[ToME 2.2.6 Character Dump] Name : Trauwyth Age 22 STR: 40 Sex : Neuter Height 59 INT: 10 Race : RohanKnight Weight 86 WIS: 12 Class : Demonologist Social Class 7 DEX: 31 Body : Player CON: 40 God : Melkor Bauglir CHR: 23 + To Melee Hit 72 Level 31 Max Hit Points 718 + To Melee Damage 54 Experience 264169 Cur Hit Points 718 + To Ranged Hit 25 Max Exp 264169 Max SP (Mana) 59 + To Ranged Damage 0 Exp to Adv. 330000 Cur SP (Mana) 59 AC 23+96 Gold 25173 Piety 20973 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Good Blows/Round: 8 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 16d5+432 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Landed Knight. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 35 (1750') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 35 of Moria. You have defeated 3340 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : .2......4....... Add Int : 3............... Add Dex : 3...2........... Add Con : ...4....4..4.... Add Chr : .2.............. Add Stea. : .......4........ Add Sear. : .....4.4........ Add Infra : ...........4.... Add Tun.. : ..............6. Add Speed : 3.*............+ Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+..... Hold Life : ................ Imm Acid : .+....+.*....... Res Elec : .+....+......... Res Fire : .+....+......... Res Cold : .+....+......... Res Pois : ....+.+......... Res Fear : ...............+ Res Lite : .+........+..... Res Dark : ...........+.... Res Blind : ................ Res Conf : ...............+ Res Sound : ........+....... Res Shard : ................ Res Neth : +............... Res Nexus : ........+....... Res Chaos : ........+....... Res Disen : ................ Lite : ..........+..... See Invis : ++.............. Activate : ....++....+..... Orc.ESP : ........+....... Full ESP : .........+...... Skills (points left: 0) - Combat 14.093 [0.750] - Weaponmastery 35.908 [0.950] . Sword-mastery 35.400 [0.600] . Archery 02.000 [0.400] - Sneakiness 07.400 [1.800] . Disarming 02.000 [1.800] - Magic 10.750 [0.700] . Magic-Device 35.500 [1.150] . Udun 00.000 [0.400] . Demonology 35.000 [1.000] - Spirituality 02.700 [0.700] . Prayer 12.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Giant white mouse on level 1. You are fated to meet a Clear icky thing on level 1. You may find a Potion of Resist Cold on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) an Indestructible Ring of Constitution (+4) {100% off} It increases your constitution by 4 . It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of the Serpents [+3] (+2) m) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Thunderlord Coat of Resistance [9,+17] It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak of Stealth [4,+18] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of Telepathy [0,+6] It gives telepathic powers. You found it lying on the ground on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+4 to infravision) It increases your constitution and infravision by 4. It provides resistance to dark. You found it lying on the ground on level 22 of Mirkwood. z) (nothing) {) (nothing) |) a Shovel of Digging (+8,+6) (+6) [Character Inventory] a) a Spellbook of Curse b) Benetar's Mana Battery (charging) It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) 23 Potions of Cure Critical Wounds d) 10 Potions of Healing e) 5 Potions of Enlightenment f) 4 Potions of Resistance g) 10 Scrolls of Phase Door h) 9 Scrolls of Teleportation i) 7 Scrolls of Word of Recall {!*!*} j) 14 Scrolls of Satisfy Hunger {@r0} k) a Silver Rod of Detection (100/100) {@z1} l) a Silver Rod of Trap Location (100/100) {@z0} m) a Wand of Teleport Away[11|23] (6 charges) n) a Staff of Vision[2|16] (3 charges) o) a Staff of Identify[3|19] (14 charges) p) a Staff of Identify[6|18] (5 charges) q) The Ring of Ninquen (+1) {special} It increases your strength, intelligence, charisma and searching by 1. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) s) The Lead-Filled Mace of Naragnor (3d4) (+11,+1) (+3) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Demonblades (4d6) (+0,+0) b) a Demonshield [5,-4] {cursed} c) a Demonhorn [2,+0] d) a Potion of New Life {100% off} e) 13 Scrolls of Magic Mapping f) 24 Scrolls of Object Detection {25% off} g) The Crumpled Scroll of Mass Resurrection h) a Ring of Strength (+3) i) a Ring of Sound Resistance j) The Lance of Haratal (2d8) (+0,+0) (+1) It must be wielded two-handed. It increases your charisma by 1. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+4,+4) b) a Demonhorn [2,-5] c) Kelek's Wormhole Machine It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Ranger chieftain on level 33 of Mirkwood. d) 2 Lembases e) a Potion of Cure Insanity f) 99 Potions of Water Curing {quest} g) a Potion of Curing h) an Iron Rod of Quickness of Nothing (50/50) i) a Moonstone Rod of Nothing (75/75) j) 2 Rod Tips of Door/Stair Location (10 Mana to cast) k) 2 Rod Tips of Illumination (8 Mana to cast) l) a Rod Tip of Detection (80 Mana to cast) m) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) a Ring of Free Action o) a Ring of See Invisible p) a Ring of Nexus Resistance q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Blessed Broad Sword (2d5) (+4,+6) (+2)