The Angband Ladder: Trauwyth, RohanKnight Demonologist by <remuz@free.fr>

  [ToME 2.2.6 Character Dump]

 Name  : Trauwyth               Age                 22       STR:     40       
 Sex   : Neuter                 Height              59       INT:     10       
 Race  : RohanKnight            Weight              86       WIS:     12       
 Class : Demonologist           Social Class         7       DEX:     31       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     23       
                                                                               
 + To Melee Hit          72 Level             31    Max Hit Points       718   
 + To Melee Damage       54 Experience    264169    Cur Hit Points       718   
 + To Ranged Hit         25 Max Exp       264169    Max SP (Mana)         59   
 + To Ranged Damage       0 Exp to Adv.   330000    Cur SP (Mana)         59   
   AC                 23+96 Gold           25173    Piety              20973   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  16d5+432  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight.  You             
          have brown eyes, straight auburn hair, and an average                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 35 of Moria.
 You have defeated 3340 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2......4.......            
        Add Int   : 3...............            
        Add Dex   : 3...2...........            
        Add Con   : ...4....4..4....            
        Add Chr   : .2..............            
        Add Stea. : .......4........            
        Add Sear. : .....4.4........            
        Add Infra : ...........4....            
        Add Tun.. : ..............6.            
        Add Speed : 3.*............+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+.....            
        Hold Life : ................            
        Imm Acid  : .+....+.*.......            
        Res Elec  : .+....+.........            
        Res Fire  : .+....+.........            
        Res Cold  : .+....+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ...............+            
        Res Lite  : .+........+.....            
        Res Dark  : ...........+....            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ........+.......            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : ++..............            
        Activate  : ....++....+.....            
        Orc.ESP   : ........+.......            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        14.093 [0.750]
          - Weaponmastery                        35.908 [0.950]
                   . Sword-mastery               35.400 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    07.400 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         10.750 [0.700]
          . Magic-Device                         35.500 [1.150]
          . Udun                                 00.000 [0.400]
          . Demonology                           35.000 [1.000]
 - Spirituality                                  02.700 [0.700]
          . Prayer                               12.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant white mouse on level 1.
You are fated to meet a Clear icky thing on level 1.
You may find a Potion of Resist Cold on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Drum of Power (+2)
    It increases your 
    strength and charisma by 2.  It sustains your charisma.  It provides
    resistance to acid, electricity, fire, cold and light.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) an Indestructible Ring of Speed (+10) {100% off}
    It increases your speed by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) an Indestructible Ring of Constitution (+4) {100% off}
    It increases your constitution by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Amulet of the Serpents [+3] (+2)
m) The Phial of Galadriel (+4) (charging)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Thunderlord Coat of Resistance [9,+17]
    It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) an Elven Cloak of Stealth [4,+18] (+4 to stealth)
    It increases your stealth, searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) an Iron Crown of Telepathy [0,+6]
    It gives telepathic powers.  
    You found it lying on the ground on level 30 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+4 to infravision)
    It increases your 
    constitution and infravision by 4.  It provides resistance to dark.  
    You found it lying on the ground on level 22 of Mirkwood.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+8,+6) (+6)


  [Character Inventory]

a) a Spellbook of Curse
b) Benetar's Mana Battery (charging)
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 23 Potions of Cure Critical Wounds
d) 10 Potions of Healing
e) 5 Potions of Enlightenment
f) 4 Potions of Resistance
g) 10 Scrolls of Phase Door
h) 9 Scrolls of Teleportation
i) 7 Scrolls of Word of Recall {!*!*}
j) 14 Scrolls of Satisfy Hunger {@r0}
k) a Silver Rod of Detection (100/100) {@z1}
l) a Silver Rod of Trap Location (100/100) {@z0}
m) a Wand of Teleport Away[11|23] (6 charges)
n) a Staff of Vision[2|16] (3 charges)
o) a Staff of Identify[3|19] (14 charges)
p) a Staff of Identify[6|18] (5 charges)
q) The Ring of Ninquen (+1) {special}
    It 
    increases your strength, intelligence, charisma and searching by 1.  
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Jewelry Shop.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
s) The Lead-Filled Mace of Naragnor (3d4) (+11,+1) (+3)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Demonblades (4d6) (+0,+0)
b) a Demonshield [5,-4] {cursed}
c) a Demonhorn [2,+0]
d) a Potion of New Life {100% off}
e) 13 Scrolls of Magic Mapping
f) 24 Scrolls of Object Detection {25% off}
g) The Crumpled Scroll of Mass Resurrection
h) a Ring of Strength (+3)
i) a Ring of Sound Resistance
j) The Lance of Haratal (2d8) (+0,+0) (+1)
    It must be wielded two-handed.  It 
    increases your charisma by 1.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+4,+4)
b) a Demonhorn [2,-5]
c) Kelek's Wormhole Machine
    It can be activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Ranger chieftain on level 33 of Mirkwood.
d) 2 Lembases
e) a Potion of Cure Insanity
f) 99 Potions of Water Curing {quest}
g) a Potion of Curing
h) an Iron Rod of Quickness of Nothing (50/50)
i) a Moonstone Rod of Nothing (75/75)
j) 2 Rod Tips of Door/Stair Location (10 Mana to cast)
k) 2 Rod Tips of Illumination (8 Mana to cast)
l) a Rod Tip of Detection (80 Mana to cast)
m) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Ring of Free Action
o) a Ring of See Invisible
p) a Ring of Nexus Resistance
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Blessed Broad Sword (2d5) (+4,+6) (+2)



Posted on 30.4.2004 21:14

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2006. on the ToME Ladder (of 3155)
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Comments

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On 30.4.2004 21:14 remuz@free.fr wrote:
My first demonologist, pretty succesful so far... I feel somewhat sick of playing him like a swordmaster, especially since I invested so many points in demonology. Is that "normal"? Or should I try to wear some demonologist items?

On 20.5.2004 18:29 amaurea wrote:
My demonologist is wearing demon equipment, and it works well. I am also carrying a ever so slightly better weapon to switch in, but I have not used it in a long time. The Gothmog set should make it worth it to wear the equipment too. The spells I use the most are demon field, to kill hordes, demon blade (which increases my total damage by about 100% against evil monsters, and 50% against others), and summon demon when things get tough. Those demons also double up as healing, since unholy word lets you consume one to get back as much as a potion of healing would.

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