The Angband Ladder: Noah III, Dwarf no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 18 Character Dump]

       Noah III          Age    :             79  Str:      18    18/80
     the Windrider       Height :     4 ft, 4 in  INT:      16
                         Weight :         120 lb  WIS:  18/110
Gender : Male                                     DEX:      11
Race   : Dwarf            Slayer of a level 45    CON:   18/70
Realm  : Nature Magic        Master vampire       CHR:      13

Max Hitpoints       302  Power                62  Max Mana          110
Cur Hitpoints        -2  Score               336  Cur Mana          100

       (Melee)           Unspent Exp         808         (Missile)
Blows/Round           2  Gold              46029  Shots/Round         1
+ to Skill           14                           + to Skill         11
Deadliness (%)       54  Max Depth        Lev 35  Deadliness (%)     45

                          (Character Abilities)
Melee     : Excellent  Saving Throw: Very Good  Magic Device: Excellent
Shooting  : Very Good  Stealth     : Poor       Dodging     : Very Bad
Throwing  : Poor       Perception  : Excellent  Fame        : Storied
Digging   : Iffy       Disarming   : Excellent  Infra-Vision: 40 feet

   Speed       : -5
   Armour      : 59
   Kills       : 4689
   Time Elapsed: 18 days, 18 hours, 0 minutes   (1875057 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......1.....        Str:     17 213.........3  18/80     18
Invis:.............        INT:     16 .........2..2     16
Aware:.............        WIS:     16 ....4.1..2..6 18/110
Disar:.............        DEX:     11 2...........2     11
Devic:.............        CON:  18/30 2...........2  18/70
Speed:.............        CHR:     13 .........2..2     13

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.............
Tunnl:............1                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:............. Food :.............
Elec :......+...... Dark :............. Feath:.............
Fire :......+...... Sound:............. Shine:.............
Cold :........+.... Shard:........+.... Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:+....+.......
Blind:............+ Chaos:............. FrAct:+..+.......+.
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You hit the Water hound.
You miss the Water hound.
The Water hound misses you.
The Water hound claws you.
*** LOW HITPOINT WARNING! *** <2x>
The Water hound bites you.  You are covered in acid!
*** LOW HITPOINT WARNING! *** <2x>
Your Cloak is damaged!
One of your Scrolls titled "gop ian" of Recharging (j) was destroyed!
The Water hound claws you.
*** LOW HITPOINT WARNING! *** <2x>
You are no longer bleeding.
Really try an Ironwood Staff of Teleportation {@u0!u}?  y
You are surrounded by white light.
The Stone giant wakes up.
You strike the Tiger.
You hit the Tiger.
You have slain the Tiger.
You feel a little better.
The Gorgimera breathes fire.
*** LOW HITPOINT WARNING! ***
You hear a door burst open!
You feel a little better.
The Gorgimera butts you.
*** LOW HITPOINT WARNING! ***
You have been stunned.
The Gorgimera bites you.  You are enveloped in flames!
*** LOW HITPOINT WARNING! *** <2x>
Noah, the Wight makes a horrible wail.
*** LOW HITPOINT WARNING! ***
You are terrified!
Noah, the Wight touches you.
*** LOW HITPOINT WARNING! ***
Noah, the Wight touches you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your ability to fight with swords, ability to use crossbows, ability to
grapple and throw your opponents, resistance to magical attacks, and ability to
magically enhance objects diminishing.
Noah, the Wight touches you!
*** LOW HITPOINT WARNING! ***
Noah, the Wight makes a horrible wail.
*** LOW HITPOINT WARNING! ***
Noah, the Wight touches you!
*** LOW HITPOINT WARNING! ***
Noah, the Wight touches you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your ability to fight with pole-mounted weapons, ability to use
crossbows, ability to use bows, understanding of nature, understanding of
magical devices, ability to notice the things around you, stealth, and ability
to disarm traps diminishing.
Noah, the Wight touches you!
You die.
Replace existing file C:\Games\Angband\sangband_personal\lib\user\Noah.txt?  y


  [Skills]

Swordsmanship     :  49%    (max 50%)
Clubbing          :  49%    (max 50%)
Jousting          :  41%    (max 42%)
Archery - Xbows   :   5%    (max 11%)
Archery - Bows    :  18%    (max 21%)
Archery - Slings  :   7%    (max 8%)
Wrestling         :  45%    (max 47%)
Spellcasting      :  67%
Magical Power     :  47%    (max 50%)
Nature Lore       :  64%    (max 67%)
Magical Device    :  42%    (max 44%)
Perception        :  39%    (max 40%)
Stealth           :  37%    (max 38%)
Disarming         :  35%    (max 38%)
Dodging           :  49%
Spell Resistance  :  32%    (max 35%)
Armor Forging     :  61%    (max 62%)
Magical Infusion  :  37%    (max 39%)

You have joined Yavanna's Fellowship.


