The Angband Ladder: Binky, Wood-Elf Archer by <keith.hearn@gmail.com>
[ToME 2.3.2 Character Sheet] Name : Binky Age 129 STR: 15 Sex : Male Height 63 INT: 17 Race : Wood-Elf Weight 100 WIS: 25 Class : Archer Social Class 88 DEX: 25 Body : Player CON: 14 God : Eru Iluvatar CHR: 20 + To Melee Hit 13 Level 32 Hit Points -51/ 182 + To Melee Damage 17 Experience 252640 Spell Points 59/ 59 + To Ranged Hit 30 Max Exp 252640 Sanity 277/ 277 + To Ranged Damage 10 Exp to Adv. 320000 Piety 44481 AC 22+78 Gold 399441 Speed Fast (+2) (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 1 Bows/Throw : Legendary[12]Searching : Bad Shots/Round: 3 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 2d5+17 Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Sindarin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 30 (1500') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 4071 enemies. You saved 33 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by an Aranea on level 30 of Moria. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of evil beings. You are lucky. You reflect arrows and bolts. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are completely fearless. Your constitution is sustained. Your dexterity is sustained. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. adefkmnopsuxz{|@ Add Wis : 2........3.....+ Add Con : ..........4..... Add Chr : .........3...... Mul Mana : ...............+ Add Stea. : ......1......... Add Sear. : .....4.......... Add Tun.. : ..............1. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............+.. Slay Troll: .............+.. Kill Drag.: .............+.. Acid Brand: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : +............... Sust Con : ..........+..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : .......+........ Hold Life : ................ Res Acid : ......++........ Res Elec : ......+.+....... Res Fire : ......+......... Res Cold : ......+...+..... Res Pois : ......+......... Res Fear : +......+........ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ See Invis : +......+........ Regen : ..........+..... Xtra Might: ...............+ Activate : .....+....+..... Blessed : +............... Cursed : .+.............. Fly : ..+............. Orc.ESP : ......+......... Evil.ESP : +............... Skills (points left: 32) - Combat 35.776 [0.800] . Weaponmastery 05.500 [0.500] - Archery 37.936 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 35.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 01.800 [0.900] . Stealth 06.900 [0.500] . Disarming 01.500 [0.900] - Magic 00.970 [0.400] . Magic-Device 29.100 [1.100] . Thaumaturgy 01.000 [0.300] - Spirituality 04.200 [0.400] . Prayer 10.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Tree walking [Fates] You may find a Mushroom of Cure Confusion on level 24. You may meet a Cold hound on level 11. You may find an Essence of Light on level 3. [Character Equipment] a) a Broad Sword of Aman (2d5) (+10,+10) [+4] (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Bullroarer the Hobbit on level 5 of Barrow-Downs. d) a Long Bow (x3) (+10,+10) {cursed} It is cursed. e) a Ring of Flying f) a Ring of Invisibility k) an Amulet of Reflection m) The Phial of Galadriel (+4) {half ogre corpse !!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) an Elven Rhino Hide Armour (-1 to accuracy) [8,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and chaos . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 30 of Mirkwood. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Resist Lightning [5,+10] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Listen to the Music] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 30 of Moria. x) a Pair of Hard Leather Boots [3,+10] z) (nothing) {) 18 Seeker Arrows 'Ataur' (4d4) (+16,+9) {pickup} It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel (+1) {..c.e..} It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of See the Music {!d!k!v!k!k} b) The Pendulum of Orcus {teleport@100} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 26 of Mirkwood. c) Mordekainen's Pocket Magician {satify hunger@100} It can be activated for satisfy hunger every 100 turns. You bought it from the Magic shop. d) 9 Potions of Cure Critical Wounds {25% off} e) 5 Scrolls of Word of Recall {!*} f) 2 Scrolls of *Identify* {25% off} g) 5 Scrolls of Satisfy Hunger h) a Wooden Rod of Trap Location (10/10) {@z2 !!} i) a Rod Tip of Fire Balls (60 Mana to cast) j) The Wand of Digging of Thrain (120 charges) k) a Staff of Disarm[3|11] (6 charges) l) a Ring of Flying m) The Set of Gauntlets 'Paurhach' [Listen to the Music] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 12 of Mirkwood. n) a Dagger of Slay Troll (1d4) (+8,+3) It is especially deadly against trolls. You found it in the remains of a Cave ogre on level 30 of Moria. o) a Dagger (1d4) (+0,+0) p) a Shocking Beaked Axe (2d6) (+7,+5) q) a Sling (x2) (+0,+0) r) 22 Arrows of Levallen (1d4) (+29,+13) {pickup} It does extra damage from acid, electricity and frost. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 20 Arrows (exploding) (1d4) (+7,+5) {pure mana} t) 15 Seeker Arrows of Frost (4d4) (+10,+12) {pickup} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. u) 27 Seeker Arrows of Flame (4d4) (+8,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Book of Beginner Cantrips {!d!k!v!k!k} c) a Spellbook of Know the Music {!d!k!v!k!k} d) 2 Spellbooks of Listen to the Music {!d!k!v!k!k} e) 7 Potions of Cure Light Insanity f) a Potion of Cure Serious Insanity g) 2 Potions of Speed h) 2 Potions of Cure Critical Wounds {25% off} i) 6 Potions of Healing j) a Potion of Restore Life Levels {25% off} k) a Potion of Resistance l) 47 Scrolls of *Identify* {25% off} m) 17 Scrolls of Object Detection {25% off} n) 25 Scrolls of Satisfy Hunger o) a Rod Tip of Slow Monster (25 Mana to cast) p) a Staff of Remove Curses[1|16] (8 charges) q) 24 Arrows (exploding) (1d4) (+4,+3) {force} r) 6 Elf Skeletons [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+1) {half ogre} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) a Metal Scale Mail of Resist Fire (-2 to accuracy) [13,+8] c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Elven Cloak of Stealth [4,+9] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. h) a Dagger of *Slay Animal* (1d4) (+3,+5) (+2 to stealth) i) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) a Morning Star of Westernesse (2d6) (+11,+15) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Mature green dragon in the town of Gondolin . o) a Morning Star of *Slay Evil* (2d6) (+5,+5) (+2) p) The Lead-Filled Mace 'Dildach' (3d4) (+13,+7) (+1) It can be wielded two-handed. It increases your intelligence and constitution by 1. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . |
Posted on 1.10.2005 04:50
11002. on the Ladder (of 19090)
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