <2x>
You are too confused!
You feel better.
You feel less confused now.
You have 12 Maroon Potions of Cure Critical Wounds (i).
*** LOW HITPOINT WARNING! ***
The Vampire lord is repelled.
The Vampire lord hits you.
*** LOW HITPOINT WARNING! ***
The Vampire lord nips you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your ability to grapple and throw your opponents diminishing.
The Vampire lord bites you.
*** LOW HITPOINT WARNING! ***
You are unaffected!
The Vampire lord points at you, chanting runes of peril!
You die.
Replace existing file C:\Games\Angband\sangband_personal\lib\user\Noah.txt?  y


  [Skills]

Swordsmanship     :   0%    (max 14%)
Clubbing          :  42%    (max 52%)
Jousting          :   0%    (max 16%)
Archery - Xbows   :  33%    (max 49%)
Archery - Bows    :  10%    (max 22%)
Wrestling         :  69%    (max 78%)
Spellcasting      :  67%    (max 76%)
Magical Power     :  46%    (max 62%)
Wizardry          :   0%    (max 1%)
Holy Alliance     :  64%    (max 84%)
Magical Device    :  38%    (max 60%)
Perception        :  45%    (max 56%)
Disarming         :  37%    (max 52%)
Dodging           :  48%    (max 60%)
Spell Resistance  :  47%    (max 66%)
Armor Forging     :  53%    (max 72%)
Magical Infusion  :  44%    (max 56%)

You have subscribed to the Covenant of Faith.


  [Character Equipment]

a Heavy Crossbow (x4) (+7,+5)
a Bronze Ring of Strength (+4) {+4}
a Tanzanite Ring of Sustain Body
a Bone Amulet of Wisdom (+3) {+3}
a Brass Lantern of Eldamar [3] <Fuel: 3037>
     Resist Blindness.  See Invisible.
     Light source (radius 3)
Bronze Dragon Scale Mail (-2) [30,+10] (charging) {Spectre32}
     Activates for breathe confusion (damage 124) every 120-160 turns.  [32%
fail]
     Resist Confusion.
the Cloak 'Colannon' [1,+15] (+3 to stealth) {AnRedD48}
     Activates for teleport (100) every 45 turns.  [4% fail]
     +3 Stealth.  Resist Nexus.
the Large Leather Shield of Celegorm [6,+20] {Orcs32}
     Resist Acid, Lightning, Fire, Cold, Light, Dark.
a Hard Leather Cap (steel) [2,+8] (+6, +2) {cursed}
     +20 Disarm; +6 WIS; +2 CHR.  Resist Fire, Sound.
     Cursed.
a Set of Leather Gloves (steel) [1,+9] (+2 to stealth)
     Activates for disarm trap (chance 95) every 7-14 turns.  [0% fail]
     +2 Stealth, Awareness, Tunneling.  Resist Light.
     Free Action.
the Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {Ulfang's Cronies
     +3 CON, Stealth, Speed.
a Pouch (holding 164 essences of 16 types)
23 Bolts of Frost (2d2) (+12,+13) {Lokkak}
5 Bolts (Impact) (2d2) (+12,+4) {Draebor}
     Impact.
23 Bolts (2d2) (+7,+5)
22 Bolts (2d2) (+5,+4)
21 Arrows of Hurt Troll (2d2) (+13,+9)


  [Character Inventory]

2 Holy Books of Prayers [Novitiate]
2 Holy Books of Prayers [Words of Wisdom]
3 Holy Books of Prayers [Holy of Holies]
2 Holy Books of Prayers [Shining Spirit] {Bert the Stone Troll}
2 Dark Blue Mushrooms of Metamorphosis
7 Fuzzy Mushrooms of Mana
14 Flasks of oil
8 Greenish Potions of Speed
12 Maroon Potions of Cure Critical Wounds
9 Scrolls titled "roflit ere" of Teleportation {25% off}
4 Wrought Iron Rods of Recall {@z0!z}
8 Magnesium Rods of Lightning Balls {@z2}
a Billon Wand of Teleport Away (7 charges)
a Stubby Wand of Fire Balls (8 charges)
a Butternut Staff of Perception (13 charges) {@u1}
     Unusually durable
an Eucalyptus Staff of Speed (6 charges)
     Unusually durable
a Cherry Staff of Earthquakes (18 charges) (badly damaged)
     Damaged;  Unusually durable
a Robe of Permanence [2,+18]
     Sustain all stats.
     Resist Acid, Lightning, Fire, Cold, Poison.
     Slow Digestion; Hold Life.
a Pair of Metal Shod Boots of Slow Descent [4,+9]
a Whip of Frost (1d5) (+9,+12) {Castamir the Usurper}
the Flail 'Totila' (3d6) (+14,+14) (+2) {QR42}
     Activates for confuse monster every 15 turns.  [4% fail]
     +2 Stealth.  Slay Evil.  Brand Fire.
     Resist Fire, Confusion.  Permanent Light (radius 1)
2 chunks of Steel
     Does 3d9 thrown damage


