The Angband Ladder: Ethareldan, RohanKnight Swordmaster by <kuivattuaprikoosi@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Ethareldan Age 77 STR! 18/*** Sex : Male Height 56 INT! 18/130 Race : Zombie RohanKnight Weight 80 WIS! 18/*** Class : Swordmaster Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 173 Level 50 Max Hit Points 1481 + To Melee Damage 123 Experience 99999999 Cur Hit Points 1481 + To Ranged Hit 78 Max Exp 99999999 Max SP (Mana) 163 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 163 AC 59+97 Gold 20832748 (Miscellaneous Abilities) Fighting : Legendary[127Perception : Superb Blows/Round: 28 Bows/Throw : Legendary[47]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 28d6+3444 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 89 (4450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You have defeated 28317 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 76 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. Your adventure lasted 16 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can cast magic missiles. You can use rohir powers. You can sense what is beyond walls. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 24.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.980 [0.900] . Stealth 01.000 [0.300] . Disarming 28.900 [0.900] - Magic 01.840 [0.300] . Magic-Device 50.000 [1.150] . Udun 00.000 [0.400] - Spirituality 15.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.700 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Mushroom of Blindness on level 1. You are fated to meet an Insect swarm on level 1. You may meet an Agent of the black market on level 20. [Character Equipment] a) The Small Sword 'Sting' (E:23375751, L:50) (1d6) (+55,+25) (+5 to speed) {!*!} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, ability to tunnel, speed and attack speed by 5. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, fire, cold, light and nether. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 99 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. e) The Ring of Essere (+6) {cursed} It increases your intelligence, dexterity, charisma, searching, speed, attack speed and ability to score critical hits by 6. It sustains your strength, intelligence and dexterity. It provides immunity to paralysis. It provides resistance to poison, dark, nether , chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 101 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 70 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Power Dragon Scale Mail called 'Reflector' (-3 to accuracy) [40,+20] {!*!} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards , nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield 'Curath' [4,+11] It sustains your charisma. It provides immunity to acid, electricity and fire. It provides resistance to acid, electricity, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 61 of Mordor. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Baryon (1d5) (+14,+16) (+3 attacks) It increases your wisdom and attack speed by 3. It does extra damage from electricity. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. |) The Mattock called 'Lapio' (+12,+1) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3 . It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) Jor's Buckler of Missile Attraction {!*} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Emperor wight on level 75 of Angband. b) Jor's Buckler of Missile Attraction {!*} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ghoul on level 98 of Angband. c) Jor's Buckler of Missile Attraction {!*} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Emperor wight on level 121 of Angband. d) 77 Potions of Healing {!*!*} e) 57 Potions of Enlightenment f) 28 Potions of Curing g) 99 Scrolls of Phase Door {25% off} h) 73 Scrolls of Teleportation {25% off} i) 89 Scrolls of Word of Recall {75% off} j) 89 Scrolls of Identify {75% off} k) 98 Scrolls of Satisfy Hunger {50% off} l) a Silver Rod of the Istari of Home Summoning (200/200) {!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. m) a Golden Rod of the Istari of Detection (250/250) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 52 of Mordor. n) a Golden Rod of the Istari of Teleport Other (250/250) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 60 of Mordor. o) The Long Sword of the Dawn (E:99999999, L:50) (3d5) (+49,+32) (+4 to infravisio It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, charisma and infravision by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, light, blindness and shards. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. d) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. e) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 61 of Mordor. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Mordor. k) The Broad Sword 'Glamdring' (2d5) (+1,+4) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 71 of Erebor. q) The Dark Sword 'Mormegil' (E:248455, L:30) (6d7) (+18,+8) [-20] (+2 to speed) It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 2. It does extra damage from fire and frost . It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, cold, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Light Crossbow of Helanna (x6) (+22,+20) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. x) The Small Wooden Boomerang of Eanaril (1d4) (+13,+8) [Home Inventory - Gondolin ] a) 16 Sprigs of Athelas b) 94 Potions of Cure Light Insanity c) 30 Potions of Cure Serious Insanity d) 20 Potions of Cure Insanity e) 99 Potions of Speed {25% off} f) 63 Potions of *Healing* g) 15 Potions of Life h) 99 Potions of Curing i) a Potion of Invulnerability j) 3 Potions of New Life k) 38 Scrolls of *Identify* l) 91 Scrolls of Remove Curse {50% off} m) 48 Scrolls of *Remove Curse* n) 33 Scrolls of Protection from Evil o) 36 Scrolls of Rune of Protection p) 82 Scrolls of *Destruction* q) 18 Scrolls of Genocide r) 22 Scrolls of Mass Genocide s) a Scroll of Artifact Creation t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 117 of Angband. u) The Long Sword of Thalas (2d5) (+10,+10) (+3 attacks) {!*!*} It increases your wisdom and attack speed by 3. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) a Silver Rod of the Istari of Enlightenment (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. b) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Fallen angel on level 100 of Angband. c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. d) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Great Cthulhu on level 99 of Angband. e) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 99 of Angband. f) 4 Rod Tips of Healing (120 Mana to cast) {!*!*} g) 2 Rod Tips of Speed (100 Mana to cast) h) The Ring of Ataling (+2 to speed) It increases your speed and attack speed by 2. It provides resistance to cold, dark, blindness, confusion, nexus and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 72 of Erebor. i) The Ring of Dragdur (+10) It increases your strength, intelligence, constitution and speed by 10 . It makes you invisible. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. j) The Ring 'Uturuin' (+9) It increases your wisdom, speed and ability to score critical hits by 9. It sustains your dexterity and charisma. It provides resistance to fire, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Ring 'Elorn' (+8) It increases your intelligence, stealth and speed by 8. It sustains your charisma. It provides resistance to cold, light, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. l) The Ring 'Nurian' (+8) It increases your wisdom, stealth, searching and speed by 8. It provides resistance to fire, poison, light and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. n) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 101 of Angband. p) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. q) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 70 of The Sacred Land Of Mountains. r) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. s) The Amulet of Eluin (+4 to stealth) It increases your intelligence, constitution and stealth by 4. It sustains your intelligence. It provides resistance to blindness, sound, shards and disenchantment. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. u) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 48 of Mordor. w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*!*} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 48 of Mordor. [Home Inventory - Lothlorien ] a) Polished Balance Dragon Scale Mail (-2 to accuracy) [30,+26] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. b) Power Dragon Scale Mail (-3 to accuracy) [40,+24] {!*!*!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity , fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. c) Power Dragon Scale Mail (-3 to accuracy) [40,+23] {!*!*!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. d) Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!*!*!*} It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. e) The Bar Chain Mail of Lentelent (-2 to accuracy) [18,+9] It sustains your wisdom, dexterity and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 82 of Angband. i) The Robe of Niennan [2,+16] It sustains your dexterity and constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, poison, light, confusion, sound, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. j) The Robe of Great Luck [-30,+6] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Green Thunderlord in the town of Bree . p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. r) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 61 of Mordor. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Giant headless on level 50 of Mordor. v) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Erebor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Serpent man on level 31 of Mirkwood. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 43 of Mordor. c) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 52 of Mordor. e) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. g) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. h) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. i) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. j) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. k) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. m) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. p) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 48 of Mordor. r) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 100 of Angband. s) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison and nexus . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Mordor. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. |
Posted on 19.7.2004 16:42
87. on the Ladder (of 19090)
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