[Angband 3.0.5 Character Dump] Name Angrach Self RB CB EB Best Sex Male Age 63 STR! 18/100 +1 -1 +14 18/240 Race Dunadan Height 78 INT! 18/100 +2 -3 +8 18/170 Class Priest Weight 196 WIS! 18/100 +2 +3 +12 18/270 Title ***WINNER*** Status 1 DEX! 18/100 +2 -1 +8 18/190 HP 932/932 Maximize Y CON! 18/100 +3 +0 +7 18/200 SP 375/375 Preserve N CHR! 18/100 +2 +2 +15 18/290 Level 50 Armor [61,+129] Saving Throw Legendary Cur Exp 26255608 Fight (+51,+46) Stealth Good Max Exp 26255608 Melee (+66,+68) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth 5050 ft Blows 6/turn Disarming Superb Gold 4489901 Shots 1/turn Magic Device Heroic Perception Very Good Burden 342.2 lbs Infra 0 ft Searching Good You are one of several children of a Serf. You are the black sheep of the family. You have blue-gray eyes, wavy brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:...*..+.+.... Blind:...+.....+... Elec:...*....+.... Confu:......+...... Fire:.+.*......... Sound:.........+... Cold:...*..+..+... Shard:.......+.+... Pois:...+......... Nexus:......+...... Fear:+..+..+...... Nethr:...+..+...... Lite:.....+...+... Chaos:......+...... Dark:.....++.++... Disen:...+....+.... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Sear.:.........+... PLite:........++... Infra:............. Regen:...+......... Tunn.:............. Telep:...+......... Speed:.++++....+.+. Invis:...+.+...+... Blows:+............ FrAct:.........+... Shots:............. HLife:.....++...... Might:............. [Character Equipment] a) a Two-Handed Flail of Fury (3d6) (+15,+22) (+2) {demon pit 5000!*!*@w0} It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {floor 3050ft !*!*!*} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Engagement Ring of Speed (+14) {Bile Wyrm 4950!*!*!*} It increases your speed by 14. d) The Ring of Power 'The One Ring' (+15,+15) (+5) {vault 4950!*!*!*, cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!*} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. f) The Arkenstone of Thrain {!*} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {vault 5000!*!*!*} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+29] {Ice Wyrm 5000!*!*!*} It provides resistance to shards. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {vault 4950!*!*!*} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!*} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+4,+4) [2,+9] (+5) {!*} It increases your strength by 5. l) a Pair of Hard Leather Boots of Speed [3,+9] (+9) {1050ft !*!*!*} It increases your speed by 9. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {25% off} b) 2 Holy Books of Prayers [Words of Wisdom] {10% off} c) 2 Holy Books of Prayers [Chants and Blessings] {25% off} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {10% off} e) 2 Holy Books of Prayers [Ethereal Openings] {!d!v!k!s} It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] {!d!v!k!s} It cannot be harmed by the elements. g) 2 Holy Books of Prayers [Purifications and Healing] {!d!v!k!s} It cannot be harmed by the elements. h) 2 Holy Books of Prayers [Holy Infusions] {!d!v!k!s} It cannot be harmed by the elements. i) 2 Holy Books of Prayers [Wrath of God] {!d!v!k!s} It cannot be harmed by the elements. j) 15 Hazy Potions of Speed {!*} k) 8 Copper Speckled Potions of Healing {!*} l) 2 White Potions of Restore Mana m) 10 Scrolls titled "manmung ursee" of Teleportation n) 13 Scrolls titled "sne monsun" of *Destruction* {!*, 10% off} o) The Massive Iron Crown of Morgoth [0,+0] (+125) {!*!*!*, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {morgoth!*!*!*} It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {!*!*!*} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {!d!v!s@w0} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Home Inventory] a) 9 Blue Potions of *Healing* b) 9 Dark Green Potions of Life c) 19 White Potions of Restore Mana {!*} d) 13 Scrolls titled "sne monsun" of *Destruction* e) 12 Scrolls titled "umdoe wun" of Banishment f) 4 Scrolls titled "botit rog" of Mass Banishment g) 3 Elm Staffs of the Magi (3 charges) h) 2 Spruce Staffs of Banishment (6 charges) i) an Adamant Amulet of the Magi [+7] (+4) {!*} It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) Balance Dragon Scale Mail (-2) [30,+10] {vault 3100 !*!*!*} It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) {!*} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Cloak 'Colluin' [1,+14] {!*} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. p) a Cloak of Aman [1,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to sound. It cannot be harmed by the elements. q) The Small Metal Shield of Thorin [3,+25] (+4) {ice wyrm 5000!*!*!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Large Leather Shield of Celegorm [4,+19] {!*} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. s) an Iron Crown of Might [0,+17] (+2) It increases your strength, dexterity, and constitution by 2. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. t) The Hard Leather Cap of Thranduil [2,+10] (+2) {2950ft floor !*!*!*} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {1950 floor!*!*!*@w0} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. w) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {floor 5000!*!*!*} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)