  [Home Inventory]

a Holy Book of Prayers [Shining Spirit] {Bert the Stone Troll}
26 Fuzzy Mushrooms of Mana
9 Purple Blotched Mushrooms of Heroism
a Sprig of Athelas
25 Greenish Potions of Speed
10 Red Speckled Potions of Healing
16 Cyan Potions of Restore Experience {Shagrat, 50% off}
3 Magenta Potions of Enlightenment
a Scroll titled "con turs" of Genocide
a Scroll titled "miplu po" of Mass Genocide
the Phial of Galadriel [3] {@A1 QR48}
     Activates for illumination, burst of light (4d15 damage),
     and some curing every 10-20 turns.  [15% fail]
     Permanent Light (radius 3)
Partial Plate Armour of Elvenkind (-3) [21,+13] (+3 to stealth) {Poi;Ulf
     +3 Stealth.
     Resist Acid, Lightning, Fire, Cold, Poison.
the Full Plate Armour of Isildur (-3) [25,+25] (+2) {AnRedD48}
     +2 CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Nexus, Confusion.
a Hard Leather Cap (steel) [2,+8] (+1 to awareness)
     +1 Awareness.  Resist Acid, Blindness.
     See Invisible; Hold Life.
the Metal Cap of Thengel (+4,+4) [3,+11] (+2) {Acq27}
     +2 INT, WIS, CHR.
the Set of Mail Gauntlets 'Paurnimmen' [2,+10] {QR22}
     Activates for lance of cold (damage 5d10) every 5-10 turns..  [2% fail]
     Resist Cold.
a Set of Mail Gauntlets of Slaying (+4,+5) [2,+7]
a Pair of Hard Leather Boots of Earthquakes [3,+9] (+3)
a Broad Sword (Serpentine) (2d5) (+13,+11) (+2 to stealth)
     +2 DEX, Stealth, Infravision.  Slay Animal.
     Brand Poison.  Resist Poison.  Feather Falling.
the Two-Handed Sword 'Mormegil' (2d13) (-40,-60) [-50] (-10 to speed) {c
     -10 Speed.
     Must be Fed; Aggravates;  Heavily Cursed.
the Morning Star 'Bloodspike' (2d6) (+9,+16) (+3) {QR31}
     +3 STR.  Slay Animal.  Resist Nexus.
the Lead-Filled Mace 'Skullcleaver' (4d5) (+11,+23) [+20] (+8) {Floor45}
     Activates for smash dungeon every 150 turns.  [15% fail]
     +8 Tunneling.  Slay Animal, Troll, Giant, Dragon.
     Brand Acid.  Concussive.  Resist Acid.
     Impact; No Magic.
a Long Bow of Extra Shots (x3) (+11,+13) (+1)
     Activates for a shot that can pierce more than one foe every 25-50 turns. 
[15% fail]
     +1 Shots.
a Long Bow of Accuracy (x3) (+18,+6) (+1)
     Activates for an unusually accurate shot every 10-20 turns.  [15% fail]
     +1 DEX.


  [Special Advantages and Disadvantages]
You were rolled up 92259 times before being accepted.


Posted on 11.8.2005 18:25
Last updated on 20.8.2005 00:44

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134. on the Sangband Ladder (of 287)

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On 11.8.2005 18:25 jmiddendorf@hmc.edu wrote:
So far I'm liking quest rewards a lot more. Even the easy quest gave an ego. I've been sticking with moderate difficulty quests, and they're been somewhat difficult. Apparently the monsters for the quest are determined by character power now, not max dungeon level. Could generate some pretty nasty things if you are overleveled/going slow.

