[ToME 2.2.5 Character Dump] Name : Gloretlan Age 21 STR! 40 Sex : Neuter Height 58 INT! 33 Race : RohanKnight Weight 81 WIS: 36 Class : Swordmaster Social Class 69 DEX: 34 Body : Player CON: 40 God : Nobody CHR! 35 + To Melee Hit 96 Level 40 Max Hit Points 947 + To Melee Damage 59 Experience 2226453 Cur Hit Points -29 + To Ranged Hit 30 Max Exp 2226453 Max SP (Mana) 167 + To Ranged Damage 8 Exp to Adv. 2750000 Cur SP (Mana) 167 AC 39+81 Gold 1030332 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Good Blows/Round: 11 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 11d4+649 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a King of the Rohirrim. You have blue eyes, wavy black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 12922 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 25 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 13th Quelle of the 2890th year of the third age. Your adventure lasted 27 days. Your Attributes: You are dead, killed by an Aranea on level 50 of Moria. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of evil beings. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 33) - Combat 39.665 [0.900] - Weaponmastery 32.910 [1.150] . Sword-mastery 39.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 36.100 [0.900] . Stealth 01.000 [0.300] . Disarming 03.700 [0.900] - Magic 01.546 [0.300] . Magic-Device 30.900 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet an Aimless-looking merchant on level 19. You may find an Iron Spike on level 20. You are fated to find a Staff of Disarm on level 16. You are fated to find The Lead-Filled Mace 'Skullcleaver' on level 11. [Character Equipment] a) The Dagger 'Narthanc' (E:838614, L:34) (1d4) (+32,+13) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and poison. It slows your metabolism. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 25 of Maze. d) a Small Metal Boomerang of *Slay Evil* (3d4) (+5,+8) (+2) It increases your wisdom by 2. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Dark elven lord on level 24 of The Old Forest. e) The Ring of Cuthil (+6) {100% off} It increases your strength, intelligence, constitution, infravision and speed by 6. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2 . It is cursed. You stole it from the Rare Jewelry Shop. k) an Amulet of Resistance {cursed} It provides resistance to acid , electricity, fire, cold, poison and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Bar Chain Mail of Lurethir (-2 to accuracy) [18,+8] It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to life draining, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 45 of Moria. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. s) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Old Forest. z) (nothing) {) (nothing) |) a Mattock of Digging (+11,+7) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) Raal's Voodoo Doll of Revenge It can be activated for mass genocide every 1000 turns. You found it in the remains of an Ethereal drake on level 43 of Moria. b) Bumganir's Bag of Magic Toys It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 22 of The Old Forest. c) a Potion of Resistance d) 2 Scrolls of Identify {@r1} e) a Scroll of Satisfy Hunger {@r0} f) a Fireproof Scroll of Mass Genocide g) a Wooden Rod of Illumination (10/10) {@z0} h) an Iron Rod of Capacity of Trap Location (100/100) {@z2} It can hold more mana. You bought it from the Black Market. i) an Iron Rod of the Istari of Disarming (100/100) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. j) a Golden Rod of Recall (125/125) {@z4} k) a Staff of Healing[3|34] (4 charges) l) Leather Jacket (-1 to accuracy) [12,+0] m) a Large Metal Shield of Resistance [5,+16] n) a Steel Helm of Seeing [6,+12] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Armoury. o) The Short Sword of Borgorn (1d7) (-3,+12) (+2 attacks) It provides light (radius 1) forever. It increases your strength, dexterity, charisma and attack speed by 2. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 49 of Moria. p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) a Two-Handed Sword (3d6) (+3,+2) s) an Executioner's Sword of Westernesse (4d5) (+10,+12) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Weaponsmith. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) u) a Small Metal Boomerang (3d4) (-3,-6) {cursed} v) The metal Boomerang 'Golindor' (4d5) (+18,+11) w) The Mage Staff of Serena (1d4) (+0,+0) [+3] It can be wielded two-handed. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Bree ] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 45 of Moria. b) The Ring of Power of Akhorahil the Blind It makes you invisible. It provides immunity to paralysis. It provides resistance to dark and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 47 of Moria. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Thunderlord Coat of Glind (-12,-9) [9,+0](20%) It increases your hit points by 20%. It sustains your wisdom. It provides resistance to life draining, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) an Elven Cloak of Stealth [4,+16] (+3 to stealth) {25% off} It increases your stealth, searching and luck by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 44 of Moria. h) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. i) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 43 of Moria. j) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 36 of Moria. k) a Pair of Metal Shod Boots of Speed [6,+1] (+6) It increases your speed by 6. It was given to you as a reward. l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 40 of Moria. