The Angband Ladder: Melkor's Bane, Ent Loremaster by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Melkor's Bane          Age                296       Str: 18/*** 18/***
 Sex   : Neuter                 Height              69       Int:  18/72  18/77
 Race  : Ent                    Weight             154       Wis:     16 18/100
 Class : Loremaster             Social Class         1       DEX:  18/52       
 Body  : Great Wyrm of Power                                 Con: 18/164 18/189
 God   : Tulkas                                              Chr:     13     15
                                                                               
 + To Melee Hit          91 Level             49    Hit Points     3344/  4477 
 + To Melee Damage      122 Experience  10355624    Spell Points      1/    17 
 + To Ranged Hit         91 Max Exp     10636894    Sanity          -42/   274 
 + To Ranged Damage       0 Exp to Adv. 11250000    Piety                 7092 
   AC                169+215Gold           35472    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[30]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  1116-3258 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 4 (200')
        Illusory Castle: Level 52 (2600')

 Your body was a Great Wyrm of Power.
 You have defeated 3004 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 7 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by a Doppelganger(?) on level 68 of Angband.
Your color constantly changes.
You cannot speak.
You have strong breath.
You can open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently good.
You are surrounded by a chilly aura.
You are resistant to teleportation.
You are resistant to nether.
You are resistant to plasma.
You are resistant to disease.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe acid.
You can breathe electricity.
You can breathe fire.
You can breathe cold.
You can breathe poison.
You can breathe nether.
You can breathe light.
You can breathe darkness.
You can breathe confusion.
You can breathe sound.
You can breathe chaos.
You can breathe disenchantment.
You can breathe nexus.
You can breathe time.
You can breathe inertia.
You can breathe gravity.
You can breathe shards.
You can breathe plasma.
You can breathe force.
You can breathe mana.
You can breathe disintegration.
You can magically summon some Kins.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can breath fire.
You can sense what is beyond walls.
You are bleeding.
You are hallucinating.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You are unlucky.
You know everything.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    efghijkmnosz{@              
        Add Str   : ......3.......              
        Add Int   : .......2......              
        Add Wis   : .......2......              
        Add Dex   : ......3.......              
        Add Con   : ......3......+              
        Add Chr   : .......2......              
        Add Infra : ......3.......              
        Add Speed : ......3.......              
        Add Blows : ....1.........              
        Sust Str  : ..............              
        Sust Int  : ..............              
        Sust Wis  : ..............              
        Sust Dex  : ..............              
        Sust Con  : ..............              
        Sust Chr  : ..............              
        Invisible : .......+......              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : .............+              
        Free Act  : ......+......+              
        Hold Life : ..............              
        Res Acid  : .............+              
        Res Elec  : .............+              
        Imm Fire  : .............*              
        Res Cold  : .............+              
        Res Pois  : .............+              
        Res Fear  : ......+.......              
        Res Light : ..............              
        Res Dark  : ..............              
        Res Blind : .......+......              
        Res Conf  : .............+              
        Res Sound : ..............              
        Res Shard : ..............              
        Res Neth  : .............+              
        Res Nexus : .............+              
        Res Chaos : ..............              
        Res Disen : .............+              
        Aura Fire : .............+              
        Aura Elec : .............+              
        Levitate  : .............+              
        Lite      : ..........+...              
        See Invis : ......+.......              
        Regen     : ......+......+              
        Activate  : ..........+...              
        Aggravate : .............+              
        Cursed    : ......+.......              
        Troll.ESP : .............+              

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        10.500 [0.700]
          . Archery                              00.800 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.700]
          . Stealth                             -05.000 [0.700]
          . Disarming                            01.500 [0.700]
 - Magic                                         01.980 [0.600]
          . Magic-Device                         01.500 [1.000]
 - Spirituality                                  13.310 [0.700]
          . Prayer                               16.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  17.390 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  32.500 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            01.000 [0.500]
          . Mimicry                              01.000 [0.500]

Abilities
 * Tree walking

 6 of your companions have been killed.

  [Fates]

You may find a Wand of Magelock on level 1.
You may meet a Filthy street urchin on level 1.
You are fated to die on level 5.
You may find a Scroll of Darkness on level 15.
You are fated to find an Iron Shot on level 20.


