The Angband Ladder: Adraowyn, Wood-Elf Archer by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Adraowyn               Age                136       STR:     18       
 Sex   : Male                   Height              60       INT:  18/50       
 Race  : Wood-Elf               Weight             100       WIS:     15       
 Class : Archer                 Social Class        41       DEX: 18/190       
 Body  : Player                                              CON:     15       
 God   : Manwe Sulimo                                        CHR:  18/10       
                                                                               
 + To Melee Hit          26 Level             31    Max Hit Points       210   
 + To Melee Damage       23 Experience    163534    Cur Hit Points       -48   
 + To Ranged Hit         39 Max Exp       163534    Max SP (Mana)         33   
 + To Ranged Damage       8 Exp to Adv.   240000    Cur SP (Mana)         33   
   AC                38+113 Gold          101953    Piety               2314   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[37]Searching   : Excellent    Shots/Round:  3         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  8d5+92    
 Stealth     : Superb       Magic Device: Legendary[7] Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was of the Nandor.  You are one of several               
          children of a Yeoman.  You are a credit to the family.  You          
          have green eyes, straight black hair, and an average                 
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 It now is 13 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Vampire lord.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 5)
 - Combat                                        33.376 [0.800]
	  . Weaponmastery                               01.000 [0.500]
	  - Archery                                     35.385 [1.050]
	 	  . Sling-mastery                             00.000 [0.500]
	 	  . Bow-mastery                               35.500 [0.500]
	 	  . Crossbow-mastery                          00.000 [0.500]
	 	  . Boomerang-mastery                         00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         00.434 [0.200]
	  . Magic-Device                                35.100 [1.100]
	  . Conveyance                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 7 princesses.

 You have defeated 3202 enemies.


  [Fates]

You are fated to find The Dagger 'Nimthanc' on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to shards.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow (x3) (+8,+8)
    
e) a Ring of Flames [+12]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
f) an Indestructible Ring of Confusion Resistance
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance {cursed}
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Mimicry [Ape] of Aman [1,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to nexus. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Levitation [6,+8]
    It allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) 87 Arrows (1d4) (+6,+6)
    
|) a Magical Shovel (1d2) (+5,+1) (+1)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 1.  
    You found it in the remains of a Nibelung on level 9 of Barrow-Downs.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {@m1@b1}
    It cannot be harmed by fire.  
    You found it in the remains of a Black orc on level 20 of Orc Cave.
b) The Wand Construction Kit {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Maze.
c) 4 Potions of Speed
    
d) 8 Potions of Heroism
    
e) 12 Potions of Cure Critical Wounds
    
f) 4 Potions of Healing
    
g) 11 Scrolls of Phase Door
    
h) 11 Scrolls of Teleportation
    
i) 83 Scrolls of Identify {@r1}
    
j) 11 Scrolls of *Identify*
    
k) 5 Scrolls of Satisfy Hunger
    
l) an Iron Rod of Trap Location (50/50) {@z4}
    
m) an Iron Rod of Illumination (50/50) {@z2}
n) an Iron Rod of Door/Stair Location (50/50) {@z5}
o) a Silver Rod of Capacity of Recall (200/200) {@z9}
p) a Rod Tip of Perception (20 Mana to cast)
q) 2 Wands of Manathrust[1|15] (22 charges)
r) a Wand of Noxious Cloud[6|31] (10 charges)
s) a Katana of *Slay Troll* (3d4) (+6,+5) (+1)
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
u) 20 Seeker Arrows (exploding) (4d4) (+6,+6) {90% off}
v) a Mage Staff of Power (1d4) (+6,-13) (+2)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
    
b) a Potion of Restore Life Levels
    
c) a Scroll of *Remove Curse*
d) a Wand of Disperse Magic[1|5] (10 charges)
e) a Staff of Disarm[1|10] (12 charges)
f) an Indestructible Ring of Ice [+11]
    It can be activated for ball of cold and resist cold if it is being
    worn. It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Cave orc on level 29 of Maze.
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
i) The Minotaur of the Labyrinth's corpse


  [Home Inventory - Gondolin ]

a) a Potion of Life
    


  [Home Inventory - Minas Anor ]

a) a Ring of Protection [+18]
b) a Ring of Sound Resistance


  [Home Inventory - Lothlorien ]

a) 2 Potions of Shape of Cold cloud
b) 3 Potions of Speed
    
c) a Potion of *Healing*
    
d) a Potion of Enlightenment
e) 2 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 3 Scrolls of Reset Recall
    
g) a Rod Tip of Perception (20 Mana to cast)
    
h) a Rod Tip of Illumination (8 Mana to cast)
i) a Wand of Tidal Wave[6|24] (8 charges)
j) The Wand of Digging of Thrain (20 charges)
k) a Ring of Invisibility
l) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to electricity.  It cannot
    be harmed by electricity.  
    You bought it from the Black Market.
m) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance
    to poison.  
    You bought it from the Black Market.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mimicry [Ape] of Protection [1,+14]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
p) a Small Metal Shield of Reflection [3,+11]
q) 98 Arrows (1d4) (+6,+6)
    


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 28.3.2003 17:58

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On 28.3.2003 17:58 spitfyr@gmx.net wrote:
No saving throw for Archers :(

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