The Angband Ladder: Mhirak, Orc Demonologist by <redking75@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Mhirak                 Age                 13       STR:  18/80       
 Sex   : Male                   Height              58       INT:     11       
 Race  : Orc Barbarian          Weight             121       WIS:     13       
 Class : Demonologist           Social Class        34       DEX:  18/70       
 Body  : Player                                              CON:     18       
 God   : Nobody                                              CHR:      8       
                                                                               
 + To Melee Hit          18 Level             29    Max Hit Points       340   
 + To Melee Damage       25 Experience     81547    Cur Hit Points       340   
 + To Ranged Hit          6 Max Exp        81547    Max SP (Mana)         35   
 + To Ranged Damage       0 Exp to Adv.   101250    Cur SP (Mana)         35   
   AC                 22+71 Gold           68878                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  8d6+200   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Warrior from the           
          orc-hold of Mount Gundabad.  You have pale eyes, bright red          
          hair, and green ulcerous skin.                                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 9 (450')
        Heart of the Earth: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2408 enemies.
 You saved 22 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 48th Yavie of the 2890th year of the third age.
 You have been adventuring for 5 days.

                    adefkmnopsuxz{|@            
        Add Dex   : 3...1..3........            
        Add Chr   : .......3........            
        Add Tun.. : ..............5.            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+...+....            
        Hold Life : ................            
        Res Acid  : ......+++.......            
        Res Elec  : ......+.+.......            
        Res Fire  : ......+++.+.....            
        Res Cold  : ......+++.......            
        Res Pois  : +...+...........            
        Res Fear  : ...............+            
        Res Lite  : ................            
        Res Dark  : ...............+            
        Res Blind : ................            
        Res Conf  : ...............+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ..+.............            
        Lite      : .......+........            
        Digestion : ...+............            
        Activate  : ....+..+..+.....            
        Orc.ESP   : +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        29.516 [0.750]
          - Weaponmastery                        10.186 [0.750]
                   . Sword-mastery               10.200 [0.600]
          . Archery                              04.000 [0.400]
 - Sneakiness                                    11.360 [1.800]
          . Disarming                            05.600 [1.800]
 - Magic                                         14.229 [0.700]
          . Magic-Device                         13.650 [1.150]
          . Conveyance                           02.800 [0.400]
          . Demonology                           33.000 [1.000]
 - Spirituality                                  15.300 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood.
d) (nothing)
e) a Ring of Levitation
f) a Ring of Slow Digestion
k) an Amulet of the Serpents [+1] (+1)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance 
    to poison.  
    You found it lying on the ground on level 16 of Mirkwood.
m) a Brass Lantern (with 3907 turns of light) {25% off}
n) Hard Studded Leather of Resistance (-1 to accuracy) [7,+15]
o) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Large Leather Shield of Resistance [4,+12]
    It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 11 of
    Mirkwood.
s) a Demonhorn [2,+3]
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Free Action [6,+4]
z) (nothing)
{) 24 Arrows (1d4) (+3,+7)
|) a Pick of Digging (+7,+5) (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) 10 Rations of Food
b) 10 Flasks of oil
c) a Potion of Berserk Strength
d) a Copper Rod of Illumination (20/20)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
b) a Staff of Identify[1|15] (6 charges)
c) a Dagger (1d4)
d) 19 Flight Arrows (1d3)
e) 18 Iron Shots (1d4)


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) {average}
b) 2 Mushrooms of Cure Blindness
c) a Mushroom of Cure Paranoia
d) 3 Lembases
e) a Potion of Cure Serious Insanity
f) a Copper Rod of Nothing (20/20)
g) a Staff of Remove Curses[1|15] (5 charges)
h) a Staff of Identify[1|23] (4 charges)
i) a Fireproof Staff of Sense Monsters[4|19] (13 charges)
j) a Staff of Sense Monsters[2|17] (6 charges)
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Cloak of Tanost [1,+8]
    It sustains your strength.  It
    provides resistance to life draining, electricity, cold, poison, light
    , sound and chaos.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) an Abominable Cloak of Aman [1,+22] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Tuorment [3,+12]
o) a Metal Cap of Seeing [3,+4] (+5 to searching)
    It increases your searching by 5.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  
    It was given to you as a reward.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
q) The Small Sword 'Calen' (1d6) (+3,+13) (+2)
    It 
    increases your strength, wisdom and constitution by 2.  It does extra
    damage from acid.  It is very sharp and can make your foes bleed.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood.
r) The Broad Sword of Dunellen (2d5) (+2,+9) (+4)
    
    It increases your strength, dexterity and charisma by 4.  It does
    extra damage from electricity and fire.  It produces chaotic effects.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Mimic on level 17 of Mirkwood.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 21 of Mirkwood.
t) The Arrow of Horos (1d4) (+17,+5)
    It
    does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 25 of Mirkwood.
u) a Wooden Boomerang (1d8) (+4,+4)
v) a Horn
w) a Horn


  [The Mathom-house Inventory - Bree ]

a) The Mirror of Alternate Dimensions
    
    It can be activated for summon monster.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) The Tome of Elven Household Magic
    It can be
    activated for cuts.  
    You found it lying on the ground on level 4 of Barrow-Downs.
c) Heward's Excellent Experimental Earmuffs
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 8 of Barrow-Downs.



Posted on 17.3.2004 19:58
Last updated on 17.3.2004 23:55

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On 17.3.2004 19:58 redking75@yahoo.com wrote:
Lucked out, found Belangil early, which outclassed my plain old Demonblade, even at the cost of Demonologist magic.

On 17.3.2004 23:55 redking75@yahoo.com wrote:
After a few hours of solid play, and a few close calls (one a small level with 18 young red dragons; the other stumbling into a jelly/mimic lair with Greater Mimics present), and losing my WoR scrolls near the Heart of the World and having to trek all the way back out of Mirkwood.

The Demonhorn isn't nearly as potent a helm as some other items I could use, but the ability to summon a lvl 63 minor demon is worth it. A few more levels in Demonology, and I'll be summoning major demons!

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