  [Character Equipment]

a Two-Handed Sword of Westernesse (2d10) (+14,+10) (+2) {Sangahyando of 
     +2 STR, DEX, CON.  Slay Orc, Troll, Giant.
     Two hands required.  See Invisible; Free Action.
a Long Bow of Velocity (x3) (+11,+7) (+1)
     Activates for a flaming shot every 10-20 turns.  [22% fail]
     +1 STR.
a Platinum Ring of Strength (+3) {+3}
a Mithril Ring of Free Action {Feldisham}
a Silver Amulet of Wisdom (+4) {+4}
a Brass Lantern of Vision [2] <Fuel: 1560>
     See Invisible.  Light source (radius 2)
Chain Mail (iron) (-1,+0) [14,+5] (+1)
     +1 WIS.  Resist Lightning, Fire.
a Cloak of Stealth [1,+5] (+1) {Smeagol}
a Wicker Shield (iron) [5,+10]
     Resist Acid, Cold, Shards.
the Metal Cap of Thengel (+5,+5) [3,+12] (+2) {ChestGhost}
     +2 INT, WIS, CHR.
a Set of Leather Gloves of Slaying (+6,+7) [1,+3]
a Pair of Soft Leather Boots of Free Action [2,+3] {Acq2}
a Pouch (holding 64 essences of 18 types)
15 Arrows (2d2) (+10,+5)
14 Arrows (2d2) (+7,+7)
29 Arrows (2d2) (+8,+3) {90% off}
28 Arrows (2d2) (+4,+6)


  [Character Inventory]

2 Stones of Nature [Call of the Wild]
4 Stones of Nature [Communion with Nature]
2 Stones of Nature [Book of Combat]
13 Flasks of oil
3 Pungent Potions of Speed
20 Carnation Potions of Cure Critical Wounds {25% off}
a Maroon Potion of Restore Experience
15 Scrolls titled "nelgczra x" of Teleportation {75% off}
14 Scrolls titled "byt canlech" of Word of Recall {@r0!r}
3 Scrolls titled "gop ian" of Recharging
7 Runed Rods of Acid Bolts
8 Ivory Rods of Lightning Bolts
8 Tin Rods of Frost Bolts
7 Uridium Wands of Acid Bolts (85 charges)
a Runed Wand of Fire Bolts (10 charges)
an Ironwood Staff of Teleportation (5 charges) {@u0!u}
     Unusually durable
a Locust Staff of Perception (11 charges)
     Unusually durable
a Locust Staff of Perception (10 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (21 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (16 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (9 charges) {@u3}
     Unusually durable
a Mulberry Staff of Sleep Monsters (9 charges)
     Unusually durable


  [Home Inventory]

a Holy Book of Prayers [Shining Spirit] {Ibun}
34 Grey Mushrooms of Mana
a Bamboo Staff of Cure Medium Wounds (22 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (19 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (17 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (16 charges)
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (15 charges)
     Unusually durable
a Jet Ring of Sustain Body
2 Rhodonite Rings of Sustain Mind
2 Mithril Rings of Free Action
a Jade Ring of Dexterity (+4)
2 Ruby Rings of Constitution (+2)
a Brass Lantern of Phlogiston [3]
     Permanent Light (radius 3)
a Metal Cap of Serenity [3,+5] {Brodda}
     Resist Sound, Confusion.
a Set of Leather Gloves of Agility [1,+7] (+4)
the Set of Mail Gauntlets 'Pauraegen' [2,+12]
     Activates for spark of electricity (damage 5d10) every 5-10 turns..  [11%
fail]
     Resist Lightning.
the Dagger 'Nenthanc' (1d4) (+8,+8)
     Brand Acid.  Well-Balanced.  Resist Acid.
a Two-Handed Sword of Slay Troll (2d10) (+8,+8)
8 Well-balanced Javelins of Venom (1d5) (+2,+5)
     Brand Poison.  Well-Balanced.
a Warspike of Frost (1d8) (+4,+3)
a Pike of Slay Troll (1d20) (+5,+6) [5,+0]
a Broad Axe (Holy Avenger) (2d6) (+11,+11) [+3] (+3)
     +3 WIS.  Sustain DEX.  Slay Evil, Undead, Demon.
     See Invisible; Blessed Blade.
a Flail (2d12) (+10,+9)
69 Arrows (2d2) (+8,+3) {90% off}


  [Special Advantages and Disadvantages]
You were rolled up 694337 times before being accepted.


Posted on 5.9.2005 00:31
Last updated on 6.9.2005 21:13

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139. on the Sangband Ladder (of 287)

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On 5.9.2005 00:31 jmiddendorf@hmc.edu wrote:
Hmm...another dwarf nature lover :) Not much to see here yet. Narthanc was a quest reward; prior to that I was wielding a pick of digging! for the +10 acid brand damage. Narthanc is margainally better. Wrestling is now needed somewhat due to Narthanc dealing so little damage against acid resistant monsters, like my water hound quest monsters (got staff of magic mapping, woohoo).

Honestly, frost bolt is a life saver. So is minor healing and blink. Oh well, maybe I'll get a *decent* weapon soon. Or maybe I'll get some resistances. Of course, with blind and conf and free action already, I can't complain.

On 6.9.2005 21:13 jmiddendorf@hmc.edu wrote:
Hmmm.... that was a pretty miserable end to poor Noah; he was hit with black breath from a master vampire quest, and athleas has a starting drop around 35 (the level I died on). I must have lost 10000 xp or more to black breath, and even investing something like 50000 gold in the general store, I couldn't get him to stock sprigs. The rushed playstyle and inability to *rest* is what caused this death. As this is a personal version of sangband anyway, I think I may tone down what causes black breath, or maybe make stores better, or at the very least make athleas show up more often in the store. I shouldn't have to basically kill a character off by powerdiving *without the ability to rest fully on a regular basis* to find something to cure me. Perhaps I could cause black breath to be a temporary thing; everything else in angband that's nasty goes away after a time.

For the record, I was slow -5 and didn't actually get a move at my player ghost. I would've cleaned his clock if I'd had a chance.

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