  [Character Equipment]

e) an Indestructible Ring of Damage (+19)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+7,+15)
    
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
g) a Ring of Slaying (+14,+7)
    
    You bought it from the Black Market.
h) a Ring of Slaying (+15,+13)
    
    You bought it from the Rare Jewelry Shop.
i) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of a Master vampire on level 68 of Angband.
    
j) a Ring of Slaying (+11,+10)
    
    You bought it from the Rare Jewelry Shop.
k) The Necklace 'Nauglamir' (+3) {cursed}
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 67 of Angband.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) a Fur Cloak [3,+9]
    
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 67 of Angband.
b) The Gem of Fire
    It can be activated for mass genocide every 1000 turns.  
c) The Medallion of Good Will
d) 3 Lembases
e) a Sprig of Athelas
f) a Potion of *Healing*
g) 3 Scrolls of Word of Recall
    
h) 4 Scrolls of Identify
    
i) 4 Scrolls of Satisfy Hunger
    
j) a Mithril Rod of Nothing (160/160)
k) an Adamantite Rod of Simplicity of Nothing (200/200)
l) a Wand of Firewall[6|23] (5 charges)
m) a Wand of Charm[1|34] (10 charges)
n) a Staff of Teleportation[2|40] (0 charges)
o) a Staff of Healing[3|27] (0 charges)
p) a Staff of Sense Monsters[9|26] (3 charges)
q) The Ring of Gelen [+8] (+3 to speed)
r) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28]
s) a Robe of Permanence [2,+18]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 68 of Angband.
t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision)
u) a Rapier (1d6) (-5,-6) {cursed}
v) The Ball-and-Chain 'Mindi' (2d4) (+17,+2) (+2 attacks)
w) 20 Bolts of Slay Evil (1d5) (+10,+4)


  [Home Inventory - Bree ]

a) The Tome of Melkor's Bane
b) 6 Sprigs of Athelas
    
c) an Iron Rod of Illumination (50/50)
d) a Wand of Ice Storm[2|29] (10 charges)
e) The Ring of Power of Uvatha the Horseman (+1)
    It increases your wisdom and dexterity by 1.  It makes you invisible.  
    It provides resistance to acid, fire and nexus.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Huilot' [+10] (+1 to stealth)
    It increases your wisdom and stealth by 1.  It sustains your strength.
    It provides resistance to electricity and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 3 of Barrow-Downs.
g) The Ring of Sulion (+1 to infravision)
    It increases your strength, wisdom and infravision by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Ring of Speed (+9)
    It increases your speed by 9.  
i) a Ring of Speed (+5)
    It increases your speed by 5.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
j) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 52 of Illusory Castle.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
l) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
m) The Leather Scale Mail 'Halad' (-1 to accuracy) [11,+14]
    It provides immunity to acid and fire.  It provides resistance to 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
n) The Thunderlord Coat of Vandos [9,+8]
    It sustains your constitution.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sangahyando of Umbar on level 67 of Angband.
o) a Feathers Cloak [1,+9]
    
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Wight-King of the Barrow-downs in the
    town of Bree .
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Dark Sword 'Mormegil' (E:27599, L:24) (6d7) (+16,+6) [-20] (+5 to speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 5.  It does extra
    damage from fire.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It makes you invisible.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, cold, chaos and disenchantment.  It
    produces a fiery sheath.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 67 of Angband.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 67 of
    Angband.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
w) Meneldor the Swift's corpse
x) Fangorn the Treebeard, Lord of the Ents's corpse


  [Home Inventory - Gondolin ]

a) a Ring of Free Action
b) a Ring of See Invisible
c) a Ring of Damage (+14)
    
    You found it in the remains of an Ancient multi-hued dragon on level 1 of
    Barrow-Downs.
d) a Ring of Fear Resistance
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 67 of Angband.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Angband.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
h) The Star of Elendil (+1)
i) The Phial of Undeath (-5) {cursed}
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 67 of Angband.
k) The Green Dragon Scale Mail of Helcabal (-2 to accuracy) [30,+21]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It provides immunity to cold.  It provides
    resistance to electricity, poison, confusion, nether and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It makes you completely fearless.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Metal Lamellar Armour of Galeri (-3 to accuracy) [23,+5]
    It provides resistance to life draining, acid, cold, dark, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ranger chieftain on level 52 of Illusory
    Castle.
n) The Full Plate Armour of Isildur [25,+25] (+1)
o) an Iron Crown of the Magi [0,+16] (+1)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 1.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
q) The Spear of Orome (4d6) (+15,+15) (+4)
r) The Beaked Axe of Minnatar (2d6) (+9,+8) (+1)
    It must be wielded two-handed.  It increases your wisdom and dexterity
     by 1.  It does extra damage from acid and frost.  It is especially
    deadly against orcs.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 1 of
    Barrow-Downs.
s) The Arrow of Serest (1d4) (+21,+21)
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 68 of Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
w) Mathilde, the Science Student's corpse
x) Wormtongue, Agent of Saruman's skeleton


