The Angband Ladder: Alyssa, Thunderlord Loremaster by <ragnarokmod@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Alyssa                 Age                 16       STR: 18/***       
 Sex   : Female                 Height             154       INT:  18/90       
 Race  : Thunderlord            Weight             232       WIS: 18/***       
 Class : Loremaster             Social Class        56       DEX: 18/151       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR: 18/***       
                                                                               
 + To Melee Hit         -17 Level             49    Max Hit Points      1437   
 + To Melee Damage       10 Experience  18246864    Cur Hit Points      1278   
 + To Ranged Hit        -27 Max Exp     18246864    Max SP (Mana)        234   
 + To Ranged Damage      14 Exp to Adv. 19800000    Cur SP (Mana)         82   
   AC                42+130 Gold         2059737    Piety              -7074   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  12d5+40   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 47 (2350')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 58 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved 54 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.237...........            
        Add Int   : ..2.7...........            
        Add Wis   : ..2.7...5.......            
        Add Dex   : 4.2.7...........            
        Add Con   : 4.237.....4.....            
        Add Chr   : ..237...5.......            
        Add Stea. : ..2.............            
        Add Sear. : ...3....5....3..            
        Add Infra : .............3..            
        Add Tun.. : .............33.            
        Add Speed : .*2..3.....*....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Acid Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : +.....+.........            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.+.......            
        Sust Dex  : ........+.......            
        Sust Con  : +.....+...+.....            
        Sust Chr  : ..+.....+.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.............            
        Hold Life : +.+..+..........            
        Imm Acid  : ......*.+......+            
        Imm Elec  : ........+......*            
        Imm Fire  : .+.*............            
        Imm Cold  : +.*.......+....+            
        Res Pois  : .+.............+            
        Res Fear  : +...............            
        Res Lite  : .....+..........            
        Res Dark  : .....++.+.......            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : +...............            
        Res Nexus : ...........+....            
        Res Chaos : +....+..........            
        Res Disen : ........+.......            
        Levitate  : ...............+            
        Lite      : ........++......            
        See Invis : +.++.+..........            
        Digestion : +...............            
        Regen     : +.........+.....            
        Activate  : .+++.+..++++....            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Fly       : ...+...........+            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Dragon.ESP: ...............+            
        TLord.ESP : ...+............            
        Full ESP  : ..+.............            

Skills (points left: 30)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      01.000 [0.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         16.008 [0.600]
          . Magic-Device                         25.000 [1.000]
 - Spirituality                                  22.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  34.220 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  08.000 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              00.000 [0.500]

 45 of your companions have been killed.

  [Fates]

You may meet a Giant white mouse on level 20.
You are fated to meet a Giant white mouse on level 3.
You are fated to find a Scroll of Satisfy Hunger on level 59.
You may meet a Demilich on level 81.
You are fated to find a War Hammer on level 1.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 67 of Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 79 of Angband.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
k) an Amulet of Doom [+6] (+7) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient white dragon on level 76 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
n) The Bar Chain Mail of Silindion (-62,-21) [18,+8](20%)
    
    It increases your hit points by 20%.  It sustains your strength, 
    wisdom and constitution.  It provides immunity to acid.  It provides
    resistance to dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 79 of
    Angband.
o) a Fur Cloak of Air [3,+16]
    It allows you to breathe without air.  
    You found it lying in a vault on level 79 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 79 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of The Sacred Land Of
    Mountains.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Angband.
z) Qlzqqlzuup, the Lord of Flesh (3975 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your 
    searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
|) a Mattock (+8,+3) (+3)


