The Angband Ladder: Bort, DeathMold Possessor by <phoenixrms@yahoo.com>
[ToME 2.2.5 Character Dump] Name : Bort Age 17 STR: 40 Sex : Neuter Height 3 INT! 28 Race : DeathMold Weight 50 WIS! 40 Class : Possessor Social Class 1 DEX! 40 Body : The Watcher in the Water CON! 40 God : Tulkas CHR! 35 + To Melee Hit 69 Level 50 Max Hit Points 1283 + To Melee Damage 56 Experience 28769857 Cur Hit Points 1283 + To Ranged Hit 58 Max Exp 28769857 Max SP (Mana) 22 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 22 AC 143+146Gold 6326248 Piety 101660 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Good Blows/Round: 31 Bows/Throw : Legendary[7] Searching : Very Good Shots/Round: 1 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 31d4+1736 Stealth : Legendary[15]Magic Device: Excellent Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You were born in wet mud, created by a kobold magician. Since then you have given life to no foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') You have done something experimental. Your body is The Watcher in the Water. You are currently in the town of Lothlorien. You have defeated 11573 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Hrive of the 2890th year of the third age. You have been adventuring for 89 days. abcdefghijkpqrsuvw|@ Add Str : .3......63.......2.. Add Int : ..........2......... Add Wis : ..........2.5....... Add Dex : ..4.69.6............ Add Con : 5........3.......2.. Add Chr : .....94..3..5....... Mul Mana : ..........+......... Add Stea. : ......46............ Add Sear. : .........3..5....... Add Tun.. : .34...............1. Add Speed : ...*69466........... Add Blows : .....9466........... Vampiric : .+.................. Slay Anim.: .++................. Slay Evil : +.+................. Slay Und. : .++................. Slay Demon: .+.................. Slay Giant: ..+................. Slay Drag.: .+.................. Kill Drag.: .+.................. Poison Brd: ..+................. Elec Brand: +++................. Fire Brand: .++................. Cold Brand: +.+................. Sust Str : ..+........+........ Sust Int : .......+..++.+...... Sust Wis : ..........+.+....... Sust Dex : ......+.....+....... Sust Con : .......+.......+.... Sust Chr : ............+....... Invisible : ....+............... Mul life : .................... Sens Fire : .................... Reflect : .............+...... Free Act : ...........+...+.+.. Hold Life : ..........+......... Imm Acid : ............+*.....+ Imm Elec : +++...+++..*++...... Imm Fire : .+.++....*......+... Imm Cold : *.+..........+.....+ Res Pois : ++..+...+..........+ Res Fear : ...................+ Res Lite : ....+......+.+.+.... Res Dark : ...........+++...... Res Blind : ....+............... Res Conf : .....+.++..........+ Res Sound : ....+............... Res Shard : ........+........... Res Neth : ..+....+............ Res Nexus : .....+.............. Res Chaos : .......++........... Res Disen : .+..+.......+....... Aura Fire : .++................. Aura Elec : +.+................. Lite : .++.......+.+..+.... See Invis : .........+.......... Digestion : .++..+....+......... Regen : .+.+......+......... Activate : ++++.....+..+.+++... Drain Exp : ..+................. Teleport : +.+................. Hvy Curse : ..........+......... Fly : ..+..+...+.......... Evil.ESP : ..........+......... TLord.ESP : .........+.......... Good.ESP : ..........+......... Skills (points left: 75) - Combat 23.200 [0.600] . Weaponmastery 47.200 [0.600] . Archery 01.000 [0.400] . Barehand-combat 01.300 [0.400] - Sneakiness 01.000 [0.700] . Stealth 03.100 [0.700] . Disarming 01.000 [0.500] - Magic 03.594 [0.600] . Magic-Device 17.000 [1.000] . Necromancy 00.900 [0.500] - Spirituality 02.250 [0.500] . Prayer 20.000 [0.500] . Music 00.000 [0.300] - Monster-lore 06.610 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 41.800 [0.800] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Scruffy little dog on level 1. You may find a Set of Leather Gloves on level 1. You may meet a Filthy street urchin on level 1. [Character Equipment] a) The Dagger 'Nimthanc' (E:309452, L:31) (1d4) (+21,+12) (+5) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your constitution by 5. It does extra damage from electricity and frost. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to cold. It provides resistance to electricity, cold and poison. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. b) The Dagger 'Narthanc' (E:7385921, L:46) (1d4) (+42,+19) (+3) {100% off} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 3. It does extra damage from electricity and fire. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to electricity, fire, poison and disenchantment. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. c) The Dagger 'Dethanc' (E:5510793, L:44) (1d4) (+31,+14) (+4) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and ability to tunnel by 4. It does extra damage from electricity, fire and frost. It poisons your foes. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to electricity, cold and nether. It allows you to fly. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. e) The Ring of Ibinion (+6) {100% off} It increases your dexterity and speed by 6. It makes you invisible. It provides resistance to fire, poison, light, blindness, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring 'Mirya' (+9) {100% off} It increases your dexterity, charisma, speed and attack speed by 9. It provides resistance to confusion and nexus. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Heregis (+4) {100% off} It increases your charisma, stealth, speed and attack speed by 4. It sustains your dexterity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Urien (+6) {100% off} It increases your dexterity, stealth, speed and attack speed by 6. It sustains your intelligence and constitution. It provides resistance to electricity, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Halfina (+6) {100% off} It increases your strength, speed and attack speed by 6. It provides resistance to electricity, poison, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Flare (+3) {100% off} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. p) The Large Metal Shield of Menarri [5,+6] It sustains your strength and intelligence. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. r) The Large Leather Shield of Circhor [4,+9] It sustains your intelligence. It provides immunity to acid. It provides resistance to electricity, cold, light and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Steel Helm 'Lebohaum' [20,+80] {100% off} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {100% off} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. v) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 70 of Angband. w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {100% off} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. |) a Magical Pick (+5,+7) (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. [Character Inventory] a) 24 Potions of Healing {100% off} b) 8 Potions of *Healing* {100% off} c) 26 Scrolls of Teleportation {100% off} d) 21 Scrolls of *Identify* {100% off} e) 30 Scrolls of Satisfy Hunger {100% off} f) a Silver Rod of the Istari of Detection (200/200) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Magic shop. g) a Silver Rod of Simplicity of Illumination (100/100) {100% off} You stole it from the Magic shop. h) a Golden Rod of Trap Location (125/125) {100% off} i) a Mithril Rod of Capacity of Restoration (320/320) {100% off} It can hold more mana. You stole it from the Magic shop. j) a Mithril Rod of Capacity of Recall (286/320) {100% off} It can hold more mana. You stole it from the Magic shop. k) an Adamantite Rod of Enlightenment (192/200) {100% off} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Athadri (+9) {100% off} It increases your dexterity and speed by 9. It sustains your dexterity. It makes you completely fearless. It provides resistance to electricity, cold, blindness, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. b) The Ring 'Liond' (+4) {100% off} It increases your wisdom, charisma, speed and attack speed by 4. It sustains your charisma. It provides resistance to cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. c) The Ring 'Palaman' (+13) {100% off} It increases your charisma, searching and speed by 13. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, confusion, nexus and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) The Ring of Baurad (+9) {100% off} It increases your stealth, infravision and speed by 9. It makes you completely fearless. It provides resistance to cold, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. e) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. f) The Large Metal Shield of Danweno [5,+13] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to dark, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Steel Helm of Hammerhand [6,+20] (+3) {100% off} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. j) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 67 of Angband. k) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {100% off} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. l) Climbing Set {100% off} [Home Inventory - Gondolin ] a) The Deck of Wild Magic It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hezrou on level 45 of The Sacred Land Of Mountains. b) The Gem of Knowledge It can be activated for teleport level. You found it in the remains of a Dark elven warlock on level 22 of Mirkwood. c) Raal's Voodoo Doll of Revenge It can be activated for cure insanity. You found it in the remains of a Mummified human on level 70 of The Sacred Land Of Mountains. d) Raal's Black Candle It can be activated for summon pet. You found it in the remains of a Master mystic on level 63 of Mordor. e) The Lost Works of Kenault It can be activated for light area (dam 2d15) every 10+d10 turns. You found it while digging a rubble. f) Raal's Tormented Spirits {100% off} It can be activated for high experience loss. You stole it from the Magic shop. g) Bigby's Big Book of Brutality It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 70 of Angband. h) Tenser's Top-Heavy Teaspoon {100% off} It can be activated for cure insanity. You stole it from the Magic shop. i) a Golden Rod of Cheapness of Nothing (125/125) {100% off} It can cast spells for a lesser mana cost. You stole it from the Black Market. j) a Golden Rod of Capacity of Nothing (250/250) k) a Golden Rod of the Istari of Nothing (250/250) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Magic shop. l) an Adamantite Rod of Nothing (200/200) {100% off} m) an Adamantite Rod of Nothing (200/200) {100% off} n) an Adamantite Rod of Cheapness of Nothing (200/200) {100% off} It can cast spells for a lesser mana cost. You stole it from the Magic shop. o) a Rod Tip of Detection (80 Mana to cast) {100% off} p) 2 Rod Tips of Healing (120 Mana to cast) {100% off} q) 2 Rod Tips of Teleport Other (60 Mana to cast) {100% off} r) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Parchment - Deep Thoughts {100% off} b) a Parchment - More Deep Thoughts {100% off} c) a Parchment - Compendium of Deep Thoughts {100% off} d) a Parchment - Artifact Lore Vol. II {100% off} e) a Parchment - Artifact Lore Vol. III {100% off} f) a Parchment - Monstrous Compendium 1 {100% off} g) a Parchment - Monstrous Compendium 2 {100% off} h) a Parchment - Monstrous Compendium 3 {100% off} i) a Parchment - Monstrous Compendium 4 {100% off} j) a Parchment - Monstrous Compendium 5 k) a Parchment - Monstrous Compendium 6 {100% off} l) a Parchment - Monstrous Compendium 7 {100% off} m) a Parchment - Monstrous Compendium 8 {100% off} n) a Parchment - Monstrous Compendium 9 {100% off} o) a Parchment - Monstrous Compendium 10 {100% off} p) a Parchment - Monstrous Compendium 11 {100% off} q) a Parchment - Advanced Lessons of Numenorean {100% off} r) a Parchment - Advanced Lessons of Sindarin {100% off} s) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves {100% off} t) a Parchment - Nandorin for Dummies {100% off} u) a Parchment - Advanced Lessons of Orcish {100% off} [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Magic shop. b) 5 Sprigs of Athelas c) 28 Potions of Cure Serious Insanity {100% off} d) 69 Potions of Cure Insanity {100% off} e) 8 Potions of Speed {100% off} f) 2 Potions of Life {100% off} g) 4 Potions of Enlightenment {100% off} h) a Scroll of Trap/Door Destruction i) a Ring of Accuracy (+19) {100% off} You stole it from the Magic shop. j) a Ring of Accuracy (+23) {100% off} You stole it from the Black Market. k) an Indestructible Ring of Accuracy (+20) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) an Indestructible Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3 . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {100% off} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. n) The Jewel 'Evenstar' (+3) {100% off} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. o) an Indestructible Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. p) The Scimitar 'Haradekket' (2d5) (+1,+3) (+2 attacks) [The Mathom-house Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 72 of Erebor. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 72 of Erebor. c) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {100% off} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. |
Posted on 1.7.2004 14:01
1016. on the Ladder (of 19090)
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