The Angband Ladder: Thicktrunk, Ent Monk by <josh_sanders@hotmail.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Thicktrunk             Age                257       STR!     40       
 Sex   : Female                 Height              40       INT!     31       
 Race  : Ent                    Weight              89       WIS:     40       
 Class : Monk                   Social Class        31       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     26       
                                                                               
 + To Melee Hit          48 Level             48    Max Hit Points      1463   
 + To Melee Damage       45 Experience   9117197    Cur Hit Points      1463   
 + To Ranged Hit         56 Max Exp      9117197    Max SP (Mana)        249   
 + To Ranged Damage      12 Exp to Adv. 10000000    Cur SP (Mana)        249   
   AC                 1+200 Gold          169983    Piety              58297   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Poor         Blows/Round:  8         
 Bows/Throw  : Legendary[5] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  16-1920   
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 32 (1600')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 66 (3300')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8640 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 67 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 31st Quelle of the 2890th year of the third age.
 You have been adventuring for 45 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3....5.            
        Add Int   : ...8............            
        Add Wis   : ..*......3......            
        Add Dex   : .4.84...........            
        Add Con   : ..*......3......            
        Add Stea. : ....4...........            
        Add Infra : ....4...........            
        Add Tun.. : ..............5.            
        Add Speed : .4*843...3.....+            
        Slay Demon: ..............+.            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ..............+.            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ..+.+..+........            
        Sust Con  : ................            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : .....+..........            
        Imm Acid  : .+.+...*........            
        Res Elec  : .++....+.+......            
        Imm Fire  : .+.+...*.+......            
        Res Cold  : .+.......+......            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Lite  : .....+...+....+.            
        Res Dark  : ..+..+........+.            
        Res Blind : .........+......            
        Res Conf  : .......+.+......            
        Res Sound : ..++.....+......            
        Res Shard : ...+...+.+......            
        Res Neth  : ................            
        Res Nexus : ..+++..+........            
        Res Chaos : .....+.+.+....+.            
        Res Disen : ................            
        Aura Elec : .......+........            
        Lite      : .........+....+.            
        See Invis : .....+...+.....+            
        Digestion : ..+............+            
        Regen     : .........+......            
        Activate  : .....+...+....+.            
        Cursed    : .+..............            
        Climb     : ..............+.            
        Orc.ESP   : .....+.........+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        47.700 [0.900]
          . Weaponmastery                        00.300 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [1.100]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    24.675 [0.900]
          . Stealth                              50.000 [0.900]
          . Disarming                            06.900 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         08.184 [0.600]
          . Magic-Device                         26.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  11.190 [0.900]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            29.400 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.600 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Tree walking


  [Fates]

You may meet a Panther on level 1.
You are fated to die on level 18.
You may find a Scroll of Teleport Level on level 2.
You are fated to meet a Battle-scarred veteran on level 16.
You are fated to find a Potion of Booze on level 8.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
e) The Ring 'Redrimar' (+14) {100% off}
    It 
    increases your wisdom, constitution and speed by 14.  It sustains your 
    intelligence and dexterity.  It provides resistance to electricity, 
    dark, sound and nexus.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Valquen' (+8) {100% off}
    It increases your intelligence
    , dexterity and speed by 8.  It provides resistance to acid, fire, 
    sound, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w0}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
n) (nothing)
o) The Cloak of Mist of Areni [1,+10] {100% off}
    
    It sustains your dexterity and charisma.  It provides immunity to acid
     and fire.  It provides resistance to electricity, confusion, shards, 
    nexus and chaos.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3) {@w1}
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret
    passage every 75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength and ability to tunnel by 5.  
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Thicktrunk {!k!v!d!s}
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Skull of Ancient Wisdom
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dark elven warlock on level 26 of Maze.
c) Benetar's Mana Battery
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hill orc on level 35 of Moria.
d) The Grail of Kenault
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 55 of Mordor.
e) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 21 of
    Mirkwood.
f) The Cunning Plan of Zog
    It can be activated for acquirement.  
    You found it in the remains of an Emperor wight on level 56 of Paths of
    the Dead.
g) Jor's Compendium of Strange Behaviour
    It can be activated for summon pet.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
h) Agannazar's Altruistic Assassin
    It can
    be activated for acquirement.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
i) Olive's Omnipotent Ostrich
    