  [Character Inventory]

a) Benetar's Portable Plague {food}
    
    It can be activated for satisfy hunger.  
b) Bigby's Big Book of Brutality {cure insanity}
    It can be activated for cure
    insanity.  
    You found it in the remains of a Dreadlord on level 68 of Angband.
c) a Sprig of Athelas
d) 2 Potions of Healing
e) 3 Potions of *Healing*
f) 2 Potions of Life
g) 5 Potions of Enlightenment
h) 47 Scrolls of Teleportation
i) 4 Scrolls of *Destruction*
j) a Golden Rod of the Istari of Healing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
k) a Golden Rod of Enlightenment (116/125)
l) a Mithril Rod of the Istari of Restoration (320/320)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 70 of Dol Guldur.
m) a Mithril Rod of Recall (142/160) {!*!*}
n) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
o) a Staff of Mana[4|33] (4 charges)
p) an Amulet of Doom [-9] (-8) {cursed}
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, poison, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) The Golden Crown of Arthanas [0,+16]
    
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to light, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Set of Cesti of Ivrir (+7 to accuracy) [5,+14]
    
    It sustains your strength and wisdom.  It provides resistance to 
    poison, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
u) a Fiery Shadow Blade (4d4) (+13,+14) (+1 to stealth)
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for 
    drain life (90) every 70 turns if it is being worn. It increases your 
    wisdom and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and disenchantment.  It allows you to sense the presence of orcs, 
    trolls and giants.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 99 of Mount Doom.


  [Home Inventory - Bree ]

a) a Golden Rod of Nothing (125/125)
b) a Partial Totem of a Cyclops {@1}
c) a Ring of Speed (+7)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Nether Resistance
f) a Ring of Blindness Resistance
g) The Amulet of Nethim (+4)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom
     and stealth by 4.  It sustains your strength.  It provides resistance 
    to sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 79 of
    Angband.
h) an Indestructible Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 67 of Angband.
j) an Indestructible Amulet of Telepathy
k) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 86 of Mount Doom.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Rhino Hide Armour of Calfin (-18,-13) [8,+12](40%)
    It increases your 
    hit points by 40%.  It sustains your strength, dexterity and charisma.
    It provides immunity to acid and electricity.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
o) a Small Metal Shield of Reflection [3,+12]
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Angband.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It
    can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
s) a Mage Staff of Mana (1d4) (+9,+1)(60%)


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Potion of Restore Mana
c) 2 Potions of Enlightenment
d) 2 Potions of Resistance
e) a Potion of New Life
f) a Scroll of *Destruction*
g) a Scroll of Genocide
h) a Golden Rod of the Istari of Perception (250/250)
i) an Adamantite Rod of Detection (200/200)
j) a Rod Tip of Enlightenment (40 Mana to cast)
k) The Ring 'Daiaur' (+6)
    It increases your 
    intelligence, charisma and speed by 6.  It sustains your strength and 
    dexterity.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
l) The Ring of Barahir (+1)
m) a Ring of Nexus Resistance
n) a Ring of Chaos Resistance
o) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a
    spell.  It increases your intelligence and searching by 3.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
p) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of The Sacred
    Land Of Mountains.
q) The Double Ring Mail of Aranie (-2 to accuracy) [15,+7]
    It sustains your wisdom.  It provides immunity to 
    electricity and cold.  It provides resistance to life draining, poison
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 79 of Angband.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Thunderlord Coat of Tulutum [9,+13]
    It sustains your wisdom.  It provides
    immunity to electricity and cold.  It provides resistance to life
    draining, fire, cold, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 68 of Angband.
v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
w) a Small Wooden Boomerang (Defender) (1d4) (+14,+15) [+6] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
x) The Mage Staff of Andril (1d4) (+10,+11) [+4](100%)
    It can be wielded two-handed.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 79 of Angband.


  [Home Inventory - Minas Anor ]

a) a Scroll of *Destruction*
b) 7 Rings of Speed (+9)
c) The Ring 'Edhrindo' (+7)
    It increases your 
    stealth and speed by 7.  It sustains your strength, dexterity and 
    charisma.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 76 of
    Angband.
d) The Ring 'Nathmor' (+6) {special}
    It increases your strength, wisdom and speed by 6.  It
    sustains your strength, wisdom and constitution.  It provides immunity
    to paralysis.  It provides resistance to poison.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) a Ring of Speed (+15) {100% off}
    It increases your speed by 15.
    