  [Home Inventory - Minas Anor ]

a) 2 Wands of Dig[1|1] (14 charges) {25% off}
    
b) a Ring of Protection [+18]
    
    You bought it from the Magic shop.
c) a Ring of Accuracy (+15)
d) a Ring of Slaying (+10,+6)
    
    You bought it from the Black Market.
e) a Ring of Fear Resistance
f) a Ring of Lightning [+15]
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
g) The Amulet of Turuin (+1 to searching)
    It increases your intelligence and searching by 1.  It sustains your 
    dexterity.  It provides resistance to acid, electricity, cold and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient dragon turtle in a deep water
    area.
h) The Double Chain Mail 'Aellebrin' (-2 to accuracy) [16,+8]
    It sustains your strength, wisdom, dexterity and charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, poison, light, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken in a deep water area.
i) The Lead-Filled Mace of Gothaleth (3d4) (+14,+10) (+4)
    It can be wielded two-handed.  It increases your intelligence and 
    wisdom by 4.  It does extra damage from acid.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord in a deep water area.
j) an Empty Bottle


  [Home Inventory - Lothlorien ]

a) a Demonblade (4d6) (+3,+5)
b) a Wand of Tidal Wave[2|29] (8 charges)
c) 4 Wands of Dig[1|1] (49 charges)
    
d) a Wand of Strike[4|26] (6 charges)
e) The Ring of Lastol (+3)
    It increases your intelligence, dexterity, infravision and ability to
    score critical hits by 3.  It sustains your dexterity and constitution
    .  It provides resistance to nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 67 of Angband.
g) a Ring of Chaos Resistance
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 68 of Angband.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 67 of Angband.
j) an Amulet of Telepathy
k) an Amulet of Weaponmastery (+5,+4) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
p) The Katana of Teith (3d4) (+16,+12) (+2 to speed)
    It can be wielded two-handed.  It increases your wisdom, speed and 
    attack speed by 2.  It does extra damage from acid and frost.  It is
    very sharp and can cut your foes.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
q) The Executioner's Sword 'Anthil' (4d5) (+15,+7) (+4)
    It must be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from electricity.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
s) The Philosophy Teacher's corpse


  [The Mathom-house Inventory - Bree ]

a) Bumganir's Bag of Magic Toys
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of an Imp on level 67 of Angband.
b) The Mithril Chain Mail 'Maras' (-66,-15) [28,+8](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to acid.  It provides resistance to life draining, 
    poison and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
c) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
g) The Dagger 'Narthanc' (E:8715, L:18) (1d4) (+15,+9)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to fire and cold.  It allows you to
    sense the presence of giants.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Insane Player on level 67 of Angband.
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and blindness.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
j) an Awl-Pike (1d8) (+1,+7)
    It can be wielded two-handed.  
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 67 of Angband.
l) The Beaked Axe 'Nionumar' (2d6) (+14,+12) (+4)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength by 4.  It does extra damage from 
    electricity.  It produces chaotic effects.  It drains life from your
    foes.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Angband.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
n) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 67 of Angband.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 67 of Angband.
p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 67 of Angband.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 67 of Angband.
r) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .
s) Brodda, the Easterling's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 1 of
    Barrow-Downs.
t) Bullroarer the Hobbit's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 4 of
    Barrow-Downs.
u) Scatha the Worm's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 1 of Barrow-Downs.
v) The Insane Player's corpse
    It cannot be harmed by acid, cold, lightning or fire.  



Posted on 27.10.2007 12:22
Last updated on 4.11.2007 10:02

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5645. on the Ladder (of 19090)
1067. on the ToME Ladder (of 3155)
9. for this player (

Related screenshots:
Showdown with the Great Wyrm of Power @ 50ft
One dead Wyrm
Spellcasting accident gone bad!

Comments

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On 27.10.2007 12:22 Phoenix21692 wrote:
This is definitely one of the best characters I ever had. And the Leviathan body rules!