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 35 of Mordor.
j) 11 Sprigs of Athelas
k) a Potion of Cure Light Insanity
l) a Potion of Cure Serious Insanity
m) a Potion of Enlightenment
n) a Scroll of Genocide
o) a Silver Rod of Charging of Enlightenment (100/100) {@z2}
    
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 56 of The
    Sacred Land Of Mountains.
p) a Silver Rod of Simplicity of Disarming (100/100) {@z0}
    
    You bought it from the Black Market.
q) a Mithril Rod of Recall (144/160) {@z1}
r) an Adamantite Rod of Nothing (200/200)
s) The Ring of Power of Ji Indur Dawndeath (+1 to speed) {cursed}
    It increases your constitution, 
    infravision and speed by 1.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to acid, confusion and 
    sound.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It is heavily cursed.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Dol
    Guldur.
t) The Anchor of Space-Time {@w0}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of Paths of
    the Dead.
b) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your strength, dexterity, searching and ability
    to score critical hits by 2.  It makes you invisible.  It provides
    resistance to poison, dark, confusion and nexus.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 47 of Mordor.
c) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
    
    It increases your constitution, charisma and infravision by 1.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to acid, light, blindness, nexus and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Paths of
    the Dead.
d) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Mordor.
e) The Amulet of Hyath (+3)
    
    It increases your charisma and stealth by 3.  It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to 
    blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 68 of Erebor.
f) The Amulet of Relion (+3 to stealth) {100% off}
    
    It increases your stealth by 3.  It sustains your wisdom and charisma.
    It makes you completely fearless.  It provides resistance to nexus.  
    It allows you to levitate.  It slows your metabolism.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You stole it from the Black Market.
g) The Chain Mail 'Lossil' (-2 to accuracy) [14,+9] {100% off}
    It sustains your intelligence and 
    wisdom.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
h) The Double Ring Mail 'Brest' (-2 to accuracy) [15,+1]
    It sustains your dexterity and 
    constitution.  It provides resistance to life draining, fire and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Augmented Chain Mail of Olomen (-2 to accuracy) [16,+0]
    It sustains your charisma.  It provides immunity to acid.
    It provides resistance to life draining, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Robe 'Gungon' [2,+11]
    It sustains your dexterity.  It provides immunity to acid
     and cold.  It makes you completely fearless.  It provides resistance 
    to acid, poison, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Erebor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Gondolin ]

a) a Potion of New Life
b) The Ring 'Errade' (+1% of critical hits) {cursed}
    It can be activated for teleportation and destruction of the
    ring if it is being worn. It increases your constitution, stealth and 
    ability to score critical hits by 1.  It sustains your constitution.  
    It provides resistance to cold, confusion and chaos.  It induces
    random teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 55 of Mordor.
c) a Ring of Speed (+12) {100% off}
    
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
d) The Amulet of Carlammas (+2)
    It can be activated for 
    protect evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
f) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll in the town of
    Gondolin .
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
m) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 59 of Mordor.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and shards.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 56 of Mordor.
q) The Two-Handed Sword of Earand (3d6) (+10,+14) (-6) {cursed}
    It must
    be wielded two-handed.  It decreases your constitution by 6.  It does
    extra damage from acid.  It is a great bane of undead.  It has been
    blessed by the gods.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
r) The Dark Sword of Haril (3d7) (+4,-2) (+3)
    
