The Angband Ladder: Kerilyn, Dwarf Priest by <sepehrparhami@hotmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Kerilyn                                  Self  RB  CB  EB   Best
 Sex    Female            Age        50   STR! 18/100  +2  -1  +6 18/170
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    123   WIS! 18/100  +2  +3  +5 18/200
 Title  Patriarch         Status      2   DEX! 18/100  -2  -1 +11 18/180
 HP     1006/1006         Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     401/401           Preserve    Y   CHR! 18/100  -3  +2  +6 18/150

 Level           50       Armor     [16,+67]     Saving Throw  Legendary
 Cur Exp   14316508       Fight    (+25,+13)     Stealth          Superb
 Max Exp   14316508       Melee    (+32,+20)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+33,+14)     Shooting      Legendary
 MaxDepth   3750 ft       Blows       4/turn     Disarming        Superb
 Gold       2124493       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   155.2 lbs       Infra        50 ft     Searching     Excellent

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+.+.... Blind:.........+..+
 Elec:......+...*.. Confu:.....+.......
 Fire:.....++.+.... Sound:.............
 Cold:........*.... Shard:......+......
 Pois:++........... Nexus:+............
 Fear:............. Nethr:..........+..
 Lite:......++..... Chaos:.....+.+.....
 Dark:......+...... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..........+.. Stea.:.......+...+.
Feath:....+........ Sear.:.......+.+...
PLite:............. Infra:.............
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:..++..+...++.
Invis:.+...+...+... Blows:.............
FrAct:.........++.. Shots:.............
HLife:......+...... Might:.............


  [Character Equipment]

a) The Two-Handed Sword of Eleborin (3d6) (+7,+7) (+2)
   It increases your wisdom by 2.  It slays orcs, trolls, giants, and all
   evil creatures.  It provides resistance to poison and nexus.  It
   sustains your wisdom.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
b) The Heavy Crossbow 'Astil' (x4) (+8,+14) (+3) {Vault 3750'}
   It increases your strength and constitution by 3.  It provides
   resistance to poison.  It sustains your strength, dexterity, and 
   constitution.  It grants you the ability to see invisible things.  It
   activates for heal (1000) every 444 turns.  It cannot be harmed by the
   elements.  
c) an Engagement Ring of Speed (+10)
   It increases your speed by 10.  
d) an Engagement Ring of Speed (+10) {Great Hell Wyrm 3200'}
   It increases your speed by 10.  
e) The Amulet of Saeragon (+4)
   It increases your dexterity and constitution by 4.  It provides
   resistance to acid.  It sustains your strength, dexterity, and 
   constitution.  It makes you fall like a feather and speeds your
   regeneration.  It activates for dispel evil (x5) every 50+d50 turns.  
   It cannot be harmed by the elements.  
f) The Arkenstone of Illion
   It provides resistance to fire, confusion, and chaos.  It lights the
   dungeon around you.  It grants you the ability to see invisible things.
   It activates for detection every 30+d30 turns.  It cannot be harmed by
   the elements.  
g) The Robe of Bretholob [2,+15] (+3)
   It increases your dexterity and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to acid, lightning, fire, light, 
   dark, shards, and life draining.  It sustains your dexterity.  It
   cannot be harmed by the elements.  
h) The Cloak of Tharodhor [1,+7] (+3)
   It increases your strength and charisma by 3.  It increases your 
   stealth and searching by 3.  It provides resistance to light and chaos.
   It activates for confuse monster every 15 turns.  It cannot be harmed
   by the elements.  
i) The Small Leather Shield of Hangbarin [2,+6]
   It provides immunity to cold.  It provides resistance to acid and fire.
   It activates for mana bolt (12d8) every 30+d30 turns.  It cannot be
   harmed by the elements.  
j) The Jewel Encrusted Crown of Ithel [0,+7] (+3) {Glauraung 3350'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to blindness.  
   It grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Forontal (+0,+0) [5,+8] (+4) {Demons 3000'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   provides immunity to lightning.  It provides resistance to nether.  It 
   slows your metabolism.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
l) The Pair of Metal Shod Boots of Aragor [6,+11] (+8)
   It increases your stealth and speed by 8.  It cannot be harmed by the
   elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1, 10% off}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2, 40% off}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3}
d) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4, 75% off}
e) 4 Holy Books of Prayers [Ethereal Openings] {@m5 !d!k!v}
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights] {@m6 !d!k!v}
   It cannot be harmed by the elements.  
g) 3 Holy Books of Prayers [Purifications and Healing] {@m7 !d!k!v}
   It cannot be harmed by the elements.  
h) 3 Holy Books of Prayers [Holy Infusions] {@m8 !d!k!v}
   It cannot be harmed by the elements.  
i) 2 Holy Books of Prayers [Wrath of God] {@m9 !d!k!v}
   It cannot be harmed by the elements.  
j) 16 Azure Potions of Healing
k) 4 Silver Speckled Potions of *Healing*
l) 5 Light Blue Potions of Restore Mana
m) 4 Scrolls titled "miclech roprok" of Teleport Level
n) 2 Scrolls titled "mik orgmik" of *Identify*
o) 2 Scrolls titled "wah aus" of *Destruction*
p) a Mithril-Plated Wand of Stone to Mud


