The Angband Ladder: Melkor's Bane, Ent Loremaster by Phoenix21692
[ToME 2.3.4 Character Sheet] Name : Melkor's Bane Age 296 Str: 18/*** 18/*** Sex : Neuter Height 69 Int: 18/72 18/77 Race : Ent Weight 154 Wis: 16 18/100 Class : Loremaster Social Class 1 DEX: 18/52 Body : Great Wyrm of Power Con: 18/164 18/189 God : Tulkas Chr: 13 15 + To Melee Hit 91 Level 49 Hit Points 3344/ 4477 + To Melee Damage 122 Experience 10355624 Spell Points 1/ 17 + To Ranged Hit 91 Max Exp 10636894 Sanity -42/ 274 + To Ranged Damage 0 Exp to Adv. 11250000 Piety 7092 AC 169+215Gold 35472 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[30]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 1116-3258 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Angband: Level 68 (3400') Barrow-Downs: Level 4 (200') Illusory Castle: Level 52 (2600') Your body was a Great Wyrm of Power. You have defeated 3004 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 7 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. Your adventure lasted 24 days. Your Attributes: You are dead, killed by a Doppelganger(?) on level 68 of Angband. Your color constantly changes. You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently good. You are surrounded by a chilly aura. You are resistant to teleportation. You are resistant to nether. You are resistant to plasma. You are resistant to disease. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can breathe nether. You can breathe light. You can breathe darkness. You can breathe confusion. You can breathe sound. You can breathe chaos. You can breathe disenchantment. You can breathe nexus. You can breathe time. You can breathe inertia. You can breathe gravity. You can breathe shards. You can breathe plasma. You can breathe force. You can breathe mana. You can breathe disintegration. You can magically summon some Kins. You can magically summon a dragon. You can magically summon greater dragons. You can fly. You are immortal. You can breath fire. You can sense what is beyond walls. You are bleeding. You are hallucinating. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You are unlucky. You know everything. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. efghijkmnosz{@ Add Str : ......3....... Add Int : .......2...... Add Wis : .......2...... Add Dex : ......3....... Add Con : ......3......+ Add Chr : .......2...... Add Infra : ......3....... Add Speed : ......3....... Add Blows : ....1......... Sust Str : .............. Sust Int : .............. Sust Wis : .............. Sust Dex : .............. Sust Con : .............. Sust Chr : .............. Invisible : .......+...... Mul life : .............. Sens Fire : .............. Reflect : .............+ Free Act : ......+......+ Hold Life : .............. Res Acid : .............+ Res Elec : .............+ Imm Fire : .............* Res Cold : .............+ Res Pois : .............+ Res Fear : ......+....... Res Light : .............. Res Dark : .............. Res Blind : .......+...... Res Conf : .............+ Res Sound : .............. Res Shard : .............. Res Neth : .............+ Res Nexus : .............+ Res Chaos : .............. Res Disen : .............+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Lite : ..........+... See Invis : ......+....... Regen : ......+......+ Activate : ..........+... Aggravate : .............+ Cursed : ......+....... Troll.ESP : .............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 10.500 [0.700] . Archery 00.800 [0.700] . Barehand-combat 50.000 [0.900] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.700] . Stealth -05.000 [0.700] . Disarming 01.500 [0.700] - Magic 01.980 [0.600] . Magic-Device 01.500 [1.000] - Spirituality 13.310 [0.700] . Prayer 16.500 [0.500] . Music 00.000 [0.300] - Monster-lore 17.390 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 32.500 [0.700] . Possession 50.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 01.000 [0.500] Abilities * Tree walking 6 of your companions have been killed. [Fates] You may find a Wand of Magelock on level 1. You may meet a Filthy street urchin on level 1. You are fated to die on level 5. You may find a Scroll of Darkness on level 15. You are fated to find an Iron Shot on level 20. [Character Equipment] e) an Indestructible Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Slaying (+7,+15) You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. g) a Ring of Slaying (+14,+7) You bought it from the Black Market. h) a Ring of Slaying (+15,+13) You bought it from the Rare Jewelry Shop. i) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of a Master vampire on level 68 of Angband. j) a Ring of Slaying (+11,+10) You bought it from the Rare Jewelry Shop. k) The Necklace 'Nauglamir' (+3) {cursed} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 67 of Angband. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) a Fur Cloak [3,+9] s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You found it in the remains of a Nightwing on level 67 of Angband. b) The Gem of Fire It can be activated for mass genocide every 1000 turns. c) The Medallion of Good Will d) 3 Lembases e) a Sprig of Athelas f) a Potion of *Healing* g) 3 Scrolls of Word of Recall h) 4 Scrolls of Identify i) 4 Scrolls of Satisfy Hunger j) a Mithril Rod of Nothing (160/160) k) an Adamantite Rod of Simplicity of Nothing (200/200) l) a Wand of Firewall[6|23] (5 charges) m) a Wand of Charm[1|34] (10 charges) n) a Staff of Teleportation[2|40] (0 charges) o) a Staff of Healing[3|27] (0 charges) p) a Staff of Sense Monsters[9|26] (3 charges) q) The Ring of Gelen [+8] (+3 to speed) r) a Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] s) a Robe of Permanence [2,+18] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 68 of Angband. t) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision) u) a Rapier (1d6) (-5,-6) {cursed} v) The Ball-and-Chain 'Mindi' (2d4) (+17,+2) (+2 attacks) w) 20 Bolts of Slay Evil (1d5) (+10,+4) [Home Inventory - Bree ] a) The Tome of Melkor's Bane b) 6 Sprigs of Athelas c) an Iron Rod of Illumination (50/50) d) a Wand of Ice Storm[2|29] (10 charges) e) The Ring of Power of Uvatha the Horseman (+1) It increases your wisdom and dexterity by 1. It makes you invisible. It provides resistance to acid, fire and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring 'Huilot' [+10] (+1 to stealth) It increases your wisdom and stealth by 1. It sustains your strength. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 3 of Barrow-Downs. g) The Ring of Sulion (+1 to infravision) It increases your strength, wisdom and infravision by 1. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Ring of Speed (+9) It increases your speed by 9. i) a Ring of Speed (+5) It increases your speed by 5. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. j) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Illusory Castle. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) l) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. m) The Leather Scale Mail 'Halad' (-1 to accuracy) [11,+14] It provides immunity to acid and fire. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. n) The Thunderlord Coat of Vandos [9,+8] It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 67 of Angband. o) a Feathers Cloak [1,+9] p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Wight-King of the Barrow-downs in the town of Bree . q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Dark Sword 'Mormegil' (E:27599, L:24) (6d7) (+16,+6) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, chaos and disenchantment. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 67 of Angband. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 67 of Angband. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. w) Meneldor the Swift's corpse x) Fangorn the Treebeard, Lord of the Ents's corpse [Home Inventory - Gondolin ] a) a Ring of Free Action b) a Ring of See Invisible c) a Ring of Damage (+14) You found it in the remains of an Ancient multi-hued dragon on level 1 of Barrow-Downs. d) a Ring of Fear Resistance e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 67 of Angband. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . h) The Star of Elendil (+1) i) The Phial of Undeath (-5) {cursed} j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 67 of Angband. k) The Green Dragon Scale Mail of Helcabal (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides immunity to cold. It provides resistance to electricity, poison, confusion, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Angband. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . m) The Metal Lamellar Armour of Galeri (-3 to accuracy) [23,+5] It provides resistance to life draining, acid, cold, dark, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 52 of Illusory Castle. n) The Full Plate Armour of Isildur [25,+25] (+1) o) an Iron Crown of the Magi [0,+16] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. q) The Spear of Orome (4d6) (+15,+15) (+4) r) The Beaked Axe of Minnatar (2d6) (+9,+8) (+1) It must be wielded two-handed. It increases your wisdom and dexterity by 1. It does extra damage from acid and frost. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 1 of Barrow-Downs. s) The Arrow of Serest (1d4) (+21,+21) It does extra damage from fire. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Angband. t) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 68 of Angband. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) w) Mathilde, the Science Student's corpse x) Wormtongue, Agent of Saruman's skeleton [Home Inventory - Minas Anor ] a) 2 Wands of Dig[1|1] (14 charges) {25% off} b) a Ring of Protection [+18] You bought it from the Magic shop. c) a Ring of Accuracy (+15) d) a Ring of Slaying (+10,+6) You bought it from the Black Market. e) a Ring of Fear Resistance f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Black Market. g) The Amulet of Turuin (+1 to searching) It increases your intelligence and searching by 1. It sustains your dexterity. It provides resistance to acid, electricity, cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient dragon turtle in a deep water area. h) The Double Chain Mail 'Aellebrin' (-2 to accuracy) [16,+8] It sustains your strength, wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to electricity , fire, cold, poison, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken in a deep water area. i) The Lead-Filled Mace of Gothaleth (3d4) (+14,+10) (+4) It can be wielded two-handed. It increases your intelligence and wisdom by 4. It does extra damage from acid. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wavelord in a deep water area. j) an Empty Bottle [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+3,+5) b) a Wand of Tidal Wave[2|29] (8 charges) c) 4 Wands of Dig[1|1] (49 charges) d) a Wand of Strike[4|26] (6 charges) e) The Ring of Lastol (+3) It increases your intelligence, dexterity, infravision and ability to score critical hits by 3. It sustains your dexterity and constitution . It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 67 of Angband. g) a Ring of Chaos Resistance h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 68 of Angband. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 67 of Angband. j) an Amulet of Telepathy k) an Amulet of Weaponmastery (+5,+4) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) p) The Katana of Teith (3d4) (+16,+12) (+2 to speed) It can be wielded two-handed. It increases your wisdom, speed and attack speed by 2. It does extra damage from acid and frost. It is very sharp and can cut your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. q) The Executioner's Sword 'Anthil' (4d5) (+15,+7) (+4) It must be wielded two-handed. It increases your strength by 4. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} s) The Philosophy Teacher's corpse [The Mathom-house Inventory - Bree ] a) Bumganir's Bag of Magic Toys It can be activated for cure blindness every 100 turns. You found it in the remains of an Imp on level 67 of Angband. b) The Mithril Chain Mail 'Maras' (-66,-15) [28,+8](20%) It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid. It provides resistance to life draining, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. c) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. g) The Dagger 'Narthanc' (E:8715, L:18) (1d4) (+15,+9) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It makes you invisible. It sustains your charisma. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. h) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 67 of Angband. i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. j) an Awl-Pike (1d8) (+1,+7) It can be wielded two-handed. k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 67 of Angband. l) The Beaked Axe 'Nionumar' (2d6) (+14,+12) (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 4. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Angband. m) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 67 of Angband. n) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 67 of Angband. o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 67 of Angband. p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 67 of Angband. q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Angband. r) Martti Ihrasaari's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Martti Ihrasaari in the town of Bree . s) Brodda, the Easterling's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 1 of Barrow-Downs. t) Bullroarer the Hobbit's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 4 of Barrow-Downs. u) Scatha the Worm's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 1 of Barrow-Downs. v) The Insane Player's corpse It cannot be harmed by acid, cold, lightning or fire. |
Posted on 27.10.2007 12:22
5645. on the Ladder (of 19090) Related screenshots:
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