    It generates an antimagic field.  It increases your intelligence, 
    wisdom and constitution by 3.  It does extra damage from electricity.  
    It produces chaotic effects.  It strikes at demons with holy wrath.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Hell Wyrm on level 57 of Mordor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the wilderness or
    in a town.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Metal Boomerang 'Gaber' (4d5) (+18,+8)
    It does extra damage from acid and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
x) The Metal Boomerang of Barumnar (4d5) (+23,+13)
    It
    does extra damage from electricity and frost.  It poisons your foes.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 56 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Ring 'Falion' (+1 to searching)
    It 
    increases your dexterity and searching by 1.  It sustains your 
    strength and charisma.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 26 of Maze.
b) The Ring of Barahir (+1)
c) a Dwarven Lantern of the Magi (+2) {@w0}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
g) a Feathers Cloak of Air [1,+8]
    It allows you to
    breathe without air.  
    It was given to you as a reward.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
i) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
j) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Power of Uvatha the Horseman (+2)
    It increases your dexterity by 2.  It
    makes you invisible.  It sustains your intelligence and charisma.  It
    makes you completely fearless.  It provides resistance to shards and 
    disenchantment.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Amulet of Aragondin (+2)
    
    It increases your strength, wisdom, charisma and searching by 2.  It
    sustains your intelligence.  It provides resistance to light, sound
     and shards.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 35 of The
    Helcaraxe.
e) The Feanorian Lamp 'Golwe' (+1 to searching)
    It provides light (radius 5) forever.  It increases your 
    searching and infravision by 1.  It provides resistance to light and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
g) The Phial of Undeath (-5) {cursed}
h) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
i) The Robe of Amedh [2,+13]
    It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, light, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 65 of Mordor.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Cloak of Perenya [1,+6]
    It provides resistance to electricity, poison, light, 
    nexus and disenchantment.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Leather Gloves of Eregolon [1,+0]
    It sustains your 
    strength, wisdom and charisma.  It provides resistance to fire, light, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 32 of Mirkwood.
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog on level 37 of The Land Of Rhun.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
t) The Battle Axe of Rangloth (2d8) (+6,+3) (+1)
    It can be wielded two-handed.  It increases your 
    intelligence, constitution and charisma by 1.  It does extra damage 
    from acid and frost.  It poisons your foes.  It strikes at undead with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Wooden Boomerang of Baromel (1d8) (+13,+8)
    It does extra damage from acid and frost.  It is especially
    deadly against dragons.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
w) The Small Metal Boomerang of Berilda (3d4) (+6,+5)
    It does extra damage from electricity.  It is a great bane
    of dragons.  It is a great bane of demons.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Small Metal Boomerang of Saente (3d4) (+7,+14)
    It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.8.2004 07:42
Last updated on 12.8.2004 05:52

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5933. on the Ladder (of 18973)
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On 4.8.2004 07:42 josh_sanders@hotmail.com wrote:
I'm in the Galleon right now...nothing too great...it's extremely hard for lvl35...I took care of the Kraken's (almost unbelievably!!-- it took some doing), but i *HATE* those damn drujs....I always have....anyway....any suggestions for my weird character would be sweet....
--and yes i know monk's and barehanded skills have not been 'finalized' but still the damage is nice...and I've been doing ok...anyway, like I said, PLEASE PLEASE comment...thnx

On 4.8.2004 15:18 Elliott946@aol.com wrote:
Looks like you're doing fine. You do realize that wearing armor is likely signficantly reducing your dodging ability, right? I might keep the cloak because its a great cloak and they are pretty light. Hammerhand and Thalkettoth are both terrific, but if you took them off, at your current depth, you'd be pretty much invulnerable in melee.

On 4.8.2004 18:43 josh_sanders@hotmail.com wrote:
really? THNX...yea i figured I'd try that for a little bit...but i need the hit points/ speed so i can take the drujs...any suggestions for them? I try doing it with wekaer tactics so my saving throw is better but no dice...any insight into the galleon? it doesn't seem like there's anything that good in it...a lot of krakens tho :(

On 5.8.2004 06:12 josh_sanders@hotmail.com wrote:
...now all I need is a good pair of boots, a nice digging tool, and some kinda of shooting weapon other than Farmer Maggot's

On 5.8.2004 23:03 josh_sanders@hotmail.com wrote:
still looking for better boots/tool...at least a better tool

On 12.8.2004 16:34 Elliott946@aol.com wrote:
Nah, druj just suck no matter how you slice them. I've actually never finished the Galleon, so I can't help.

You're probably well past those druj by now, but remember that dodging also gives you a chance of dodging bolt spells, so that might help. Looks like your kit is coming together nicely.


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