  [Home Inventory]

a) 4 Scrolls titled "mik orgmik" of *Identify*
b) 2 Scrolls titled "nejyerg a" of Mass Banishment
c) an Azurite Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
d) The Necklace of Rhova
   It provides immunity to lightning.  It provides resistance to fire and 
   nether.  It sustains your constitution.  It slows your metabolism and 
   makes you fall like a feather.  It cannot be harmed by the elements.  
e) a Mithril Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) a Coral Amulet of Weaponmastery (+3,+5) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
g) a Carved Oak Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) The Palantir of Menentar (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to dark and chaos.  It sustains your strength and charisma.  It makes
   you fall like a feather and lights the dungeon around you.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed by
   the elements.  
i) Chaos Dragon Scale Mail (-2) [30,+26]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
j) The Augmented Chain Mail of Losteldir (-2) [16,+16] (+3) {Feagwath 3750'}
   It increases your strength and charisma by 3.  It provides immunity to 
   cold.  It provides resistance to acid, lightning, fire, and life
   draining.  It sustains your strength.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Valoeg (-3) [25,+39] (+4) {Glauraung 3350'}
   It increases your strength and wisdom by 4.  It provides resistance to 
   acid, lightning, fire, cold, and life draining.  It sustains your 
   strength.  It aggravates creatures around you.  It activates for stone
   to mud every 2 turns.  It cannot be harmed by the elements.  
l) The Robe 'Minesgion' [2,+15] (+3)
   It increases your infravision by 3.  It provides immunity to lightning.
   It provides resistance to acid and fire.  It sustains your constitution.
   It cannot be harmed by the elements.  
m) a Robe of Permanence [2,+13]
   It provides resistance to acid, lightning, fire, cold, nexus, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
n) The Soft Leather Armour 'Astan' [4,+13] (+3)
   It increases your stealth by 3.  It provides resistance to acid, fire, 
   chaos, and disenchantment.  It cannot be harmed by the elements.  
o) The Hard Leather Armour 'Briel' (-1) [6,+6] (+4)
   It increases your strength and constitution by 4.  It increases your 
   speed by 4.  It provides resistance to acid, cold, blindness, and 
   shards.  It sustains your strength.  It cannot be harmed by the
   elements.  
p) The Leather Scale Mail of Kembarwen (-1) [11,+12] (+5)
   It increases your stealth, infravision, and speed by 5.  It provides
   resistance to acid, lightning, fire, cold, light, nether, and life
   draining.  It lights the dungeon around you.  It activates for berserk
   rage (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
q) The Shield of Deflection 'Barnos' [10,+17] (+5)
   It increases your strength, wisdom, and charisma by 5.  It provides
   resistance to lightning, fire, cold, blindness, and sound.  It sustains
   your wisdom and charisma.  It activates for heal (500) every 250 turns.
   It cannot be harmed by the elements.  
r) The Shield of Deflection of Mirimar [10,+20] (+3)
   It increases your charisma by 3.  It provides immunity to acid.  It
   provides resistance to chaos.  It sustains your charisma.  It grants
   you the ability to see invisible things.  It activates for door and
   trap destruction every 10 turns.  It cannot be harmed by the elements.  
   
s) The Set of Gauntlets of Garthon (+7,+5) [2,+15] (+2)
   It increases your intelligence and charisma by 2.  It increases your 
   speed by 2.  It provides resistance to disenchantment.  It sustains
   your intelligence and charisma.  It grants you immunity to paralysis.  
   It cannot be harmed by the elements.  
t) The Blade of Chaos of Aminwenwe (8d5) (+10,+14) (+3)
   It increases your dexterity by 3.  It slays animals, orcs, trolls, 
   giants, and undead.  It is branded with acid and fire.  It provides
   resistance to acid, fire, and chaos.  It sustains your dexterity.  It 
   slows your metabolism.  It grants you immunity to paralysis, but it
   also aggravates creatures around you.  It cannot be harmed by the
   elements.  
u) The Pike of Carthis (2d5) (+5,+8) (+1)
   It increases your wisdom by 1.  It is branded with fire and frost.  It
   provides resistance to fire, cold, and nether.  It is blessed by the
   gods.  It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
v) The Quarterstaff of Formene (1d9) (+11,+13) (+3)
   It increases your wisdom and charisma by 3.  It increases your 
   searching by 3.  It slays orcs, trolls, and giants.  It provides
   resistance to confusion and disenchantment.  It sustains your wisdom 
   and charisma.  It activates for frost bolt (12d8) every 50 turns.  It
   cannot be harmed by the elements.  
w) The Lead-Filled Mace of Andel (6d4) (+6,+13) [+5] {Vault 3750'}
   It slays orcs, trolls, and giants.  It is branded with fire.  It
   provides resistance to fire, light, dark, shards, and chaos.  It grants
   you the ability to see invisible things, but it also aggravates
   creatures around you.  It cannot be harmed by the elements.  
x) The Two-Handed Flail of Careb (3d6) (+2,+7) (+2)
   It increases your wisdom by 2.  It increases your attack speed by 2.  
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.6.2004 09:28
Last updated on 22.6.2004 07:29

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2857. on the Ladder (of 19090)
682. on the Angband Ladder (of 6561)

Comments

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On 4.6.2004 09:28 sepehrparhami@hotmail.com wrote:
This is my best character so far. The RNG was not particularly helpful to me at the start. I saw every single mage book (3 Raal's) before I saw a single priest book. Purifications and Healing stills eludes me, but I have found about 20 copies of ethereal openings.

I'm hanging around 2500' until I can get some resist nether and chaos.

I'm hoping this will be my first winner.

On 22.6.2004 07:29 sepehrparhami@hotmail.com wrote:
My other priest died to Azriel (no nether resist), so I started over as a Dwarf priest with randarts. Makes getting nether resist a lot easier, and it's like a whole new game. I can't believe I didn't try randarts earlier.

I have several items with RDisenchant, but I can't seem to fit them in without losing speed, wis or con. I'm also having trouble doing damage, but I also can't seem to fit in the two high damage weapons I have either. My cloak is providing me no resists that aren't covered elsewhere, I would love to get a cloak with RDisenchant and some con/wis. Otherwise, I'm descending slowly, and taking out vaults/uniques on my way.

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