[ToME 2.2.6 Character Dump] Name : Zartan Age 19 STR: 30 Sex : Male Height 58 INT: 18 Race : Human Weight 166 WIS: 16 Class : Archer Social Class 12 DEX: 38 Body : Player CON: 26 God : Nobody CHR: 26 + To Melee Hit 36 Level 33 Max Hit Points 375 + To Melee Damage 29 Experience 271588 Cur Hit Points 375 + To Ranged Hit 64 Max Exp 271588 Max SP (Mana) 26 + To Ranged Damage 15 Exp to Adv. 357500 Cur SP (Mana) 26 AC 42+103 Gold 162557 (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 4 Bows/Throw : Legendary[42]Searching : Fair Shots/Round: 4 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 8d5+116 Stealth : Heroic Magic Device: Legendary[7] Infra-Vision: 20 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Serf. You are a well liked child. You have hazel eyes, curly black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Bree. You have defeated 4969 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : ..........4..... Add Int : 3............... Add Dex : 3..26........... Add Stea. : ...2..23........ Add Infra : ...2............ Add Tun.. : ..............2. Add Speed : 3......3...*.... Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ..+............. Res Acid : ...+..++........ Res Elec : ......+......... Res Fire : ......+......... Res Cold : ......+.+....... Res Pois : ....+.+......... Res Fear : ...+............ Res Lite : ...+............ Res Dark : ..........+..... Res Blind : ................ Res Conf : ...+..+......... Res Sound : +............... Res Shard : ...+............ Res Neth : ..+............. Res Nexus : .......+...+.... Res Chaos : ................ Res Disen : ...+............ Lite : .....+.......... See Invis : +............... Regen : ...+............ Xtra Shots: .+.............. Activate : ....+.++...+.... Fly : ......+......... Orc.ESP : ......+......... Skills (points left: 0) - Combat 16.400 [0.800] . Weaponmastery 01.000 [0.500] - Archery 38.186 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 37.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] - Sneakiness 04.915 [0.900] . Stealth 06.200 [0.500] . Disarming 01.000 [0.900] - Magic 00.462 [0.200] . Magic-Device 37.300 [1.100] - Spirituality 01.000 [0.300] . Prayer 00.000 [0.500] - Monster-lore 03.550 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 12.200 [0.500] Abilities * Ammo creation [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Extra Shots (x3) (+22,+15) It fires missiles excessively fast. You bought it from the Black Market. e) an Indestructible Ring of Nether Resistance It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Dallas (+2 to stealth) It increases your dexterity, stealth and infravision by 2. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, light, confusion, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. k) an Amulet of the Serpents [+4] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You bought it from the Black Market. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resist Cold [3,+11] It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of a Black orc on level 24 of Mirkwood. s) a Metal Cap [3,+10] u) a Set of Gauntlets of Power (+4,+3) [2,+9] (+4) It increases your strength by 4. It provides resistance to dark. You found it lying on the ground on level 14 of Orc Cave. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Silent watcher (1033 hp) {) 46 Sheaf Arrows (1d5) (+6,+6) |) a Gnomish Shovel (+2) [Character Inventory] a) 17 Lembases b) 13 Potions of Cure Critical Wounds c) 8 Scrolls of Word of Recall d) 29 Scrolls of Identify e) an Iron Rod of Illumination (50/50) f) an Iron Rod of Trap Location (50/50) g) a Wand of Tidal Wave[6|25] (8 charges) h) a Wand of Noxious Cloud[1|25] (15 charges) i) a Staff of Remove Curses[1|20] (8 charges) j) a Staff of Shake[1|14] (6 charges) k) a Staff of Identify[1|17] (17 charges) l) a Staff of Disarm[2|16] (24 charges) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Lloth's Ceremonial Dagger It can be activated for cure cuts. You found it in the remains of a Hill orc on level 26 of Mirkwood. b) The Skull of Ancient Wisdom It can be activated for gain corruption. You found it lying on the ground on level 16 of Orc Cave. c) 6 Sprigs of Athelas d) 2 Potions of *Healing* e) 5 Potions of Resistance f) a Wooden Rod of Door/Stair Location (10/10) g) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Staff of Sense Monsters[1|15] (11 charges) i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 24 of Mirkwood. n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. [Home Inventory - Lothlorien ] a) 6 Potions of Cure Insanity b) 2 Potions of Speed c) 7 Potions of Healing d) 4 Potions of Enlightenment e) 3 Potions of Curing f) 8 Scrolls of Reset Recall g) a Moonstone Rod of Nothing (75/75) h) a Silver Rod of Nothing (100/100) i) a Mithril Rod of Nothing (160/160) j) a Mithril Rod of Nothing (160/160) k) a Wand of Fireflash[4|20] (9 charges) l) a Ring of Free Action m) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You bought it from the Magic shop. n) a Ring of Sound Resistance o) an Amulet of Anti-Teleportation p) an Elven Cloak of Protection [4,+17] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) 26 Seeker Arrows of Frost (4d4) (+6,+6) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. s) 27 Silver Arrows of Frost (3d4) (+6,+12) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of Uldor the Accursed on level 29 of Mirkwood. t) 10 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. b) The Ring of Power of Uvatha the Horseman (+1) It increases your charisma by 1. It makes you invisible. It sustains your strength. It provides resistance to acid, electricity, poison and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.