Right now, I have completed almost all of the town quests. I did the Gondolin Trolls quest too and it wasn't bad either. And just now, I even killed that one Great Wyrm of Power at 50ft of Barrow Downs. Yes, that's right, I'm talking about the one that protects Moldoux, the Defenceless Mold. And man, the fight I had with the Great Wyrm of Power was fun. Basically, I attacked when I had the opportunity and teleported when my HP went low. And in the end, I won the battle and lo and behold, the Great Wyrm of Power left its corpse behind at 50ft of Barrow-Down!!! It doesn't get better than this!

Along with this, I will post some screenshots about the battle with the Great Wyrm of Power.

Any comments?

On 27.10.2007 13:30 Phoenix21692 wrote:
I switched to the Great Wyrm of Power. ;)

On 1.11.2007 11:55 stilez@gmail.com wrote:
Laugh, that's awesome. I've only read in forums about that defenseless mold. I've never played with joke monsters on. Now I almost want to.

Good work on the GWoP corpse.

Hmm, looked at your EQ. If you don't have anything vital or better, always go with rings of slaying or accuracy with barehanded combat. That's my opinion, but I think it's valid. Your rings are pretty crappy, as is most of your EQ atm. Barehanded hits really hard, but the + to hit is pretty bad. On my last barehanded guy I used hammerhand to always berserk, rings of accuracy, and also did mimic mouse for like 14 or 18 more + to hit. You could put a few points into mimicry, up to 10 or 15, and do wolf or mouse.

Man, how did you kill the GWoP with that kit?

On 1.11.2007 19:22 Phoenix21692 wrote:
Updated.

On 1.11.2007 19:44 Phoenix21692 wrote:
Basically, to kill that GWoP, I attacked barehanded and teleported whenever my HP went below 1000. And then repeat the process until that Wyrm is dead. And then, pray that it leaves a body when it dies. Also, the key is keep my HP as high as possible because one of the breath attacks from that GWoP can take out over 500 on the spot. I don't remember which one but it did happen even with a really high AC as a Leviathan.

And playing as the Great Wyrm of Power is fun too. But even then, Angband is a little tough. I just had a quest for Greater Demonic Quythulgs at 3400 ft in Angband and that was no joke. My character almost got killed because of the lack of teleportation scrolls (which I have now). ALWAYS remember to carry scrolls of teleportation in Angband. As for my equipment, my intention was to have an invisible character and it looks like it didn't work in Angband. I changed the equipment somewhat by wearing a Ring of Flare and Ring of Extra Attacks (+1). I'll something about the +Hit Accuracy later. As for my skill points, I am maxing out Barehanded and Possession. I am trying to increase Weaponmastery so I can take advantage of artifact weapons and heavy armor with other bodies. Hopefully, it works.

On 1.11.2007 20:27 stilez@gmail.com wrote:
Oh, I forgot another aspect of fighting a GWoP at depth 50. He can't summon crap. And yeah, if you had good HP because of the leviathan body I guess I can see it. Still good job though.

Invis doesn't do squat after a certain point, as everything as see invis. It can rock in the early stages, though it still seems buggy in that archers and mages can still do stuff at you. I agree on the scrolls of teleportation. I'd say to try to get a ring of attack +2 or 3, but you do what you can. Barehanded and possession is great, especially with a GWoP body. I wouldn't recommend doing weaponmastery when you've already gone barehanded route. Typically you should specialize a bit, and stick with it. Unless you decide earlier on what you're going to do.

Just do your next character being weapon, with possession. I've played plenty of loremasters doing possession as lost souls, but I don't think I've ever won with them, mainly because once you get all buff in the Halls, I lose desire to leave and actually beat the game. :) I just get all pimped out with great EQ, and then go well I'm so powerful, this is boring, I want to start a new character.

On 2.11.2007 10:22 Phoenix21692 wrote:
I'm having fun in Angband. :)

On 2.11.2007 12:00 Phoenix21692 wrote:
I did some experimentation with the bodies. I used Santa Claus for a little while and then switched back to the Great Wyrm of Power after a spellcasting accident went bad. Why bad? Because of that, I lost the Helm with the [20, +80] and some important resistances (Chaos, Sound, Shards, etc.). oh well.

I will post a screenshot of what I lost during the spellcasting disaster.

On 4.11.2007 10:02 Phoenix21692 wrote:
Sanity blasting had this character sent into the graveyard. Time to start over. :(

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