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 18 of The Old Forest. n) The Broad Sword 'Glamdring' (2d5) (+0,+0) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Broad Sword of Harir (2d5) (+9,+11) (+3) It increases your dexterity and charisma by 3. It does extra damage from acid. It drains life from your foes. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 24 of The Old Forest. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Priest on level 43 of Moria. q) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 8 of Barrow-Downs. r) The Trident 'Edagar' (1d8) (+6,+7) (+5) It can be wielded two-handed. It increases your charisma by 5. It does extra damage from acid. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 31 of Moria. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 38 of Moria. u) The Trifurcate Spear of Serend (2d9) (+9,+4) (+1) It increases your intelligence, dexterity and constitution by 1. It does extra damage from electricity. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Maze. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Wand Construction Kit (charging) It can be activated for light absorption. You found it lying on the ground on level 32 of Maze. b) the Crystal Ball of The Witch-King of Angmar It can be activated for cure cuts. You found it in the remains of a Master vampire on level 37 of Moria. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Sorcerer on level 40 of Moria. d) 6 Sprigs of Athelas e) 3 Morphic Oils of Spider f) 7 Potions of Speed {25% off} g) 2 Potions of Healing h) 8 Potions of Enlightenment {100% off} i) a Ring of Poison Resistance {100% off} It provides resistance to poison. You stole it from the Black Market. j) The Ring of Gilas (+9) (+2) It increases your constitution, infravision and speed by 2. It sustains your charisma. It provides resistance to dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 45 of Moria. k) an Indestructible Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Rare Jewelry Shop. m) a Ring of Light and Darkness Resistance n) a Ring of Nether Resistance {100% off} It provides resistance to life draining and nether. You stole it from the Rare Jewelry Shop. o) a Ring of Nexus Resistance p) a Ring of Sound Resistance q) a Ring of Confusion Resistance r) a Ring of Shard Resistance s) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Rare Jewelry Shop. t) The Ring of Miryon It can be used to store a spell. It sustains your charisma. It provides resistance to light and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. u) 2 Rings of Critical Hits (+5% of critical hits) {100% off} It increases your ability to score critical hits by 5. You stole it from the Rare Jewelry Shop. v) a Ring of Critical Hits (+6% of critical hits) {100% off} It increases your ability to score critical hits by 6. You stole it from the Rare Jewelry Shop. w) an Indestructible Amulet of Sustenance {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. x) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Minas Anor ] a) The Tome of Gloretlan It cannot be harmed by acid, cold, lightning or fire. b) Lloth's Ceremonial Dagger It can be activated for teleport level. You found it in the remains of a Death quasit on level 40 of Moria. c) 13 Potions of Healing {100% off} d) 4 Potions of *Healing* {100% off} e) a Potion of Enlightenment f) 3 Potions of Resistance g) a Silver Rod of Cold Balls (100/100) h) a Silver Rod of Nothing (100/100) {100% off} i) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) a Fireproof Staff of Healing[3|21] (2 charges) k) a Staff of Healing[1|20] (2 charges) {100% off} l) a Fireproof Staff of Identify[2|19] (7 charges) m) an Amulet of Reflection {100% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. n) The Heavy Crossbow of Minda (x7) (+27,+10) (+3) It increases your strength, intelligence, wisdom, dexterity and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 45 of Moria. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) 3 Scrolls of Reset Recall c) a Scroll of *Destruction* d) a Fireproof Scroll of Fire e) a Silver Rod of Capacity of Nothing (200/200) f) a Golden Rod of Nothing (125/125) g) a Golden Rod of Nothing (125/125) h) a Wand of Tidal Wave[4|20] (8 charges) i) a Wand of Essence of Speed[1|15] (5 charges) j) 2 Wands of Essence of Speed[1|13] (10 charges) k) a Wand of Demon Blade[2|21] (7 charges) l) a Fireproof Staff of Teleportation[1|20] (13 charges) It cannot be harmed by fire. You bought it from the Magic shop. m) a Staff of Vision[3|19] (9 charges) n) a Staff of Identify[3|20] (4 charges) o) a Staff of Sense Monsters[3|20] (11 charges) p) 2 Staffs of Genocide[1|5] (4 charges) q) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your stealth and searching by 4. It makes you invisible. It provides resistance to fire, blindness, shards and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . r) The Amulet of Runel (+1 to stealth) It increases your strength, stealth and searching by 1. It sustains your strength, wisdom, dexterity and constitution. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. s) an Amulet of the Serpents [+5] (+5) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You stole it from the Black Market. t) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 36 of Moria. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. v) The Stone of Lore (charging) It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3 . It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level.