Unfortunately, 2/3 quest drops have been pointy weapons. Ick. I've taken the oath. Mana is good. Hit points are too, but I think that as a priest, mana will convert easily into HP. Cure serious is close, and it heals like 20% or so. I previously thought that priestly magic was kinda poor, but it's beginning to grow on me.

I could stand some decent armor. Maybe I'll find it; I've got scan object now, so I'll be able to sort out the decent stuff from the rubble.

On 11.8.2005 18:26 jmiddendorf@hmc.edu wrote:
Huh, the board thinks I'm dead? Well, I'm not.

On 12.8.2005 03:27 jmiddendorf@hmc.edu wrote:
Wow, I almost finished that quest for Spectral Anaconda. They're new in beta 18, so I didn't know what to expect; I figured they were incorporeal maybe.

Much to my suprise, they crush to attack, gaze to paralyze, terrify, and lower experience. I must say, I was quite suprised that I managed to escape the first one without noticing. I got paralyzed by the second, and made it through. Dwarves have *great* saving throws. I whittled away at their numbers, as they whittled away at my experience. Unfortunately, when I came to town to restore my xp, the temple was out, so I failed the quest with 3/8 or so anacondas left. The first time down, I also ran into an orc pit. Mmm free xp. The uruk I slayed was much easier this time around. Thanks, maintainer!

I think it's time to scum for some !oRestoreXP, what do you think?

On 12.8.2005 03:31 jmiddendorf@hmc.edu wrote:
Huh. It still thinks I'm dead. That's funny.

I've made some modifications to the code, for the record. Ammo starts at 2 dice, randart code is tweaked, inaccuracy is reduced, you can kill townsfolk, the xp penalty for raising skills late has been reduced, and you can craft in the dungeon at 75% of the original potential. I think I shortened the autoroller's delay also, to 1/10 of original speed.

On 14.8.2005 00:05 jmiddendorf@hmc.edu wrote:
Hmm...I got paurnimmen from a quest reward; I didn't think that could happen.

Monadic Devas on dlevel 25 without RConf is painful. I managed to clear them using a slew of cure crit and cure serious, and all my potions of speed. What did I get? -ofFirebolts. Sigh. More Xorns coming up. They'll be pushovers.

My light source is boring; didn't get anything extra on it. Other than that, I'm pushign along, and I've only failed the evil spectral anaconda quest. More artifacts please?

On 14.8.2005 00:13 jmiddendorf@hmc.edu wrote:
And I'm still not dead!

On 17.8.2005 18:58 jmiddendorf@hmc.edu wrote:
So, 2 Vaults later (1 was a bajillion orcs and some minerals, the other was sort of diamond in square shaped), I've found everyone's favorite 2-handed sword 2d13; mormegil! Of course, it's not the good kind of mormegil like in TOME. Also, found Gorlim. Celegorm was found on an orc corpse, and replaced the smaller shield of resistance. Air Elementals nearly killed me (down to 5hp on a bad keystroke), but I managed to survive anyway. They're dead. I got a lousy wand of cold balls. Collusi up next. I'll try to shoot and scoot them, but they may have too many HP for that.

Stat gain is progressing nicely in str and dex, but slowly for con and wis.

Oh, and I"m not dead, no matter what oook tells you.

On 20.8.2005 00:44 jmiddendorf@hmc.edu wrote:
Ok, this time, I am dead. Ended up in a room with 4 Vampire Lords (quest monster). I had killed a bunch, and figured I'd try to scoot and shoot them. Mistake. They have too many spells, and their mind blast (as all mind blasts are, IMO) were *way* overpowered. If resistances worked, they might be ok, but I was getting blinded and confused too much, and their foul curses were dealing tons of damage. I forgot about Collanon, and tried to quaff !oCureCrit to get rid of confusion, so I could leave, but they killed me (at range no less, for about 100hp in a turn). I shoudl have left earlier and come back instead of trying to activate that staff of speed twice too. Oh well. I've thought vampire lords were hard with maxxed chars, too, so I should have expected this.

They have MIND_BLAST, MANA_BOLT, and CURSE, at power 50 (compare liches at 28, the deepest undead I had yet faced).

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