    You stole it from the Speed Ring Market.
f) The Ring of Galoth (+6) {special}
    It increases your wisdom, 
    searching, speed and attack speed by 6.  It provides resistance to 
    acid, confusion and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 70 of The Sacred
    Land Of Mountains.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life
    levels every 750 turns if it is being worn. It provides light (radius
    1) forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 69 of
    Angband.
j) The Amulet 'Calaithon' (+3) {100% off}
    It increases your strength and intelligence by 3.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining, acid, poison, 
    blindness, confusion and disenchantment.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
k) an Amulet of Telepathy
l) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 76 of
    Angband.
m) The Augmented Chain Mail of Duindon (-2 to accuracy) [16,+7]
    It provides immunity to paralysis.  It provides resistance to 
    fire, light, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
o) Elven Mithril Plate Mail (-3 to accuracy) [35,+17] (+2 to stealth)
    It increases your 
    stealth by 2.  It provides resistance to acid, electricity, fire, cold
    , poison and confusion.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
p) The Cord Armour 'Aerithath' [6,+12]
    It sustains 
    your constitution.  It provides immunity to cold.  It provides
    resistance to acid, electricity, fire, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 68 of Angband.
q) The Large Leather Shield of Carme [4,+10]
    
    It sustains your strength and dexterity.  It provides resistance to 
    life draining, electricity, fire, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of The
    Sacred Land Of Mountains.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 74 of
    Angband.
s) a Large Metal Shield of Reflection [5,+17]
t) a Steel Helm of Water Breathing [6,+14]
u) a Set of Cesti of Agility [5,+10] (+3)
v) a Pair of Metal Shod Boots of Speed [6,+10] (+5)
    It increases your speed by 5.  
    You found it lying in a vault on level 11 of Mirkwood.
w) The Trident of Ulmo (4d8) (+14,+18) (+4)
    It can be
    activated for teleport away every 200 turns if it is being worn. It 
    increases your dexterity by 4.  It is especially deadly against
    dragons.  It is especially deadly against natural creatures.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.


  [Home Inventory - Lothlorien ]

a) Gamenlon's Summoning Manual {corrupt}
    It
    can be activated for gain corruption.  
    You bought it from the Magic shop.
b) a Master quylthulg (3000 hp)
c) 3 Potions of Restore Mana
d) a Potion of Resistance
e) a Silver Rod of Charging of Nothing (100/100)
f) a Silver Rod of Nothing (100/100)
g) a Silver Rod of Nothing (100/100)
h) 3 Rod Tips of Healing (120 Mana to cast)
i) a Staff of Vision[4|19] (10 charges)
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
k) a Ring of Nexus Resistance
l) an Amulet of Anti-Magic
m) The Chain Mail of Radrun (-2 to accuracy) [14,+15]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, electricity, dark, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
n) a Fur Cloak of Immolation [3,+17]
o) The Dragon Shield of Gondorth [8,+21]
    It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, light, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 86 of Angband.
p) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of The Sacred Land Of
    Mountains.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    nexus.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
s) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does
    extra damage from frost.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light, blindness and confusion.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 86 of
    Angband.
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 86 of Mount Doom.
v) a Mage Staff of Wizardry (1d4) (+6,-23)(100%) (+5)



Posted on 19.4.2004 23:14
Last updated on 27.4.2004 04:17

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5613. on the Ladder (of 19090)
1057. on the ToME Ladder (of 3155)
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On 19.4.2004 23:14 ragnarokmod@hotmail.com wrote:
This character is being run as a "pacifist", who is not permitted to kill any creature except uniques. More details are available at http://www.t-o-m-e.net/forum/viewtopic.php?t=4397

On 27.4.2004 04:25 ragnarokmod@hotmail.com wrote:
Finished!

On 27.4.2004 12:13 wrote:
Impressive!

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